Added control flow section

This commit is contained in:
Milo Gilad 2017-08-25 08:54:54 -04:00
parent 51eaad8416
commit 2d70b5123f

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@ -99,6 +99,75 @@ uint8[] chars = "test message".data;
chars.move(5, 0, 7); chars.move(5, 0, 7);
print ((string) chars); // Casts the array to a string and prints "message" print ((string) chars); // Casts the array to a string and prints "message"
/* Control Flow */
var a = 1;
var b = 2;
int[] foreach_demo = {2, 4, 6, 8};
while (b > a) { // While loop; checks if expression is true before executing
b--;
}
do {
b--;
}
while (b > a); // Do While loop; executes the code in "do" before while (b > a)
for (a = 0; a < 10; a++) { stdout.printf("%d\n", a); } // for loop
foreach (int foreach_demo_var in foreach_demo) {
stdout.printf("%d\n", foreach_demo_var);
} // foreach works on any iterable collection
if (a == 0) {
break;
} else if (a > 1) {
stdout.printf("%d\n", a);
} else {
break;
} // if-then-else
switch (a) {
case 1:
stdout.printf("A is 1\n");
break;
case 5:
case 10:
stdout.printf("A is 5 or 10\n");
break;
default:
stdout.printf("???\n")
break;
} // switch statement
/* Reference Types */
// Reference types are classes.
class Message : GLib.Object { // Class Message extends GLib's Object
public string sender; // a public field
public string text {get; set;} // a public property
private bool sent = false; // private field
public void send() { // public method
sent = true;
}
}
int cast_to_float = 10;
float casted_float = (float) cast_to_float; // static casting; no runtime checks
// For runtime checks, use dynamic casting.
// Dynamically casted objects must meet the following:
// - Object's class is the same class as the desired type
// - Object's class is a subclass of the desired type
// - Desired class is an interface implemented by the object's class
float dyna_casted_float = cast_to_float as float // Won't compile
var inferred_string = "hello"; // Type inference
struct Closet { struct Closet {
public uint shirts; public uint shirts;
public uint jackets; public uint jackets;