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Some rewriting, hopefully the last commit before pull request
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@ -25,29 +25,30 @@ writeln( "World!" );
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// each thing is printed right next to each other, so include your spacing!
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writeln( "There are ", 3, " commas (\",\") in this line of code" );
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// Different output channels
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stdout.writeln( "This goes to standard output (just like plain writeln() does)");
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stdout.writeln( "This goes to standard output (just like plain writeln( ) does)");
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stderr.writeln( "This goes to standard error" );
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// Variables dont have to be explicitly typed as long as
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// the compiler can figure out the type that it will hold.
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var myVar = 10; // 10 is an int, so myVar is implicitly an int
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myVar = -10;
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var mySecondVar = myVar;
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// var anError; // this would be a compile time error.
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// We can (and should) explicitly type things
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var mySecondVar: real; // define mySecondVar as a real
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var myThirdVar: real = -1.234;
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mySecondVar = myThirdVar;
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var myThirdVar: real; // define mySecondVar as a real
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var myFourthVar: real = -1.234;
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myThirdVar = myFourthVar;
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// There are a number of basic types.
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var myInt: int = -1000; // signed ints
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var myUint: uint = 1234; // unsigned ints
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var myReal: real = 9.876; // floating point numbers
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var myImag: imag = 5.0i; // imaginary numbers
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var myCplx: complex = 10 + 9i; // complex numbers
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myCplx = myInt + myImag ; // another way to form complex numbers
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var myBool: bool = false; // booleans
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var myStr: string = "Some string..."; // strings
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var myInt: int = -1000; // Signed ints
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var myUint: uint = 1234; // Unsigned ints
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var myReal: real = 9.876; // Floating point numbers
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var myImag: imag = 5.0i; // Imaginary numbers
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var myCplx: complex = 10 + 9i; // Complex numbers
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myCplx = myInt + myImag ; // Another way to form complex numbers
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var myBool: bool = false; // Booleans
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var myStr: string = "Some string..."; // Strings
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// Some types can have sizes
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var my8Int: int(8) = 10; // 8 bit (one byte) sized int;
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@ -59,6 +60,7 @@ var intFromReal2: int = myReal : int;
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// consts are constants, they cannot be changed after set in runtime
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const almostPi: real = 22.0/7.0;
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// params are constants whose value must be known statically at compile time
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// Like consts, they cannot be changed during runtime
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param compileTimeConst: int = 16;
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@ -68,47 +70,47 @@ param compileTimeConst: int = 16;
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// config vars and consts can be changed through the command line at run time
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config var varCmdLineArg: int = -123;
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config const constCmdLineArg: int = 777;
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// set with --VarName=Value or --VarName Value at run time
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// Set with --VarName=Value or --VarName Value at run time
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// config params can be set at compile time
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config param paramCmdLineArg: bool = false;
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writeln( varCmdLineArg, ", ", constCmdLineArg, ", ", paramCmdLineArg );
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//set config with --set paramCmdLineArg=value at compile time
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// Set config with --set paramCmdLineArg=value at compile time
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// Math operators
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var a: int, thisInt = 1234, thatInt = 5678;
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a = thisInt + thatInt; // Addition
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a = thisInt * thatInt; // Multiplication
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a = thisInt - thatInt; // Subtraction
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a = thisInt / thatInt; // division
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a = thisInt ** thatInt; // exponentiation
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a = thisInt % thatInt; // remainder (modulo)
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a = thisInt / thatInt; // Division
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a = thisInt ** thatInt; // Exponentiation
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a = thisInt % thatInt; // Remainder (modulo)
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// Logical Operators
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var b: bool, thisBool = false, thatBool = true;
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b = thisBool && thatBool; // logical and
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b = thisBool || thatBool; // logical or
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b = !thisBool; // logical negation
