mirror of
https://github.com/adambard/learnxinyminutes-docs.git
synced 2024-12-23 17:41:41 +00:00
146 lines
4.2 KiB
Markdown
146 lines
4.2 KiB
Markdown
|
---
|
||
|
category: tool
|
||
|
tool: raylib
|
||
|
filename: learnraylib.c
|
||
|
contributors:
|
||
|
- ["Nikolas Wipper", "https://notnik.cc"]
|
||
|
---
|
||
|
|
||
|
**raylib** is a cross-platform easy-to-use graphics library, built around
|
||
|
OpenGL 1.1, 2.1, 3.3 and OpenGL ES 2.0. Even though it is written in C
|
||
|
it has bindings to over 50 different languages. This tutorial will use C,
|
||
|
more specifically C99.
|
||
|
|
||
|
```c
|
||
|
#include <raylib.h>
|
||
|
|
||
|
int main(void)
|
||
|
{
|
||
|
const int screenWidth = 800;
|
||
|
const int screenHeight = 450;
|
||
|
|
||
|
// Before initialising raylib we can set configuration flags
|
||
|
SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT);
|
||
|
|
||
|
// raylib doesn't require us to store any instance structures
|
||
|
// At the moment raylib can handle only one window at a time
|
||
|
InitWindow(screenWidth, screenHeight, "MyWindow");
|
||
|
|
||
|
// Set our game to run at 60 frames-per-second
|
||
|
SetTargetFPS(60);
|
||
|
|
||
|
// Set a key that closes the window
|
||
|
// Could be 0 for no key
|
||
|
SetExitKey(KEY_DELETE);
|
||
|
|
||
|
// raylib defines two types of cameras: Camera3D and Camera2D
|
||
|
// Camera is a typedef for Camera3D
|
||
|
Camera camera = {
|
||
|
.position = {0.0f, 0.0f, 0.0f},
|
||
|
.target = {0.0f, 0.0f, 1.0f},
|
||
|
.up = {0.0f, 1.0f, 0.0f},
|
||
|
.fovy = 70.0f,
|
||
|
.type = CAMERA_PERSPECTIVE
|
||
|
};
|
||
|
|
||
|
// raylib supports loading of models, animations, images and sounds
|
||
|
// from various different file formats
|
||
|
Model myModel = LoadModel("my_model.obj");
|
||
|
Font someFont = LoadFont("some_font.ttf");
|
||
|
|
||
|
// Creates a 100x100 render texture
|
||
|
RenderTexture renderTexture = LoadRenderTexture(100, 100);
|
||
|
|
||
|
// WindowShouldClose checks if the user is closing the window
|
||
|
// This might happen using a shortcut, window controls
|
||
|
// or the key we set earlier
|
||
|
while (!WindowShouldClose())
|
||
|
{
|
||
|
|
||
|
// BeginDrawing needs to be called before any draw call
|
||
|
BeginDrawing();
|
||
|
{
|
||
|
|
||
|
// Sets the background to a certain color
|
||
|
ClearBackground(BLACK);
|
||
|
|
||
|
if (IsKeyDown(KEY_SPACE))
|
||
|
DrawCircle(400, 400, 30, GREEN);
|
||
|
|
||
|
// Simple draw text
|
||
|
DrawText("Congrats! You created your first window!",
|
||
|
190, // x
|
||
|
200, // y
|
||
|
20, // font size
|
||
|
LIGHTGRAY
|
||
|
);
|
||
|
|
||
|
// For most functions there are several versions
|
||
|
// These are usually postfixed with Ex, Pro, V
|
||
|
// or sometimes Rec, Wires (only for 3D), Lines (only for 2D)
|
||
|
DrawTextEx(someFont,
|
||
|
"Text in another font",
|
||
|
(Vector2) {10, 10},
|
||
|
20, // font size
|
||
|
2, // spacing
|
||
|
LIGHTGRAY);
|
||
|
|
||
|
// Required for drawing 3D, has 2D equivalent
|
||
|
BeginMode3D(camera);
|
||
|
{
|
||
|
|
||
|
DrawCube((Vector3) {0.0f, 0.0f, 3.0f},
|
||
|
1.0f, 1.0f, 1.0f, RED);
|
||
|
|
||
|
// White tint when drawing will keep the original color
|
||
|
DrawModel(myModel, (Vector3) {0.0f, 0.0f, 3.0f},
|
||
|
1.0f, //Scale
|
||
|
WHITE);
|
||
|
|
||
|
}
|
||
|
// End 3D mode so we can draw normally again
|
||
|
EndMode3D();
|
||
|
|
||
|
// Start drawing onto render texture
|
||
|
BeginTextureMode(renderTexture);
|
||
|
{
|
||
|
|
||
|
// It behaves the same as if we just called `BeginDrawing()`
|
||
|
|
||
|
ClearBackground(RAYWHITE);
|
||
|
|
||
|
BeginMode3D(camera);
|
||
|
{
|
||
|
|
||
|
DrawGrid(10, // Slices
|
||
|
1.0f // Spacing
|
||
|
);
|
||
|
|
||
|
}
|
||
|
EndMode3D();
|
||
|
|
||
|
}
|
||
|
EndTextureMode();
|
||
|
|
||
|
// render textures have a Texture2D field
|
||
|
DrawTexture(renderTexture.texture, 40, 378, BLUE);
|
||
|
|
||
|
}
|
||
|
EndDrawing();
|
||
|
}
|
||
|
|
||
|
// Unloading loaded objects
|
||
|
UnloadFont(someFont);
|
||
|
UnloadModel(myModel);
|
||
|
|
||
|
// Close window and OpenGL context
|
||
|
CloseWindow();
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
```
|
||
|
|
||
|
## Further reading
|
||
|
raylib has some [great examples](https://www.raylib.com/examples.html)
|
||
|
If you don't like C check out the [raylib bindings](https://github.com/raysan5/raylib/blob/master/BINDINGS.md)
|