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---
language: java
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contributors:
- ["Jake Prather", "http://github.com/JakeHP"]
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- ["Jakukyo Friel", "http://weakish.github.io"]
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- ["Madison Dickson", "http://github.com/mix3d"]
- ["Simon Morgan", "http://sjm.io/"]
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- ["Zachary Ferguson", "http://github.com/zfergus2"]
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- ["Cameron Schermerhorn", "http://github.com/cschermerhorn"]
2015-10-15 01:12:06 +00:00
- ["Raphael Nascimento", "http://github.com/raphaelbn"]
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filename: LearnJava.java
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---
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Java is a general-purpose, concurrent, class-based, object-oriented computer
programming language.
[Read more here. ](http://docs.oracle.com/javase/tutorial/java/ )
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```java
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// Single-line comments start with //
/*
Multi-line comments look like this.
*/
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/**
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JavaDoc comments look like this. Used to describe the Class or various
attributes of a Class.
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*/
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// Import ArrayList class inside of the java.util package
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import java.util.ArrayList;
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// Import all classes inside of java.security package
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import java.security.*;
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// Each .java file contains one outer-level public class, with the same name as
// the file.
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public class LearnJava {
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// In order to run a java program, it must have a main method as an entry point.
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public static void main (String[] args) {
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// Use System.out.println() to print lines.
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System.out.println("Hello World!");
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System.out.println(
"Integer: " + 10 +
" Double: " + 3.14 +
" Boolean: " + true);
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// To print without a newline, use System.out.print().
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System.out.print("Hello ");
System.out.print("World");
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// Use System.out.printf() for easy formatted printing.
System.out.printf("pi = %.5f", Math.PI); // => pi = 3.14159
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///////////////////////////////////////
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// Variables
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///////////////////////////////////////
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/*
* Variable Declaration
*/
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// Declare a variable using < type > < name >
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int fooInt;
// Declare multiple variables of the same type < type > < name1 > , < name2 > , < name3 >
int fooInt1, fooInt2, fooInt3;
/*
* Variable Initialization
*/
// Initialize a variable using < type > < name > = < val >
int fooInt = 1;
// Initialize multiple variables of same type with same value < type > < name1 > , < name2 > , < name3 > = < val >
int fooInt1, fooInt2, fooInt3;
fooInt1 = fooInt2 = fooInt3 = 1;
/*
* Variable types
*/
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// Byte - 8-bit signed two's complement integer
// (-128 < = byte < = 127)
byte fooByte = 100;
// Short - 16-bit signed two's complement integer
// (-32,768 < = short < = 32,767)
short fooShort = 10000;
// Integer - 32-bit signed two's complement integer
// (-2,147,483,648 < = int < = 2,147,483,647)
int fooInt = 1;
// Long - 64-bit signed two's complement integer
// (-9,223,372,036,854,775,808 < = long < = 9,223,372,036,854,775,807)
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long fooLong = 100000L;
// L is used to denote that this variable value is of type Long;
// anything without is treated as integer by default.
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// Note: Java has no unsigned types.
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// Float - Single-precision 32-bit IEEE 754 Floating Point
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// 2^-149 < = float < = (2-2^-23) * 2^127
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float fooFloat = 234.5f;
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// f or F is used to denote that this variable value is of type float;
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// otherwise it is treated as double.
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// Double - Double-precision 64-bit IEEE 754 Floating Point
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// 2^-1074 < = x < = (2-2^-52) * 2^1023
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double fooDouble = 123.4;
// Boolean - true & false
boolean fooBoolean = true;
boolean barBoolean = false;
// Char - A single 16-bit Unicode character
char fooChar = 'A';
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// final variables can't be reassigned to another object,
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final int HOURS_I_WORK_PER_WEEK = 9001;
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// but they can be initialized later.
final double E;
E = 2.71828;
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// BigInteger - Immutable arbitrary-precision integers
//
// BigInteger is a data type that allows programmers to manipulate
// integers longer than 64-bits. Integers are stored as an array of
// of bytes and are manipulated using functions built into BigInteger
//
// BigInteger can be initialized using an array of bytes or a string.
BigInteger fooBigInteger = new BigDecimal(fooByteArray);
// BigDecimal - Immutable, arbitrary-precision signed decimal number
//
// A BigDecimal takes two parts: an arbitrary precision integer
// unscaled value and a 32-bit integer scale
//
// BigDecimal allows the programmer complete control over decimal
// rounding. It is recommended to use BigDecimal with currency values
// and where exact decimal percision is required.
