- add more examples; update examples

- now runs in the Xcode 6 b6 playground
- add MARK sections
This commit is contained in:
C. Bess 2014-08-23 22:48:10 -05:00
parent 83b63aab54
commit 328a4f1bab

View File

@ -2,6 +2,7 @@
language: swift language: swift
contributors: contributors:
- ["Grant Timmerman", "http://github.com/grant"] - ["Grant Timmerman", "http://github.com/grant"]
- ["Christopher Bess", "http://github.com/cbess"]
filename: learnswift.swift filename: learnswift.swift
--- ---
@ -11,21 +12,34 @@ See also Apple's [getting started guide](https://developer.apple.com/library/pre
```js ```js
// //
// Basics // MARK: Basics
// //
println("Hello, world") println("Hello, world")
var myVariable = 42 var myVariable = 42
//let fƒ∆ = "value" // unicode in variable names
let myConstant = 3.1415926 let myConstant = 3.1415926
let convenience = "keyword" // contextual variable name
let weak = "keyword"; let override = "another keyword" // statements can be separated by a semi-colon
let `class` = "keyword" // backticks allow keywords to be used as variable names
let explicitDouble: Double = 70 let explicitDouble: Double = 70
let intValue = 0007 // 7
let largeIntValue = 77_000 // 77000
let label = "some text " + String(myVariable) // Casting let label = "some text " + String(myVariable) // Casting
let piText = "Pi = \(myConstant)" // String interpolation let piText = "Pi = \(myConstant)" // String interpolation
var optionalString: String? = "optional" // Can be nil var optionalString: String? = "optional" // Can be nil
optionalString = nil optionalString = nil
/*
Comment here
/*
Nested comment here
*/
*/
// //
// Arrays and Dictionaries // MARK: Collections
// //
// Array // Array
@ -43,7 +57,7 @@ let emptyDictionary = Dictionary<String, Float>()
// //
// Control Flow // MARK: Control Flow
// //
// for loop (array) // for loop (array)
@ -57,6 +71,7 @@ for value in myArray {
} }
// for loop (dictionary) // for loop (dictionary)
var dict = ["one": 1, "two": 2]
for (key, value) in dict { for (key, value) in dict {
println("\(key): \(value)") println("\(key): \(value)")
} }
@ -93,7 +108,7 @@ default: // required (in order to cover all possible input)
// //
// Functions // MARK: Functions
// //
// Functions are a first-class type, meaning they can be nested // Functions are a first-class type, meaning they can be nested
@ -110,7 +125,7 @@ func getGasPrices() -> (Double, Double, Double) {
return (3.59, 3.69, 3.79) return (3.59, 3.69, 3.79)
} }
// Args // Variadic Args
func setup(numbers: Int...) {} func setup(numbers: Int...) {}
// Passing and returning functions // Passing and returning functions
@ -125,7 +140,7 @@ increment(7)
// //
// Closures // MARK: Closures
// //
var numbers = [1, 2, 6] var numbers = [1, 2, 6]
@ -138,20 +153,36 @@ numbers.map({
(number: Int) -> Int in (number: Int) -> Int in
let result = 3 * number let result = 3 * number
return result return result
}) })
// When the type is known, like above, we can do this // When the type is known, like above, we can do this
numbers = numbers.map({ number in 3 * number }) numbers = numbers.map({ number in 3 * number })
//Or even this // Or even this
//numbers = numbers.map({ $0 * 3 }) //numbers = numbers.map({ $0 * 3 })
print(numbers) // [3, 6, 18] print(numbers) // [3, 6, 18]
// Trailing closure
numbers = sorted(numbers) { $0 > $1 }
print(numbers) // [18, 6, 3]
// Super shorthand, since the < operator infers the types
numbers = sorted(numbers, < )
print(numbers) // [3, 6, 18]
// //
// Classes // MARK: Classes
// //
class Shape {
func getArea() -> Int {
return 0;
}
}
// All methods and properties of a class are public. // All methods and properties of a class are public.
// If you just need to store data in a // If you just need to store data in a
// structured object, you should use a `struct` // structured object, you should use a `struct`
@ -170,6 +201,15 @@ class Rect: Shape {
} }
} }
// If you don't need a custom getter and setter,
// but still want to run code before and after getting or setting
// a property, you can use `willSet` and `didSet`
var identifier: String = "defaultID" {
willSet(someIdentifier) {
print(someIdentifier)
}
}
init(sideLength: Int) { init(sideLength: Int) {
super.init() super.init()
self.sideLength = sideLength self.sideLength = sideLength
@ -185,18 +225,21 @@ class Rect: Shape {
return sideLength * sideLength return sideLength * sideLength
} }
} }
var mySquare = new Square(sideLength: 5)
class Square: Rect {
convenience init() {
self.init(sideLength: 5)
}
}
var mySquare = Square()
print(mySquare.getArea()) // 25 print(mySquare.getArea()) // 25
mySquare.shrink() mySquare.shrink()
print(mySquare.sideLength) // 4 print(mySquare.sideLength) // 4
// If you don't need a custom getter and setter,
// but still want to run code before and after getting or setting
// a property, you can use `willSet` and `didSet`
// //
// Enums // MARK: Enums
// //
// Enums can optionally be of a specific type or on their own. // Enums can optionally be of a specific type or on their own.
@ -216,12 +259,33 @@ enum Suit {
// //
// Other // MARK: Other
// //
// `protocol`: Similar to Java interfaces. // `protocol`: Similar to Java interfaces.
// `extension`s: Add extra functionality to an already created type protocol ShapeGenerator {
func buildShape() -> Shape
}
// `extension`s: Add extra functionality to an already existing type
extension Square: Printable {
var description: String {
return "Area: \(self.getArea()) - ID: \(self.identifier)"
}
}
println("Square: \(mySquare)")
// Generics: Similar to Java. Use the `where` keyword to specify the // Generics: Similar to Java. Use the `where` keyword to specify the
// requirements of the generics. // requirements of the generics.
func findIndex<T: Equatable>(array: [T], valueToFind: T) -> Int? {
for (index, value) in enumerate(array) {
if value == valueToFind {
return index
}
}
return nil
}
``` ```