[qt/en] Tidy up (#2391)

- "is beautiful for creating applications" -> "is great for creating applications"
- changed "Slots and Signals" link from Qt 4.8 to Qt 5, to maintaining consistency with "Widgets" link
- Furter -> Further
- Tidy up "Further Reading"
- Added a link to PyQt page
- Added an exclamation mark.
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Rizky Luthfianto 2016-10-02 01:52:59 +07:00 committed by ven
parent 5e4f634451
commit 00f79b79bb

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@ -8,9 +8,9 @@ contributors:
lang: en lang: en
--- ---
**Qt** is a widely-known framework for developing cross-platform software that can be run on various software and hardware platforms with little or no change in the code, while having the power and speed of native applications. Though **Qt** was originally written in *C++*, there are its ports to other languages: *PyQt*, *QtRuby*, *PHP-Qt*, etc. **Qt** is a widely-known framework for developing cross-platform software that can be run on various software and hardware platforms with little or no change in the code, while having the power and speed of native applications. Though **Qt** was originally written in *C++*, there are its ports to other languages: *[PyQt](https://learnxinyminutes.com/docs/pyqt/)*, *QtRuby*, *PHP-Qt*, etc.
**Qt** is beautiful for creating applications with graphical user interface (GUI). This tutorial is how to do it in *C++*. **Qt** is great for creating applications with graphical user interface (GUI). This tutorial is how to do it in *C++*.
```c++ ```c++
/* /*
@ -83,7 +83,7 @@ Notice that *QObject::connect* part. This method is used to connect *SIGNALS* of
**Slots** are *actions* that might be performed in response to received signals. **Slots** are *actions* that might be performed in response to received signals.
[READ MORE ABOUT SLOTS AND SIGNALS](http://doc.qt.io/qt-4.8/signalsandslots.html) [READ MORE ABOUT SLOTS AND SIGNALS](http://doc.qt.io/qt-5/signalsandslots.html)
Next, let's learn that we can not only use standard widgets but also extend their behaviour using inheritance. Let's create a button and count how many times it was pressed. For this purpose we define our own class *CounterLabel*. It must be declared in separate file because of specific Qt architecture. Next, let's learn that we can not only use standard widgets but also extend their behaviour using inheritance. Let's create a button and count how many times it was pressed. For this purpose we define our own class *CounterLabel*. It must be declared in separate file because of specific Qt architecture.
@ -149,9 +149,11 @@ int main(int argc, char *argv[]) {
} }
``` ```
## Furter reading That's it! Of course, Qt framework is much much larger than the part that was covered in this tutorial, so be ready to read and practice.
That's it! Of course Qt framework is much much larger than the part that was covered in this tutorial, so be ready to read and practice.
[READ MORE ABOUT QT](http://doc.qt.io/qt-4.8/tutorials.html) ## Further reading
Good luck and have fun - [Qt 4.8 tutorials](http://doc.qt.io/qt-4.8/tutorials.html)
- [Qt 5 tutorials](http://doc.qt.io/qt-5/qtexamplesandtutorials.html)
Good luck and have fun!