updates to README.md

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Ibrahim Mkusa 2017-04-23 17:48:05 -04:00
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@ -13,19 +13,22 @@ definition of a message.
> Will you use recursion? How?
The server continually loops waiting for connections from clients.
The server continually loops waiting for connections from clients. The clients
are always on standby to receive input.
The GUI continually loops to handle input from the user,
as well as to keep the canvas it writes the messages on updated.
> Will you use map/filter/reduce? How?
Map will be used for dealing with input area of clients, and iterating over a list
of open ports to send messages.
Map was used for dealing with input area of clients, and iterating over a list
of open ports to send messages. Filter was used to find the recipient of
a whisper.
> Will you use object-orientation? How?
Keeping count of the number of clients required working with objects that are able to
increment and decrement the number of users.
increment and decrement the number of users. We handled a list of connection
ports, messages similarly.
We also keep the GUI in an object so the many moving parts of the
user interface are packaged in one place.
@ -34,18 +37,20 @@ user interface are packaged in one place.
The communication part of Hermes is over tcp which uses a lot of functional
approaches e.g. you start a listener which you can call tcp-accept on.
The result of tcp accept are two pairs of ports which we can then bind to some
variables.
variables. Functional approaches are exemplied in most of the code base.
> Will you use state-modification approaches? How? (If so, this should be encapsulated within objects. `set!` pretty much should only exist inside an object.)
State-modification will be used e.g. keeping count of logged in users requires
state modification via set! to maintain the true user account.
State-modification was used e.g. keeping count of logged in users requires
state modification via set! to maintain the true user account, managing the list
of open connections and messages required state-modification.
The user interface also needs a few states that it needs to keep up to date.
> Will you build an expression evaluator, like we did in the symbolic differentatior and the metacircular evaluator?
We allow the use of a few commands through the user interface. The most notable ones
are the /quit command to shut down a connection and the /color command to allow
We allowed the use of a few commands through the user interface. The most notable ones
are the /whisper to send private messages to a user, /list count and /list users
to view user statistics , and the /color command to allow
the user to change the color of their text.
### Deliverable and Demonstration
@ -53,7 +58,7 @@ There are two big deliverables for this project. Code for the server
, and the clients which not only has code for interacting with Hermes,
but also a GUI for interactivity with a user.
We will demonstrate Hermes by running the server code on a remote machine.
We are going to demonstrate Hermes by running the server code on a remote machine.
We will connect to the server via our PCs running client code. We will ssh into
the remote machine to see the server running. Since Hermes is a multichat anyone
can join in the demonstration by connecting their computers to the remote
@ -62,11 +67,10 @@ machine!
### Evaluation of Results
Evaluating Hermes is very simple. Can at least two clients hold a meaningful
Evaluating Hermes was very simple. Can at least two clients hold a meaningful
conversation remotely? If Client A speaks at 11:01 am, and client B does so at
11:01 plus a few seconds, Hermes has to convey this state correctly. Is the GUI
intuitive for current irc users? When we can successfully answer this questions
satisfactorily we would have met our goals.
intuitive for current irc users? We successfully met these questions, and more.
## Architecture Diagram
@ -104,8 +108,7 @@ that the server provides. For the most part the program only interacts with the
through the GUI.
### Ibrahim Mkusa @iskm
Will write the networking code i.e. code that allows communication between
clients through server. I will also write scheduling code responsible for queueing
fairly and orderly the client messages and broadcasting to the rest of connected
clients. If time permits, i will also be responsible for authenticating users
via a backend database.
I have written the networking code i.e. code that allows communication between
clients through server. I wrote scheduling code responsible for queueing
fairly the client messages and broadcasting to the rest of connected
clients. Implemented the logic for handling /list, /whisper commands.