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Merge branch 'master' of github.com:adambard/learnxinyminutes-docs
This commit is contained in:
commit
759753cb5b
@ -17,7 +17,6 @@ properly!
|
||||
The most requested languages are:
|
||||
|
||||
* Scala
|
||||
* Python
|
||||
* Javascript
|
||||
|
||||
... but there are many more requests to do "every language", so don't let that stop you.
|
||||
|
@ -2,6 +2,7 @@
|
||||
language: c
|
||||
author: Adam Bard
|
||||
author_url: http://adambard.com/
|
||||
filename: learnc.c
|
||||
---
|
||||
|
||||
Ah, C. Still the language of modern high-performance computing.
|
||||
@ -12,6 +13,7 @@ memory management and C will take you as far as you need to go.
|
||||
|
||||
```c
|
||||
// Single-line comments start with //
|
||||
|
||||
/*
|
||||
Multi-line comments look like this.
|
||||
*/
|
||||
@ -19,6 +21,7 @@ Multi-line comments look like this.
|
||||
// Import headers with #include
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
// Declare function signatures in advance in a .h file, or at the top of
|
||||
// your .c file.
|
||||
@ -75,7 +78,7 @@ unsigned long long ux_long_long;
|
||||
// on your machine. sizeof(T) gives you the size of a variable with type T in
|
||||
// bytes so you can express the size of these types in a portable way.
|
||||
// For example,
|
||||
printf("%d\n", sizeof(int)); // => 4 (on machines with 4-byte words)
|
||||
printf("%lu\n", sizeof(int)); // => 4 (on machines with 4-byte words)
|
||||
|
||||
// Arrays must be initialized with a concrete size.
|
||||
char my_char_array[20]; // This array occupies 1 * 20 = 20 bytes
|
||||
@ -107,7 +110,7 @@ Char #17 is the NUL byte.
|
||||
Chars #18, 19 and 20 have undefined values.
|
||||
*/
|
||||
|
||||
printf("%d\n", a_string[16]); => 0
|
||||
printf("%d\n", a_string[16]); // => 0
|
||||
|
||||
///////////////////////////////////////
|
||||
// Operators
|
||||
|
@ -2,9 +2,10 @@
|
||||
language: clojure
|
||||
author: Adam Bard
|
||||
author_url: http://adambard.com/
|
||||
filename: learnclojure.clj
|
||||
---
|
||||
|
||||
Clojure is a variant of LISP developed for the Java Virtual Machine. It has
|
||||
Clojure is a Lisp family language developed for the Java Virtual Machine. It has
|
||||
a much stronger emphasis on pure [functional programming](https://en.wikipedia.org/wiki/Functional_programming) than
|
||||
Common Lisp, but includes several [STM](https://en.wikipedia.org/wiki/Software_transactional_memory) utilities to handle
|
||||
state as it comes up.
|
||||
@ -23,9 +24,9 @@ and often automatically.
|
||||
;
|
||||
; The clojure reader assumes that the first thing is a
|
||||
; function or macro to call, and the rest are arguments.
|
||||
;
|
||||
; Here's a function that sets the current namespace:
|
||||
(ns test)
|
||||
|
||||
; The first call in a file should be ns, to set the namespace
|
||||
(ns learnclojure)
|
||||
|
||||
; More basic examples:
|
||||
|
||||
@ -59,15 +60,18 @@ and often automatically.
|
||||
(class false) ; Booleans are java.lang.Boolean
|
||||
(class nil); The "null" value is called nil
|
||||
|
||||
; If you want to create a literal list of data, use ' to make a "symbol"
|
||||
; If you want to create a literal list of data, use ' to stop it from
|
||||
; being evaluated
|
||||
'(+ 1 2) ; => (+ 1 2)
|
||||
; (shorthand for (quote (+ 1 2))
|
||||
|
||||
; You can eval symbols.
|
||||
; You can eval a quoted list
|
||||
(eval '(+ 1 2)) ; => 3
|
||||
|
||||
; Collections & Sequences
|
||||
;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
; Lists are linked-list data structures, while Vectors are array-backed.
|
||||
; Vectors and Lists are java classes too!
|
||||
(class [1 2 3]); => clojure.lang.PersistentVector
|
||||
(class '(1 2 3)); => clojure.lang.PersistentList
|
||||
@ -76,16 +80,18 @@ and often automatically.
|
||||
; it to stop the reader thinking it's a function.
|
||||
; Also, (list 1 2 3) is the same as '(1 2 3)
|
||||
|
||||
; "Collections" are just groups of data
|
||||
; Both lists and vectors are collections:
|
||||
(coll? '(1 2 3)) ; => true
|
||||
(coll? [1 2 3]) ; => true
|
||||
|
||||
; "Sequences" (seqs) are abstract descriptions of lists of data.
|
||||
; Only lists are seqs.
|
||||
(seq? '(1 2 3)) ; => true
|
||||
(seq? [1 2 3]) ; => false
|
||||
|
||||
; Seqs are an interface for logical lists, which can be lazy.
|
||||
; "Lazy" means that a seq can define an infinite series, like so:
|
||||
; A seq need only provide an entry when it is accessed.
|
||||
; So, seqs which can be lazy -- they can define infinite series:
|
||||
(range 4) ; => (0 1 2 3)
|
||||
(range) ; => (0 1 2 3 4 ...) (an infinite series)
|
||||
(take 4 (range)) ; (0 1 2 3)
|
||||
@ -94,8 +100,8 @@ and often automatically.
|
||||
(cons 4 [1 2 3]) ; => (4 1 2 3)
|
||||
(cons 4 '(1 2 3)) ; => (4 1 2 3)
|
||||
|
||||
; Use conj to add an item to the beginning of a list,
|
||||
; or the end of a vector
|
||||
; Conj will add an item to a collection in the most efficient way.
|
||||
; For lists, they insert at the beginning. For vectors, they insert at the end.
|
||||
(conj [1 2 3] 4) ; => [1 2 3 4]
|
||||
(conj '(1 2 3) 4) ; => (4 1 2 3)
|
||||
|
||||
@ -165,20 +171,26 @@ x ; => 1
|
||||
; => "Hello Finn, you passed 3 extra args"
|
||||
|
||||
|
||||
; Hashmaps
|
||||
; Maps
|
||||
;;;;;;;;;;
|
||||
|
||||
; Hash maps and array maps share an interface. Hash maps have faster lookups
|
||||
; but don't retain key order.
|
||||
(class {:a 1 :b 2 :c 3}) ; => clojure.lang.PersistentArrayMap
|
||||
(class (hash-map :a 1 :b 2 :c 3)) ; => clojure.lang.PersistentHashMap
|
||||
|
||||
; Arraymaps will automatically become hashmaps through most operations
|
||||
; if they get big enough, so you don't need to worry.
|
||||
|
||||
; Maps can use any hashable type as a key, but usually keywords are best
|
||||
; Keywords are like strings with some efficiency bonuses
|
||||
(class :a) ; => clojure.lang.Keyword
|
||||
|
||||
; Maps can use any type as a key, but usually keywords are best
|
||||
(def stringmap (hash-map "a" 1, "b" 2, "c" 3))
|
||||
(def stringmap {"a" 1, "b" 2, "c" 3})
|
||||
stringmap ; => {"a" 1, "b" 2, "c" 3}
|
||||
|
||||
(def keymap (hash-map :a 1 :b 2 :c 3))
|
||||
keymap ; => {:a 1, :c 3, :b 2} (order is not guaranteed)
|
||||
(def keymap {:a 1, :b 2, :c 3})
|
||||
keymap ; => {:a 1, :c 3, :b 2}
|
||||
|
||||
; By the way, commas are always treated as whitespace and do nothing.
|
||||
|
||||
@ -197,7 +209,8 @@ keymap ; => {:a 1, :c 3, :b 2} (order is not guaranteed)
|
||||
(stringmap "d") ; => nil
|
||||
|
||||
; Use assoc to add new keys to hash-maps
|
||||
(assoc keymap :d 4) ; => {:a 1, :b 2, :c 3, :d 4}
|
||||
(def newkeymap (assoc keymap :d 4))
|
||||
newkeymap ; => {:a 1, :b 2, :c 3, :d 4}
|
||||
|
||||
; But remember, clojure types are immutable!
|
||||
keymap ; => {:a 1, :b 2, :c 3}
|
||||
@ -268,6 +281,7 @@ keymap ; => {:a 1, :b 2, :c 3}
|
||||
(require 'clojure.string)
|
||||
|
||||
; Use / to call functions from a module
|
||||
; Here, the module is clojure.string and the function is blank?
|
||||
(clojure.string/blank? "") ; => true
|
||||
|
||||
; You can give a module a shorter name on import
|
||||
@ -311,4 +325,56 @@ keymap ; => {:a 1, :b 2, :c 3}
|
||||
(doto (Calendar/getInstance)
|
||||
(.set 2000 1 1 0 0 0)
|
||||
.getTime) ; => A Date. set to 2000-01-01 00:00:00
|
||||
|
||||
; STM
|
||||
;;;;;;;;;;;;;;;;;
|
||||
|
||||
; Software Transactional Memory is the mechanism clojure uses to handle
|
||||
; persistent state. There are a few constructs in clojure that use this.
|
||||
|
||||
; An atom is the simplest. Pass it an initial value
|
||||
(def my-atom (atom {}))
|
||||
|
||||
; Update an atom with swap!.
|
||||
; swap! takes a function and calls it with the current value of the atom
|
||||
; as the first argument, and any trailing arguments as the second
|
||||
(swap! my-atom assoc :a 1) ; Sets my-atom to the result of (assoc {} :a 1)
|
||||
(swap! my-atom assoc :b 2) ; Sets my-atom to the result of (assoc {:a 1} :b 2)
|
||||
|
||||
; Use '@' to dereference the atom and get the value
|
||||
my-atom ;=> Atom<#...> (Returns the Atom object)
|
||||
@my-atom ; => {:a 1 :b 2}
|
||||
|
||||
; Here's a simple counter using an atom
|
||||
(def counter (atom 0))
|
||||
(defn inc-counter []
|
||||
(swap! counter inc))
|
||||
|
||||
(inc-counter)
|
||||
(inc-counter)
|
||||
(inc-counter)
|
||||
(inc-counter)
|
||||
(inc-counter)
|
||||
|
||||
@counter ; => 5
|
||||
|
||||
; Other STM constructs are refs and agents.
|
||||
; Refs: http://clojure.org/refs
|
||||
; Agents: http://clojure.org/agents
|
||||
```
|
||||
|
||||
### Further Reading
|
||||
|
||||
This is far from exhaustive, but hopefully it's enought o get you on your feet.
|
||||
|
||||
Clojure.org has lots of articles:
|
||||
[http://clojure.org/](http://clojure.org/)
|
||||
|
||||
Clojuredocs.org has documentation with examples for most core functions:
|
||||
[http://clojuredocs.org/quickref/Clojure%20Core](http://clojuredocs.org/quickref/Clojure%20Core)
|
||||
|
||||
4Clojure is a great way to build your clojure/FP skills:
|
||||
[http://www.4clojure.com/](http://www.4clojure.com/)
|
||||
|
||||
Clojure-doc.org (yeah, really) has a number of getting started articles:
|
||||
[http://clojure-doc.org/](http://clojure-doc.org/)
|
||||
|
@ -1,7 +1,8 @@
|
||||
---
|
||||
language: Dart
|
||||
language: dart
|
||||
author: Joao Pedrosa
|
||||
author_url: https://github.com/jpedrosa/
|
||||
filename: learndart.dart
|
||||
---
|
||||
|
||||
Dart is a newcomer into the realm of programming languages.
|
||||
|
239
erlang.html.markdown
Normal file
239
erlang.html.markdown
Normal file
@ -0,0 +1,239 @@
|
||||
---
|
||||
language: erlang
|
||||
author: Giovanni Cappellotto
|
||||
author_url: http://www.focustheweb.com/
|
||||
filename: learnerlang.erl
|
||||
---
|
||||
|
||||
```latex
|
||||
% Percent sign start a one-line comment.
|
||||
|
||||
%% Two percent characters shall be used to comment functions.
|
||||
|
||||
%%% Three percent characters shall be used to comment modules.
|
||||
|
||||
% We use three types of punctuation in Erlang.
|
||||
% Commas (`,`) separate arguments in function calls, data constructors, and
|
||||
% patterns.
|
||||
% Periods (`.`) (followed by whitespace) separate entire functions and
|
||||
% expressions in the shell.
|
||||
% Semicolons (`;`) separate clauses. We find clauses in several contexts: in kn
|
||||
% function definitions and in `case`, `if`, `try..catch` and `receive`
|
||||
% expressions.
