[p5/en] Add more features of p5 to the tour (#4786)

* Update p5.html.markdown

Add a demo of the webgl rendering context, bouncing balls simulation, and more

* Update p5.html.markdown

* Add links to source 

and change to link to editor instead of specific sketch
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@ -10,6 +10,8 @@ filename: p5.js
p5.js is a JavaScript library that starts with the original goal of [Processing](https://processing.org), to make coding accessible for artists, designers, educators, and beginners, and reinterprets this for today's web. p5.js is a JavaScript library that starts with the original goal of [Processing](https://processing.org), to make coding accessible for artists, designers, educators, and beginners, and reinterprets this for today's web.
Since p5 is a JavaScript library, you should learn [Javascript](https://learnxinyminutes.com/docs/javascript/) first. Since p5 is a JavaScript library, you should learn [Javascript](https://learnxinyminutes.com/docs/javascript/) first.
To run p5.js code, you can go to [the online editor](https://editor.p5js.org/).
```js ```js
/////////////////////////////////// ///////////////////////////////////
// p5.js has two important functions to work with. // p5.js has two important functions to work with.
@ -18,32 +20,132 @@ function setup() {
// the setup function gets executed just once when the window is loaded // the setup function gets executed just once when the window is loaded
} }
function draw() { function draw() {
// the draw function gets called every single frame. This means that for a frameRate(30) it would get called 30 times per second. // the draw function gets called every single frame
// if the framerate is set to 30, it would get called 30 times every second
} }
// the following code explains all features // the following code explains all features
function setup() { function setup() {
createCanvas(640, 480); // creates a new canvas element with 640px as width as 480px as height createCanvas(640, 480); // creates a new canvas element with 640px as width as 480px as height
background(128); // changes the background color of the canvas, can accept rgb values like background(100,200,20) else grayscale values like background(0) = black or background(255) = white background(128); // sets the background color to rgb(128, 128, 128)
// background('#aaf') // you can use hex codes and color names too
} }
function draw() { function draw() {
ellipse(10, 10, 50, 50); // creates a ellipse at the 10px from the left and 10px from the top with width and height as 50 each, so its basically a circle. background('#f2f2fc'); // usually, you call `background` in draw to clear the screen
// creates an ellipse at 10px from the top and 10px from the left, with width and height 37
ellipse(10, 10, 37, 37);
// remember in p5.js the origin is at the top-left corner of the canvas // remember in p5.js the origin is at the top-left corner of the canvas
if (mouseIsPressed) { if (mouseIsPressed) {
// mouseIsPressed is a boolean variable that changes to true if the mouse button is pressed down at that instant // mouseIsPressed is a boolean variable that is true when the mouse is down, and false otherwise
fill(0); // fill refers to the innner color or filling color of whatever shape you are going to draw next fill(0); // fill sets the fill color, which will stay until it is changed
} else { } else {
fill(255); // you can give in rgb values like fill(72, 240, 80) to get colors, else a single values determines the grayscale where fill(255) stands for #FFF(white) and fill(0) stands for #000(black) fill(255, 255, 255, 240); // fill(a, b, c, d) sets the fill color to rgba(a, b, c, d)
} }
ellipse(mouseX, mouseY, 80, 80); ellipse(mouseX, mouseY, 80, 80);
// mouseX is the x-coordinate of the mouse's current position and mouseY is the y-coordinate of the mouse's current position // mouseX and mouseY are the x and y position of the mouse, respectively
// the above code creates and ellipse under the mouse, and fills it with white or black
// the above code creates a circle wherever mouse's current position and fills it either black or white based on the mouseIsPressed
// some other 2d primitives (shapes) you can draw:
rect(9, 3, 23, 26); // x, y, width, height
noFill(); // sets the fill color to transparent
triangle(100, 400, 130, 200, 200, 300); // x1, y1, x2, y2, x3, y3
point(100, 300); // create a point at x, y
// there are more, but they are more complex.
}
/** Bouncing balls animation
* You can copy-paste this code into the online editor at
* https://editor.p5js.org/
*/
class Ball {
constructor(x, y, xvel, yvel, radius, col) {
this.position = createVector(x, y); // create a p5.Vector object which stores the x and y
this.velocity = createVector(xvel, yvel); // make a p5.Vector storing the velocity
this.radius = radius;
this.col = col; // p5 already uses the word color, so we use col instead
}
update() {
this.position.add(this.velocity); // you can add vectors with p5.Vector.add(p5.Vector)
if (this.position.x + this.radius > width) {
// flip the direction the ball is going in if it touches the edge
this.velocity.x *= -1;
}
if (this.position.x - this.radius < 0) {
this.velocity.x *= -1;
}
if (this.position.y + this.radius > height) {
this.velocity.y *= -1;
}
if (this.position.y - this.radius < 0) {
this.velocity.y *= -1;
}
}
render() {
// you can figure out what this does by now
fill(this.col);
ellipse(this.position.x, this.position.y, this.radius);
}
}
let numBalls = 23;
let balls = [];
function setup() {
createCanvas(400, 400); // width, height
for (let i = 0; i < numBalls; i++) {
let r = random(255); // random number between 0 and 255
let g = random(255);
let b = random(255);
balls.push(
new Ball(
random(30, width), // x position
random(height), // y position
random(-4, 4), // x velocity
random(-4, 4), // y velocity
random(4, 10), // radius
color(r, g, b) // fill color for the ball
)
);
}
}
function draw() {
background(255);
for (let ball of balls) {
ball.update();
ball.render();
}
}
// So far, we have only seen the default rendering mode.
// This time, we will use the 'webgl' renderer
function setup() {
createCanvas(400, 400, WEBGL); // width, height, rendering mode
}
function draw() {
background(0);
stroke('#000');
fill('#aaf');
// rotate around the x, y, and z axes by the frame count divided by 50
rotateX(frameCount / 50);
rotateY(frameCount / 50);
rotateZ(frameCount / 50);
// frameCount is a p5.js variable that stores the amount of frames that have passed
box(50, 50, 50); // width, height, depth
} }
``` ```
@ -51,3 +153,9 @@ function draw() {
- [p5.js | get started](http://p5js.org/get-started/) The official documentation - [p5.js | get started](http://p5js.org/get-started/) The official documentation
- [Code! Programming for Beginners with p5.js - YouTube](https://www.youtube.com/watch?v=yPWkPOfnGsw&vl=en) Introduction and Coding challenges using Processing and p5.js by Coding Train - [Code! Programming for Beginners with p5.js - YouTube](https://www.youtube.com/watch?v=yPWkPOfnGsw&vl=en) Introduction and Coding challenges using Processing and p5.js by Coding Train
- [The Coding Train](https://codingtra.in/) A website with sketches made in p5 and processing
## Source
- [p5's source code](https://github.com/processing/p5.js)
- [p5.sound.js source](https://github.com/processing/p5.js-sound)