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[elm/en] Minor copyediting
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@ -38,11 +38,10 @@ not False -- True
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1 < 10 -- True
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-- Strings and characters
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"This is a string."
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'a' -- character
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'You cant use single quotes for strings.' -- error!
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"This is a string because it uses double quotes."
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'a' -- characters in single quotes
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-- Strings can be appended
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-- Strings can be appended.
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"Hello " ++ "world!" -- "Hello world!"
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{-- Lists, Tuples, and Records --}
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@ -53,10 +52,10 @@ not False -- True
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-- The second example can also be written with two dots.
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[1..5]
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-- Append lists just like strings
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-- Append lists just like strings.
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[1..5] ++ [6..10] == [1..10] -- True
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-- To add one item, use "cons"
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-- To add one item, use "cons".
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0 :: [1..5] -- [0, 1, 2, 3, 4, 5]
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-- The head and tail of a list are returned as a Maybe. Instead of checking
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@ -64,6 +63,7 @@ not False -- True
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List.head [1..5] -- Just 1
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List.tail [1..5] -- Just [2, 3, 4, 5]
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List.head [] -- Nothing
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-- List.functionName means the function lives in the List module.
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-- Every element in a tuple can be a different type, but a tuple has a
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-- fixed length.
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@ -74,23 +74,24 @@ List.head [] -- Nothing
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fst ("elm", 42) -- "elm"
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snd ("elm", 42) -- 42
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-- Records are like tuples but the fields have names.
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-- Notice that equals signs, not colons, are used.
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-- Records are like tuples but the fields have names. The order of fields
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-- doesn't matter. Notice that record values use equals signs, not colons.
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{ x = 3, y = 7}
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-- Access a field with a dot and the field name.
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{ x = 3, y = 7}.x -- 3
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-- Or with an accessor fuction, a dot and then the field name.
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-- Or with an accessor fuction, which is a dot and the field name on its own.
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.y { x = 3, y = 7} -- 7
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-- Update the fields of a record. (It must have the fields already.)
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{ person |
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name = "George" }
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{ physics |
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position = physics.position + physics.velocity,
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velocity = physics.velocity + physics.acceleration }
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-- Update multiple fields at once, using the current values.
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{ particle |
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position = particle.position + particle.velocity,
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velocity = particle.velocity + particle.acceleration }
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{-- Control Flow --}
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@ -111,11 +112,15 @@ else
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-- Use case statements to pattern match on different possibilities.
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case aList of
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[] -> "matches the empty list"
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[x]-> "matches a list of exactly one item, " ++ toString x
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x::xs -> "matches a list of at least one item whose head is " ++ toString x
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-- Pattern matches go in order. If we put [x] last, it would never match because
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-- x::xs also matches (xs would be the empty list). Matches do not "fall through".
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-- Pattern match on a Maybe.
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case List.head aList of
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Just x -> "The head is " ++ toString x
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Nothing -> "The list was empty"
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Nothing -> "The list was empty."
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{-- Functions --}
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@ -151,8 +156,8 @@ area (width, height) =
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area (6, 7) -- 42
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-- Use curly brackets to pattern match record field names
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-- Use let to define intermediate values
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-- Use curly brackets to pattern match record field names.
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-- Use let to define intermediate values.
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volume {width, height, depth} =
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let
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area = width * height
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@ -161,7 +166,7 @@ volume {width, height, depth} =
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volume { width = 3, height = 2, depth = 7 } -- 42
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-- Functions can be recursive
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-- Functions can be recursive.
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fib n =
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if n < 2 then
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1
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@ -170,12 +175,13 @@ fib n =
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List.map fib [0..8] -- [1, 1, 2, 3, 5, 8,13, 21, 34]
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-- Another recursive function (use List.length in real code).
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listLength aList =
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case aList of
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[] -> 0
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x::xs -> 1 + listLength xs
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-- Function application happens before any infix operation
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-- Function calls happen before any infix operator. Parens indicate precedence.
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cos (degrees 30) ^ 2 + sin (degrees 30) ^ 2 -- 1
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-- First degrees is applied to 30, then the result is passed to the trig
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-- functions, which is then squared, and the addition happens last.
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@ -191,7 +197,7 @@ cos (degrees 30) ^ 2 + sin (degrees 30) ^ 2 -- 1
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True : Bool
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-- Functions have types too. Read -> as "goes to". Think of the rightmost type
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-- as the type of the return value.
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-- as the type of the return value, and the others as arguments.
