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Renamed vars and types for clarity; minor stuff; enum prefix
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@ -18,15 +18,15 @@ var x: int # Declare a variable and its type
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x = 1 # Assign it a value
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x = 1 # Assign it a value
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var z = "Yep" # Declare and assign, with or without type annotations
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var z = "Yep" # Declare and assign, with or without type annotations
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var # Several, with or without type annotations
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var # Several, with or without type annotations
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letter: char = 'n' # One byte character
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letter: char = 'n' # One byte character
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name = "Nimrod" # string
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lang = "Nimrod" # string
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truth: bool = false # Common boolean operators: `and` `not` `or`
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truth: bool = false # Common boolean operators: `and` `not` `or`
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seconds: int = 42
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seconds: int = 42
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thoughts = """
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thoughts = """
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A great programming language
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A great programming language
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that everyone can enjoy!
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that everyone can enjoy!
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""" # Multiline raw strings
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""" # Multiline raw strings
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boat: float
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boat: float
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let # Use let to declare and bind an variable *once*.
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let # Use let to declare and bind an variable *once*.
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@ -54,8 +54,9 @@ multiline comment
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# Common Operations on Basic Types
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# Common Operations on Basic Types
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#
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#
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var nim = "Nimrod is a progamming language"
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let
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name = nim[0..5]
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phrase = "Nim is a progamming language"
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nim = phrase[0..5]
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# TODO More common operations?
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# TODO More common operations?
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@ -91,6 +92,9 @@ type
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Name = string # A type alias gives you a new type that is interchangable
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Name = string # A type alias gives you a new type that is interchangable
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Age = int # with the old type but is more descriptive.
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Age = int # with the old type but is more descriptive.
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Person = tuple[name: Name, age: Age] # Define data structures too.
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Person = tuple[name: Name, age: Age] # Define data structures too.
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LongTuple = tuple
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fieldOne: string
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secondField: int
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var
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var
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john: Person = ("John B.", 17)
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john: Person = ("John B.", 17)
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@ -104,11 +108,11 @@ type
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var
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var
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money: Cash = 100.Cash # `.Cash` converts the int to our type
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money: Cash = 100.Cash # `.Cash` converts the int to our type
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desc: Desc = "Interesting".Desc
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description: Desc = "Interesting".Desc
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when compileBadCode:
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when compileBadCode:
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john.age = money # Error! age is of type int and money is Cash
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john.age = money # Error! age is of type int and money is Cash
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john.name = desc # Compiler says: "No way!"
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john.name = description # Compiler says: "No way!"
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#
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#
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# More Types and Data Structures
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# More Types and Data Structures
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@ -117,13 +121,17 @@ when compileBadCode:
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# Enumerations allow a type to be one of a limited number of values
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# Enumerations allow a type to be one of a limited number of values
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type
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type
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Directions = enum north, west, east, south
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Color = enum cRed, cBlue, cGreen
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Colors = enum red, blue, green
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Direction = enum # Alternative formating
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dNorth
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dWest
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dEast
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dSouth
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var
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var
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orient = north # `orient` is of type Directions, with the value `north`
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orient = dNorth # `orient` is of type Direction, with the value `dNorth`
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pixel = green # `pixel` is of type Colors, with the value `green`
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pixel = cGreen # `pixel` is of type Color, with the value `cGreen`
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discard north > east # Enums are usually an "ordinal" type
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discard dNorth > dEast # Enums are usually an "ordinal" type
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# Subranges specify a limited valid range
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# Subranges specify a limited valid range
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@ -138,23 +146,23 @@ when compileBadCode:
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# Arrays
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# Arrays
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type
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type
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RollCounter = array[DieFaces, int] # Array's are fixed length and
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RollCounter = array[DieFaces, int] # Array's are fixed length and
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DirNames = array[Directions, string] # indexed by any ordinal type.
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DirNames = array[Direction, string] # indexed by any ordinal type.
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Truths = array[42..44, bool]
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Truths = array[42..44, bool]
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var
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var
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rollCounter: RollCounter
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counter: RollCounter
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directions: DirNames
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directions: DirNames
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truths: Truths
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possible: Truths
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truths = [false, false, false] # Literal arrays are created with [V1,..,Vn]
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possible = [false, false, false] # Literal arrays are created with [V1,..,Vn]
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truths[42] = true
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possible[42] = true
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directions[north] = "Ahh. The Great White North!"
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directions[dNorth] = "Ahh. The Great White North!"
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directions[west] = "No, don't go there."
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directions[dWest] = "No, don't go there."
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my_roll = 13
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my_roll = 13
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rollCounter[my_roll] += 1
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counter[my_roll] += 1
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rollCounter[my_roll] += 1
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counter[my_roll] += 1
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var anotherArray = ["Default index", "starts at", "0"]
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var anotherArray = ["Default index", "starts at", "0"]
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@ -180,10 +188,10 @@ else:
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import strutils as str
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import strutils as str
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echo "I'm thinking of a number between 41 and 43. Guess which!"
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echo "I'm thinking of a number between 41 and 43. Guess which!"
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var
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var
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answer: int = 42
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number: int = 42
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raw_guess: string
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raw_guess: string
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guess: int
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guess: int
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while guess != answer:
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while guess != number:
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raw_guess = readLine(stdin)
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raw_guess = readLine(stdin)
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if raw_guess == "":
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if raw_guess == "":
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continue # `continue` restarts loop/block
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continue # `continue` restarts loop/block
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@ -191,9 +199,9 @@ while guess != answer:
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if guess == 1001:
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if guess == 1001:
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echo("AAAAAAGGG!")
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echo("AAAAAAGGG!")
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break
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break
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elif guess > answer:
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elif guess > number:
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echo("Too high.")
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echo("Too high.")
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elif guess < answer:
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elif guess < number:
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echo("Too low")
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echo("Too low")
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else:
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else:
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echo("Yeeeeeehaw!")
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echo("Yeeeeeehaw!")
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@ -223,16 +231,16 @@ for line in splitLines(myString):
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# Procedures
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# Procedures
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#
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#
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type Answer = enum yes, no
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type Answer = enum aYes, aNo
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proc ask(question: string): Answer =
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proc ask(question: string): Answer =
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echo(question, " (y/n)")
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echo(question, " (y/n)")
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while true:
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while true:
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case readLine(stdin)
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case readLine(stdin)
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of "y", "Y", "yes", "Yes":
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of "y", "Y", "yes", "Yes":
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return Answer.yes # Enums can be qualified
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return Answer.aYes # Enums can be qualified
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of "n", "N", "no", "No":
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of "n", "N", "no", "No":
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return Answer.no
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return Answer.aNo
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else: echo("Please be clear: yes or no")
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else: echo("Please be clear: yes or no")
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proc addSugar(amount: int = 2) = # Default amount is 2, returns nothing
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proc addSugar(amount: int = 2) = # Default amount is 2, returns nothing
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@ -240,9 +248,9 @@ proc addSugar(amount: int = 2) = # Default amount is 2, returns nothing
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echo a, " sugar..."
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echo a, " sugar..."
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case ask("Would you like sugar in your tea?")
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case ask("Would you like sugar in your tea?")
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of yes:
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of aYes:
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addSugar(3)
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addSugar(3)
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of no:
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of aNo:
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echo "Oh do take a little!"
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echo "Oh do take a little!"
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addSugar()
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addSugar()
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# No need for an `else` here. only `yes` and `no` are possible.
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# No need for an `else` here. only `yes` and `no` are possible.
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