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532 lines
14 KiB
Markdown
532 lines
14 KiB
Markdown
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---
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language: commonlisp
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filename: commonlisp.lisp
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contributors:
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- ["Paul Nathan", "https://github.com/pnathan"]
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---
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ANSI Common Lisp is a general purpose, multi-paradigm programming
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language suited for a wide variety of industry applications. It is
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frequently referred to a programmable programming language.
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The classic starting point is [Practical Common Lisp and freely available.](http://www.gigamonkeys.com/book/)
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Another popular and recent book is
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[Land of Lisp](http://landoflisp.com/).
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```commonlisp
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;; 0. Syntax
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;; General form.
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;; Lisp has two fundamental pieces of syntax: the ATOM and the
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;; S-expression. Typically, grouped S-expressions are called `forms`.
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10 ; an atom; it evaluates to itself
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:THING ;Another atom; evaluating to the symbol :thing.
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t ; another atom, denoting true.
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(+ 1 2 3 4) ; an s-expression
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'(4 :foo t) ;another one
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;;; Comments
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;; Single line comments start with a semicolon; use two for normal
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;; comments, three for section comments, and four for file-level
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;; comments.
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#| Block comments
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can span multiple lines and...
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#|
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they can be nested!
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|#
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|#
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;;; Environment.
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;; A variety of implementations exist; most are
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;; standard-conformant. CLISP is a good starting one.
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;; Libraries are managed through Quicklisp.org's Quicklisp system.
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;; Common Lisp is usually developed with a text editor and a REPL
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;; (Read Evaluate Print Loop) running at the same time. The REPL
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;; allows for interactive exploration of the program as it is "live"
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;; in the system.
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;; 1. Primitive Datatypes and Operators
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;; Symbols
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'foo ; => FOO
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(intern "AAAA") ; => AAAA
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;;; Numbers
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9999999999999999999999 ; integers
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#b111 ; binary => 7
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#o111 ; octal => 73
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#x111 ; hexadecimal => 273
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3.14159 ; floating point
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1/2 ; ratios
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#C(1 2) ; complex numbers
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;; Function application is written (f x y z ...)
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;; where f is a function and x, y, z, ... are operands
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;; If you want to create a literal list of data, use ' to stop it from
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;; being evaluated - literally, "quote" the data.
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'(+ 1 2) ; => (+ 1 2)
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;; You can also call a function manually:
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(funcall #'+ 1 2 3) ; => 6
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;; Some arithmetic operations
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(+ 1 1) ; => 2
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(- 8 1) ; => 7
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(* 10 2) ; => 20
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(expt 2 3) ; => 8
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(mod 5 2) ; => 1
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(/ 35 5) ; => 7
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(/ 1 3) ; => 1/3
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(+ #C(1 2) #C(6 -4)) ; => #C(7 -2)
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;;; Booleans
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t ; for true (any not-nil value is true)
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nil ; for false
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(not nil) ; => t
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(and 0 t) ; => t
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(or 0 nil) ; => 0
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;;; Characters
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#\A ; => #\A
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#\λ ; => #\GREEK_SMALL_LETTER_LAMDA
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#\u03BB ; => #\GREEK_SMALL_LETTER_LAMDA
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;;; Strings are fixed-length simple-arrays of characters.
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"Hello, world!"
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"Benjamin \"Bugsy\" Siegel" ; backslash is an escaping character
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;; Strings can be concatenated too!
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(concatenate 'string "Hello " "world!") ; => "Hello world!"
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;; A string can be treated like a list of characters
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(elt "Apple" 0) ; => #\A
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;; format can be used to format strings:
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(format nil "~a can be ~a" "strings" "formatted")
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;; Printing is pretty easy
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(format t "Common Lisp is groovy. Dude.\n")
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; 2. Variables
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; You can create a global (dynamically scoped) using defparameter
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;; a variable name can use any character except: ()[]{}",'`;#|\
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(defparameter *some-var* 5)
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*some-var* ; => 5
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;; You can also use unicode characters. Not very easy to use though...
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(defparameter *foo#\u03BBooo* nil)
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;; Accessing a previously unassigned variable is an undefined
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;; behavior (but possible). Don't do it.