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
%% 1. Variables and pattern matching.
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
|
||||
Num = 42. % All variable names must start with an uppercase letter.
|
||||
% Erlang has single assignment variables, if you try to assign a different value
|
||||
% to the variable `Num`, you’ll get an error.
|
||||
|
||||
% In most languages, `=` denotes an assignment statement. In Erlang, however,
|
||||
% `=` denotes a pattern matching operation. `Lhs = Rhs` really means this:
|
||||
% evaluate the right side (Rhs), and then match the result against the pattern
|
||||
% on the left side (Lhs).
|
||||
Num = 7 * 6.
|
||||
|
||||
% Floating point number.
|
||||
Pi = 3.14159.
|
||||
|
||||
% Atoms, are used to represent different non-numerical constant values. Atoms
|
||||
% start with lowercase letters, followed by a sequence of alphanumeric
|
||||
% characters or the underscore (`_`) or at (`@`) sign.
|
||||
Hello = hello.
|
||||
|
||||
% Tuples are similar to structs in C.
|
||||
Point = {point, 10, 45}.
|
||||
|
||||
% If we want to extract some values from a tuple, we use the pattern matching
|
||||
% operator `=`.
|
||||
{point, X, Y} = Point. % X = 10, Y = 45
|
||||
|
||||
% We can use `_` as a placeholder for variables that we’re not interested in.
|
||||
% The symbol `_` is called an anonymous variable. Unlike regular variables,
|
||||
% several occurrences of _ in the same pattern don’t have to bind to the same
|
||||
% value.
|
||||
Person = {person, {name, {first, joe}, {last, armstrong}}, {footsize, 42}}.
|
||||
{_, {_, {_, Who}, _}, _} = Person. % Who = joe
|
||||
|
||||
% We create a list by enclosing the list elements in square brackets and
|
||||
% separating them with commas.
|
||||
% The individual elements of a list can be of any type.
|
||||
% The first element of a list the head of the list. If you imagine removing the
|
||||
% head from the list, what’s left is called the tail of the list.
|
||||
ThingsToBuy = [{apples, 10}, {pears, 6}, {milk, 3}].
|
||||
|
||||
% If `T` is a list, then `[H|T]` is also a list, with head H and tail T.
|
||||
% The vertical bar (`|`) separates the head of a list from its tail.
|
||||
% `[]` is the empty list.
|
||||
% We can extract elements from a list with a pattern matching operation. If we
|
||||
% have the nonempty list `L`, then the expression `[X|Y] = L`, where `X` and `Y`
|
||||
% are unbound variables, will extract the head of the list into `X` and the tail
|
||||
% of the list into `Y`.
|
||||
[FirstThing|OtherThingsToBuy] = ThingsToBuy.
|
||||
% FirstThing = {apples, 10}
|
||||
% OtherThingsToBuy = {pears, 6}, {milk, 3}
|
||||
|
||||
% There are no strings in Erlang. Strings are really just lists of integers.
|
||||
% Strings are enclosed in double quotation marks (`"`).
|
||||
Name = "Hello".
|
||||
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
%% 2. Sequential programming.
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
|
||||
% Modules are the basic unit of code in Erlang. All the functions we write are
|
||||
% stored in modules. Modules are stored in files with `.erl` extensions.
|
||||
% Modules must be compiled before the code can be run. A compiled module has the
|
||||
% extension `.beam`.
|
||||
-module(geometry).
|
||||
-export([area/1]).
|
||||
|
||||
% The function area consists of two clauses. The clauses are separated by a
|
||||
% semicolon, and the final clause is terminated by dot-whitespace.
|
||||
% Each clause has a head and a body; the head consists of a function name
|
||||
% followed by a pattern (in parentheses), and the body consists of a sequence of
|
||||
% expressions, which are evaluated if the pattern in the head is successfully
|
||||
% matched against the calling arguments. The patterns are matched in the order
|
||||
% they appear in the function definition.
|
||||
area({rectangle, Width, Ht}) -> Width * Ht;
|
||||
area({circle, R}) -> 3.14159 * R * R.
|
||||
|
||||
% Compile the code in the file geometry.erl.
|
||||
c(geometry). % {ok,geometry}
|
||||
|
||||
% We need to include the module name together with the function name in order to
|
||||
% identify exactly which function we want to call.
|
||||
geometry:area({rectangle, 10, 5}). % 50
|
||||
geometry:area({circle, 1.4}). % 6.15752
|
||||
|
||||
% In Erlang, two functions with the same name and different arity in the same
|
||||
% module represent entirely different functions.
|
||||
-module(lib_misc).
|
||||
-export([sum/1]).
|
||||
sum(L) -> sum(L, 0).
|
||||
sum([], N) -> N;
|
||||
sum([H|T], N) -> sum(T, H+N).
|
||||
|
||||
% Funs are "anonymous" functions. They are called this because they have no
|
||||
% name.
|
||||
Double = fun(X) -> 2*X end.
|
||||
Double(2). % 4
|
||||
|
||||
% Functions accept funs as their arguments and can return funs.
|
||||
Mult = fun(Times) -> ( fun(X) -> X * Times end ) end.
|
||||
Triple = Mult(3).
|
||||
Triple(5). % 15
|
||||
|
||||
% List comprehensions are expressions that create lists without having to use
|
||||
% funs, maps, or filters.
|
||||
% The notation `[F(X) || X <- L]` means "the list of `F(X)` where `X` is taken
|
||||
% from the list `L`."
|
||||
L = [1,2,3,4,5].
|
||||
[2*X || X <- L]. % [2,4,6,8,10]
|
||||
|
||||
% Guards are constructs that we can use to increase the power of pattern
|
||||
% matching. Using guards, we can perform simple tests and comparisons on the
|
||||
% variables in a pattern.
|
||||
% You can use guards in the heads of function definitions where they are
|
||||
% introduced by the `when` keyword, or you can use them at any place in the
|
||||
% language where an expression is allowed.
|
||||
max(X, Y) when X > Y -> X;
|
||||
max(X, Y) -> Y.
|
||||
|
||||
% A guard is a series of guard expressions, separated by commas (`,`).
|
||||
% The guard `GuardExpr1, GuardExpr2, ..., GuardExprN` is true if all the guard
|
||||
% expressions `GuardExpr1, GuardExpr2, ...` evaluate to true.
|
||||
is_cat(A) when is_atom(A), A =:= cat -> true;
|
||||
is_cat(A) -> false.
|
||||
is_dog(A) when is_atom(A), A =:= dog -> true;
|
||||
is_dog(A) -> false.
|
||||
|
||||
% A `guard sequence` is either a single guard or a series of guards, separated
|
||||
%by semicolons (`;`). The guard sequence `G1; G2; ...; Gn` is true if at least
|
||||
% one of the guards `G1, G2, ...` evaluates to true.
|
||||
is_pet(A) when is_dog(A); is_cat(A) -> true;
|
||||
is_pet(A) -> false.
|
||||
|
||||
% Records provide a method for associating a name with a particular element in a
|
||||
% tuple.
|
||||
% Record definitions can be included in Erlang source code files or put in files
|
||||
% with the extension `.hrl`, which are then included by Erlang source code
|
||||
% files.
|
||||
-record(todo, {
|
||||
status = reminder, % Default value
|
||||
who = joe,
|
||||
text
|
||||
}).
|
||||
|
||||
% We have to read the record definitions into the shell before we can define a
|
||||
% record. We use the shell function `rr` (short for read records) to do this.
|
||||
rr("records.hrl"). % [todo]
|
||||
|
||||
% Creating and updating records:
|
||||
X = #todo{}.
|
||||
% #todo{status = reminder, who = joe, text = undefined}
|
||||
X1 = #todo{status = urgent, text = "Fix errata in book"}.
|
||||
% #todo{status = urgent, who = joe, text = "Fix errata in book"}
|
||||
X2 = X1#todo{status = done}.
|
||||
% #todo{status = done,who = joe,text = "Fix errata in book"}
|
||||
|
||||
% `case` expressions.
|
||||
% `filter` returns a list of all those elements `X` in `L` for which `P(X)` is
|
||||
% true.
|
||||
filter(P, [H|T]) ->
|
||||
case P(H) of
|
||||
true -> [H|filter(P, T)];
|
||||
false -> filter(P, T)
|
||||
end;
|
||||
filter(P, []) -> [].
|
||||
|
||||
% `if` expressions.
|
||||
max(X, Y) ->
|
||||
if
|
||||
X > Y -> X;
|
||||
X < Y -> Y;
|
||||
true -> nil;
|
||||
end.
|
||||
|
||||
% Warning: at least one of the guards in the if expression must evaluate to true;
|
||||
% otherwise, an exception will be raised.
|
||||
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
%% 3. Exceptions.
