Modified the readme
Mostly just updating the language.
This commit is contained in:
parent
42eceeb36f
commit
0ea83b808a
47
README.md
47
README.md
@ -2,22 +2,20 @@
|
|||||||
|
|
||||||
### Statement
|
### Statement
|
||||||
Hermes is a multi-client chat program akin to IRC written in Racket. Building
|
Hermes is a multi-client chat program akin to IRC written in Racket. Building
|
||||||
Hermes is interesting as it exposes us to various design problems namely networking,
|
Hermes was interesting as it exposed us to various design problems namely networking,
|
||||||
synchronization, scheduling, and GUI design.
|
synchronization, scheduling, GUI design, and component design.
|
||||||
|
|
||||||
### Analysis
|
### Analysis
|
||||||
> Will you use data abstraction? How?
|
> Will you use data abstraction? How?
|
||||||
|
|
||||||
TCP communication will be abstracted away, so that we deal with Hermes
|
TCP communication has been abstracted away, so that we deal with Hermes
|
||||||
definition of a message.
|
definition of a message.
|
||||||
We will try to encrypt the messages passed around. The encryption will be
|
|
||||||
abstracted away, so we only have to think about it once during implementation.
|
|
||||||
|
|
||||||
> Will you use recursion? How?
|
> Will you use recursion? How?
|
||||||
|
|
||||||
The server will continually loop waiting for connections from clients.
|
The server continually loops waiting for connections from clients.
|
||||||
The GUI will continually loop to handle input from the user, and to and fro
|
The GUI continually loops to handle input from the user,
|
||||||
the server.
|
as well as to keep the canvas it writes the messages on updated.
|
||||||
|
|
||||||
> Will you use map/filter/reduce? How?
|
> Will you use map/filter/reduce? How?
|
||||||
|
|
||||||
@ -26,8 +24,10 @@ of open ports to send messages.
|
|||||||
|
|
||||||
> Will you use object-orientation? How?
|
> Will you use object-orientation? How?
|
||||||
|
|
||||||
Keeping count of the number of clients will require an object of some sort.
|
Keeping count of the number of clients required working with objects that are able to
|
||||||
With procedures to increment and decrement the number of users.
|
increment and decrement the number of users.
|
||||||
|
We also keep the GUI in an object so the many moving parts of the
|
||||||
|
user interface are packaged in one place.
|
||||||
|
|
||||||
> Will you use functional approaches to processing your data? How?
|
> Will you use functional approaches to processing your data? How?
|
||||||
|
|
||||||
@ -40,20 +40,20 @@ variables.
|
|||||||
|
|
||||||
State-modification will be used e.g. keeping count of logged in users requires
|
State-modification will be used e.g. keeping count of logged in users requires
|
||||||
state modification via set! to maintain the true user account.
|
state modification via set! to maintain the true user account.
|
||||||
|
The user interface also needs a few states that it needs to keep up to date.
|
||||||
|
|
||||||
> Will you build an expression evaluator, like we did in the symbolic differentatior and the metacircular evaluator?
|
> Will you build an expression evaluator, like we did in the symbolic differentatior and the metacircular evaluator?
|
||||||
|
|
||||||
Users will type their input into a text field from the GUI. We will retrieve
|
We allow the use of a few commands through the user interface. The most notable ones
|
||||||
the command and evaluate it to see if its a message, or a command to change
|
are the /quit command to shut down a connection and the /color command to allow
|
||||||
GUI state. We will do something that resembles the metacircular evaluator.
|
the user to change the color of their text.
|
||||||
|
|
||||||
|
|
||||||
### Deliverable and Demonstration
|
### Deliverable and Demonstration
|
||||||
There are two big deliverables for this project. Code for the server
|
There are two big deliverables for this project. Code for the server
|
||||||
, and the clients which not only has code for interacting with Hermes,
|
, and the clients which not only has code for interacting with Hermes,
|
||||||
but also a GUI for interactivity with a user.
|
but also a GUI for interactivity with a user.
|
||||||
|
|
||||||
We plan to demonstrate Hermes by running the server code on a remote machine.
|
We will demonstrate Hermes by running the server code on a remote machine.
|
||||||
We will connect to the server via our PCs running client code. We will ssh into
|
We will connect to the server via our PCs running client code. We will ssh into
|
||||||
the remote machine to see the server running. Since Hermes is a multichat anyone
|
the remote machine to see the server running. Since Hermes is a multichat anyone
|
||||||
can join in the demonstration by connecting their computers to the remote
|
can join in the demonstration by connecting their computers to the remote
|
||||||
@ -80,11 +80,11 @@ satisfactorily we would have met our goals.
|
|||||||
|
|
||||||
|
|
||||||
## Schedule
|
## Schedule
|
||||||
The first step in our project will be to setup a system to get data from one machine to another. What data exactly isn't directly important and the other machine doesn't really need to display it in a pretty manner, it just needs to relay that it has recieved the correct information.
|
The first step in our project was to setup a system to get data from one machine to another. What data exactly wasn't directly important and the other machine didn't really need to display it in a pretty manner, it just needed to relay that it has recieved the correct information.
|
||||||
|
|
||||||
Next we need to create a user interface that looks nice. Some way to control the connection and display information in a convient and readable format.
|
Next we needed to create a user interface that looked nice. Some way to control the connection and display information in a convient and readable format.
|
||||||
|
|
||||||
After we have finished the user interface and connecting the machines, we will need to merge them together and begin expanding the utility if time permits.
|
After we finished the user interface and connecting the machines, we needed to merge them together and begin expanding the utility if time permits.
|
||||||
|
|
||||||
### First Milestone (Sun Apr 9)
|
### First Milestone (Sun Apr 9)
|
||||||
Get two different machines to relay information meaningfully.
|
Get two different machines to relay information meaningfully.
|
||||||
@ -92,17 +92,16 @@ Get two different machines to relay information meaningfully.
|
|||||||
### Second Milestone (Sun Apr 16)
|
### Second Milestone (Sun Apr 16)
|
||||||
Get a GUI that looks professional and uses the correct format.
|
Get a GUI that looks professional and uses the correct format.
|
||||||
|
|
||||||
### Public Presentation (Mon Apr 24, Wed Apr 26, or Fri Apr 28 [your date to be determined later])
|
### Public Presentation (Mon Apr 24)
|
||||||
Merging the GUI and information relay together into one program. If time permits we also plan on adding additional features.
|
Merging the GUI and information relay together into one program. If time permits we also plan on adding additional features.
|
||||||
|
|
||||||
## Group Responsibilities
|
## Group Responsibilities
|
||||||
|
|
||||||
### Douglas Richardson @Doug-Richardson
|
### Douglas Richardson @Doug-Richardson
|
||||||
Will write the GUI code. This should allow the user to access different
|
I have written the code for the GUI.
|
||||||
aspects of our program in a clean easy to use interface. Most of
|
It presents the user with a simple readable format for displaying the information
|
||||||
how the program responds to user input will be filtered through the gui.
|
that the server provides. For the most part the program only interacts with the user
|
||||||
If time permits I will also be writing code to encrypt and decrypt the information
|
through the GUI.
|
||||||
going from the server to the clients.
|
|
||||||
|
|
||||||
### Ibrahim Mkusa @iskm
|
### Ibrahim Mkusa @iskm
|
||||||
Will write the networking code i.e. code that allows communication between
|
Will write the networking code i.e. code that allows communication between
|
||||||
|
Loading…
Reference in New Issue
Block a user