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b = thisBool && thatBool; // Logical and
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b = thisBool || thatBool; // Logical or
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b = !thisBool; // Logical negation
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// Relational Operators
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b = thisInt > thatInt; // greater-than
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b = thisInt >= thatInt; // greater-than-or-equal-to
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b = thisInt < a && a <= thatInt; // less-than, and, less-than-or-equal-to
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b = thisInt != thatInt; // not-equal-to
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b = thisInt == thatInt; // equal-to
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b = thisInt > thatInt; // Greater-than
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b = thisInt >= thatInt; // Greater-than-or-equal-to
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b = thisInt < a && a <= thatInt; // Less-than, and, less-than-or-equal-to
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b = thisInt != thatInt; // Not-equal-to
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b = thisInt == thatInt; // Equal-to
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// Bitwise operations
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a = thisInt << 10; // left-bit-shift by 10 bits;
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a = thatInt >> 5; // right-bit-shift by 5 bits;
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a = ~thisInt; // bitwise-negation
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a = thisInt ^ thatInt; // bitwise exclusive-or
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a = thisInt << 10; // Left-bit-shift by 10 bits;
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a = thatInt >> 5; // Right-bit-shift by 5 bits;
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a = ~thisInt; // Bitwise-negation
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a = thisInt ^ thatInt; // Bitwise exclusive-or
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// Compound assignment operations
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a += thisInt; // addition-equals ( a = a + thisInt;)
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a *= thatInt; // times-equals ( a = a * thatInt; )
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b &&= thatBool; // logical-and-equals ( b = b && thatBool; )
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a <<= 3; // left-bit-shift-equals ( a = a << 10; )
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// and so on...
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a += thisInt; // Addition-equals ( a = a + thisInt;)
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a *= thatInt; // Times-equals ( a = a * thatInt; )
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b &&= thatBool; // Logical-and-equals ( b = b && thatBool; )
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a <<= 3; // LEft-bit-shift-equals ( a = a << 10; )
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// and many, many more.
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// Unlike other C family languages there are no
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// pre/post-increment/decrement operators like
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// ++j, --j, j++, j--
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@ -119,8 +121,7 @@ var old_that = thatInt;
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thisInt <=> thatInt; // Swap the values of thisInt and thatInt
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writeln( (old_this == thatInt) && (old_that == thisInt) );
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// We can also define operator overloads,
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// which we'll cover with procedures.
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// Operator overloads can also be defined, as we'll see with procedures
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// Tuples can be of the same type
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var sameTup: 2*int = (10,-1);
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@ -128,25 +129,29 @@ var sameTup2 = (11, -6);
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// or different types
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var diffTup: (int,real,complex) = (5, 1.928, myCplx);
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var diffTupe2 = ( 7, 5.64, 6.0+1.5i );
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// Accessed using array bracket notation
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// However, tuples are all 1-indexed
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writeln( "(", sameTup[1], ",", sameTup[2], ")" );
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writeln( diffTup );
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// Tuples can also be written into.
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diffTup[1] = -1;
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// Can expand tuple values into their own variables
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var (tupInt, tupReal, tupCplx) = diffTup;
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writeln( diffTup == (tupInt, tupReal, tupCplx) );
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// Useful for writing a list of variables ( as is common in debugging)
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writeln( (a,b,thisInt,thatInt,thisBool,thatBool) );
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// Type aliasing
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type chroma = int; // type of a single hue
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type RGBColor = 3*chroma; // type representing a full color
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type chroma = int; // Type of a single hue
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type RGBColor = 3*chroma; // Type representing a full color
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var black: RGBColor = ( 0,0,0 );
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var white: RGBColor = ( 255, 255, 255 );
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// if-then-else works just like any other C-family language
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// If-then-else works just like any other C-family language
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if 10 < 100 then
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writeln( "All is well" );
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@ -193,16 +198,16 @@ select( inputOption ){
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}
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}
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// While loops and Do-While loops are basically the same in every language.
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// While and Do-While loops are basically the same in every language.