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
|
||||
% Exceptions are raised by the system when internal errors are encountered or
|
||||
% explicitly in code by calling `throw(Exception)`, `exit(Exception)` or
|
||||
% `erlang:error(Exception)`.
|
||||
generate_exception(1) -> a;
|
||||
generate_exception(2) -> throw(a);
|
||||
generate_exception(3) -> exit(a);
|
||||
generate_exception(4) -> {'EXIT', a};
|
||||
generate_exception(5) -> erlang:error(a).
|
||||
|
||||
% Erlang has two methods of catching an exception. One is to enclose the call to
|
||||
% the function, which raised the exception within a `try...catch` expression.
|
||||
catcher(N) ->
|
||||
try generate_exception(N) of
|
||||
Val -> {N, normal, Val}
|
||||
catch
|
||||
throw:X -> {N, caught, thrown, X};
|
||||
exit:X -> {N, caught, exited, X};
|
||||
error:X -> {N, caught, error, X}
|
||||
end.
|
||||
|
||||
% The other is to enclose the call in a `catch` expression. When you catch an
|
||||
% exception, it is converted into a tuple that describes the error.
|
||||
catcher(N) -> catch generate_exception(N).
|
||||
|
||||
```
|
||||
|
||||
## References
|
||||
|
||||
* "Programming Erlang: Software for a Concurrent World" by Joe Armstrong
|
||||
* [Erlang - Programming Rules and Conventions](http://www.erlang.se/doc/programming_rules.shtml)
|
||||
* [Erlang/OTP Documentation](http://www.erlang.org/doc/)
|
@ -2,6 +2,7 @@
|
||||
language: F#
|
||||
author: Scott Wlaschin
|
||||
author_url: http://fsharpforfunandprofit.com/
|
||||
filename: learnfsharp.fs
|
||||
---
|
||||
|
||||
F# is a general purpose functional/OO programming language. It's free and open source, and runs on Linux, Mac, Windows and more.
|
||||
|
@ -5,7 +5,7 @@ author_url: http://adit.io
|
||||
---
|
||||
|
||||
Haskell was designed as a practical, purely functional programming language. It's famous for
|
||||
it's monads and it's type system, but I keep coming back to it because of it's elegance. Haskell
|
||||
its monads and its type system, but I keep coming back to it because of its elegance. Haskell
|
||||
makes coding a real joy for me.
|
||||
|
||||
```haskell
|
||||
@ -44,15 +44,21 @@ not False -- True
|
||||
1 /= 1 -- False
|
||||
1 < 10 -- True
|
||||
|
||||
-- In the above examples, `not` is a function that takes one value.
|
||||
-- Haskell doesn't need parentheses for function calls...all the arguments
|
||||
-- are just listed after the function. So the general pattern is:
|
||||
-- func arg1 arg2 arg3...
|
||||
-- See the section on functions for information on how to write your own.
|
||||
|
||||
-- Strings and characters
|
||||
"This is a string."
|
||||
'a' -- character
|
||||
'You cant use single quotes for strings.' -- error!
|
||||
|
||||
-- Strings can be added too!
|
||||
-- Strings can be concatenated
|
||||
"Hello " ++ "world!" -- "Hello world!"
|
||||
|
||||
-- A string can be treated like a list of characters
|
||||
-- A string is a list of characters
|
||||
"This is a string" !! 0 -- 'T'
|
||||
|
||||
|
||||
@ -68,14 +74,24 @@ not False -- True
|
||||
-- You can also have infinite lists in Haskell!
|
||||
[1..] -- a list of all the natural numbers
|
||||
|
||||
-- joining two lists
|
||||
-- Infinite lists work because Haskell has "lazy evaluation". This means
|
||||
-- that Haskell only evaluates things when it needs to. So you can ask for
|
||||
-- the 1000th element of your list and Haskell will give it to you:
|
||||
|
||||
[1..] !! 999 -- 1000
|
||||
|
||||
-- And now Haskell has evaluated elements 1 - 1000 of this list...but the
|
||||
-- rest of the elements of this "infinite" list don't exist yet! Haskell won't
|
||||
-- actually evaluate them until it needs to.
|
||||
|
||||
- joining two lists
|
||||
[1..5] ++ [6..10]
|
||||
|
||||
-- adding to the head of a list
|
||||
0:[1..5] -- [0, 1, 2, 3, 4, 5]
|
||||
|
||||
-- indexing into a list
|
||||
[0..] !! 5 -- 4
|
||||
[0..] !! 5 -- 5
|
||||
|
||||
-- more list operations
|
||||
head [1..5] -- 1
|
||||
@ -104,6 +120,10 @@ snd ("haskell", 1) -- 1
|
||||
-- A simple function that takes two variables
|
||||
add a b = a + b
|
||||
|
||||
-- Note that if you are using ghci (the Haskell interpreter)
|
||||
-- You'll need to use `let`, i.e.
|
||||
-- let add a b = a + b
|
||||
|
||||
-- Using the function
|
||||
add 1 2 -- 3
|
||||
|
||||
@ -132,19 +152,19 @@ fib x = fib (x - 1) + fib (x - 2)
|
||||
-- Pattern matching on tuples:
|
||||
foo (x, y) = (x + 1, y + 2)
|
||||
|
||||
-- Pattern matching on arrays. Here `x` is the first element
|
||||
-- in the array, and `xs` is the rest of the array. We can write
|
||||
-- Pattern matching on lists. Here `x` is the first element
|
||||
-- in the list, and `xs` is the rest of the list. We can write
|
||||
-- our own map function:
|
||||
map func [x] = [func x]
|
||||
map func (x:xs) = func x:(map func xs)
|
||||
myMap func [] = []
|
||||
myMap func (x:xs) = func x:(myMap func xs)
|
||||
|
||||
-- Anonymous functions are created with a backslash followed by
|
||||
-- all the arguments.
|
||||
map (\x -> x + 2) [1..5] -- [3, 4, 5, 6, 7]
|
||||
myMap (\x -> x + 2) [1..5] -- [3, 4, 5, 6, 7]
|
||||
|
||||
-- using fold (called `inject` in some languages) with an anonymous
|
||||
-- function. foldl1 means fold left, and use the first value in the
|
||||
-- array as the initial value for the accumulator.
|
||||
-- list as the initial value for the accumulator.
|
||||
foldl1 (\acc x -> acc + x) [1..5] -- 15
|
||||
|
||||
----------------------------------------------------
|
||||
@ -179,10 +199,10 @@ foo 5 -- 75
|
||||
-- of parentheses:
|
||||
|
||||
-- before
|
||||
(even (double 7)) -- true
|
||||
(even (fib 7)) -- true
|
||||
|
||||
-- after
|
||||
even . double $ 7 -- true
|
||||
even . fib $ 7 -- true
|
||||
|
||||
----------------------------------------------------
|
||||
-- 5. Type signatures
|
||||
@ -197,13 +217,17 @@ True :: Bool
|
||||
|
||||
-- Functions have types too.
|
||||
-- `not` takes a boolean and returns a boolean:
|
||||
not :: Bool -> Bool
|
||||
-- not :: Bool -> Bool
|
||||
|
||||
-- Here's a function that takes two arguments:
|
||||
add :: Integer -> Integer -> Integer
|
||||
-- add :: Integer -> Integer -> Integer
|
||||
|
||||
-- When you define a value, it's good practice to write its type above it:
|
||||
double :: Integer -> Integer
|
||||
double x = x * 2
|
||||
|
||||
----------------------------------------------------
|
||||
-- 6. Control Flow
|
||||
-- 6. Control Flow and If Statements
|
||||
----------------------------------------------------
|
||||
|
||||
-- if statements
|
||||
@ -259,7 +283,42 @@ Just "hello"
|
||||
Just 1
|
||||
|
||||
----------------------------------------------------
|
||||
-- 8. The Haskell REPL
|
||||
-- 8. Haskell IO
|
||||
----------------------------------------------------
|
||||
|
||||
-- While IO can't be explained fully without explaining monads,
|
||||
-- it is not hard to explain enough to get going.
|
||||
|
||||
-- An `IO a` value is an IO action: you can chain them with do blocks
|
||||
action :: IO String
|
||||
action = do
|
||||
putStrLn "This is a line. Duh"
|
||||
input <- getLine -- this gets a line and gives it the name "input"
|
||||
input2 <- getLine
|
||||
return (input1 ++ "\n" ++ input2) -- This is the result of the whole action
|
||||
|
||||
-- This didn't actually do anything. When a haskell program is executed
|
||||
-- an IO action called "main" is read and interpreted.
|
||||
|
||||
main = do
|
||||
putStrLn "Our first program. How exciting!"
|
||||
result <- action -- our defined action is just like the default ones
|
||||
putStrLn result
|
||||
putStrLn "This was all, folks!"
|
||||
|
||||
-- Haskell does IO through a monad because this allows it to be a purely
|
||||
-- functional language. Our `action` function had a type signature of `IO String`.
|
||||
-- In general any function that interacts with the outside world (i.e. does IO)
|
||||
-- gets marked as `IO` in its type signature. This lets us reason about what
|
||||
-- functions are "pure" (don't interact with the outside world or modify state)
|
||||
-- and what functions aren't.
|
||||
|
||||
-- This is a powerful feature, because it's easy to run pure functions concurrently
|
||||
-- so concurrency in Haskell is very easy.
|
||||
|
||||
|
||||
----------------------------------------------------
|
||||
-- 9. The Haskell REPL
|
||||
----------------------------------------------------
|
||||
|
||||
-- Start the repl by typing `ghci`.
|
||||
|
354
java.html.markdown
Normal file
354
java.html.markdown
Normal file
@ -0,0 +1,354 @@
|
||||
---
|
||||
|
||||
language: java
|
||||
|
||||
author: Jake Prather
|
||||
|
||||
author_url: http://github.com/JakeHP
|
||||
|
||||
filename: LearnJava.java
|
||||
|
||||
---
|
||||
|
||||
Java is a general-purpose, concurrent, class-based, object-oriented computer programming language.
|
||||
[Read more here.](http://docs.oracle.com/javase/tutorial/java/index.html)
|
||||
|
||||
```java
|
||||
// Single-line comments start with //
|
||||
/*
|
||||
Multi-line comments look like this.
|
||||
*/
|
||||
|
||||
// Import ArrayList class inside of the java.util package
|
||||
import java.util.ArrayList;
|
||||
// Import all classes inside of java.lang package
|
||||
import java.security.*;
|
||||
|
||||
// Inside of the LearnJava class, is your program's
|
||||
// starting point. The main method.
|
||||
public class LearnJava
|
||||
{
|
||||
//main method
|
||||
public static void main (String[] args)
|
||||
{
|
||||
|
||||
System.out.println("->Printing");
|
||||
// Printing, and forcing a new line on next print, use println()
|
||||
System.out.println("Hello World!");
|
||||
System.out.println("Integer: "+10+" Double: "+3.14+ " Boolean: "+true);
|
||||
// Printing, without forcing a new line on next print, use print()
|
||||
System.out.print("Hello World - ");
|
||||
System.out.print("Integer: "+10+" Double: "+3.14+ " Boolean: "+true);
|
||||
|
||||
///////////////////////////////////////
|
||||
// Types
|
||||
///////////////////////////////////////
|
||||
System.out.println("\n\n->Types");
|
||||
// Byte - 8-bit signed two's complement integer
|
||||
// (-128 <= byte <= 127)
|
||||
byte fooByte = 100;
|
||||
|
||||
// Short - 16-bit signed two's complement integer
|
||||
// (-32,768 <= short <= 32,767)
|
||||
short fooShort = 10000;
|
||||
|
||||
// Integer - 32-bit signed two's complement integer
|
||||
// (-2,147,483,648 <= int <= 2,147,483,647)
|
||||
int fooInt = 1;
|
||||
|
||||
// Long - 64-bit signed two's complement integer
|
||||
// (-9,223,372,036,854,775,808 <= long <= 9,223,372,036,854,775,807)
|
||||
long fooLong = 100000L;
|
||||
|
||||
// (Java has no unsigned types)
|
||||
|
||||
// Float - Single-precision 32-bit IEEE 754 Floating Point
|
||||
float fooFloat = 234.5f;
|
||||
|
||||
// Double - Double-precision 64-bit IEEE 754 Floating Point
|
||||
double fooDouble = 123.4;
|
||||
|
||||
// Boolean - True & False
|
||||
boolean fooBoolean = true;
|
||||
boolean barBoolean = false;
|
||||
|
||||
// Char - A single 16-bit Unicode character
|
||||
char fooChar = 'A';
|
||||
|
||||
// Make a variable a constant
|
||||
final int HOURS_I_WORK_PER_WEEK = 9001;
|
||||
|
||||
// Strings
|
||||
String fooString = "My String Is Here!";
|
||||
// \n is an escaped character that starts a new line
|
||||
String barString = "Printing on a new line?\nNo Problem!";
|
||||
System.out.println(fooString);
|
||||
System.out.println(barString);
|
||||
|
||||
// Arrays
|
||||
//The array size must be decided upon declaration
|
||||
//The format for declaring an array is follows:
|
||||
//<datatype> [] <var name> = new <datatype>[<array size>];
|
||||
int [] intArray = new int[10];
|
||||
String [] stringArray = new String[1];
|
||||
boolean [] booleanArray = new boolean[100];
|
||||
|
||||
// Another way to declare & initialize an array
|
||||
int [] y = {9000, 1000, 1337};
|
||||
|
||||
// Indexing an array - Accessing an element
|
||||
System.out.println("intArray @ 0: "+intArray[0]);
|
||||
|
||||
// Arrays are mutable; it's just memory!
