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@ -497,8 +497,10 @@ void printMessage() {
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cout << "Learn C++ in " << Y << " minutes!" << endl;
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}
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// And you can explicitly specialize templates for more efficient code (most
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// real-world uses of specialization are not as trivial as this):
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// And you can explicitly specialize templates for more efficient code. Of
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// course, most real-world uses of specialization are not as trivial as this.
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// Note that you still need to declare the function (or class) as a template
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// even if you explicitly specified all parameters.
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template<>
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void printMessage<10>() {
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cout << "Learn C++ faster in only 10 minutes!" << endl;
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@ -667,7 +669,9 @@ void doSomethingWithAFile(const std::string& filename)
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// Fun stuff
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/////////////////////
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// Aspects of C++ that may be surprising to newcomers (and even some veterans):
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// Aspects of C++ that may be surprising to newcomers (and even some veterans).
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// This section is, unfortunately, wildly incomplete; C++ is one of the easiest
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// languages with which to shoot yourself in the foot.
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// You can override private methods!
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class Foo {
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@ -677,16 +681,35 @@ class FooSub : public Foo {
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virtual void bar(); // overrides Foo::bar!
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};
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// 0, false, NULL are all the same thing!
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// 0 == false == NULL (most of the time)!
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bool* pt = new bool;
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*pt = 0; // Sets the value points by 'pt' to false.
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pt = 0; // Sets 'pt' to the null pointer. Yes both lines compile without warning.
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pt = 0; // Sets 'pt' to the null pointer. Both lines compile without warnings.
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// '=' != '='
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Foo f1 = f2; // Calls Foo::Foo(const Foo&) or some variant copy constructor.
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// nullptr is supposed to fix some of that issue:
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int* pt2 = new int;
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*pt2 = nullptr; // Doesn't compile
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pt2 = nullptr; // Sets pt2 to null.
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// But somehow 'bool' type is an exception.
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*pt = nullptr; // This still compiles, even though '*pt' is a bool!
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// '=' != '=' != '='!
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// Calls Foo::Foo(const Foo&) or some variant copy constructor.
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Foo f2;
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Foo f1 = f2;
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// Calls Foo::Foo(const Foo&) or variant, but only copies the 'Foo' part of
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// 'fooSub'. Any extra members of 'fooSub' are discarded. This lovely behavior
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// is called "object slicing."
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FooSub fooSub;
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Foo f1 = fooSub;
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// Calls Foo::operator=(Foo&) or variant.
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Foo f1;
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f1 = f2; // Calls Foo::operator=(Foo&) or variant.
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f1 = f2;
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```
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Futher Reading:
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