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add note about untyped/Dynamic
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@ -387,6 +387,7 @@ class LearnHaxe3{
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//////////////////////////////////////////////////////////////////
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// Converting Value Types
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//////////////////////////////////////////////////////////////////
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trace("***CONVERTING VALUE TYPES***");
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// You can convert strings to ints fairly easily.
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@ -402,7 +403,51 @@ class LearnHaxe3{
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// See documentation for parsing in Std for more details.
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//////////////////////////////////////////////////////////////////
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// Dealing with Types
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//////////////////////////////////////////////////////////////////
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/*
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As mentioned before, Haxe is a statically typed language. All in
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all, static typing is a wonderful thing. It enables
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autocompletions, and can be used to check the correctness of a
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program in very thorough ways. Plus, the Haxe compiler is super fast.
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You probably won't be waiting on it very much.
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*HOWEVER*, there are times when you just wish the compiler would let
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something slide, and not throw a type error in a limited case.
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To do this, Haxe has two separate keywords. The first is the
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"Dynamic" type:
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*/
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var dyn: Dynamic = "any type of variable, such as this string";
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/*
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All that you know for certain with a Dynamic variable is that the
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compiler will no longer worry about what type it is. It is like a
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wildcard variable: You can pass it instead of any variable type,
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and you can assign any variable type you want.
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The other more extreme option is the "untyped" keyword
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*/
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untyped {
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var x:Int = 'foo';
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var y:String = 4;
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}
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/*
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The untyped keyword operates on entire *blocks* of code, skipping
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any type checks that might be otherwise required. This keyword should
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be used very sparingly, such as in limited conditionally-compiled
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situations where type checking is a hinderance.
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In general, skipping type checks is *not* recommended. Use the
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enum, inheritance, or structural type models in order to verify the
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correctness of your program. Only when you're certain that none of
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the type models work should you resort to "Dynamic" or "untyped".
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*/
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//////////////////////////////////////////////////////////////////
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// Basic Object Oriented Programming
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