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var j: int = 1;
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var jSum: int = 0;
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while( j <= 1000 ){
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jSum += j;
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j += 1; // there are no ++j, --j, j++, j--, operators
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j += 1;
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}
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writeln( jSum );
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// basic Do-While loop
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// Do-While loop
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do{
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jSum += j;
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j += 1;
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@ -213,7 +218,7 @@ writeln( jSum );
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// Ranges themselves are types, and can be stuffed into variables
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// (more about that later)
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for i in 1..10 do write( i , ", ") ;
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writeln();
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writeln( );
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var iSum: int = 0;
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for i in 1..1000 {
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@ -225,7 +230,7 @@ for x in 1..10 {
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for y in 1..10 {
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write( (x,y), "\t" );
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}
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writeln();
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writeln( );
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}
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// Ranges and Domains
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@ -238,14 +243,16 @@ for x in 1..10 {
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var range1to10: range = 1..10; // 1, 2, 3, ..., 10
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var range2to11 = 2..11; // 2, 3, 4, ..., 11
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var rangeThistoThat: range = thisInt..thatInt; // using variables
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var rangeEmpty: range = 100..-100 ; // this is a valid, but empty range
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var rangeEmpty: range = 100..-100 ; // this is valid but contains no indices
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//ranges can be unbounded
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var range1toInf: range(boundedType=BoundedRangeType.boundedLow) = 1.. ; // 1, 2, 3, 4, 5, ...
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var rangeNegInfto1 = ..1; // ..., -4, -3, -2, -1, 0, 1
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// Ranges can be unbounded
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var range1toInf: range(boundedType=BoundedRangeType.boundedLow) = 1.. ;
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// 1, 2, 3, 4, 5, ...
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// Note: the range(boundedType= ... ) is only
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// necessary if we explicitly type the variable
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var rangeNegInfto1 = ..1; // ..., -4, -3, -2, -1, 0, 1
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// Ranges can be strided using the 'by' operator.
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var range2to10by2: range(stridable=true) = 2..10 by 2; // 2, 4, 6, 8, 10
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// Note: the range(stridable=true) is only
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@ -280,24 +287,23 @@ var threeDims: domain(3) = {thirdDim, 1..10, 5..10}; // using a range variable
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// Can iterate over the indices as tuples
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for idx in twoDimensions do
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write( idx , ", ");
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writeln();
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writeln( );
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// Or can deconstruct the tuple
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// or can deconstruct the tuple
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for (x,y) in twoDimensions {
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write( "(", x, ", ", y, ")", ", " );
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}
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writeln();
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writeln( );
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// Associative domains act like sets
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var stringSet: domain(string); // empty set of strings
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stringSet += "a";
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stringSet += "b";
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stringSet += "c";
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stringSet += "a"; // redundant add "a"
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stringSet -= "c"; // remove "c"
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stringSet += "a"; // Redundant add "a"
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stringSet -= "c"; // Remove "c"
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writeln( stringSet );
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// Array are similar to those of other languages.
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// Their sizes are defined using domains that represent their indices
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var intArray: [1..10] int;
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@ -307,35 +313,35 @@ var intArray2: [{1..10}] int; //equivalent
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for i in 1..10 do
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intArray[i] = -i;
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writeln( intArray );
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// we cannot access intArray[0] because it exists outside
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// of the index set, {1..10}, we defined it to have
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// We cannot access intArray[0] because it exists outside
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// of the index set, {1..10}, we defined it to have.
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// intArray[11] is illegal for the same reason.
