learnxinyminutes-docs/ruby.html.markdown

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2013-06-28 19:57:57 +00:00
---
language: ruby
author: David Underwood
author_url: http://theflyingdeveloper.com
---
```ruby
# This is a comment
=begin
This is a multiline comment
No-one uses them
You shouldn't either
=end
# First and foremost: Everything is an object.
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# Numbers are objects
3.class #=> Fixnum
3.to_s #=> "3"
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# Some basic arithmetic
1 + 1 #=> 2
8 - 1 #=> 7
10 * 2 #=> 20
35 / 5 #=> 7
# Special values are objects
nil # Nothing to see here
true # truth
false # falsehood
nil.class #=> NilClass
true.class #=> TrueClass
false.class #=> FalseClass
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# Equality
1 == 1 #=> true
2 == 1 #=> false
# apart from false itself, nil is the only other 'falsey' value
nil == false #=> true
0 == false #=> false
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# Inequality
1 != 1 #=> false
2 != 1 #=> true
!true #=> false
!false #=> true
# More comparisons
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1 < 10 #=> true
1 > 10 #=> false
2 <= 2 #=> true
2 >= 2 #=> true
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# Strings are objects
'I am a string'.class #=> String
"I am a string too".class #=> String
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placeholder = "use string interpolation"
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"I can #{placeholder} when using double quoted strings"
#=> "I can use string interpolation when using double quoted strings"
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# print to the output
puts "I'm printing!"
# Variables
x = 25 #=> 25
x #=> 25
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# Note that assignment returns the value assigned
# This means you can do multiple assignment:
x = y = 10 #=> 10
x #=> 10
y #=> 10
# By convention, use snake_case for variable names
snake_case = true
# Use descriptive variable names
path_to_project_root = '/good/name/'
path = '/bad/name/'
# Symbols (are objects)
# Symbols are immutable, reusable constants represented internally by an integer value
# They're often used instead of strings to efficiently convey specific, meaningful values
:pending.class #=> Symbol
status = :pending
status == :pending #=> true
status == 'pending' #=> false
status == :approved #=> false
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# Arrays
# This is an array
[1, 2, 3, 4, 5] #=> [1, 2, 3, 4, 5]
# Arrays can contain different types of items
array = [1, "hello", false] #=> => [1, "hello", false]
# Arrays can be indexed
# From the front
array[0] #=> 1
array[12] #=> nil
# From the end
array[-1] #=> 5
# With a start and end index
array[2, 4] #=> [3, 4, 5]
# Or with a range
array[1..3] #=> [2, 3, 4]
# Add to an array like this
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array << 6 #=> [1, 2, 3, 4, 5, 6]
# Hashes are Ruby's primary dictionary with keys/value pairs.
# Hashes are denoted with curly braces:
hash = {'color' => 'green', 'number' => 5}
hash.keys #=> ['color', 'number']
# Hashes can be quickly looked up by key:
hash['color'] #=> 'green'
hash['number'] #=> 5
# Asking a hash for a key that doesn't exist returns nil:
hash['nothing here'] #=> nil
# Iterate over hashes with the #each method:
hash.each do |k, v|
puts "#{k} is #{v}"
end
# Since Ruby 1.9, there's a special syntax when using symbols as keys:
new_hash = { defcon: 3, action: true}
new_hash.keys #=> [:defcon, :action]
# Tip: Both Arrays and Hashes are Enumerable
# This means they share a lot of useful methods such as each, map, count, and more
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# Control structures
if true
"if statement"
elsif false
"else if, optional"
else
"else, also optional"
end
for counter in 1..5
puts "iteration #{counter}"
end
#=> iteration 1
#=> iteration 2
#=> iteration 3
#=> iteration 4
#=> iteration 5
# HOWEVER
# No-one uses for loops
# Use `each` instead, like this:
(1..5).each do |counter|
puts "iteration #{counter}"
end
#=> iteration 1
#=> iteration 2
#=> iteration 3
#=> iteration 4
#=> iteration 5
counter = 1
while counter <= 5 do
puts "iteration #{counter}"
end
#=> iteration 1
#=> iteration 2
#=> iteration 3
#=> iteration 4
#=> iteration 5
grade = 'B'
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case grade
when 'A'
puts "Way to go kiddo"
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when 'B'
puts "Better luck next time"
when 'C'
puts "You can do better"
when 'D'
puts "Scraping through"
when 'F'
puts "You failed!"
# Functions
def double(x)
x * 2
end
# Functions (and all blocks) implcitly return the value of the last statement
double(2) #=> 4
# Parentheses are optional where the result is unambiguous
double 3 #=> 6
double double 3 #=> 12
def sum(x,y)
x + y
end
# Method arguments are separated by a comma
sum 3, 4 #=> 7
sum sum(3,4), 5 #=> 12
# yield
# All methods have an implicit, optional block parameter
# it can be called with the 'yield' keyword
def surround
puts "{"
yield
puts "}"
end
surround { puts 'hello world' }
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# {
# hello world
# }
# Define a class with the class keyword
class Human
# A class variable. It is shared by all instances of this class.
@@species = "H. sapiens"
# Basic initializer
def initialize(name, age=0):
# Assign the argument to the "name" instance variable for the instance
@name = name
# If no age given, we will fall back to the default in the arguments list.
@age = age
end
# Basic setter method
def name=(name)
@name = name
end
# Basic getter method
def name
@name
end
# A class method; uses self to distinguish from instance methods. (Can only be called on class, not an instance).
def self.say(msg)
puts "#{msg}"
end
def species
@@species
end
end
# Instantiate a class
jim = Human.new("Jim Halpert")
dwight = Human.new("Dwight K. Schrute")
# Let's call a couple of methods
jim.species #=> "H. sapiens"
jim.name #=> "Jim Halpert"
dwight.species #=> "H. sapiens"
dwight.name #=> "Dwight K. Schrute"
# Call the class method
Human.say("Hi") #=> "Hi"
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```