//
// BigDecimal can be initialized with an int, long, double or String
// or by initializing the unscaled value (BigInteger) and scale (int).
BigDecimal fooBigDecimal = new BigDecimal(fooBigInteger, fooInt);
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// Strings
String fooString = "My String Is Here!";
// \n is an escaped character that starts a new line
String barString = "Printing on a new line?\nNo Problem!";
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// \t is an escaped character that adds a tab character
String bazString = "Do you want to add a tab?\tNo Problem!";
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System.out.println(fooString);
System.out.println(barString);
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System.out.println(bazString);
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// Arrays
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// The array size must be decided upon instantiation
// The following formats work for declaring an array
// < datatype > [] < var name > = new < datatype > [< array size > ];
// < datatype > < var name > [] = new < datatype > [< array size > ];
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int[] intArray = new int[10];
String[] stringArray = new String[1];
boolean boolArray[] = new boolean[100];
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// Another way to declare & initialize an array
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int[] y = {9000, 1000, 1337};
String names[] = {"Bob", "John", "Fred", "Juan Pedro"};
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boolean bools[] = new boolean[] {true, false, false};
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// Indexing an array - Accessing an element
System.out.println("intArray @ 0: " + intArray[0]);
// Arrays are zero-indexed and mutable.
intArray[1] = 1;
System.out.println("intArray @ 1: " + intArray[1]); // => 1
// Others to check out
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// ArrayLists - Like arrays except more functionality is offered, and
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// the size is mutable.
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// LinkedLists - Implementation of doubly-linked list. All of the
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// operations perform as could be expected for a
// doubly-linked list.
// Maps - A set of objects that maps keys to values. A map cannot
// contain duplicate keys; each key can map to at most one value.
// HashMaps - This class uses a hashtable to implement the Map
// interface. This allows the execution time of basic
// operations, such as get and insert element, to remain
// constant even for large sets.
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///////////////////////////////////////
// Operators
///////////////////////////////////////
System.out.println("\n->Operators");
int i1 = 1, i2 = 2; // Shorthand for multiple declarations
// Arithmetic is straightforward
System.out.println("1+2 = " + (i1 + i2)); // => 3
System.out.println("2-1 = " + (i2 - i1)); // => 1
System.out.println("2*1 = " + (i2 * i1)); // => 2
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System.out.println("1/2 = " + (i1 / i2)); // => 0 (0.5 truncated down)
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System.out.println("1/2 = " + (i1 / (i2*1.0))); // => 0.5
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// Modulo
System.out.println("11%3 = "+(11 % 3)); // => 2
// Comparison operators
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System.out.println("3 == 2? " + (3 == 2)); // => false
System.out.println("3 != 2? " + (3 != 2)); // => true
System.out.println("3 > 2? " + (3 > 2)); // => true
System.out.println("3 < 2 ? " + ( 3 < 2 ) ) ; / / = > false
System.out.println("2 < = 2? " + (2 < = 2)); // => true
System.out.println("2 >= 2? " + (2 >= 2)); // => true
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// Boolean operators
System.out.println("3 > 2 & & 2 > 3? " + ((3 > 2) & & (2 > 3))); // => false
System.out.println("3 > 2 || 2 > 3? " + ((3 > 2) || (2 > 3))); // => true
System.out.println("!(3 == 2)? " + (!(3 == 2))); // => true
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// Bitwise operators!
/*
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~ Unary bitwise complement
< < Signed left shift
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>> Signed/Arithmetic right shift
>>> Unsigned/Logical right shift
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& Bitwise AND
^ Bitwise exclusive OR
| Bitwise inclusive OR
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*/
// Incrementations
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int i = 0;
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System.out.println("\n->Inc/Dec-rementation");
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// The ++ and -- operators increment and decrement by 1 respectively.
// If they are placed before the variable, they increment then return;
// after the variable they return then increment.