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not : Bool -> Bool
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round : Float -> Int
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@ -226,7 +232,7 @@ type alias Point3D = { x : Float, y : Float, z : Float }
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otherOrigin : Point3D
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otherOrigin = Point3D 0 0 0
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-- But it's still the same type, you can equate them
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-- But it's still the same type, so you can equate them.
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origin == otherOrigin -- True
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-- By contrast, defining a union type creates a type that didn't exist before.
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@ -236,14 +242,15 @@ type Direction = North | South | East | West
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-- Tags can carry other values of known type. This can work recursively.
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type IntTree = Leaf | Node Int IntTree IntTree
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-- "Leaf" and "Node" are the tags. Everything following a tag is a type.
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-- Tags can be used as values or functions.
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root : IntTree
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root = Node 7 Leaf Leaf
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-- Union types (and type aliases) can use type variables.
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type Tree a = Leaf | Node a (Tree a) (Tree a)
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-- "The type tree of a is a leaf, or a node of a, tree of a, and tree of a."
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-- You can pattern match union tags. The uppercase tags must be matched exactly.
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-- The lowercase variables will match anything. Underscore also matches
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@ -260,21 +267,20 @@ leftmostElement tree =
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{-- Modules and Imports --}
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-- The core libraries are organized into modulues, as are any third-party
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-- libraries you may use. For large projects, you can define your own modulues.
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-- The core libraries are organized into modules, as are any third-party
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-- libraries you may use. For large projects, you can define your own modules.
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-- Put this at the top of the file. If omitted, you're in Main.
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module Name where
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-- By default, everything is exported.
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-- Limit what values and types are exported
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module Name (Type, value) where
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-- By default, everything is exported. You can specify exports explicity.
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module Name (MyType, myValue) where
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-- One common pattern is to export a union type but not its tags. This is known
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-- as an "opaque type", and is frequently used in libraries.
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-- Import code from other modules to use it in this one
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-- Places Dict in scope, so you can call Dict.insert
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-- Import code from other modules to use it in this one.
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-- Places Dict in scope, so you can call Dict.insert.
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import Dict
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-- Imports the Dict module and the Dict type, so your annotations don't have to
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@ -318,6 +324,8 @@ $ elm repl
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-- Install a new package, and record it in elm-package.json.
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$ elm package install evancz/elm-html
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-- See what changed between versions of a package.
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$ elm package diff evancz/elm-html 3.0.0 4.0.2
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-- Elm's package manager enforces semantic versioning, so minor version bumps
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-- will never break your build!
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```
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@ -335,12 +343,14 @@ Here are some useful resources.
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* Documentation for [Elm's core libraries](http://package.elm-lang.org/packages/elm-lang/core/latest/). Take note of:
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* [Basics](http://package.elm-lang.org/packages/elm-lang/core/latest/Basics), which is imported by default
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* Data structures like [Array](http://package.elm-lang.org/packages/elm-lang/core/latest/Array), [Dict](http://package.elm-lang.org/packages/elm-lang/core/latest/Dict), and [Set](http://package.elm-lang.org/packages/elm-lang/core/latest/Set)
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* [Maybe](http://package.elm-lang.org/packages/elm-lang/core/latest/Maybe) and its cousin [Result](http://package.elm-lang.org/packages/elm-lang/core/latest/Result), commonly used for missing values or error handling
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* Data structures like [List](http://package.elm-lang.org/packages/elm-lang/core/latest/List), [Array](http://package.elm-lang.org/packages/elm-lang/core/latest/Array), [Dict](http://package.elm-lang.org/packages/elm-lang/core/latest/Dict), and [Set](http://package.elm-lang.org/packages/elm-lang/core/latest/Set)
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* JSON [encoding](http://package.elm-lang.org/packages/elm-lang/core/latest/Json-Encode) and [decoding](http://package.elm-lang.org/packages/elm-lang/core/latest/Json-Decode)
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* [The Elm Architecture](https://github.com/evancz/elm-architecture-tutorial#the-elm-architecture). An essay with examples on how to organize code into components.
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* [The Elm Architecture](https://github.com/evancz/elm-architecture-tutorial#the-elm-architecture). An essay by Elm's creator with examples on how to organize code into components.
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* The [Elm mailing list](https://groups.google.com/forum/#!forum/elm-discuss). Everyone is friendly and helpful.
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* [Scope in Elm](https://github.com/elm-guides/elm-for-js/blob/master/Scope.md#scope-in-elm) and [How to Read a Type Annotation](https://github.com/elm-guides/elm-for-js/blob/master/How%20to%20Read%20a%20Type%20Annotation.md#how-to-read-a-type-annotation). More community guides on the basics of Elm, written for JavaScript developers.
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Go out and write some Elm!
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