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var realDomain: domain(2) = {1..5,1..7};
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var realArray: [realDomain] real;
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var realArray2: [1..5,1..7] real; // equivalent
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var realArray3: [{1..5,1..7}] real; // equivalent
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var realArray2: [1..5,1..7] real; // Equivalent
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var realArray3: [{1..5,1..7}] real; // Equivalent
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for i in 1..5 {
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for j in realDomain.dim(2) { // only use the 2nd dimension of the domain
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realArray[i,j] = -1.61803 * i + 0.5 * j; // access using index list
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var idx: 2*int = (i,j); // note: 'index' is a keyword
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realArray[idx] = - realArray[(i,j)]; // index using tuples
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for j in realDomain.dim(2) { // Only use the 2nd dimension of the domain
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realArray[i,j] = -1.61803 * i + 0.5 * j; // Access using index list
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var idx: 2*int = (i,j); // Note: 'index' is a keyword
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realArray[idx] = - realArray[(i,j)]; // Index using tuples
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}
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}
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// arrays have domains as members that we can iterate over
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for idx in realArray.domain { // again, idx is a 2*int tuple
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realArray[idx] = 1 / realArray[idx[1],idx[2]]; // access by tuple and list
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// Arrays have domains as members that we can iterate over
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for idx in realArray.domain { // Again, idx is a 2*int tuple
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realArray[idx] = 1 / realArray[idx[1],idx[2]]; // Access by tuple and list
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}
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writeln( realArray );
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// can also iterate over the values of an array
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// Can also iterate over the values of an array
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var rSum: real = 0;
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for value in realArray {
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rSum += value; // read a value
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value = rSum; // write a value
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rSum += value; // Read a value
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value = rSum; // Write a value
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}
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writeln( rSum, "\n", realArray );
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@ -351,12 +357,12 @@ proc fibonacci( n : int ) : int {
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return fibonacci( n-1 ) + fibonacci( n-2 );
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}
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// input parameters can be untyped (a generic procedure)
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// Input parameters can be untyped (a generic procedure)
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proc doublePrint( thing ): void {
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write( thing, " ", thing, "\n");
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}
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// return type can be inferred (as long as the compiler can figure it out)
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// Return type can be inferred (as long as the compiler can figure it out)
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proc addThree( n ) {
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return n + 3;
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}
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@ -372,12 +378,12 @@ proc maxOf( x ...?k ) {
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}
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writeln( maxOf( 1, -10, 189, -9071982, 5, 17, 20001, 42 ) );
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// the ? operator is called the query operator, and is used to take
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// The ? operator is called the query operator, and is used to take
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// undetermined values (like tuple or array sizes, and generic types).
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// Taking arrays as parameters.
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// The query operator is used to determine the domain of A.
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// this is important to define the return type (if you wanted to)
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// This is important to define the return type (if you wanted to)
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proc invertArray( A: [?D] int ): [D] int{
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for a in A do a = -a;
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return A;
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@ -396,7 +402,7 @@ writeln( defaultsProc( x=11 ) );
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writeln( defaultsProc( x=12, y=5.432 ) );
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writeln( defaultsProc( y=9.876, x=13 ) );
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// intent modifiers on the arguments convey how
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// Intent modifiers on the arguments convey how
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// those arguments are passed to the procedure
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// in: copy arg in, but not out
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// out: copy arg out, but not in
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@ -426,7 +432,7 @@ proc makeArray( elems: int, startNumber: int ) ref : [1..#elems] int {
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return array;
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}
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writeln( makeArray( 10, -1 ) );
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// this makes more practical sense for class methods where references to
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// This makes more practical sense for class methods where references to
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// elements in a data-structure are returned via a method or iterator
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// We can query the type of arguments to generic procedures
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@ -462,17 +468,17 @@ whereProc( 10 );
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whereProc( -1 );
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// whereProc( 0 ) would result in a compiler error because there
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// are no functions that satisfy the where clause's condition.
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// We could have defined a whereProc without a where clause that would
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// then have been called.
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// We could have defined a whereProc without a where clause that would then have
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// served as a catch all for all the other cases (of which there is only one).
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// Operator definitions are through procedures as well
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// we can define the unary operators:
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// Operator definitions are through procedures as well.