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System.out.println(i++); // i = 1, prints 0 (post-increment)
System.out.println(++i); // i = 2, prints 2 (pre-increment)
System.out.println(i--); // i = 1, prints 2 (post-decrement)
System.out.println(--i); // i = 0, prints 0 (pre-decrement)
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///////////////////////////////////////
// Control Structures
///////////////////////////////////////
System.out.println("\n->Control Structures");
// If statements are c-like
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int j = 10;
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if (j == 10){
System.out.println("I get printed");
} else if (j > 10) {
System.out.println("I don't");
} else {
System.out.println("I also don't");
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}
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// While loop
int fooWhile = 0;
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while(fooWhile < 100 ) {
System.out.println(fooWhile);
// Increment the counter
// Iterated 100 times, fooWhile 0,1,2...99
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fooWhile++;
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}
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System.out.println("fooWhile Value: " + fooWhile);
// Do While Loop
int fooDoWhile = 0;
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do {
System.out.println(fooDoWhile);
// Increment the counter
// Iterated 99 times, fooDoWhile 0->99
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fooDoWhile++;
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} while(fooDoWhile < 100 ) ;
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System.out.println("fooDoWhile Value: " + fooDoWhile);
// For Loop
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// for loop structure => for(< start_statement > ; < conditional > ; < step > )
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for (int fooFor = 0; fooFor < 10 ; fooFor + + ) {
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System.out.println(fooFor);
// Iterated 10 times, fooFor 0->9
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}
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System.out.println("fooFor Value: " + fooFor);
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// For Each Loop
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// The for loop is also able to iterate over arrays as well as objects
// that implement the Iterable interface.
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int[] fooList = {1, 2, 3, 4, 5, 6, 7, 8, 9};
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// for each loop structure => for (< object > : < iterable > )
// reads as: for each element in the iterable
// note: the object type must match the element type of the iterable.
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for (int bar : fooList) {
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System.out.println(bar);
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//Iterates 9 times and prints 1-9 on new lines
}
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// Switch Case
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// A switch works with the byte, short, char, and int data types.
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// It also works with enumerated types (discussed in Enum Types), the
// String class, and a few special classes that wrap primitive types:
// Character, Byte, Short, and Integer.
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int month = 3;
String monthString;
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switch (month) {
case 1: monthString = "January";
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break;
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case 2: monthString = "February";
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break;
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case 3: monthString = "March";
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break;
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default: monthString = "Some other month";
break;
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}
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System.out.println("Switch Case Result: " + monthString);
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// Starting in Java 7 and above, switching Strings works like this:
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String myAnswer = "maybe";
switch(myAnswer){
case "yes":
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System.out.println("You answered yes.");
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break;
case "no":
System.out.println("You answered no.");
break;
case "maybe":
System.out.println("You answered maybe.");
break;
default:
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System.out.println("You answered " + myAnswer);
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break;
}
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// Conditional Shorthand
// You can use the '?' operator for quick assignments or logic forks.
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// Reads as "If (statement) is true, use < first value > , otherwise, use
// < second value > "
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int foo = 5;
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String bar = (foo < 10 ) ? " A " : " B " ;
System.out.println(bar); // Prints A, because the statement is true
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////////////////////////////////////////
// Converting Data Types And Typecasting
////////////////////////////////////////
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// Converting data
// Convert String To Integer
Integer.parseInt("123");//returns an integer version of "123"
// Convert Integer To String
Integer.toString(123);//returns a string version of 123
// For other conversions check out the following classes:
// Double
// Long
// String
// Typecasting
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// You can also cast Java objects, there's a lot of details and deals
// with some more intermediate concepts. Feel free to check it out here:
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// http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html
///////////////////////////////////////
// Classes And Functions
///////////////////////////////////////
System.out.println("\n->Classes & Functions");
// (definition of the Bicycle class follows)
// Use new to instantiate a class
Bicycle trek = new Bicycle();
// Call object methods
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trek.speedUp(3); // You should always use setter and getter methods
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trek.setCadence(100);
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// toString returns this Object's string representation.
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System.out.println("trek info: " + trek.toString());
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// Double Brace Initialization
// The Java Language has no syntax for how to create static Collections
// in an easy way. Usually you end up in the following way:
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private static final Set< String > COUNTRIES = new HashSet< String > ();
static {
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validCodes.add("DENMARK");
validCodes.add("SWEDEN");
validCodes.add("FINLAND");
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}
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// But there's a nifty way to achieve the same thing in an
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// easier way, by using something that is called Double Brace
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// Initialization.
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private static final Set< String > COUNTRIES = HashSet< String > () {{
add("DENMARK");
add("SWEDEN");
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add("FINLAND");
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}}
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// The first brace is creating a new AnonymousInnerClass and the
// second one declares an instance initializer block. This block
// is called when the anonymous inner class is created.
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// This does not only work for Collections, it works for all
// non-final classes.
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} // End main method
} // End LearnJava class
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// You can include other, non-public outer-level classes in a .java file,
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// but it is good practice. Instead split classes into separate files.