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;; Local binding: `me` is bound to "dance with you" only within the
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;; (let ...). Let always returns the value of the last `form` in the
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;; let form.
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(let ((me "dance with you"))
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me)
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;; => "dance with you"
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; 3. Structs and Collections
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Structs
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(defstruct dog name breed age)
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(defparameter *rover*
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(make-dog :name "rover"
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:breed "collie"
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:age 5))
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*rover* ; => #S(DOG :NAME "rover" :BREED "collie" :AGE 5)
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(dog-p *rover*) ; => t ;; ewww)
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(dog-name *rover*) ; => "rover"
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;;; Pairs
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;; `cons' constructs pairs, `car' and `cdr' extract the first
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;; and second elements
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(cons 'SUBJECT 'VERB) ; => '(SUBJECT . VERB)
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(car (cons 'SUBJECT 'VERB)) ; => SUBJECT
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(cdr (cons 'SUBJECT 'VERB)) ; => VERB
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;;; Lists
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;; Lists are linked-list data structures, made of `cons' pairs and end
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;; with a `nil' (or '()) to mark the end of the list
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(cons 1 (cons 2 (cons 3 nil))) ; => '(1 2 3)
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;; `list' is a convenience variadic constructor for lists
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(list 1 2 3) ; => '(1 2 3)
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;; and a quote can also be used for a literal list value
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'(1 2 3) ; => '(1 2 3)
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;; Can still use `cons' to add an item to the beginning of a list
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(cons 4 '(1 2 3)) ; => '(4 1 2 3)
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;; Use `append' to add lists together
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(append '(1 2) '(3 4)) ; => '(1 2 3 4)
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;; Lists are a very basic type, so there is a wide variety of functionality for
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;; them, a few examples:
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(mapcar #1+ '(1 2 3)) ; => '(2 3 4)
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(mapcar #'+ '(1 2 3) '(10 20 30)) ; => '(11 22 33)
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(remove-if-not #'evenp '(1 2 3 4)) ; => '(2 4)
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(every #'evenp '(1 2 3 4)) ; => nil
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(some #'oddp '(1 2 3 4)) ; => T
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(butlast '(subject verb object)) ; => (SUBJECT VERB)
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;;; Vectors
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;; Vectors are fixed-length arrays
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#(1 2 3) ; => #(1 2 3)
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;; Use concatenate to add vectors together
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(concatenate 'vector #(1 2 3) #(4 5 6)) ; => #(1 2 3 4 5 6)
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;;; Arrays
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;; Both vectors and strings are special-cases of arrays.
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;; 2D arrays
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(make-array (list 2 2))
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; => #2A((0 0) (0 0))
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(make-array (list 2 2 2))
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; => #3A(((0 0) (0 0)) ((0 0) (0 0)))
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; access the element at 1,1,1,
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(aref (make-array (list 2 2 2)) 1 1 1)
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; => 0
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;;; Sets are just lists:
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(set-difference '(1 2 3 4) '(4 5 6 7)) ; => (3 2 1)
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(intersection '(1 2 3 4) '(4 5 6 7)) ; => 4
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(union '(1 2 3 4) '(4 5 6 7)) ; => (3 2 1 4 5 6 7)
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(adjoin 4 '(1 2 3 4)) ; => (1 2 3 4)
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;;; Dictionaries are implemented as hash tables.
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;; Create a hash table
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(defparameter m (hash-table))
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;; set a value
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(setf (gethash 'a hash-table 1))
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;; Retrieve a value
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(gethash 'a m) ; => 1
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;; Retrieving a non-present value returns a nil
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(gethash m 'd) ;=> nil
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;; You can provide a default value for missing keys
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(gethash m 'd :not-found) ; => :NOT-FOUND
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; 3. Functions
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Use `lambda' to create anonymous functions.