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// We can define the unary operators:
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// + - ! ~
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// and the binary operators:
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// + - * / % ** == <= >= < > << >> & | ˆ by
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// += -= *= /= %= **= &= |= ˆ= <<= >>= <=>
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// boolean exclusive or operator
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// Boolean exclusive or operator
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proc ^( left : bool, right : bool ): bool {
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return (left || right) && !( left && right );
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}
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@ -487,8 +493,8 @@ proc *( left : ?ltype, right : ?rtype): ( ltype, rtype ){
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return (left, right );
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}
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writeln( 1 * "a" ); // uses our * operator
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writeln( 1 * 2 ); // uses the original * operator
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writeln( 1 * "a" ); // Uses our * operator
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writeln( 1 * 2 ); // Uses the default * operator
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/*
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Note: You could break everything if you get careless with your overloads.
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@ -498,24 +504,21 @@ proc +( left: int, right: int ): int{
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}
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*/
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// iterators are a close cousin to the procedure.
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// Iterators are a sisters to the procedure, and almost
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// everything about procedures also applies to iterators
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// However, instead of returning a single value,
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// iterators yield many values to a loop.
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// This is useful when a complicated set or order of iterations is needed but
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// allows the code defining the iterations to be separate from the loop body.
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iter oddsThenEvens( N: int ): int {
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for i in 1..N by 2 {
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for i in 1..N by 2 do
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yield i; // yield values instead of returning.
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}
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for i in 2..N by 2 {
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for i in 2..N by 2 do
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yield i;
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}
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}
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for i in oddsThenEvens( 10 ) do write( i, ", " );
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writeln();
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writeln( );
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// Classes are similar to those in C++ and Java.
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// They currently lack privatization
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||||
@ -548,7 +551,7 @@ class MyClass {
|
||||
return this.memberInt;
|
||||
}
|
||||
|
||||
proc getMemberBool(): bool {
|
||||
proc getMemberBool( ): bool {
|
||||
return this.memberBool;
|
||||
}
|
||||
|
||||
@ -556,30 +559,30 @@ class MyClass {
|
||||
|
||||
// Construct using default constructor, using default values
|
||||
var myObject = new MyClass( 10 );
|
||||
myObject = new MyClass( memberInt = 10 ); // equivalent
|
||||
writeln( myObject.getMemberInt() );
|
||||
myObject = new MyClass( memberInt = 10 ); // Equivalent
|
||||
writeln( myObject.getMemberInt( ) );
|
||||
// ... using our values
|
||||
var myDiffObject = new MyClass( -1, true );
|
||||
myDiffObject = new MyClass( memberInt = -1,
|
||||
memberBool = true ); // equivalent
|
||||
memberBool = true ); // Equivalent
|
||||
writeln( myDiffObject );
|
||||
|
||||
// Construct using written constructor
|
||||
var myOtherObject = new MyClass( 1.95 );
|
||||
myOtherObject = new MyClass( val = 1.95 ); // equivalent
|
||||
writeln( myOtherObject.getMemberInt() );
|
||||
myOtherObject = new MyClass( val = 1.95 ); // Equivalent
|
||||
writeln( myOtherObject.getMemberInt( ) );
|
||||
|
||||
// We can define an operator on our class as well but
|
||||
// the definition has to be outside the class definition
|
||||
proc +( A : MyClass, B : MyClass) : MyClass {
|
||||
return new MyClass( memberInt = A.getMemberInt() + B.getMemberInt(),
|
||||
memberBool = A.getMemberBool() || B.getMemberBool() );
|
||||
return new MyClass( memberInt = A.getMemberInt( ) + B.getMemberInt( ),
|
||||
memberBool = A.getMemberBool( ) || B.getMemberBool( ) );
|
||||
}
|
||||
|
||||
var plusObject = myObject + myDiffObject;
|
||||
writeln( plusObject );
|
||||
|
||||
// destruction
|
||||
// Destruction
|
||||
delete myObject;
|
||||
delete myDiffObject;
|
||||
delete myOtherObject;
|
||||
@ -620,10 +623,10 @@ class GenericClass {
|
||||
return this.classArray[ i ];
|
||||
}
|
||||
|
||||
// Define an iterator for the class to
|
||||
// yield values from the array to a loop
|
||||
// Define an implicit iterator for the class
|
||||
// to yield values from the array to a loop
|
||||
// i.e. for i in objVar do ....