|
||||
intArray[1] = 1;
|
||||
System.out.println("intArray @ 1: "+intArray[1]); // => 1
|
||||
intArray[1] = 2;
|
||||
System.out.println("intArray @ 1: "+intArray[1]); // => 2
|
||||
|
||||
// Others to check out
|
||||
// ArrayLists - Like arrays except more functionality is offered,
|
||||
// and the size is mutable
|
||||
// LinkedLists
|
||||
// Maps
|
||||
// HashMaps
|
||||
|
||||
///////////////////////////////////////
|
||||
// Operators
|
||||
///////////////////////////////////////
|
||||
System.out.println("\n->Operators");
|
||||
|
||||
int i1 = 1, i2 = 2; // Shorthand for multiple declarations
|
||||
|
||||
// Arithmetic is straightforward
|
||||
System.out.println("1+2 = "+(i1 + i2)); // => 3
|
||||
System.out.println("2-1 = "+(i2 - i1)); // => 1
|
||||
System.out.println("2*1 = "+(i2 * i1)); // => 2
|
||||
System.out.println("1/2 = "+(i1 / i2)); // => 0 (0.5, but truncated towards 0)
|
||||
|
||||
// Modulo
|
||||
System.out.println("11%3 = "+(11 % 3)); // => 2
|
||||
|
||||
// Comparison operators
|
||||
System.out.println("3 == 2? "+(3 == 2)); // => 0 (false)
|
||||
System.out.println("3 != 2? "+(3 != 2)); // => 1 (true)
|
||||
System.out.println("3 > 2? "+(3 > 2)); // => 1
|
||||
System.out.println("3 < 2? "+(3 < 2)); // => 0
|
||||
System.out.println("2 <= 2? "+(2 <= 2)); // => 1
|
||||
System.out.println("2 >= 2? "+(2 >= 2)); // => 1
|
||||
|
||||
// Bitwise operators!
|
||||
/*
|
||||
~ Unary bitwise complement
|
||||
<< Signed left shift
|
||||
>> Signed right shift
|
||||
>>> Unsigned right shift
|
||||
& Bitwise AND
|
||||
^ Bitwise exclusive OR
|
||||
| Bitwise inclusive OR
|
||||
*/
|
||||
|
||||
// Incrementations
|
||||
int i=0;
|
||||
System.out.println("\n->Inc/Dec-rementation");
|
||||
System.out.println(i++); //i = 1. Post-Incrementation
|
||||
System.out.println(++i); //i = 2. Pre-Incrementation
|
||||
System.out.println(i--); //i = 1. Post-Decrementation
|
||||
System.out.println(--i); //i = 0. Pre-Decrementation
|
||||
|
||||
///////////////////////////////////////
|
||||
// Control Structures
|
||||
///////////////////////////////////////
|
||||
System.out.println("\n->Control Structures");
|
||||
if (false){
|
||||
System.out.println("I never run");
|
||||
}else if (false) {
|
||||
System.out.println("I am also never run");
|
||||
} else {
|
||||
System.out.println("I print");
|
||||
}
|
||||
|
||||
// While loop
|
||||
int fooWhile = 0;
|
||||
while(fooWhile < 100)
|
||||
{
|
||||
//System.out.println(fooWhile);
|
||||
//Increment the counter
|
||||
//Iterated 99 times, fooWhile 0->99
|
||||
fooWhile++;
|
||||
}
|
||||
System.out.println("fooWhile Value: "+fooWhile);
|
||||
|
||||
// Do While Loop
|
||||
int fooDoWhile = 0;
|
||||
do
|
||||
{
|
||||
//System.out.println(fooDoWhile);
|
||||
//Increment the counter
|
||||
//Iterated 99 times, fooDoWhile 0->99
|
||||
fooDoWhile++;
|
||||
}while(fooDoWhile < 100);
|
||||
System.out.println("fooDoWhile Value: "+fooDoWhile);
|
||||
|
||||
// For Loop
|
||||
int fooFor;
|
||||
//for loop structure => for(<start_statement>;<conditional>;<step>)
|
||||
for(fooFor=0;fooFor<100;fooFor++){
|
||||
//System.out.println(fooFor);
|
||||
//Iterated 99 times, fooFor 0->99
|
||||
}
|
||||
System.out.println("fooFor Value: "+fooFor);
|
||||
|
||||
// Switch Case
|
||||
int month = 8;
|
||||
String monthString;
|
||||
switch (month){
|
||||
case 1: monthString = "January";
|
||||
break;
|
||||
case 2: monthString = "February";
|
||||
break;
|
||||
case 3: monthString = "March";
|
||||
break;
|
||||
case 4: monthString = "April";
|
||||
break;
|
||||
case 5: monthString = "May";
|
||||
break;
|
||||
case 6: monthString = "June";
|
||||
break;
|
||||
case 7: monthString = "July";
|
||||
break;
|
||||
case 8: monthString = "August";
|
||||
break;
|
||||
case 9: monthString = "September";
|
||||
break;
|
||||
case 10: monthString = "October";
|
||||
break;
|
||||
case 11: monthString = "November";
|
||||
break;
|
||||
case 12: monthString = "December";
|
||||
break;
|
||||
default: monthString = "Invalid month";
|
||||
break;
|
||||
}
|
||||
System.out.println("Switch Case Result: "+monthString);
|
||||
|
||||
///////////////////////////////////////
|
||||
// Converting Data Types And Typcasting
|
||||
///////////////////////////////////////
|
||||
|
||||
// Converting data
|
||||
|
||||
// Convert String To Integer
|
||||
Integer.parseInt("123");//returns an integer version of "123"
|
||||
|
||||
// Convert Integer To String
|
||||
Integer.toString(123);//returns a string version of 123
|
||||
|
||||
// For other conversions check out the following classes:
|
||||
// Double
|
||||
// Long
|
||||
// String
|
||||
|
||||
// Typecasting
|
||||
// You can also cast java objects, there's a lot of details and
|
||||
// deals with some more intermediate concepts.
|
||||
// Feel free to check it out here: http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html
|
||||
|
||||
|
||||
///////////////////////////////////////
|
||||
// Classes And Functions
|
||||
///////////////////////////////////////
|
||||
|
||||
// Read about the class, and function syntax before
|
||||
// reading this.
|
||||
System.out.println("\n->Classes & Functions");
|
||||
// Call bicycle's constructor
|
||||
Bicycle trek = new Bicycle();
|
||||
// Manipulate your object
|
||||
trek.speedUp(3);
|
||||
trek.setCadence(100);
|
||||
System.out.println("trek info: "+trek.toString());
|
||||
|
||||
// Classes Syntax:
|
||||
// <public/private/protected> class <class name>{
|
||||
// //data fields, constructors, functions all inside
|
||||
// }
|
||||
// Function Syntax:
|
||||
// <public/private/protected> <return type> <function name>(<args>)
|
||||
// Here is a quick rundown on access level modifiers (public, private, etc.)
|
||||
// http://docs.oracle.com/javase/tutorial/java/javaOO/accesscontrol.html
|
||||
|
||||
// This bracket ends the main method
|
||||
}
|
||||
// The static field is only required because this class
|
||||
// is nested inside of the learnjava.java class.
|
||||
public static class Bicycle {
|
||||
|
||||
// Bicycle's Fields/Variables
|
||||
public int cadence;
|
||||
public int gear;
|
||||
public int speed;
|
||||
|
||||
// Constructors are a way of creating classes
|
||||
// This is a default constructor
|
||||
public Bicycle(){
|
||||
gear = 1;
|
||||
cadence = 50;
|
||||
speed = 5;
|
||||
}
|
||||
|
||||
// This is a specified constructor (it contains arguments)
|
||||
public Bicycle(int startCadence, int startSpeed, int startGear) {
|
||||
gear = startGear;
|
||||
cadence = startCadence;
|
||||
speed = startSpeed;
|
||||
}
|
||||
|
||||
// the Bicycle class has
|
||||
// four functions/methods
|
||||
public void setCadence(int newValue) {
|
||||
cadence = newValue;
|
||||
}
|
||||
|
||||
public void setGear(int newValue) {
|
||||
gear = newValue;
|
||||
}
|
||||
|
||||
public void applyBrake(int decrement) {
|
||||
speed -= decrement;
|
||||
}
|
||||
|
||||
public void speedUp(int increment) {
|
||||
speed += increment;
|
||||
}
|
||||
|
||||
public String toString(){
|
||||
return "gear: "+Integer.toString(gear)+
|
||||
" cadence: "+Integer.toString(cadence)+
|
||||
" speed: "+Integer.toString(speed);
|
||||
}
|
||||
// bracket to close nested Bicycle class
|
||||
}
|
||||
// bracket to close learnjava.java
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
## Further Reading
|
||||
|
||||
Other Topics To Research:
|
||||
|
||||
* [Inheritance](http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html)
|
||||
|
||||
* [Polymorphism](http://docs.oracle.com/javase/tutorial/java/IandI/polymorphism.html)
|
||||
|
||||
* [Abstraction](http://docs.oracle.com/javase/tutorial/java/IandI/abstract.html)
|
||||
|
||||
* [Exceptions](http://docs.oracle.com/javase/tutorial/essential/exceptions/index.html)
|
||||
|
||||
* [Interfaces](http://docs.oracle.com/javase/tutorial/java/IandI/createinterface.html)
|
||||
|
||||
* [Generics](http://docs.oracle.com/javase/tutorial/java/generics/index.html)
|
||||
|
||||
* [Java Code Conventions](http://www.oracle.com/technetwork/java/codeconv-138413.html)
|
||||
|
||||
* The links provided are just to get an understanding of the topic, feel free to google and find specific examples
|
@ -2,6 +2,7 @@
|
||||
language: lua
|
||||
author: Tyler Neylon
|
||||
author_url: http://tylerneylon.com/
|
||||
filename: learnlua.lua
|
||||
---
|
||||
|
||||
```lua
|
||||
|
@ -2,19 +2,16 @@
|
||||
language: php
|
||||
author: Malcolm Fell
|
||||
author_url: http://emarref.net/
|
||||
filename: learnphp.php
|
||||
---
|
||||
|
||||
This document describes PHP 5+.
|
||||
|
||||
## [Basic Syntax](http://www.php.net/manual/en/language.basic-syntax.php)
|
||||
|
||||
All statements must end with a semi-colon; All PHP code must be between <?php and ?> tags. PHP can also be
|
||||
configured to respect the [short open tags](http://www.php.net/manual/en/ini.core.php#ini.short-open-tag) <? and ?>.
|
||||
|
||||
## [Comments](http://www.php.net/manual/en/language.basic-syntax.comments.php)
|
||||
|
||||
```php
|
||||
<?php
|
||||
<?php // PHP code must be enclosed with <?php ? > tags
|
||||
|
||||
// If your php file only contains PHP code, it is best practise
|
||||
// to omit the php closing tag.
|
||||
|
||||
// Two forward slashes start a one-line comment.
