it makes more sense to block quote the question
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README.md
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README.md
@ -6,38 +6,38 @@ Hermes is interesting as it exposes us to various design problems namely network
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synchronization, scheduling, and GUI design.
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synchronization, scheduling, and GUI design.
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### Analysis
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### Analysis
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Will you use data abstraction? How?
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> Will you use data abstraction? How?
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> TCP communication will be abstracted away so will only deal with Hermes
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TCP communication will be abstracted away so will only deal with Hermes
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> definition of a message.
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definition of a message.
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> We will try to encrypt the messages passed around. The encryption will be
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We will try to encrypt the messages passed around. The encryption will be
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> abstracted away so we only have to think about it once during implementation
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abstracted away so we only have to think about it once during implementation
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Will you use recursion? How?
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> Will you use recursion? How?
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> The server will continually loop waiting for connections from clients.
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The server will continually loop waiting for connections from clients.
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> The Gui will continually loop to handle input with the user, and to and fro
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The Gui will continually loop to handle input with the user, and to and fro
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> Hermes.
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Hermes.
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Will you use map/filter/reduce? How?
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> Will you use map/filter/reduce? How?
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> Map will be used for dealing editor area of clients.
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Map will be used for dealing editor area of clients.
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Will you use object-orientation? How?
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> Will you use object-orientation? How?
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> Keeping account of the number of clients will require an object of some sort.
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Keeping account of the number of clients will require an object of some sort.
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> With procedures to increment and decrement the number of users
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With procedures to increment and decrement the number of users
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Will you use functional approaches to processing your data? How?
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> Will you use functional approaches to processing your data? How?
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> The communication part of Hermes is over tcp which uses a lot of functional
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The communication part of Hermes is over tcp which uses a lot of functional
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> approaches e.g. you start a listener which you can then pass to tcp accept.
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approaches e.g. you start a listener which you can then pass to tcp accept.
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> The result of tcp accept are two pairs of ports which we can then bind to some
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The result of tcp accept are two pairs of ports which we can then bind to some
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> variables.
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variables.
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Will you use state-modification approaches? How? (If so, this should be encapsulated within objects. `set!` pretty much should only exist inside an object.)
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> Will you use state-modification approaches? How? (If so, this should be encapsulated within objects. `set!` pretty much should only exist inside an object.)
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> State-modification will be used e.g. keeping count of logged in users requires
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State-modification will be used e.g. keeping count of logged in users requires
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> state modification via set! to maintain the true user account
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state modification via set! to maintain the true user account
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Will you build an expression evaluator, like we did in the symbolic differentatior and the metacircular evaluator?
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> Will you build an expression evaluator, like we did in the symbolic differentatior and the metacircular evaluator?
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> Users will type their input into a text field from the GUI. We will retrieve
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Users will type their input into a text field from the GUI. We will retrieve
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> the command and evaluate it to see if its a message, or a command to change
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the command and evaluate it to see if its a message, or a command to change
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> GUI state. We will do something that resembles the metacircular evaluator.
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GUI state. We will do something that resembles the metacircular evaluator.
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### Deliverable and Demonstration
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### Deliverable and Demonstration
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