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@ -209,6 +209,7 @@ exit(); // This stops the program. It is useful for programs with draw() running
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Since you will have understood the basics of the language by now, we will now look into the best part of Processing; DRAWING.
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```processing
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/* ------
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Shapes
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------
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@ -276,6 +277,7 @@ sphere(radius); // Its size is defined using the radius parameter
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// What if you wanted to draw something that's not made available by Processing's functions?
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// You can use beginShape(), endShape(), vertex(x,y) to define shapes by specifying each point.
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// More information here: (https://processing.org/reference/beginShape_.html)
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// You can also use custom made shapes using PShape class.(https://processing.org/reference/PShape.html)
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/* ---------------
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Transformations
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@ -307,7 +309,30 @@ scale(s); // Scale the coordinate system by either expanding or contracting it.
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--------------------
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*/
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// Colours
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// As I have discussed earlier, the background colour can be configured using background() function.
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// You can define a color object beforehand and then pass it to the function as an argument.
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color c = color(255, 255, 255); // WHITE!
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// By default, Processing uses RGB colour scheme but it can be configured to HSB using colorMode().
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// Read here: (https://processing.org/reference/colorMode_.html)
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background(color); // By now, the background colour should be white.
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// You can use fill() function to select the colour for filling the shapes.
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// It has to be configured before you start drawing shapes so the colours gets applied.
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fill(color(0, 0, 0));
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// If you just want to colour the outlines of the shapes then you can use stroke() function.
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stroke(255, 255, 255, 200); // stroke colour set to yellow with transparency set to a lower value.
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// Images
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// Processing can render images and use them in several ways. Mostly stored as PImage datatype.
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filter(shader); // Processing supports several filter functions for image manipulation.
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texture(image); // PImage can be passed into arguments for texture-mapping the shapes.
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```
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If you want to take things further, there are more things Processing is powered for. Rendering models, shaders and whatnot.
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There's too much to cover in a short documentation, so I will leave them out here. Shoud you be interested, please check out the references.
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```processing
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// Before we move on, I will touch a little bit more on how to import libraries
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// so you can extend Processing's functionality to another horizon.
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/* -------
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Imports
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