|
||||
|
||||
@ -24,27 +21,36 @@ configured to respect the [short open tags](http://www.php.net/manual/en/ini.cor
|
||||
Surrounding text in slash-asterisk and asterisk-slash
|
||||
makes it a multi-line comment.
|
||||
*/
|
||||
```
|
||||
|
||||
## [Types](http://www.php.net/manual/en/language.types.php)
|
||||
// Use "echo" or "print" to print output
|
||||
print('Hello '); // Prints "Hello " with no line break
|
||||
|
||||
Types are [weakly typed](http://en.wikipedia.org/wiki/Strong_and_weak_typing) and begin with the $ symbol.
|
||||
A valid variable name starts with a letter or underscore, followed by any number of letters, numbers, or underscores.
|
||||
// () are optional for print and echo
|
||||
echo "World\n"; // Prints "World" with a line break
|
||||
// (all statements must end with a semicolon)
|
||||
|
||||
### Scalars
|
||||
|
||||
```php
|
||||
// Anything outside <?php tags is echoed automatically
|
||||
?>Hello World Again!
|
||||
<?php
|
||||
|
||||
|
||||
/************************************
|
||||
* Types & Variables
|
||||
*/
|
||||
|
||||
// Variables begin with the $ symbol.
|
||||
// A valid variable name starts with a letter or underscore,
|
||||
// followed by any number of letters, numbers, or underscores.
|
||||
|
||||
// Boolean values are case-insensitive
|
||||
$boolean = true; // or TRUE or True
|
||||
$boolean = false; // or FALSE or False
|
||||
|
||||
// Integers
|
||||
$integer = 1234; // decimal number
|
||||
$integer = -123; // a negative number
|
||||
$integer = 0123; // octal number (equivalent to 83 decimal)
|
||||
$integer = 0x1A; // hexadecimal number (equivalent to 26 decimal)
|
||||
$int1 = 19; // => 19
|
||||
$int2 = -19; // => -19
|
||||
$int3 = 019; // => 15 (a leading 0 denotes an octal number)
|
||||
$int4 = 0x0F; // => 15 (a leading 0x denotes a hex literal)
|
||||
|
||||
// Floats (aka doubles)
|
||||
$float = 1.234;
|
||||
@ -52,28 +58,30 @@ $float = 1.2e3;
|
||||
$float = 7E-10;
|
||||
|
||||
// Arithmetic
|
||||
$sum = $number + $float;
|
||||
$difference = $number - $float;
|
||||
$product = $number * $float;
|
||||
$quotient = $number / $float;
|
||||
$sum = 1 + 1; // 2
|
||||
$difference = 2 - 1; // 1
|
||||
$product = 2 * 2; // 4
|
||||
$quotient = 2 / 1; // 2
|
||||
|
||||
// Shorthand arithmetic
|
||||
$number += 1; // Add 1 to $number
|
||||
$number++; // Add 1 to $number after it is used
|
||||
++$number; // Add 1 to $number before it is used.
|
||||
$number /= $float // Divide and assign the quotient to $number
|
||||
$number = 0;
|
||||
$number += 1; // Increment $number by 1
|
||||
echo $number++; // Prints 1 (increments after evaluation)
|
||||
echo ++$number; // Prints 3 (increments before evalutation)
|
||||
$number /= $float; // Divide and assign the quotient to $number
|
||||
|
||||
// Strings should be enclosed in single quotes;
|
||||
$sgl_quotes = '$String'; // => '$String'
|
||||
|
||||
// Avoid using double quotes except to embed other variables
|
||||
$dbl_quotes = "This is a $sgl_quotes." // => 'This is a $String'
|
||||
$dbl_quotes = "This is a $sgl_quotes."; // => 'This is a $String.'
|
||||
|
||||
// Escape special characters with backslash
|
||||
// Special characters are only escaped in double quotes
|
||||
$escaped = "This contains a \t tab character.";
|
||||
$unescaped = 'This just contains a slash and a t: \t';
|
||||
|
||||
// Enclose a variable in curly braces if needed
|
||||
$money = "I have $${integer} in the bank."
|
||||
$money = "I have $${number} in the bank.";
|
||||
|
||||
// Since PHP 5.3, nowdocs can be used for uninterpolated multi-liners
|
||||
$nowdoc = <<<'END'
|
||||
@ -81,35 +89,40 @@ Multi line
|
||||
string
|
||||
END;
|
||||
|
||||
// Heredocs will do string interpolation
|
||||
$heredoc = <<<END
|
||||
Multi line
|
||||
$sgl_quotes
|
||||
END; // Nowdoc syntax is available in PHP 5.3.0
|
||||
END;
|
||||
|
||||
// Manipulation
|
||||
$concatenated = $sgl_quotes . $dbl_quotes;
|
||||
```
|
||||
// String concatenation is done with .
|
||||
echo 'This string ' . 'is concatenated';
|
||||
|
||||
### Compound
|
||||
|
||||
```php
|
||||
<?php
|
||||
/********************************
|
||||
* Arrays
|
||||
*/
|
||||
|
||||
// Arrays
|
||||
$array = array(1, 2, 3);
|
||||
$array = [1, 2, 3]; // As of PHP 5.4
|
||||
$string = ["One", "Two", "Three"];
|
||||
$string[0]; // Holds the value "One";
|
||||
// All arrays in PHP are associative arrays (hashmaps),
|
||||
|
||||
// Associative arrays, known as hashmaps in some languages.
|
||||
$associative = ["One" => 1, "Two" => 2, "Three" => 3];
|
||||
$associative["One"]; // Holds the value 1
|
||||
```
|
||||
|
||||
## Output
|
||||
// Works with all PHP versions
|
||||
$associative = array('One' => 1, 'Two' => 2, 'Three' => 3);
|
||||
|
||||
```php
|
||||
<?php
|
||||
// PHP 5.4 introduced a new syntax
|
||||
$associative = ['One' => 1, 'Two' => 2, 'Three' => 3];
|
||||
|
||||
echo $associative['One']; // prints 1
|
||||
|
||||
// List literals implicitly assign integer keys
|
||||
$array = ['One', 'Two', 'Three'];
|
||||
echo $array[0]; // => "One"
|
||||
|
||||
|
||||
/********************************
|
||||
* Output
|
||||
*/
|
||||
|
||||
echo('Hello World!');
|
||||
// Prints Hello World! to stdout.
|
||||
@ -121,133 +134,129 @@ print('Hello World!'); // The same as echo
|
||||
echo 'Hello World!';
|
||||
print 'Hello World!'; // So is print
|
||||
|
||||
echo 100;
|
||||
echo $variable;
|
||||
echo function_result();
|
||||
$paragraph = 'paragraph';
|
||||
|
||||
echo 100; // Echo scalar variables directly
|
||||
echo $paragraph; // or variables
|
||||
|
||||
// If short open tags are configured, or your PHP version is
|
||||
// 5.4.0 or greater, you can use the short echo syntax
|
||||
<?= $variable ?>
|
||||
```
|
||||
|
||||
## [Operators](http://www.php.net/manual/en/language.operators.php)
|
||||
|
||||
### Assignment
|
||||
|
||||
```php
|
||||
?>
|
||||
<p><?= $paragraph ?></p>
|
||||
<?php
|
||||
|
||||
$x = 1;
|
||||
$y = 2;
|
||||
$x = $y; // A now contains the same value sa $y
|
||||
$x = &$y;
|
||||
// $x now contains a reference to $y. Changing the value of
|
||||
// $x will change the value of $y also, and vice-versa.
|
||||
```
|
||||
$x = $y; // $x now contains the same value as $y
|
||||
$z = &$y;
|
||||
// $z now contains a reference to $y. Changing the value of
|
||||
// $z will change the value of $y also, and vice-versa.
|
||||
// $x will remain unchanged as the original value of $y
|
||||
|
||||
### Comparison
|
||||
echo $x; // => 2
|
||||
echo $z; // => 2
|
||||
$y = 0;
|
||||
echo $x; // => 2
|
||||
echo $z; // => 0
|
||||
|
||||
```php
|
||||
<?php
|
||||
|
||||
/********************************
|
||||
* Logic
|
||||
*/
|
||||
$a = 0;
|
||||
$b = '0';
|
||||
$c = '1';
|
||||
$d = '1';
|
||||
|
||||
// assert throws a warning if its argument is not true
|
||||
|
||||
// These comparisons will always be true, even if the types aren't the same.
|
||||
$a == $b // TRUE if $a is equal to $b after type juggling.
|
||||
$a != $b // TRUE if $a is not equal to $b after type juggling.
|
||||
$a <> $b // TRUE if $a is not equal to $b after type juggling.
|
||||
$a < $b // TRUE if $a is strictly less than $b.
|
||||
$a > $b // TRUE if $a is strictly greater than $b.
|
||||
$a <= $b // TRUE if $a is less than or equal to $b.
|
||||
$a >= $b // TRUE if $a is greater than or equal to $b.
|
||||
assert($a == $b); // equality
|
||||
assert($c != $a); // inequality
|
||||
assert($c <> $a); // alternative inequality
|
||||
assert($a < $c);
|
||||
assert($c > $b);
|
||||
assert($a <= $b);
|
||||
assert($c >= $d);
|
||||
|
||||
// The following will only be true if the values match and are the same type.
|
||||
$a === $b // TRUE if $a is equal to $b, and they are of the same type.
|
||||
$a !== $b // TRUE if $a is not equal to $b, or they are not of the same type.
|
||||
1 == '1' // TRUE
|
||||
1 === '1' // FALSE
|
||||
```
|
||||
assert($c === $d);
|
||||
assert($a !== $d);
|
||||
assert(1 == '1');
|
||||
assert(1 !== '1');
|
||||
|
||||
## [Type Juggling](http://www.php.net/manual/en/language.types.type-juggling.php)
|
||||
|
||||
Variables can be converted between types, depending on their usage.
|
||||
|
||||
```php
|
||||
<?php
|
||||
// Variables can be converted between types, depending on their usage.
|
||||
|
||||
$integer = 1;
|
||||
echo $integer + $integer; // Outputs 2;
|
||||
echo $integer + $integer; // => 2
|
||||
|
||||
$string = '1';
|
||||
echo $string + $string;
|
||||
// Also outputs 2 because the + operator converts the strings to integers
|
||||
echo $string + $string; // => 2 (strings are coerced to integers)
|
||||
|
||||
$string = 'one';
|
||||
echo $string + $string;
|
||||
echo $string + $string; // => 0
|
||||
// Outputs 0 because the + operator cannot cast the string 'one' to a number
|
||||
```
|
||||
|
||||
Type casting can be used to treat a variable as another type temporarily by using cast operators in parentheses.
