322 lines
12 KiB
Racket
322 lines
12 KiB
Racket
#lang racket
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(require racket/gui/base)
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;Author:Douglas Richardson
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;Notes:Our GUI mostly deals with lists of a list of 3 strings and a number
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;although the number is always delt with locally
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;When using user-message you need to give it a list of 3 things
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;The name of the user as a string, what they said as a string,
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;and the color as a string
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;Object stuff
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; TODO make different objects threadable send button vs text area vs canvas
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(provide make-gui)
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; store input into a message list
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; will create closure later
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(define messages-s (make-semaphore 1))
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(define messages '())
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(define sleep-t 0.1)
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; (define-values (gui-in gui-out) (make-pipe #f))
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(define (make-gui)
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;;Create the frame/window with title "Example5", width 500 and height 700
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(define main-frame (new frame%
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[label "Hermes"]
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[width 500]
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[height 700]
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))
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;;Editing canvas
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(define (do-stuff-paint paint-canvas paint-dc)
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(do-more-stuff-paint listy paint-canvas paint-dc))
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(define (do-more-stuff-paint paint-listy paint-canvas paint-dc)
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(if (null? paint-listy)
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'()
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(begin
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(re-draw-message (get-username-from-list (car paint-listy))
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(get-message-from-list (car paint-listy))
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(get-color-from-list (car paint-listy))
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(get-height-from-list (car paint-listy)))
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(do-more-stuff-paint (cdr paint-listy) paint-canvas paint-dc))))
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; canvas for displaying messages with horizontal and vertical scrollbar.
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; on an event it calls do-stuff-paint to redraw things on the screen
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; properly
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(define read-canvas (new canvas%
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[parent main-frame]
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[paint-callback do-stuff-paint]
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[style '(hscroll vscroll)]
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))
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; "send" is rackets way of doing object-oriented programming. It calls an
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; objects functions in this case "read-canvas" object's init-auto-scrollbars
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(send read-canvas init-auto-scrollbars #f #f 0 0);Start with no scrollbars
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; editing area callback. Gets called when enter is pressed.
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(define (text-field-callback callback-type other-thing)
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(if (equal? 'text-field-enter (send other-thing get-event-type))
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(button-do-stuff 'irrelevant 'not-used)
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'()))
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; creates the editing area as part of the parent "main-frame" define above.
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; initially labelled "Username:"
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; NOTE: we pad label with additional spaces so we don't have to recompute
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; the window dimensions to fit the new label (the actual username)
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; TODO make label setable
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(define input (new text-field%
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[parent main-frame]
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[label "username "]
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[callback text-field-callback]
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))
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; It's a callback function activated when the send button is pressed in the
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; GUI. It is also called manually when textfield receives an enter key
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(define (button-do-stuff b e);b and e do nothing :/
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(if (color-change-request? (send input get-value))
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(set! my-color (get-color-from-input (send input get-value)))
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(if (< 0 (string-length (send input get-value)))
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(begin
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; (send-message (send input get-value) my-color);;
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(semaphore-wait messages-s)
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(set! messages (append messages (list (send input get-value))))
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(semaphore-post messages-s)
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; (open-input-string )
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)
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'()))
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(send input set-value "")
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)
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; retrieves a message user inputed to the text field
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(define (get-message)
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(semaphore-wait messages-s)
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(define one-message
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(if (not (null? messages))
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(begin
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;(define msg (car messages))
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(car messages)
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;(set! messages (cdr messages))
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)
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'()))
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(semaphore-post messages-s)
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(if (not (string? one-message))
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(begin
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(sleep sleep-t) ; so we don't burn cpu cycles
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(get-message))
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(begin
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(semaphore-wait messages-s)
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(set! messages (cdr messages))
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(semaphore-post messages-s)
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one-message)))
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; creates the send button
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(define send-button (new button%
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[parent main-frame]
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[label "Send"]
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[callback button-do-stuff]))
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; get-dc retrieves the canvas' device context. From racket docs. A dc object
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; is a drawing context for drawing graphics and text. It represents output
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; devices in a generic way.
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; Specifically the line below retrieves our canvas device context object.
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(define dc (send read-canvas get-dc))
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(send dc set-scale 1 1) ; set scaling config of output display to 1 to 1
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; no scalling
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(send dc set-text-foreground "black") ; color of text that gets drawn on the
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; canvas with "draw-text"
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; (send dc set-smoothing 'aligned)
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;;messaging stuff
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; could convert below to regexes
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(define (user-message-parse string-i start)
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(define (helper str index)
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(if (eq? (string-ref str (+ start index)) #\~) ; regexes would allow us
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; to avoid this #\~
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(substring str start (+ start index))
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(helper str (+ index 1))))
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(helper string-i 0))
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;; draws a user input to the screen
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(define (user-message user-input)
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(define username (user-message-parse user-input 0))
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(define input (user-message-parse user-input (+ 1 (string-length username))))
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(define color (substring user-input (+ 2 (string-length username) (string-length input))))
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(send dc set-text-foreground color) ; set dc's text color to user
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; provided
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; (send dc draw-text (string-append username ":" input) 0 height)
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(send dc draw-text input 0 height) ;; just print message to string
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(set! listy (appendlist listy (list username input color height)))
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(set! height (+ height 15))
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; redraw overly long text on gui
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(set! min-v-size (+ min-v-size 15))
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(if (> (* 20 (string-length input)) min-h-size)
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(set! min-h-size (* 20 (string-length input)))
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'())
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(send read-canvas init-auto-scrollbars min-h-size min-v-size 0 1)
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)
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;;Add a function that parces input from a string-i and extracts elements
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; actually gets called to send input to the screen. user-message is in effect
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; its helper. It uses "~" to delimit the different components of message
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(define (send-message input color)
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(user-message (string-append name "~" input "~" color)))
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;; draws messages to the screen canvas as text
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(define (re-draw-message username input color in-height)
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(send dc set-text-foreground color)
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; (send dc draw-text (string-append username ":" input) 0 in-height)
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(send dc draw-text input 0 in-height)
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)
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; used when redrawing the screen along with its helper.
