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---
language: TypeScript
contributors:
- ["Philippe Vlérick", "https://github.com/pvlerick"]]
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filename: learntypescript.ts
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---
TypeScript is a language that aims at easing development of large scale applications written in JavaScript.
TypeScript adds common concepts such as classes, modules, interfaces, generics and (optional) static typing to JavaScript.
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It is a superset of JavaScript: all JavaScript code is valid TypeScript code so it can be added seamlessly to any project. The TypeScript compiler emitts JavaScript.
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This article will focus only on TypeScript extra syntax, as oposed to [JavaScript] (../javascript/).
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To test TypeScript's compiler, head to the [Playground] (http://www.typescriptlang.org/Playground) where you will be able to type code, have auto completion and directly see the emitted JavaScript.
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```ts
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//There are 3 basic types in TypeScript
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var isDone: boolean = false;
var lines: number = 42;
var name: string = "Anders";
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//..When it's impossible to know, there is the "Any" type
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var notSure: any = 4;
notSure = "maybe a string instead";
notSure = false; // okay, definitely a boolean
//For collections, there are typed arrays and generic arrays
var list: number[] = [1, 2, 3];
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//Alternatively, using the generic array type
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var list: Array< number > = [1, 2, 3];
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//For enumerations:
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enum Color {Red, Green, Blue};
var c: Color = Color.Green;
//Lastly, "void" is used in the special case of a function not returning anything
function bigHorribleAlert(): void {
alert("I'm a little annoying box!");
}
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//Functions are first class citizens, support the lambda "fat arrow" syntax and use type inference
//All examples are equivalent, the same signature will be infered by the compiler, and same JavaScript will be emitted
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var f1 = function(i: number) : number { return i * i; }
var f2 = function(i: number) { return i * i; } //Return type infered #TODO bug!
var f3 = (i : number) : number => { return i * i; }
var f4 = (i: number) => { return i * i; } //Return type infered
var f5 = (i: number) => i * i; //Return type infered, one-liner means no return keyword needed
//Interfaces are structural, anything that has the properties is compliant with the interface (duck typing)
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interface Person {
name: string;
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//Optional properties, marked with a "?"
age?: number;
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//And of course functions
move(): void;
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}
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//..Object that implements the "Person" interface
var p : Person = { name: "Bobby", move : () => {} }; //Can be treated as a Person since it has the name and age properties
//..Objects that have the optional property:
var validPerson : Person = { name: "Bobby", age: 42, move: () => {} };
var invalidPerson : Person = { name: "Bobby", age: true }; //Is not a person because age is not a number
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//..Interfaces can also describe a function type
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interface SearchFunc {
(source: string, subString: string): boolean;
}
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//..Only the parameters' types are important, names are not important.
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var mySearch: SearchFunc;
mySearch = function(src: string, sub: string) {
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return src.search(sub) != -1;
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}
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//Classes - members are public by default
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class Point {
//Properties
x: number;
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//Constructor - the public/private keywords in this context are shortcuts to generate the code for a property
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//Equivalent to "x" in this case
//Default values are also supported
constructor(x: number, public y: number = 0) {
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this.x = x;
}
//Functions
dist() { return Math.sqrt(this.x * this.x + this.y * this.y); }
//Static members
static origin = new Point(0, 0);
}
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var p1 = new Point(10 ,20);
var p2 = new Point(25); //y will be 0
//Inheritance
class Point3D extends Point {
constructor(x: number, y: number, public z: number = 0) {
super(x, y); //Explicit call to the super class constructor is mandatory
}
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//Overwrite
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dist() {
var d = super.dist();
return Math.sqrt(d * d + this.z * this.z);
}
}
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//Modules, "." can be used as separators for sub modules
module Geometry {
export class Square {
constructor(public sideLength: number = 0) {
}
area() {
return Math.pow(this.sideLength, 2);
}
}
}
var s1 = new Geometry.Square(5);
//..Local alias for rreferencing a module
import G = Geometry;
var s2 = new G.Square(10);
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//Generics
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//Including references to a definition file:
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/// < reference path = "jquery.d.ts" / >
```
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## Further Reading
* [TypeScript Official website] (http://www.typescriptlang.org/)
* [TypeScript language specifications (pdf)] (http://go.microsoft.com/fwlink/?LinkId=267238)
* [Anders Hejlsberg - Introducing TypeScript on Channel 9] (http://channel9.msdn.com/posts/Anders-Hejlsberg-Introducing-TypeScript)
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* [Source Code on GitHub] (https://github.com/Microsoft/TypeScript)
* [Definitely Typed - repository for type definitions] (http://definitelytyped.org/)