|
||||
// Type casting can be used to treat a variable as another type
|
||||
|
||||
```php
|
||||
$boolean = (boolean) $integer; // $boolean is true
|
||||
$boolean = (boolean) 1; // => true
|
||||
|
||||
$zero = 0;
|
||||
$boolean = (boolean) $zero; // $boolean is false
|
||||
$boolean = (boolean) $zero; // => false
|
||||
|
||||
// There are also dedicated functions for casting most types
|
||||
$integer = 5;
|
||||
$string = strval($integer);
|
||||
// There are also dedicated functions for casting most types
|
||||
|
||||
$var = null; // Null value
|
||||
```
|
||||
|
||||
## [Control Structures](http://www.php.net/manual/en/language.control-structures.php)
|
||||
|
||||
### If Statements
|
||||
/********************************
|
||||
* Control Structures
|
||||
*/
|
||||
|
||||
```php
|
||||
<?php
|
||||
|
||||
if (/* test */) {
|
||||
// Do something
|
||||
if (true) {
|
||||
print 'I get printed';
|
||||
}
|
||||
|
||||
if (/* test */) {
|
||||
// Do something
|
||||
if (false) {
|
||||
print 'I don\'t';
|
||||
} else {
|
||||
// Do something else
|
||||
print 'I get printed';
|
||||
}
|
||||
|
||||
if (/* test */) {
|
||||
// Do something
|
||||
} elseif(/* test2 */) {
|
||||
// Do something else, only if test2
|
||||
if (false) {
|
||||
print 'Does not get printed';
|
||||
} elseif(true) {
|
||||
print 'Does';
|
||||
}
|
||||
|
||||
if (/* test */) {
|
||||
// Do something
|
||||
} elseif(/* test2 */) {
|
||||
// Do something else, only if test2
|
||||
$x = 0;
|
||||
if ($x === '0') {
|
||||
print 'Does not print';
|
||||
} elseif($x == '1') {
|
||||
print 'Does not print';
|
||||
} else {
|
||||
// Do something default
|
||||
print 'Does print';
|
||||
}
|
||||
|
||||
// This alternative syntax is useful for templates:
|
||||
?>
|
||||
|
||||
<?php if (/* test */): ?>
|
||||
<?php if ($x): ?>
|
||||
This is displayed if the test is truthy.
|
||||
<?php else: ?>
|
||||
This is displayed otherwise.
|
||||
<?php endif; ?>
|
||||
```
|
||||
|
||||
### Switch statements
|
||||
|
||||
```php
|
||||
<?php
|
||||
|
||||
switch ($variable) {
|
||||
case 'one':
|
||||
// Do something if $variable == 'one'
|
||||
break;
|
||||
// Use switch to save some logic.
|
||||
switch ($x) {
|
||||
case '0':
|
||||
print 'Switch does type coercion';
|
||||
break; // You must include a break, or you will fall through
|
||||
// to cases 'two' and 'three'
|
||||
case 'two':
|
||||
case 'three':
|
||||
// Do something if $variable is either 'two' or 'three'
|
||||
@ -256,199 +265,231 @@ switch ($variable) {
|
||||
// Do something by default
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
### Loops
|
||||
|
||||
```php
|
||||
<?php
|
||||
|
||||
// While, do...while and for loops are probably familiar
|
||||
$i = 0;
|
||||
while ($i < 5) {
|
||||
echo $i++;
|
||||
}
|
||||
}; // Prints "01234"
|
||||
|
||||
echo "\n";
|
||||
|
||||
$i = 0;
|
||||
do {
|
||||
echo $i++;
|
||||
} while ($i < 5);
|
||||
} while ($i < 5); // Prints "01234"
|
||||
|
||||
echo "\n";
|
||||
|
||||
for ($x = 0; $x < 10; $x++) {
|
||||
echo $x; // Will echo 0 - 9
|
||||
}
|
||||
echo $x;
|
||||
} // Prints "0123456789"
|
||||
|
||||
$wheels = ["bicycle" => 2, "car" => 4];
|
||||
echo "\n";
|
||||
|
||||
$wheels = ['bicycle' => 2, 'car' => 4];
|
||||
|
||||
// Foreach loops can iterate over arrays
|
||||
foreach ($wheels as $wheel_count) {
|
||||
echo $wheel_count;
|
||||
} // Prints "24"
|
||||
|
||||
echo "\n";
|
||||
|
||||
// You can iterate over the keys as well as the values
|
||||
foreach ($wheels as $vehicle => $wheel_count) {
|
||||
echo "A $vehicle has $wheel_count wheels";
|
||||
}
|
||||
|
||||
// This loop will stop after outputting 2
|
||||
echo "\n";
|
||||
|
||||
$i = 0;
|
||||
while ($i < 5) {
|
||||
if ($i == 3) {
|
||||
break; // Exit out of the while loop and continue.
|
||||
if ($i === 3) {
|
||||
break; // Exit out of the while loop
|
||||
}
|
||||
echo $i++;
|
||||
}
|
||||
} // Prints "012"
|
||||
|
||||
// This loop will output everything except 3
|
||||
$i = 0;
|
||||
while ($i < 5) {
|
||||
if ($i == 3) {
|
||||
for ($i = 0; $i < 5; $i++) {
|
||||
if ($i === 3) {
|
||||
continue; // Skip this iteration of the loop
|
||||
}
|
||||
echo $i++;
|
||||
}
|
||||
```
|
||||
echo $i;
|
||||
} // Prints "0124"
|
||||
|
||||
## Functions
|
||||
|
||||
Functions are created with the ```function``` keyword.
|
||||
/********************************
|
||||
* Functions
|
||||
*/
|
||||
|
||||
```php
|
||||
<?php
|
||||
|
||||
function my_function($my_arg) {
|
||||
$my_variable = 1;
|
||||
// Define a function with "function":
|
||||
function my_function () {
|
||||
return 'Hello';
|
||||
}
|
||||
|
||||
// $my_variable and $my_arg cannot be accessed outside of the function
|
||||
```
|
||||
echo my_function(); // => "Hello"
|
||||
|
||||
Functions may be invoked by name.
|
||||
// A valid function name starts with a letter or underscore, followed by any
|
||||
// number of letters, numbers, or underscores.
|
||||
|
||||
```php
|
||||
<?php
|
||||
|
||||
my_function_name();
|
||||
|
||||
$variable = get_something(); // A function may return a value
|
||||
```
|
||||
|
||||
A valid function name starts with a letter or underscore, followed by any
|
||||
number of letters, numbers, or underscores. There are three ways to declare functions.
|
||||
|
||||
### [User-defined](http://www.php.net/manual/en/functions.user-defined.php)
|
||||
|
||||
```php
|
||||
<?php
|
||||
|
||||
function my_function_name ($arg_1, $arg_2) {
|
||||
// $arg_1 and $arg_2 are required
|
||||
function add ($x, $y = 1) { // $y is optional and defaults to 1
|
||||
$result = $x + $y;
|
||||
return $result;
|
||||
}
|
||||
|
||||
// Functions may be nested to limit scope
|
||||
function outer_function ($arg_1 = null) { // $arg_1 is optional
|
||||
function inner_function($arg_2 = 'two') { // $arg_2 will default to 'two'
|
||||
}
|
||||
}
|
||||
echo add(4); // => 5
|
||||
echo add(4, 2); // => 6
|
||||
|
||||
// inner_function() does not exist and cannot be called until
|
||||
// outer_function() is called
|
||||
```
|
||||
// $result is not accessible outside the function
|
||||
// print $result; // Gives a warning.
|
||||
|
||||
This enables [currying](http://en.wikipedia.org/wiki/Currying) in PHP.
|
||||
// Since PHP 5.3 you can declare anonymous functions;
|
||||
$inc = function ($x) {
|
||||
return $x + 1;
|
||||
};
|
||||
|
||||
echo $inc(2); // => 3
|
||||
|
||||
```php
|
||||
function foo ($x, $y, $z) {
|
||||
echo "$x - $y - $z";
|
||||
}
|
||||
|
||||
// Functions can return functions
|
||||
function bar ($x, $y) {
|
||||
// Use 'use' to bring in outside variables
|
||||
return function ($z) use ($x, $y) {
|
||||
foo($x, $y, $z);
|
||||
};
|
||||
}
|
||||
|
||||
$bar = bar('A', 'B');
|
||||
$bar('C');
|
||||
$bar('C'); // Prints "A - B - C"
|
||||
|
||||
// You can call named functions using strings
|
||||
$function_name = 'add';
|
||||
echo $function_name(1, 2); // => 3
|
||||
// Useful for programatically determining which function to run.
|
||||
// Or, use call_user_func(callable $callback [, $parameter [, ... ]]);
|
||||
|
||||
/********************************
|
||||
* Includes
|
||||
*/
|
||||
|
||||
/*
|
||||
```
|
||||
|
||||
### [Variable](http://www.php.net/manual/en/functions.variable-functions.php)
|
||||
|
||||
```php
|
||||
<?php
|
||||
// PHP within included files must also begin with a PHP open tag.
|
||||
|
||||
$function_name = 'my_function_name';
|
||||
include 'my-file.php';
|
||||
// The code in my-file.php is now available in the current scope.
|
||||
// If the file cannot be included (e.g. file not found), a warning is emitted.
|
||||
|
||||
$function_name(); // will execute the my_function_name() function
|
||||
```
|
||||
include_once 'my-file.php';
|
||||
// If the code in my-file.php has been included elsewhere, it will
|
||||
// not be included again. This prevents multiple class declaration errors
|
||||
|
||||
### [Anonymous](http://www.php.net/manual/en/functions.anonymous.php)
|
||||
require 'my-file.php';
|
||||
require_once 'my-file.php';
|
||||
// Same as include(), except require() will cause a fatal error if the
|
||||
// file cannot be included.
|
||||
|
||||
Similar to variable functions, functions may be anonymous.
|
||||
|
||||
```php
|
||||
// Contents of my-include.php:
|
||||
<?php
|
||||
|
||||
function my_function($callback) {
|
||||
$callback('My argument');
|
||||
}
|
||||
return 'Anything you like.';
|
||||
// End file
|
||||
|
||||
my_function(function ($my_argument) {
|
||||
// do something
|
||||
});
|
||||
// Includes and requires may also return a value.
|
||||
$value = include 'my-include.php';
|
||||
|
||||
// Closure style
|
||||
$my_function = function() {
|
||||
// Do something
|
||||
};
|
||||
// Files are included based on the file path given or, if none is given,
|
||||
// the include_path configuration directive. If the file isn't found in
|
||||
// the include_path, include will finally check in the calling script's
|
||||
// own directory and the current working directory before failing.
|
||||
/* */
|
||||
|
||||
$my_function();
|
||||
```
|
||||
/********************************
|
||||
* Classes
|
||||
*/
|
||||
|
||||
## [Classes](http://www.php.net/manual/en/language.oop5.php)
|
||||
// Classes are defined with the class keyword
|
||||
|
||||
Classes are defined with the ```class``` keyword.
|
||||
class MyClass
|
||||
{
|
||||
const MY_CONST = 'value'; // A constant
|
||||
|
||||
```php
|
||||
<?php
|
||||
static $staticVar = 'static';
|
||||
|
||||
class MyClass {
|
||||
const MY_CONST = 'value';
|
||||
static $staticVar = 'something';
|
||||
public $property = 'value'; // Properties must declare their visibility
|
||||
}
|
||||
// Properties must declare their visibility
|
||||
public $property = 'public';
|
||||
public $instanceProp;
|
||||
protected $prot = 'protected'; // Accessible from the class and subclasses
|
||||
private $priv = 'private'; // Accessible within the class only
|
||||
|
||||
echo MyClass::MY_CONST; // Outputs "value";
|
||||
|
||||
final class YouCannotExtendMe {
|
||||
}
|
||||
```
|
||||
|
||||
Classes are instantiated with the ```new``` keyword. Functions are referred to as
|
||||
methods if they belong to a class.
|
||||
|
||||
```php
|
||||
<?php
|
||||
|
||||
class MyClass {
|
||||
function myFunction() {
|
||||
// Create a constructor with __construct
|
||||
public function __construct($instanceProp) {
|
||||
// Access instance variables with $this
|
||||
$this->instanceProp = $instanceProp;
|
||||
}
|
||||
|
||||
final function youCannotOverrideMe() {
|
||||
// Methods are declared as functions inside a class
|
||||
public function myMethod()
|
||||
{
|
||||
print 'MyClass';
|
||||
}
|
||||
|
||||
public static function myStaticMethod() {
|
||||
final function youCannotOverrideMe()
|
||||
{
|
||||
}
|
||||
|
||||
public static function myStaticMethod()
|
||||
{
|
||||
print 'I am static';
|
||||
}
|
||||
}
|
||||
|
||||
$cls = new MyClass(); // The parentheses are optional.
