Added Templates to C++ Tutorial (#1576)

* Created a simple CMake tutorial

* Added resources

* Added Templates section to C++ tutorial
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Bruno Alano 2016-04-28 04:00:16 -03:00 committed by ven
parent 05af2a8064
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---
language: cmake
contributors:
- ["Bruno Alano", "https://github.com/brunoalano"]
filename: CMake
---
CMake it's a cross-platform, open-source build system. This tool will allow you
to test, compile and create packages of your source code.
The problem that CMake tries to solve it's the problem of Makefiles and
Autoconfigure on cross-platform (different make interpreters have different
command) and the ease-of-use on linking 3rd party libraries.
CMake is an extensible, open-source system that manages the build process in
an operating system and in a compiler-independent manner. Unlike many
cross-platform systems, CMake is designed to be used in conjunction with the
native build environment. Simple configuration files placed in each source
directory (called CMakeLists.txt files) are used to generate standard build
files (e.g., makefiles on Unix and projects/workspaces in Windows MSVC) which
are used in the usual way.
```cmake
# In CMake, this is a comment
# To run our code, we will use these steps:
# - mkdir build && cd build
# - cmake ..
# - make
#
# With those steps, we will follow the best pratice to compile into a subdir
# and the second line will request to CMake to generate a new OS-dependant
# Makefile. Finally, run the native Make command.
#------------------------------------------------------------------------------
# Basic
#------------------------------------------------------------------------------
#
# The CMake file MUST be named as "CMakeLists.txt".
# Setup the minimum version required of CMake to generate the Makefile
cmake_minimum_required (VERSION 2.8)
# Raises a FATAL_ERROR if version < 2.8
cmake_minimum_required (VERSION 2.8 FATAL_ERROR)
# We setup the name for our project. After we do that, this will change some
# directories naming convention genearted by CMake. We can send the LANG of
# code as second param
project (learncmake C)
# Set the project source dir (just convention)
set( LEARN_CMAKE_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR} )
set( LEARN_CMAKE_BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR} )
# It's useful to setup the current version of our code in the build system
# using a `semver` style
set (LEARN_CMAKE_VERSION_MAJOR 1)
set (LEARN_CMAKE_VERSION_MINOR 0)
set (LEARN_CMAKE_VERSION_PATCH 0)
# Send the variables (version number) to source code header
configure_file (
"${PROJECT_SOURCE_DIR}/TutorialConfig.h.in"
"${PROJECT_BINARY_DIR}/TutorialConfig.h"
)
# Include Directories
# In GCC, this will invoke the "-I" command
include_directories( include )
# Where are the additional libraries installed? Note: provide includes
# path here, subsequent checks will resolve everything else
set( CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/CMake/modules/" )
# Conditions
if ( CONDITION )
# Output!
# Incidental information
message(STATUS "My message")
# CMake Warning, continue processing
message(WARNING "My message")
# CMake Warning (dev), continue processing
message(AUTHOR_WARNING "My message")
# CMake Error, continue processing, but skip generation
message(SEND_ERROR "My message")
# CMake Error, stop processing and generation
message(FATAL_ERROR "My message")
endif()
if( CONDITION )
elseif( CONDITION )
else( CONDITION )
endif( CONDITION )
# Loops
foreach(loop_var arg1 arg2 ...)
COMMAND1(ARGS ...)
COMMAND2(ARGS ...)
...
endforeach(loop_var)
foreach(loop_var RANGE total)
foreach(loop_var RANGE start stop [step])
foreach(loop_var IN [LISTS [list1 [...]]]
[ITEMS [item1 [...]]])
while(condition)
COMMAND1(ARGS ...)
COMMAND2(ARGS ...)
...
endwhile(condition)
# Logic Operations
if(FALSE AND (FALSE OR TRUE))
message("Don't display!")
endif()
# Set a normal, cache, or environment variable to a given value.
# If the PARENT_SCOPE option is given the variable will be set in the scope
# above the current scope.
# `set(<variable> <value>... [PARENT_SCOPE])`
# How to reference variables inside quoted and unquoted arguments
# A variable reference is replaced by the value of the variable, or by the
# empty string if the variable is not set
${variable_name}
# Lists
# Setup the list of source files
set( LEARN_CMAKE_SOURCES
src/main.c
src/imagem.c
src/pather.c
)
# Calls the compiler
#
# ${PROJECT_NAME} refers to Learn_CMake
add_executable( ${PROJECT_NAME} ${LEARN_CMAKE_SOURCES} )
# Link the libraries
target_link_libraries( ${PROJECT_NAME} ${LIBS} m )
# Where are the additional libraries installed? Note: provide includes
# path here, subsequent checks will resolve everything else
set( CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/CMake/modules/" )
# Compiler Condition (gcc ; g++)
if ( "${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" )
message( STATUS "Setting the flags for ${CMAKE_C_COMPILER_ID} compiler" )
add_definitions( --std=c99 )
endif()
# Check for OS
if( UNIX )
set( LEARN_CMAKE_DEFINITIONS
"${LEARN_CMAKE_DEFINITIONS} -Wall -Wextra -Werror -Wno-deprecated-declarations -Wno-unused-parameter -Wno-comment" )
endif()
```
### More Resources
+ [cmake tutorial](https://cmake.org/cmake-tutorial/)
+ [cmake documentation](https://cmake.org/documentation/)
+ [mastering cmake](http://amzn.com/1930934319/)

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@ -581,6 +581,31 @@ void doSomethingWithAFile(const std::string& filename)
// vetor (i.e. array de autodimensionamento), mapas hash, e assim por diante
// tudo é automaticamente destruído quando eles saem de escopo
// - Mutex usa lock_guard e unique_lock
/////////////////////
// Templates
/////////////////////
// Templates em C++ são utilizados para programação genérica, ou seja,
// utilizar um tipo de dado genérico onde possa suportar qualquer entrada.
// Por exemplo, invés de criar uma função que apenas some inteiros, você
// poderá fazer uma função que soma double, float e inteiros em uma única
// definição para reutilizar código.
// Definimos um função que utiliza um "typename"
template<class T>
T soma(T a, T b) {
return A + B;
}
// E agora para executá-la
int i=5, j=6, k;
double f=2.0, g=0.5, h;
k=sum<int>(i,j);
h=sum<double>(f,g);
// Deste modo, não precisamos fazer overload nas funções! (:
```
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