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(define (update given-list)
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(set! listy '())
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(set! height 0)
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(update-helper given-list))
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(define (update-helper given-list)
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(if (null? given-list)
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'()
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(if (null? (car given-list))
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'()
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(begin (user-message
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(get-username-from-list (car given-list))
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(get-message-from-list (car given-list))
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(get-color-from-list (car given-list)))
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(update-helper (cdr given-list))))))
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;;Variables go below functions
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; for interfacing with outside elements
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(define gui-input-in-s '())
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(define gui-input-out-s '())
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(define gui-input-in '())
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(define gui-input-out '())
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(define name "Me")
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(define min-h-size 80)
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(define min-v-size 30)
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;(define listy (list (list "Server" "Connected" "Red" 0))) ; initializes
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(define listy '())
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; listy with first message to be drawn on screen
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; wrap in closure
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(define my-color "black") ; default color of the text messages if none
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; specified
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; associated methods to prompt for color, get color and set color
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(define (set-color new-color)
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(set! my-color new-color))
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(define (get-my-color)
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my-color)
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; TODO loop to make sure you get right user input
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; not really needed as user can set in window
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(define (prompt-color)
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(define returned (get-text-from-user "Color set-up" "Please enter color for text"
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main-frame "black" (list 'disallow-invalid)
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#:validate
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(lambda (input)
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(if (and (string? input) (<= (string-length input) 10)
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(>= (string-length input) 3))
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#t
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#f))))
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(set! my-color returned)
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returned)
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(define height 0) ; determines starting height
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; TODO create height variable that stores the height/space between messages
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;; prompt user for username
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;; could randomly assign a user
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;; after calling get-text set it as new label of text-field
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(define (get-username)
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(define returned (get-text-from-user "Username set-up" "Please enter a username"
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main-frame "user" (list 'disallow-invalid)
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#:validate
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(lambda (input)
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(if (and (string? input) (<= (string-length input) 10)
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(>= (string-length input) 2))
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#t
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#f))))
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(send input set-label returned)
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returned)
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;;dispatch goes below that
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;; TODO get username function maybe
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(define (dispatch command)
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; show gui should return the users the name as well as its first message
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; to be called
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(cond ((eq? command 'show) (lambda () (send main-frame show #t)))
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((eq? command 'get-color) get-my-color)
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((eq? command 'set-color) set-color)
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((eq? command 'prompt-color) prompt-color)
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((eq? command 'get-username) get-username)
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((eq? command 'send) send-message) ;; call to show a message in a gui
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((eq? command 'set-name) (lambda (newname) (if (string? newname)
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(set! name newname)
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(print "Thats not good"))))
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; ((eq? command 'recieve-message) user-message)
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; ((eq? command 'get-list) listy)
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; ((eq? command 'set-list) update)
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;;Something up with that
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; else should assume a message and output to screen we do not want it
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; to fail
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((eq? command 'get-message) get-message)
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(else (error "Invalid Request" command))
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))
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;;dispatch goes below that
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dispatch)
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;This one displays information
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;Initilize scrolling
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;Then we need to find out if we need them or not.
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;Listy is going to be a list of lists of strings
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;each element in listy will contain three strings
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;the username the message they said and the color they used
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;The the height the message should display at
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; listoflist is listy here, and add-to-end is what gets appended to the end
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; really expensive operation but its important for Doug to showcase some opl
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; concepts
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(define (appendlist listoflist add-to-end)
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(if (null? listoflist)
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(cons add-to-end '())
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(cons (car listoflist) (appendlist (cdr listoflist) add-to-end))))
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(define (get-username-from-list in-list)
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(car in-list))
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(define (get-message-from-list in-list)
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(car (cdr in-list)))
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(define (get-color-from-list in-list)
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(car (cdr (cdr in-list))))
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(define (get-height-from-list in-list)
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(car (cdr (cdr (cdr in-list)))))
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; did user request for color change /
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(define (color-change-request? given-string)
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(if (> (string-length given-string) 7)
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(if (equal? (substring given-string 0 6) "/color")
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#t
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#f)
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#f))
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; we should use regexes for this.
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(define (get-color-from-input given-string)
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(substring given-string 7))
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;(define thing1 (make-gui))
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;(define thing2 (make-gui))
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