|
||||
echo MyClass::MY_CONST; // Outputs 'value';
|
||||
echo MyClass::$staticVar; // Outputs 'static';
|
||||
MyClass::myStaticMethod(); // Outputs 'I am static';
|
||||
|
||||
echo MyClass::$staticVar; // Access to static vars
|
||||
// Instantiate classes using new
|
||||
$my_class = new MyClass('An instance property');
|
||||
// The parentheses are optional if not passing in an argument.
|
||||
|
||||
echo $cls->property; // Access to properties
|
||||
// Access class members using ->
|
||||
echo $my_class->property; // => "public"
|
||||
echo $my_class->instanceProp; // => "An instance property"
|
||||
$my_class->myMethod(); // => "MyClass"
|
||||
|
||||
MyClass::myStaticMethod(); // myStaticMethod cannot be run on $cls
|
||||
```
|
||||
|
||||
PHP offers some [magic methods](http://www.php.net/manual/en/language.oop5.magic.php) for classes.
|
||||
// Extend classes using "extends"
|
||||
class MyOtherClass extends MyClass
|
||||
{
|
||||
function printProtectedProperty()
|
||||
{
|
||||
echo $this->prot;
|
||||
}
|
||||
|
||||
```php
|
||||
<?php
|
||||
// Override a method
|
||||
function myMethod()
|
||||
{
|
||||
parent::myMethod();
|
||||
print ' > MyOtherClass';
|
||||
}
|
||||
}
|
||||
|
||||
class MyClass {
|
||||
$my_other_class = new MyOtherClass('Instance prop');
|
||||
$my_other_class->printProtectedProperty(); // => Prints "protected"
|
||||
$my_other_class->myMethod(); // Prints "MyClass > MyOtherClass"
|
||||
|
||||
final class YouCannotExtendMe
|
||||
{
|
||||
}
|
||||
|
||||
// You can use "magic methods" to create getters and setters
|
||||
class MyMapClass
|
||||
{
|
||||
private $property;
|
||||
|
||||
public function __get($key)
|
||||
@ -462,16 +503,13 @@ class MyClass {
|
||||
}
|
||||
}
|
||||
|
||||
$x = new MyClass();
|
||||
$x = new MyMapClass();
|
||||
echo $x->property; // Will use the __get() method
|
||||
$x->property = 'Something'; // Will use the __set() method
|
||||
```
|
||||
|
||||
Classes can be abstract (using the ```abstract``` keyword), extend other classes (using the ```extends``` keyword) and
|
||||
implement interfaces (using the ```implements``` keyword). An interface is declared with the ```interface``` keyword.
|
||||
|
||||
```php
|
||||
<?php
|
||||
// Classes can be abstract (using the abstract keyword) or
|
||||
// implement interfaces (using the implements keyword).
|
||||
// An interface is declared with the interface keyword.
|
||||
|
||||
interface InterfaceOne
|
||||
{
|
||||
@ -480,90 +518,112 @@ interface InterfaceOne
|
||||
|
||||
interface InterfaceTwo
|
||||
{
|
||||
public function doSomething();
|
||||
public function doSomethingElse();
|
||||
}
|
||||
|
||||
abstract class MyAbstractClass implements InterfaceOne
|
||||
{
|
||||
public $x = 'doSomething';
|
||||
}
|
||||
|
||||
class MyClass extends MyAbstractClass implements InterfaceTwo
|
||||
class MyConcreteClass extends MyAbstractClass implements InterfaceTwo
|
||||
{
|
||||
public function doSomething()
|
||||
{
|
||||
echo $x;
|
||||
}
|
||||
|
||||
public function doSomethingElse()
|
||||
{
|
||||
echo 'doSomethingElse';
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Classes can implement more than one interface
|
||||
class SomeOtherClass implements InterfaceOne, InterfaceTwo
|
||||
{
|
||||
public function doSomething()
|
||||
{
|
||||
echo 'doSomething';
|
||||
}
|
||||
|
||||
public function doSomethingElse()
|
||||
{
|
||||
echo 'doSomethingElse';
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/********************************
|
||||
* Traits
|
||||
*/
|
||||
|
||||
// Traits are available from PHP 5.4.0 and are declared using "trait"
|
||||
|
||||
trait MyTrait
|
||||
{
|
||||
public function myTraitMethod()
|
||||
{
|
||||
print 'I have MyTrait';
|
||||
}
|
||||
}
|
||||
|
||||
class MyTraitfulClass
|
||||
{
|
||||
use MyTrait;
|
||||
}
|
||||
|
||||
$cls = new MyTraitfulClass();
|
||||
$cls->myTraitMethod(); // Prints "I have MyTrait"
|
||||
|
||||
|
||||
/********************************
|
||||
* Namespaces
|
||||
*/
|
||||
|
||||
// This section is separate, because a namespace declaration
|
||||
// must be the first statement in a file. Let's pretend that is not the case
|
||||
|
||||
/*
|
||||
```
|
||||
|
||||
### [Namespaces](http://www.php.net/manual/en/language.namespaces.rationale.php)
|
||||
|
||||
By default, classes exist in the global namespace, and can be explicitly called with a backslash.
|
||||
|
||||
```php
|
||||
<?php
|
||||
|
||||
// By default, classes exist in the global namespace, and can
|
||||
// be explicitly called with a backslash.
|
||||
|
||||
$cls = new \MyClass();
|
||||
```
|
||||
|
||||
```php
|
||||
<?php
|
||||
|
||||
|
||||
// Set the namespace for a file
|
||||
namespace My\Namespace;
|
||||
|
||||
class MyClass
|
||||
{
|
||||
}
|
||||
|
||||
// (from another file)
|
||||
$cls = new My\Namespace\MyClass;
|
||||
```
|
||||
|
||||
Or from within another namespace.
|
||||
|
||||
```php
|
||||
<?php
|
||||
|
||||
//Or from within another namespace.
|
||||
namespace My\Other\Namespace;
|
||||
|
||||
use My\Namespace\MyClass;
|
||||
|
||||
$cls = new MyClass();
|
||||
```
|
||||
|
||||
Or you can alias the namespace;
|
||||
|
||||
```php
|
||||
<?php
|
||||
// Or you can alias the namespace;
|
||||
|
||||
namespace My\Other\Namespace;
|
||||
|
||||
use My\Namespace as SomeOtherNamespace;
|
||||
|
||||
$cls = new SomeOtherNamespace\MyClass();
|
||||
```
|
||||
|
||||
### [Traits](http://www.php.net/manual/en/language.oop5.traits.php)
|
||||
*/
|
||||
|
||||
Traits are available since PHP 5.4.0 and are declared using the ```trait``` keyword.
|
||||
|
||||
```php
|
||||
<?php
|
||||
|
||||
trait MyTrait {
|
||||
public function myTraitMethod()
|
||||
{
|
||||
// Do something
|
||||
}
|
||||
}
|
||||
|
||||
class MyClass
|
||||
{
|
||||
use MyTrait;
|
||||
}
|
||||
|
||||
$cls = new MyClass();
|
||||
$cls->myTraitMethod();
|
||||
```
|
||||
|
||||
## More Information
|
||||
@ -573,3 +633,5 @@ Visit the [official PHP documentation](http://www.php.net/manual/) for reference
|
||||
If you're interested in up-to-date best practices, visit [PHP The Right Way](http://www.phptherightway.com/).
|
||||
|
||||
If you're coming from a language with good package management, check out [Composer](http://getcomposer.org/).
|
||||
|
||||
For common standards, visit the PHP Framework Interoperability Group's [PSR standards](https://github.com/php-fig/fig-standards).
|
||||
|
@ -2,6 +2,7 @@
|
||||
language: python
|
||||
author: Louie Dinh
|
||||
author_url: http://ldinh.ca
|
||||
filename: learnpython.py
|
||||
---
|
||||
|
||||
Python was created by Guido Van Rossum in the early 90's. It is now one of the most popular
|
||||
@ -15,7 +16,7 @@ to Python 2.x. Look for another tour of Python 3 soon!
|
||||
|
||||
```python
|
||||
# Single line comments start with a hash.
|
||||
""" Multiline strings can we written
|
||||
""" Multiline strings can be written
|
||||
using three "'s, and are often used
|
||||
as comments
|
||||
"""
|
||||
@ -86,10 +87,26 @@ not False #=> True
|
||||
# A newer way to format strings is the format method.
|
||||
# This method is the preferred way
|
||||
"{0} can be {1}".format("strings", "formatted")
|
||||
# You can use keywords if you don't want to count.
|
||||
"{name} wants to eat {food}".format(name="Bob", food="lasagna")
|
||||
|
||||
# None is an object
|
||||
None #=> None
|
||||
|
||||
# Don't use the equality `==` symbol to compare objects to None
|
||||
# Use `is` instead
|
||||
"etc" is None #=> False
|
||||
None is None #=> True
|
||||
|
||||
# The 'is' operator tests for object identity. This isn't
|
||||
# very useful when dealing with primitive values, but is
|
||||
# very useful when dealing with objects.
|
||||
|
||||
# None, 0, and empty strings/lists all evaluate to False.
|
||||
# All other values are True
|
||||
0 == False #=> True
|
||||
"" == False #=> True
|
||||
|
||||
|
||||
####################################################
|
||||
## 2. Variables and Collections
|
||||
@ -103,16 +120,12 @@ print "I'm Python. Nice to meet you!"
|
||||
some_var = 5 # Convention is to use lower_case_with_underscores
|
||||
some_var #=> 5
|
||||
|
||||
# Accessing a previously unassigned variable is an exception
|
||||
try:
|
||||
some_other_var
|
||||
except NameError:
|
||||
print "Raises a name error"
|
||||
# Accessing a previously unassigned variable is an exception.
|
||||
# See Control Flow to learn more about exception handling.
|
||||
some_other_var # Raises a name error
|
||||
|
||||
# if can be used as an expression
|
||||
some_var = a if a > b else b
|
||||
# If a is greater than b, then a is assigned to some_var.
|
||||
# Otherwise b is assigned to some_var.
|
||||
"yahoo!" if 3 > 2 else 2 #=> "yahoo!"
|
||||
|
||||
# Lists store sequences
|
||||
li = []
|
||||
@ -135,10 +148,7 @@ li[0] #=> 1
|
||||
li[-1] #=> 3
|
||||
|
||||
# Looking out of bounds is an IndexError
|
||||
try:
|
||||
li[4] # Raises an IndexError
|
||||
except IndexError:
|
||||
print "Raises an IndexError"
|
||||
li[4] # Raises an IndexError
|
||||
|
||||
# You can look at ranges with slice syntax.
|
||||
# (It's a closed/open range for you mathy types.)
|
||||
@ -163,13 +173,11 @@ li.extend(other_li) # Now li is [1, 2, 3, 4, 5, 6]
|
||||
# Examine the length with len
|
||||
len(li) #=> 6
|
||||
|
||||
|
||||
# Tuples are like lists but are immutable.
|
||||
tup = (1, 2, 3)
|
||||
tup[0] #=> 1
|
||||
try:
|
||||
tup[0] = 3 # Raises a TypeError
|
||||
except TypeError:
|
||||
print "Tuples cannot be mutated."
