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Expanded Type and Multiple Dispatch sections, and added more dispatch examples. Also added link to mailing list.
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@ -479,49 +479,104 @@ filter(x -> x > 5, [3, 4, 5, 6, 7]) #=> [6, 7]
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[add_10(i) for i in [1, 2, 3]] #=> [11, 12, 13]
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####################################################
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## 5. Types and Multiple-Dispatch
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## 5. Types
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####################################################
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# Type definition
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# Julia has a type system.
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# Every value has a type; variables do not have types themselves.
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# You can use the `typeof` function to get the type of a value.
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typeof(5) #=> Int64
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# Types are first-class values
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typeof(Int64) #=> DataType
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typeof(DataType) #=> DataType
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# DataType is the type that represents types, including itself.
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# Types are used for documentation, optimizations, and dispatch.
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# They are not statically checked.
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# Users can define types
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# They are like records or structs in other languages.
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# New types are defined used the `type` keyword.
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# type Name
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# field::OptionalType
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# ...
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# end
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type Tiger
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taillength::Float64
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coatcolor # no type annotation is implicitly Any
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coatcolor # not including a type annotation is the same as `::Any`
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end
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# default constructor is the properties in order
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# so, Tiger(taillength,coatcolor)
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# Type instantiation
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tigger = Tiger(3.5,"orange") # the type doubles as the constructor function
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# The default constructor's arguments are the properties
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# of the tyep, in order the order they are listed in the definition
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tigger = Tiger(3.5,"orange") #=> Tiger(3.5,"orange")
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# The type doubles as the constructor function for values of that type
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sherekhan = typeof(tigger)(5.6,"fire") #=> Tiger(5.6,"fire")
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# Abtract Types
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# These struct-style types are called concrete types
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# They can be instantiated, but cannot have subtypes.
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# The other kind of types is abstract types.
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# abstract Name
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abstract Cat # just a name and point in the type hierarchy
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# * types defined with the type keyword are concrete types; they can be
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# instantiated
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#
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# * types defined with the abstract keyword are abstract types; they can
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# have subtypes.
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#
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# * each type has one supertype; a supertype can have zero or more subtypes.
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# Abstract types cannot be instantiated, but can have subtypes.
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# For example, Number is an abstract type
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subtypes(Number) #=> 6-element Array{Any,1}:
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# Complex{Float16}
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# Complex{Float32}
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# Complex{Float64}
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# Complex{T<:Real}
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# ImaginaryUnit
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# Real
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subtypes(Cat) #=> 0-element Array{Any,1}
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# Every type has a super type; use the `super` function to get it.
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typeof(5) #=> Int64
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super(Int64) #=> Signed
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super(Signed) #=> Real
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super(Real) #=> Number
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super(Number) #=> Any
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super(super(Signed)) #=> Number
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super(Any) #=> Any
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# All of these type, except for Int64, are abstract.
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# <: is the subtyping operator
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type Lion <: Cat # Lion is a subtype of Cat
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mane_color
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roar::String
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end
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# You can define more constructors for your type
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# Just define a function of the same name as the type
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# and call an existing constructor to get a value of the correct type
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Lion(roar::String) = Lion("green",roar)
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# This is an outer constructor because it's outside the type definition
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type Panther <: Cat # Panther is also a subtype of Cat
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eye_color
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Panther() = new("green")
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# Panthers will only have this constructor, and no default constructor.
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end
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# Using inner constructors, like Panter does, gives you control
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# over how values of the type can be created.
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# When possible, you should use outer constructors rather than inner ones.
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# Multiple Dispatch
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####################################################
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## 6. Multiple-Dispatch
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####################################################
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# In Julia, all named functions are generic functions
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# This means that they are built up from many small methods
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# For example, let's make a function meow:
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# Each constructor for Lion is a method of the generic function Lion.
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# For a non-constructor example, let's make a function meow:
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# Definitions for Lion, Panther, Tiger
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function meow(cat::Lion)
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cat.roar # access properties using dot notation
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cat.roar # access type properties using dot notation
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end
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function meow(cat::Panther)
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@ -532,21 +587,76 @@ function meow(cat::Tiger)
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"rawwwr"
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end
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# Testing the meow function
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meow(tigger) #=> "rawwr"
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meow(Lion("brown","ROAAR")) #=> "ROAAR"
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meow(Panther()) #=> "grrr"
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# Review the local type hierarchy
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issubtype(Tiger,Cat) #=> false
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issubtype(Lion,Cat) #=> true
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issubtype(Panther,Cat) #=> true
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# Defining a function that takes Cats
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function pet_cat(cat::Cat)
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println("The cat says $(meow(cat))")
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end
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pet_cat(Lion("42")) #=> prints "The cat says 42"
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try
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pet_cat(tigger) #=> ERROR: no method pet_cat(Tiger,)
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catch e
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println(e)
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end
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pet_cat(Lion(Panther(),"42")) #=> prints "The cat says 42"
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# In OO languages, single dispatch is common;
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# this means that the method is picked based on the type of the first argument.
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# In Julia, all of the argument types contribute to selecting the best method.
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# Let's define a function with more arguments, so we can see the difference
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function fight(t::Tiger,c::Cat)
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println("The $(t.coatcolor) tiger wins!")
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end
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#=> fight (generic function with 1 method)
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fight(tigger,Panther()) #=> prints The orange tiger wins!
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fight(tigger,Lion("ROAR")) #=> prints The orange tiger wins!
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# Let's change the behavior when the Cat is specifically a Lion
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fight(t::Tiger,l::Lion) = println("The $(l.mane_color)-maned lion wins!")
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#=> fight (generic function with 2 methods)
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fight(tigger,Panther()) #=> prints The orange tiger wins!
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fight(tigger,Lion("ROAR")) #=> prints The green-maned lion wins!
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# We don't need a Tiger in order to fight
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fight(l::Lion,c::Cat) = println("The victorious cat says $(meow(c))")
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end
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#=> fight (generic function with 3 methods)
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fight(Lion("balooga!"),Panther()) #=> prints The victorious cat says grrr
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try
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fight(Panther(),Lion("RAWR")) #=> ERROR: no method fight(Panther,Lion)
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catch
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end
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# Also let the cat go first
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fight(c::Cat,l::Lion) = println("The cat beats the Lion")
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#=> Warning: New definition
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# fight(Cat,Lion) at none:1
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# is ambiguous with
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# fight(Lion,Cat) at none:2.
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# Make sure
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# fight(Lion,Lion)
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# is defined first.
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#fight (generic function with 4 methods)
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# This warning is because it's unclear which fight will be called in:
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fight(Lion("RAR"),Lion("brown","rarrr")) #=> prints The victorious cat says rarrr
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# The result may be different in other versions of Julia
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fight(l::Lion,l2::Lion) = println("The lions come to a tie")
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fight(Lion("RAR"),Lion("brown","rarrr")) #=> prints The lions come to a tie
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```
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@ -554,3 +664,4 @@ pet_cat(Lion(Panther(),"42")) #=> prints "The cat says 42"
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You can get a lot more detail from [The Julia Manual](http://docs.julialang.org/en/latest/manual/)
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The best place to get help with Julia is the (very friendly) [mailing list](https://groups.google.com/forum/#!forum/julia-users).
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