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// Class Declaration Syntax:
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// < public / private / protected > class < class name > {
// // data fields, constructors, functions all inside.
// // functions are called as methods in Java.
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// }
class Bicycle {
// Bicycle's Fields/Variables
public int cadence; // Public: Can be accessed from anywhere
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private int speed; // Private: Only accessible from within the class
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protected int gear; // Protected: Accessible from the class and subclasses
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String name; // default: Only accessible from within this package
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// Constructors are a way of creating classes
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// This is a constructor
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public Bicycle() {
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// You can also call another constructor:
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// this(1, 50, 5, "Bontrager");
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gear = 1;
cadence = 50;
speed = 5;
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name = "Bontrager";
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}
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// This is a constructor that takes arguments
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public Bicycle(int startCadence, int startSpeed, int startGear,
String name) {
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this.gear = startGear;
this.cadence = startCadence;
this.speed = startSpeed;
this.name = name;
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}
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// Method Syntax:
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// < public / private / protected > < return type > < function name > (< args > )
// Java classes often implement getters and setters for their fields
// Method declaration syntax:
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// < access modifier > < return type > < method name > (< args > )
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public int getCadence() {
return cadence;
}
// void methods require no return statement
public void setCadence(int newValue) {
cadence = newValue;
}
public void setGear(int newValue) {
gear = newValue;
}
public void speedUp(int increment) {
speed += increment;
}
public void slowDown(int decrement) {
speed -= decrement;
}
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public void setName(String newName) {
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name = newName;
}
public String getName() {
return name;
}
//Method to display the attribute values of this Object.
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@Override // Inherited from the Object class.
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public String toString() {
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return "gear: " + gear + " cadence: " + cadence + " speed: " + speed +
" name: " + name;
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}
} // end class Bicycle
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// PennyFarthing is a subclass of Bicycle
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class PennyFarthing extends Bicycle {
// (Penny Farthings are those bicycles with the big front wheel.
// They have no gears.)
public PennyFarthing(int startCadence, int startSpeed){
// Call the parent constructor with super
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super(startCadence, startSpeed, 0, "PennyFarthing");
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}
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// You should mark a method you're overriding with an @annotation .
// To learn more about what annotations are and their purpose check this
// out: http://docs.oracle.com/javase/tutorial/java/annotations/
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@Override
public void setGear(int gear) {
gear = 0;
}
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}
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// Interfaces
// Interface declaration syntax
// < access-level > interface < interface-name > extends < super-interfaces > {
// // Constants
// // Method declarations
// }
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// Example - Food:
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public interface Edible {
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public void eat(); // Any class that implements this interface, must
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// implement this method.
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}
public interface Digestible {
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public void digest();
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}
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// We can now create a class that implements both of these interfaces.
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public class Fruit implements Edible, Digestible {
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@Override
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public void eat() {
// ...
}
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@Override
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public void digest() {
// ...
}
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}
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// In Java, you can extend only one class, but you can implement many
// interfaces. For example:
public class ExampleClass extends ExampleClassParent implements InterfaceOne,
InterfaceTwo {
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@Override
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public void InterfaceOneMethod() {
}
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@Override
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public void InterfaceTwoMethod() {
}
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}
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// Abstract Classes
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// Abstract Class declaration syntax
// < access-level > abstract < abstract-class-name > extends < super-abstract-classes > {
// // Constants and variables
// // Method declarations
// }
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// Marking a class as abstract means that it contains abstract methods that must
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// be defined in a child class. Similar to interfaces, abstract classes cannot
// be instantiated, but instead must be extended and the abstract methods
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// defined. Different from interfaces, abstract classes can contain a mixture of
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// concrete and abstract methods. Methods in an interface cannot have a body,
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// unless the method is static, and variables are final by default, unlike an
// abstract class. Also abstract classes CAN have the "main" method.
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public abstract class Animal
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{
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public abstract void makeSound();
// Method can have a body
public void eat()
{
System.out.println("I am an animal and I am Eating.");
// Note: We can access private variable here.
age = 30;
}
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// No need to initialize, however in an interface
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// a variable is implicitly final and hence has
// to be initialized.
protected int age;
public void printAge()
{
System.out.println(age);
}
// Abstract classes can have main function.
public static void main(String[] args)
{
System.out.println("I am abstract");
}
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}
class Dog extends Animal
{
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// Note still have to override the abstract methods in the
// abstract class.