|
||||
iter these() ref : classType {
|
||||
iter these( ) ref : classType {
|
||||
for i in this.classDomain do
|
||||
yield this[i];
|
||||
}
|
||||
@ -635,19 +638,19 @@ var realList = new GenericClass( real, 10 );
|
||||
// notation that we defined ( proc this( i: int ){ ... } )
|
||||
for i in realList.classDomain do realList[i] = i + 1.0;
|
||||
// We can iterate over the values in our list with the iterator
|
||||
// we defined ( iter these(){ ... } )
|
||||
// we defined ( iter these( ){ ... } )
|
||||
for value in realList do write( value, ", " );
|
||||
writeln();
|
||||
writeln( );
|
||||
|
||||
// Make a copy of realList using the copy constructor
|
||||
var copyList = new GenericClass( realList );
|
||||
for value in copyList do write( value, ", " );
|
||||
writeln();
|
||||
writeln( );
|
||||
|
||||
// make a copy of realList and change the type, also using the copy constructor
|
||||
// Make a copy of realList and change the type, also using the copy constructor
|
||||
var copyNewTypeList = new GenericClass( realList, int );
|
||||
for value in copyNewTypeList do write( value, ", " );
|
||||
writeln();
|
||||
writeln( );
|
||||
|
||||
// Parallelism
|
||||
// In other languages, parallelism is typically this is done with
|
||||
@ -655,14 +658,14 @@ writeln();
|
||||
// Chapel has it baked right into the language.
|
||||
|
||||
// A begin statement will spin the body of that statement off into one new task.
|
||||
// a sync statement will ensure that the progress of the
|
||||
// main task will not progress until the children have synced back up.
|
||||
// A sync statement will ensure that the progress of the main
|
||||
// task will not progress until the children have synced back up.
|
||||
sync {
|
||||
begin { // start of new task's body
|
||||
begin { // Start of new task's body
|
||||
var a = 0;
|
||||
for i in 1..1000 do a += 1;
|
||||
writeln( "Done: ", a);
|
||||
} // end of new tasks body
|
||||
} // End of new tasks body
|
||||
writeln( "spun off a task!");
|
||||
}
|
||||
writeln( "Back together" );
|
||||
@ -671,13 +674,13 @@ proc printFibb( n: int ){
|
||||
writeln( "fibonacci(",n,") = ", fibonacci( n ) );
|
||||
}
|
||||
|
||||
// a cobegin statement will spin each statement of the body into one new task
|
||||
// A cobegin statement will spin each statement of the body into one new task
|
||||
cobegin {
|
||||
printFibb( 20 ); // new task
|
||||
printFibb( 10 ); // new task
|
||||
printFibb( 5 ); // new task
|
||||
{
|
||||
// this is a nested statement body and thus is a single statement
|
||||
// This is a nested statement body and thus is a single statement
|
||||
// to the parent statement and is executed by a single task
|
||||
writeln( "this gets" );
|
||||
writeln( "executed as" );
|
||||
@ -700,41 +703,41 @@ coforall taskID in 1..#num_tasks {
|
||||
forall i in 1..100 {
|
||||
write( i, ", ");
|
||||
}
|
||||
writeln();
|
||||
writeln( );
|
||||
// Here we see that there are sections that are in order, followed by
|
||||
// a section that would not follow ( e.g. 1, 2, 3, 7, 8, 9, 4, 5, 6, )
|
||||
// this is because each task is taking on a chunk of the range 1..10
|
||||
// a section that would not follow ( e.g. 1, 2, 3, 7, 8, 9, 4, 5, 6, ).