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;; A function always returns the value of its last expression
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(lambda () "Hello World") ; => #<function>
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;; Use funcall to call lambda functions
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(funcall (lambda () "Hello World")) ; => "Hello World"
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;; De-anonymize the function
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(defun hello-world () "Hello World")
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(hello-world) ; => "Hello World"
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;; The () in the above is the list of arguments for the function
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(defun hello (name)
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(format nil "Hello, ~a " name))
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(hello "Steve") ; => "Hello, Steve"
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;; Functions can have optional arguments; they default to nil
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(defun hello (name &optional from)
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(if from
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(format t "Hello, ~a, from ~a" name from)
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(format t "Hello, ~a" name)))
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(hello "Jim" "Alpacas") ;; => Hello, Jim, from Alpacas
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;; And the defaults can be set...
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(defun hello (name &optional (from "The world"))
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(format t "Hello, ~a, from ~a" name from))
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;; And of course, keywords are allowed as well... usually more
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;; flexible than &optional.
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(defun generalized-greeter (name &key (from "the world") (honorific "Mx"))
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(format t "Hello, ~a ~a, from ~a" honorific name from))
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(generalized-greeter "Jim") ; => Hello, Mx Jim, from the world
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(generalized-greeter "Jim" :from "the alpacas you met last summer" :honorific "Mr")
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; => Hello, Mr Jim, from the alpacas you met last summer
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; 4. Equality
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Common Lisp has a sophisticated equality system.
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;; for numbers use `='
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(= 3 3.0) ; => t
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(= 2 1) ; => nil
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;; for object identity (approximately) use `eq?'
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(eql 3 3) ; => t
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(eql 3 3.0) ; => nil
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(eql (list 3) (list 3)) ; => nil
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;; for collections use `equal'
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(equal (list 'a 'b) (list 'a 'b)) ; => t
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(equal (list 'a 'b) (list 'b 'a)) ; => nil
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; 5. Control Flow
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;; Conditionals
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(if t ; test expression
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"this is true" ; then expression
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"this is false") ; else expression
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; => "this is true"
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;; In conditionals, all non-nil values are treated as true
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(member 'Groucho '(Harpo Groucho Zeppo)) ; => '(GROUCHO ZEPPO)
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(if (member 'Groucho '(Harpo Groucho Zeppo))
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'yep
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'nope)
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; => 'YEP
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;; `cond' chains a series of tests to select a result
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(cond ((> 2 2) (error "wrong!"))
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((< 2 2) (error "wrong again!"))
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(t 'ok)) ; => 'OK
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;; Typecase switches on the type of the value
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(typecase 1
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(string :string)
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(integer :int))
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; => :int
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;;; Iteration
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;; Of course recursion is supported:
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(defun walker (n)
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(if (= n 0)
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:walked
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(walker (1- n))))
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(walker) ; => :walked
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;; Most of the time, we use DOLIST or LOOP
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(dolist (i '(1 2 3 4))
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(format t "~a" i))
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; => 1234
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(loop for i from 0 below 10
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collect i)
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; => (0 1 2 3 4 5 6 7 8 9)
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; 6. Mutation
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Use `setf' to assign a new value to an existing variable. This was
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;; demonstrated earlier in the hash table example.
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(let ((variable 10))
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(setf variable 10))
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; => 10
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;; Good Lisp style is to minimize destructive functions and to avoid
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;; mutation when reasonable.
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; 7. Classes and Objects
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; No more Animal classes, let's have Human-Powered Mechanical
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;; Conveyances.
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(defclass human-powered-conveyance ()
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((velocity
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:accessor velocity
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:initarg :velocity)
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(average-efficiency
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:accessor average-efficiency)
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:initarg :average-efficiency)
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(:documentation "A human powered conveyance"))
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(defclass bicycle (human-powered-conveyance)
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((wheel-size
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:accessor wheel-size
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:initarg :wheel-size
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:documentation "Diameter of the wheel.")