@Override
public void makeSound()
{
System.out.println("Bark");
// age = 30; ==> ERROR! age is private to Animal
}
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// NOTE: You will get an error if you used the
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// @Override annotation here, since java doesn't allow
// overriding of static methods.
// What is happening here is called METHOD HIDING.
// Check out this awesome SO post: http://stackoverflow.com/questions/16313649/
public static void main(String[] args)
{
Dog pluto = new Dog();
pluto.makeSound();
pluto.eat();
pluto.printAge();
}
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}
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// Final Classes
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// Final Class declaration syntax
// < access-level > final < final-class-name > {
// // Constants and variables
// // Method declarations
// }
// Final classes are classes that cannot be inherited from and are therefore a
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// final child. In a way, final classes are the opposite of abstract classes
// because abstract classes must be extended, but final classes cannot be
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// extended.
public final class SaberToothedCat extends Animal
{
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// Note still have to override the abstract methods in the
// abstract class.
@Override
public void makeSound()
{
System.out.println("Roar");
}
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}
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// Final Methods
public abstract class Mammal()
{
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// Final Method Syntax:
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// < access modifier > final < return type > < function name > (< args > )
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// Final methods, like, final classes cannot be overridden by a child class,
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// and are therefore the final implementation of the method.
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public final boolean isWarmBlooded()
{
return true;
}
}
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// Enum Type
//
// An enum type is a special data type that enables for a variable to be a set of predefined constants. The // variable must be equal to one of the values that have been predefined for it.
// Because they are constants, the names of an enum type's fields are in uppercase letters.
// In the Java programming language, you define an enum type by using the enum keyword. For example, you would
// specify a days-of-the-week enum type as:
public enum Day {
SUNDAY, MONDAY, TUESDAY, WEDNESDAY,
THURSDAY, FRIDAY, SATURDAY
}
// We can use our enum Day like that:
public class EnumTest {
// Variable Enum
Day day;
public EnumTest(Day day) {
this.day = day;
}
public void tellItLikeItIs() {
switch (day) {
case MONDAY:
System.out.println("Mondays are bad.");
break;
case FRIDAY:
System.out.println("Fridays are better.");
break;
case SATURDAY:
case SUNDAY:
System.out.println("Weekends are best.");
break;
default:
System.out.println("Midweek days are so-so.");
break;
}
}
public static void main(String[] args) {
EnumTest firstDay = new EnumTest(Day.MONDAY);
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firstDay.tellItLikeItIs(); // => Mondays are bad.
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EnumTest thirdDay = new EnumTest(Day.WEDNESDAY);
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thirdDay.tellItLikeItIs(); // => Midweek days are so-so.
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}
}
// Enum types are much more powerful than we show above.
// The enum body can include methods and other fields.
// You can se more at https://docs.oracle.com/javase/tutorial/java/javaOO/enum.html
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```
## Further Reading
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The links provided here below are just to get an understanding of the topic, feel free to Google and find specific examples.
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**Official Oracle Guides**:
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* [Java Tutorial Trail from Sun / Oracle ](http://docs.oracle.com/javase/tutorial/index.html )
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* [Java Access level modifiers ](http://docs.oracle.com/javase/tutorial/java/javaOO/accesscontrol.html )
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* [Object-Oriented Programming Concepts ](http://docs.oracle.com/javase/tutorial/java/concepts/index.html ):
* [Inheritance ](http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html )
* [Polymorphism ](http://docs.oracle.com/javase/tutorial/java/IandI/polymorphism.html )
* [Abstraction ](http://docs.oracle.com/javase/tutorial/java/IandI/abstract.html )
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* [Exceptions ](http://docs.oracle.com/javase/tutorial/essential/exceptions/index.html )
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* [Interfaces ](http://docs.oracle.com/javase/tutorial/java/IandI/createinterface.html )
* [Generics ](http://docs.oracle.com/javase/tutorial/java/generics/index.html )
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* [Java Code Conventions ](http://www.oracle.com/technetwork/java/codeconv-138413.html )
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**Online Practice and Tutorials**
* [Learneroo.com - Learn Java ](http://www.learneroo.com )
* [Codingbat.com ](http://codingbat.com/java )
**Books**:
* [Head First Java ](http://www.headfirstlabs.com/books/hfjava/ )
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* [Thinking in Java ](http://www.mindview.net/Books/TIJ/ )
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* [Objects First with Java ](http://www.amazon.com/Objects-First-Java-Practical-Introduction/dp/0132492660 )
* [Java The Complete Reference ](http://www.amazon.com/gp/product/0071606300 )