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Douglas_Richardson.md
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# Hermes project report
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## Douglas Richardson
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### April 28, 2017
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# Overview
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Hermes is a multi-user chat program that allows users to setup a server, connect to it
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and communicate with all other members of the server.
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Hermes uses TCP pipes to tread input and output like a port. Essentially, each client sends
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information to the server and depending on the input, the server decides what to do with it
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and usually sends output back to all the other users.
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# Libraries Used
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The code uses two non-default libraries:
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```
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(require racket/gui/base)
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(require math/base)
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```
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* The ```racket/gui/base``` library is the primary library for the GUI.
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* the ```math/base``` is used for random number generation.
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# Key Code Excerpts
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Here is a discussion of the most essential procedures, including a description of how they embody ideas from
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UMass Lowell's COMP.3010 Organization of Programming languages course.
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Five examples are shown and they are individually numbered.
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## 1. Initializing the gui
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This line of code allows us to wrap the gui into an object.
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```
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(define (make-gui)
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...
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(cond ((eq? command 'show) (lambda () (send main-frame show #t)))
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((eq? command 'get-color) get-my-color)
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((eq? command 'set-color) set-color)
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((eq? command 'prompt-color) prompt-color)
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((eq? command 'prompt-username) prompt-username)
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((eq? command 'prompt-hostname) prompt-hostname)
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((eq? command 'send) send-message) ;; call to show a message in a gui
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((eq? command 'set-name) (lambda (newname) (if (string? newname)
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(set! name newname)
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(print "Thats not good"))))
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; ((eq? command 'recieve-message) user-message)
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; ((eq? command 'get-list) listy)
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; ((eq? command 'set-list) update)
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;;Something up with that
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; else should assume a message and output to screen we do not want it
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; to fail
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((eq? command 'get-message) get-message)
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(else (error "Invalid Request" command))
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))
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;;dispatch goes below that
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dispatch)```
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This allows us to make our code simpler and lets us treat the gui like an object in it's self.
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Giving the gui commands to change it's self rather than having to remember all the commands it has.
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## 2. Working with lists
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This code is code that allows us to append a new message onto the end of the list of messages using recursion
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```
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(define (appendlist listoflist add-to-end)
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(if (null? listoflist)
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(cons add-to-end '())
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(cons (car listoflist) (appendlist (cdr listoflist) add-to-end))))```
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Normally there is a function to just append onto the end of a list, however the problem is that if we attempt to append
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a list of elements onto the end of a list, it just appends the elements onto the end of the list. For example if I had
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a list of the following '(("Doug" "Hello World!" "Purple"))
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and wanted to append the list '("Gordon" "No one else is here Doug." "Black") The list I want back would be
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'(("Doug" "Hello World!" "Purple")("Gordon" "No one else is here Doug." "Black")) but if I use the default
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list append I get'(("Doug" "Hello World!" "Purple")"Gordon" "No one else is here Doug." "Black")
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which is no good for the gui.
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This follows on our idea of working with lists and using recursion to walk down a list.
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## 3. Re-drawing messages
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The following procedure is used to re-draw messages onto the canvas after a screen move or resize.
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```
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(define (update-helper given-list)
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(if (null? given-list)
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'()
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(if (null? (car given-list))
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'()
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(begin (user-message
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(get-username-from-list (car given-list))
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(get-message-from-list (car given-list))
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(get-color-from-list (car given-list)))
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(update-helper (cdr given-list))))))```
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While it doesn't actually use the map function, this is a map as for every element of a list (each element is a list of three strings)
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it runs a procedure (or in this case a set of procedures) in the order of the list.
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## 4. Parsing Messages
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This line of code is used to parse a single string message into a three string message
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```
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(define (user-message-parse string-i start)
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(define (helper str index)
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(if (eq? (string-ref str (+ start index)) #\~) ; regexes would allow us
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; to avoid this #\~
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(substring str start (+ start index))
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(helper str (+ index 1))))
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(helper string-i 0))```
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This was used to parse a string into smaller strings. In hermes we can only send one string to each client at one time, therefore
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the three elements that the gui uses to print messages need to be compressed together. We append a ~ inbetween each of these so we can
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parse them out at the client end.
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While we don't run any commands off it (saved that part for the commands we do interpret from strings)
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it is similar to the symbolic differentaitor.
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## 5. Color setting
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Here we have an example of when we use a symbolic differentiator in the gui to determine when a user wants to run a command
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rather than input text.
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```
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(define (button-do-stuff b e);b and e do nothing :/
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(if (color-change-request? (send input get-value))
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(set! my-color (get-color-from-input (send input get-value)))
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...
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(define (color-change-request? given-string)
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(if (> (string-length given-string) 7)
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(if (equal? (substring given-string 0 6) "/color")
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#t
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#f)
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#f))```
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The procedure button-do-stuff is run every time the user presses the return key or presses the send button on the gui
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and what it will do is check to see if the user typed in "/color", and if they did it sets the internal color to be
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what the user said after that. This is part of our symbolic differentiator that allows the user to use commands
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rather than the typical use of the input (which is just to send a message to other clients)
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