|
||||
tup[0] = 3 # Raises a TypeError
|
||||
|
||||
# You can do all those list thingies on tuples too
|
||||
len(tup) #=> 3
|
||||
@ -177,7 +185,7 @@ tup + (4, 5, 6) #=> (1, 2, 3, 4, 5, 6)
|
||||
tup[:2] #=> (1, 2)
|
||||
2 in tup #=> True
|
||||
|
||||
# You can unpack tuples into variables
|
||||
# You can unpack tuples (or lists) into variables
|
||||
a, b, c = (1, 2, 3) # a is now 1, b is now 2 and c is now 3
|
||||
# Tuples are created by default if you leave out the parentheses
|
||||
d, e, f = 4, 5, 6
|
||||
@ -206,13 +214,12 @@ filled_dict.values() #=> [3, 2, 1]
|
||||
"one" in filled_dict #=> True
|
||||
1 in filled_dict #=> False
|
||||
|
||||
# Trying to look up a non-existing key will raise a KeyError
|
||||
filled_dict["four"] #=> KeyError
|
||||
# Looking up a non-existing key is a KeyError
|
||||
filled_dict["four"] # KeyError
|
||||
|
||||
# Use get method to avoid the KeyError
|
||||
filled_dict.get("one") #=> 1
|
||||
filled_dict.get("four") #=> None
|
||||
|
||||
# The get method supports a default argument when the value is missing
|
||||
filled_dict.get("one", 4) #=> 1
|
||||
filled_dict.get("four", 4) #=> 4
|
||||
@ -234,7 +241,7 @@ filled_set = {1, 2, 2, 3, 4} # => {1 2 3 4}
|
||||
filled_set.add(5) # filled_set is now {1, 2, 3, 4, 5}
|
||||
|
||||
# Do set intersection with &
|
||||
other_set = set{3, 4, 5, 6}
|
||||
other_set = {3, 4, 5, 6}
|
||||
filled_set & other_set #=> {3, 4, 5}
|
||||
|
||||
# Do set union with |
|
||||
@ -255,7 +262,7 @@ filled_set | other_set #=> {1, 2, 3, 4, 5, 6}
|
||||
# Let's just make a variable
|
||||
some_var = 5
|
||||
|
||||
# Here is an if statement. INDENTATION IS SIGNIFICANT IN PYTHON!
|
||||
# Here is an if statement. Indentation is significant in python!
|
||||
# prints "some var is smaller than 10"
|
||||
if some_var > 10:
|
||||
print "some_var is totally bigger than 10."
|
||||
@ -276,6 +283,18 @@ for animal in ["dog", "cat", "mouse"]:
|
||||
# You can use % to interpolate formatted strings
|
||||
print "%s is a mammal" % animal
|
||||
|
||||
"""
|
||||
`range(number)` returns a list of numbers
|
||||
from zero to the given number
|
||||
prints:
|
||||
0
|
||||
1
|
||||
2
|
||||
3
|
||||
"""
|
||||
for i in range(4):
|
||||
print i
|
||||
|
||||
"""
|
||||
While loops go until a condition is no longer met.
|
||||
prints:
|
||||
@ -298,12 +317,6 @@ try:
|
||||
except IndexError as e:
|
||||
pass # Pass is just a no-op. Usually you would do recovery here.
|
||||
|
||||
# Works for Python 2.7 and down:
|
||||
try:
|
||||
raise IndexError("This is an index error")
|
||||
except IndexError, e: # No "as", comma instead
|
||||
pass
|
||||
|
||||
|
||||
####################################################
|
||||
## 4. Functions
|
||||
@ -341,16 +354,17 @@ def all_the_args(*args, **kwargs):
|
||||
print kwargs
|
||||
"""
|
||||
all_the_args(1, 2, a=3, b=4) prints:
|
||||
[1, 2]
|
||||
(1, 2)
|
||||
{"a": 3, "b": 4}
|
||||
"""
|
||||
|
||||
# You can also use * and ** when calling a function
|
||||
# When calling functions, you can do the opposite of varargs/kwargs!
|
||||
# Use * to expand tuples and use ** to expand kwargs.
|
||||
args = (1, 2, 3, 4)
|
||||
kwargs = {"a": 3, "b": 4}
|
||||
foo(*args) # equivalent to foo(1, 2, 3, 4)
|
||||
foo(**kwargs) # equivalent to foo(a=3, b=4)
|
||||
foo(*args, **kwargs) # equivalent to foo(1, 2, 3, 4, a=3, b=4)
|
||||
all_the_args(*args) # equivalent to foo(1, 2, 3, 4)
|
||||
all_the_args(**kwargs) # equivalent to foo(a=3, b=4)
|
||||
all_the_args(*args, **kwargs) # equivalent to foo(1, 2, 3, 4, a=3, b=4)
|
||||
|
||||
# Python has first class functions
|
||||
def create_adder(x):
|
||||
@ -420,9 +434,42 @@ j.get_species() #=> "H. neanderthalensis"
|
||||
|
||||
# Call the static method
|
||||
Human.grunt() #=> "*grunt*"
|
||||
|
||||
|
||||
####################################################
|
||||
## 6. Modules
|
||||
####################################################
|
||||
|
||||
# You can import modules
|
||||
import math
|
||||
print math.sqrt(16) #=> 4
|
||||
|
||||
# You can get specific functions from a module
|
||||
from math import ceil, floor
|
||||
print ceil(3.7) #=> 4.0
|
||||
print floor(3.7) #=> 3.0
|
||||
|
||||
# You can import all functions from a module.
|
||||
# Warning: this is not recommended
|
||||
from math import *
|
||||
|
||||
# You can shorten module names
|
||||
import math as m
|
||||
math.sqrt(16) == m.sqrt(16) #=> True
|
||||
|
||||
# Python modules are just ordinary python files. You
|
||||
# can write your own, and import them. The name of the
|
||||
# module is the same as the name of the file.
|
||||
|
||||
|
||||
```
|
||||
|
||||
## Further Reading
|
||||
|
||||
Still up for more? Try [Learn Python The Hard Way](http://learnpythonthehardway.org/book/)
|
||||
Still up for more? Try:
|
||||
|
||||
* [Learn Python The Hard Way](http://learnpythonthehardway.org/book/)
|
||||
* [Dive Into Python](http://www.diveintopython.net/)
|
||||
* [The Official Docs](http://docs.python.org/2.6/)
|
||||
* [Hitchhiker's Guide to Python](http://docs.python-guide.org/en/latest/)
|
||||
* [Python Module of the Week](http://pymotw.com/2/)
|
||||
|
@ -2,12 +2,12 @@
|
||||
language: R
|
||||
author: e99n09
|
||||
author_url: http://github.com/e99n09
|
||||
|
||||
filename: learnr.r
|
||||
---
|
||||
|
||||
R is a statistical computing language.
|
||||
|
||||
```r
|
||||
```python
|
||||
|
||||
# Comments start with hashtags.
|
||||
|
||||
@ -16,9 +16,9 @@ R is a statistical computing language.
|
||||
|
||||
# Protip: hit COMMAND-ENTER to execute a line
|
||||
|
||||
###################################################################################
|
||||
#########################
|
||||
# The absolute basics
|
||||
###################################################################################
|
||||
#########################
|
||||
|
||||
# NUMERICS
|
||||
|
||||
@ -119,9 +119,9 @@ myFunc <- function(x) {
|
||||
# Called like any other R function:
|
||||
myFunc(5) # => [1] 19
|
||||
|
||||
###################################################################################
|
||||
#########################
|
||||
# Fun with data: vectors, matrices, data frames, and arrays
|
||||
###################################################################################
|
||||
#########################
|
||||
|
||||
# ONE-DIMENSIONAL
|
||||
|
||||
@ -130,7 +130,7 @@ vec <- c(4, 5, 6, 7)
|
||||
vec # => [1] 4 5 6 7
|
||||
# The class of a vector is the class of its components
|
||||
class(vec) # => [1] "numeric"
|
||||
# If you vectorize items of different classes, weird coersions happen
|
||||
# If you vectorize items of different classes, weird coercions happen
|
||||
c(TRUE, 4) # => [1] 1 4
|
||||
c("dog", TRUE, 4) # => [1] "dog" "TRUE" "4"
|
||||
|
||||
@ -192,7 +192,7 @@ mat3
|
||||
# [,1] [,2] [,3] [,4]
|
||||
# [1,] 1 2 4 5
|
||||
# [2,] 6 7 0 4
|
||||
# Aah, everything of the same class. No coersions. Much better.
|
||||
# Aah, everything of the same class. No coercions. Much better.
|
||||
|
||||
# TWO-DIMENSIONAL (DIFFERENT CLASSES)
|
||||
|
||||
@ -243,7 +243,7 @@ array(c(c(c(2,300,4),c(8,9,0)),c(c(5,60,0),c(66,7,847))), dim=c(3,2,2))
|
||||
# LISTS (MULTI-DIMENSIONAL, POSSIBLY RAGGED, OF DIFFERENT TYPES)
|
||||
|
||||
# Finally, R has lists (of vectors)
|
||||
list1 <- list(time = 1:40, price = c(rnorm(40,.5*list1$time,4))) # generate random
|
||||
list1 <- list(time = 1:40, price = c(rnorm(40,.5*list1$time,4))) # random
|
||||
list1
|
||||
|
||||
# You can get items in the list like so
|
||||
@ -251,9 +251,9 @@ list1$time
|
||||
# You can subset list items like vectors
|
||||
list1$price[4]
|
||||
|
||||
###################################################################################
|
||||
#########################
|
||||
# The apply() family of functions
|
||||
###################################################################################
|
||||
#########################
|
||||
|
||||
# Remember mat?
|
||||
mat
|
||||
@ -273,7 +273,7 @@ apply(mat, MAR = 2, myFunc)
|
||||
# [2,] 7 19
|
||||
# [3,] 11 23
|
||||
# Other functions: ?lapply, ?sapply
|
||||
# Don't feel too intimiated; everyone agrees they are rather confusing
|
||||
# Don't feel too intimidated; everyone agrees they are rather confusing
|
||||
|
||||
# The plyr package aims to replace (and improve upon!) the *apply() family.
|
||||
|
||||
@ -281,9 +281,9 @@ install.packages("plyr")
|
||||
require(plyr)
|
||||
?plyr
|
||||
|
||||
###################################################################################
|
||||
#########################
|
||||
# Loading data
|
||||
###################################################################################
|
||||
#########################
|
||||
|
||||
# "pets.csv" is a file on the internet
|
||||
pets <- read.csv("http://learnxinyminutes.com/docs/pets.csv")
|
||||
@ -292,14 +292,14 @@ head(pets, 2) # first two rows
|
||||
tail(pets, 1) # last row
|
||||
|
||||
# To save a data frame or matrix as a .csv file
|
||||
write.csv(pets, "pets2.csv") # to make a new .csv file in the working directory
|
||||
write.csv(pets, "pets2.csv") # to make a new .csv file
|
||||
# set working directory with setwd(), look it up with getwd()
|
||||
|
||||
# Try ?read.csv and ?write.csv for more information
|
||||
|
||||
###################################################################################
|
||||
#########################
|
||||
# Plots
|
||||
###################################################################################
|
||||
#########################
|
||||
|
||||
# Scatterplots!
|
||||
plot(list1$time, list1$price, main = "fake data")
|
||||
|
Loading…
Reference in New Issue
Block a user