|
||||
// This is because each task is taking on a chunk of the range 1..10
|
||||
// (1..3, 4..6, or 7..9) doing that chunk serially, but each task happens
|
||||
// in parallel.
|
||||
// Your results may depend on your machine and configuration
|
||||
|
||||
// For both the forall and coforall loops, the execution of the parent task
|
||||
// will not continue until all the children sync up.
|
||||
// For both the forall and coforall loops, the execution of the
|
||||
// parent task will not continue until all the children sync up.
|
||||
|
||||
// forall loops are particularly useful for parallel iteration over arrays
|
||||
// forall loops are particularly useful for parallel iteration over arrays.
|
||||
// Lets run an experiment to see how much faster a parallel loop is
|
||||
use Time; // Import the Time module to use Timer objects
|
||||
var timer: Timer;
|
||||
var myBigArray: [{1..4000,1..4000}] real; // large array we will write into
|
||||
var myBigArray: [{1..4000,1..4000}] real; // Large array we will write into
|
||||
// Serial Experiment
|
||||
timer.start(); // start timer
|
||||
for (x,y) in myBigArray.domain { // serial iteration
|
||||
timer.start( ); // Start timer
|
||||
for (x,y) in myBigArray.domain { // Serial iteration
|
||||
myBigArray[x,y] = (x:real) / (y:real);
|
||||
}
|
||||
timer.stop(); // stop timer
|
||||
writeln( "Serial: ", timer.elapsed() ); // print elapsed time
|
||||
timer.clear(); // clear timer for parallel loop
|
||||
timer.stop( ); // Stop timer
|
||||
writeln( "Serial: ", timer.elapsed( ) ); // Print elapsed time
|
||||
timer.clear( ); // Clear timer for parallel loop
|
||||
|
||||
// Parallel Experiment
|
||||
timer.start(); // start timer
|
||||
forall (x,y) in myBigArray.domain { // parallel iteration
|
||||
timer.start( ); // start timer
|
||||
forall (x,y) in myBigArray.domain { // Parallel iteration
|
||||
myBigArray[x,y] = (x:real) / (y:real);
|
||||
}
|
||||
timer.stop(); // stop timer
|
||||
writeln( "Parallel: ", timer.elapsed() ); // print elapsed time
|
||||
timer.clear();
|
||||
// you may have noticed that (depending on how many cores you have) that
|
||||
// the parallel loop went faster than the serial loop
|
||||
timer.stop( ); // Stop timer
|
||||
writeln( "Parallel: ", timer.elapsed( ) ); // Print elapsed time
|
||||
timer.clear( );
|
||||
// You may have noticed that (depending on how many cores you have)
|
||||
// that the parallel loop went faster than the serial loop
|
||||
|
||||
// A succinct way of writing a forall loop over an array:
|
||||
// iterate over values
|
||||
@ -750,6 +753,17 @@ Refer to the [language specification](http://chapel.cray.com/language.html) and
|
||||
|
||||
Occasionally check back here and on the [Chapel site](http://chapel.cray.com) to see if more topics have been added or more tutorials created.
|
||||
|
||||
### What this tutorial is lacking:
|
||||
* Modules and standard modules
|
||||
* Synchronize and atomic variables
|
||||
* Multiple Locales (distributed memory system)
|
||||
* proc main(){ ... }
|
||||
* Records
|
||||
* Whole/sliced array assignment
|
||||
* Reductions and scans
|
||||
* Range and domain slicing
|
||||
* Parallel iterators
|
||||
|
||||
Your input, questions, and discoveries are important to the developers!
|
||||
-----------------------------------------------------------------------
|
||||
The Chapel language is still in-development (version 1.11.0), so there are occasional hiccups with performance and language features.
|
||||
|
Loading…
Reference in New Issue
Block a user