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(height
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:accessor height
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:initarg :height)))
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(defclass recumbent (bicycle)
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((chain-type
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:accessor chain-type
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:initarg :chain-type)))
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(defclass unicycle (human-powered-conveyance) nil)
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(defclass canoe (human-powered-conveyance)
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((number-of-rowers
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:accessor number-of-rowers
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:initarg :number-of-rowers)))
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;; Calling DESCRIBE on the human-powered-conveyance class in the REPL gives:
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(describe 'human-powered-conveyance)
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; COMMON-LISP-USER::HUMAN-POWERED-CONVEYANCE
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; [symbol]
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;
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; HUMAN-POWERED-CONVEYANCE names the standard-class #<STANDARD-CLASS
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; HUMAN-POWERED-CONVEYANCE>:
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; Documentation:
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; A human powered conveyance
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; Direct superclasses: STANDARD-OBJECT
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; Direct subclasses: UNICYCLE, BICYCLE, CANOE
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; Not yet finalized.
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; Direct slots:
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; VELOCITY
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; Readers: VELOCITY
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; Writers: (SETF VELOCITY)
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; AVERAGE-EFFICIENCY
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; Readers: AVERAGE-EFFICIENCY
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; Writers: (SETF AVERAGE-EFFICIENCY)
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;; Note the reflective behavior available to you! Common Lisp is
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;; designed to be an interactive system
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|
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||
|
;; To define a method, let's find out what our circumference of the
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|
;; bike turns out to be using the equation: C = d * pi
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|
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(defmethod circumference ((object bicycle))
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(* 3.14159 (wheel-size object)))
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||
|
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||
|
;; Let's suppose we find out that the efficiency value of the number
|
||
|
;; of rowers in a canoe is roughly logarithmic. This should probably be set
|
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|
;; in the constructor/initializer.
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||
|
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|
;; Here's how to initialize your instance after Common Lisp gets done
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|
;; constructing it:
|
||
|
|
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|
(defmethod initialize-instance :after ((object canoe) &rest args)
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(setf (average-efficiency object) (log (1+ (number-of-rowers object)))))
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||
|
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;; Then to construct an instance and check the average efficiency...
|
||
|
|
||
|
(average-efficiency (make-instance 'canoe :number-of-rowers 15))
|
||
|
; => 2.7725887
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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||
|
;; 8. Macros
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|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
|
|
||
|
;; Macros let you extend the syntax of the language
|
||
|
|
||
|
;; Common Lisp doesn't come with a WHILE loop- let's add one.
|
||
|
;; If we obey our assembler instincts, we wind up with:
|
||
|
|
||
|
(defmacro while (condition &body body)
|
||
|
"While `condition` is true, `body` is executed.
|
||
|
|
||
|
`condition` is tested prior to each execution of `body`"
|
||
|
(let ((block-name (gensym)))
|
||
|
`(tagbody
|
||
|
(when (not ,condition)
|
||
|
(go ,block-name))
|
||
|
(progn
|
||
|
,@body)
|
||
|
,block-name)))
|
||
|
|
||
|
;; Let's look at the high-level version of this:
|
||
|
|
||
|
|
||
|
(defmacro while (condition &body body)
|
||
|
"While `condition` is true, `body` is executed.
|
||
|
|
||
|
`condition` is tested prior to each execution of `body`"
|
||
|
`(loop while ,condition
|
||
|
do
|
||
|
,@body))
|
||
|
|
||
|
;; However, with a modern compiler, this is not required; the LOOP
|
||
|
;; form compiles equally well and is easier to read.
|
||
|
|
||
|
;; Note that ` is used, as well as , and @. ` is a quote-type operator
|
||
|
;; known as quasiquote; it allows the use of ,. , allows "unquoting"
|
||
|
;; variables. @ interpolates lists.
|
||
|
|
||
|
;; Gensym creates a unique symbol guaranteed to not exist elsewhere in
|
||
|
;; the system. This is because macros are expanded at compile time and
|
||
|
;; variables declared in the macro can collide with variables used in
|
||
|
;; regular code.
|
||
|
|
||
|
;; See Practical Common Lisp for more information on macros.
|
||
|
|
||
|
|
||
|
## Further Reading
|
||
|
|
||
|
[Keep moving on to the Practical Common Lisp book.](http://www.gigamonkeys.com/book/)
|
||
|
|
||
|
|
||
|
## Credits.
|
||
|
|
||
|
Lots of thanks to the Scheme people for rolling up a great starting
|
||
|
point which could be easily moved to Common Lisp.
|