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Address @levibostian's concerns for #800
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@ -7,12 +7,14 @@ contributors:
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lang: en
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---
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C++ was designed as a systems programming language that
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C++ is a systems programming language that,
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[according to its inventor Bjarne Stroustrup](http://channel9.msdn.com/Events/Lang-NEXT/Lang-NEXT-2014/Keynote),
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was designed to
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- is a "better C"
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- supports data abstraction
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- supports object-oriented programming
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- supports generic programming
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- be a "better C"
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- support data abstraction
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- support object-oriented programming
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- support generic programming
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Though its syntax can be more difficult or complex than newer languages,
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it is widely used because it compiles to native instructions that can be
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@ -32,9 +34,21 @@ one of the most widely-used programming languages.
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// A main() function in C++ should return an int,
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// though void main() is accepted by most compilers (gcc, clang, etc.)
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int main() // or int main(int argc, char** argv)
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// This value serves as the program's exit status.
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// See http://en.wikipedia.org/wiki/Exit_status for more information.
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int main(int argc, char** argv)
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{
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return 0; // Can also end without return statement
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// Command line arguments are passed in by argc and argv in the same way
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// they are in C.
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// argc indicates the number of arguments,
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// and argv is an array of C-style strings (char*)
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// representing the arguments.
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// The first argument is the name by which the program was called.
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// argc and argv can be omitted if you do not care about arguments,
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// giving the function signature of int main()
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// An exit status of 0 indicates success.
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return 0;
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}
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// In C++, character literals are one byte.
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@ -82,21 +96,33 @@ void print(int myInt)
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int main()
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{
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printing("Hello"); // Resolves to void print(const char*)
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printing(15); // Resolves to void print(int)
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print("Hello"); // Resolves to void print(const char*)
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print(15); // Resolves to void print(int)
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}
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/////////////////////////////
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// Default function arguments
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/////////////////////////////
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void two_ints(int a = 1, int b = 4);
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// You can provide default arguments for a function
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// if they are not provided by the caller.
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void doSomethingWithInts(int a = 1, int b = 4)
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{
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// Do something with the ints here
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}
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int main()
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{
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two_ints(); // a = 1, b = 4
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two_ints(20); // a = 20, b = 4
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two_ints(20, 5); // a = 20, b = 5
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doSomethingWithInts(); // a = 1, b = 4
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doSomethingWithInts(20); // a = 20, b = 4
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doSomethingWithInts(20, 5); // a = 20, b = 5
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}
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// Default arguments must be at the end of the arguments list.
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void invalidDeclaration(int a = 1, int b) // Error!
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{
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}
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@ -106,7 +132,7 @@ int main()
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// Namespaces provide separate scopes for variable, function,
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// and other declarations.
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// Namespaces can be nested
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// Namespaces can be nested.
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namespace First {
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namespace Nested {
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@ -362,7 +388,7 @@ public:
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Point() { };
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// The following syntax is known as an initialization list
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// and is the proper way to initialize class member values
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// and is the proper way to initialize class member values
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Point (double a, double b) :
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x(a),
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y(b)
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