diff --git a/typescript.html.markdown b/typescript.html.markdown index 410cd6e4..3363426a 100644 --- a/typescript.html.markdown +++ b/typescript.html.markdown @@ -6,11 +6,11 @@ contributors: TypeScript is a language that aims at easing development of large scale applications written in JavaScript. TypeScript adds common concepts such as classes, modules, interfaces, generics and (optional) static typing to JavaScript. -It is a superset of JavaScript: all JavaScript code is valid TypeScript code so it can be added seamlessly to any project. In turn, the TypeScript compiler transform the code to JavaScript. +It is a superset of JavaScript: all JavaScript code is valid TypeScript code so it can be added seamlessly to any project. The TypeScript compiler emitts JavaScript. -This article will focus only on TypeScript added syntax, everything else is plain [JavaScript] (../javascript/). +This article will focus only on TypeScript extra syntax, as oposed to [JavaScript] (../javascript/). -To test TypeScript's compiler, head to the [Playground] (http://www.typescriptlang.org/Playground) where you will be able to type code, have auto completion and directly see the resulting JavaScript. +To test TypeScript's compiler, head to the [Playground] (http://www.typescriptlang.org/Playground) where you will be able to type code, have auto completion and directly see the emitted JavaScript. ```ts //There are 3 basic types in TypeScript @@ -25,10 +25,10 @@ notSure = false; // okay, definitely a boolean //For collections, there are typed arrays and generic arrays var list: number[] = [1, 2, 3]; -//Or, using the generic array type +//Alternatively, using the generic array type var list: Array = [1, 2, 3]; -//For enumerations +//For enumerations: enum Color {Red, Green, Blue}; var c: Color = Color.Green; @@ -37,40 +37,76 @@ function bigHorribleAlert(): void { alert("I'm a little annoying box!"); } -//Interfaces are structural, anything that has the properties is compliant with the interface. -//In the bellow example, any object that has a name which is a string and an age which is a number is a Person. -//This is called "duck typing". +//Functions are first class citizens, have a shortened definition and can leverage the strong type inference +//All examples are equivalent, the same signature will be infered by the compiler and the same JavaScript will be emitted +var f1 = function(i: number) : number { return i * i; } +var f2 = function(i: number) { return i * i; } //Return type infered #TODO bug! +var f3 = (i : number) : number => { return i * i; } +var f4 = (i: number) => { return i * i; } //Return type infered +var f5 = (i: number) => i * i; //Return type infered, one-liner means no return keyword needed + +//Interfaces are structural, anything that has the properties is compliant with the interface (duck typing) interface Person { name: string; - age: number; - - //Interfaces also support optional properties - phone?: number; + //Optional properties, marked with a "?" + age?: number; +} +//Object that implements the "Person" interface +var p : Person = { name: "Bobby" }; //Can be treated as a Person since it has the name and age properties +//Objects that have the optional property: +var validPerson : Person = { name: "Bobby", age: 42 }; +var invalidPerson : Person = { name: "Bobby", age: true }; //Is not a person because age is not a number + +//Interfaces can also define method signatures: +interface PersonWhoCanTalk { + sayHello(otherPersonsName: string): void; } -//Interfaces can also describe a function type, to describe a function signature +//And also indexers, both with number and string +interface PersonWhoCanBeIndexed { + [index: number]: string; +} +//TODO + +//Interfaces can also describe a function type interface SearchFunc { (source: string, subString: string): boolean; } -//The type can then be used for functions, and the compiler will be able to check that types are compliants -//Note that only the parameters' types are important, names are not important. +//Only the parameters' types are important, names are not important. var mySearch: SearchFunc; mySearch = function(src: string, sub: string) { - var result = source.search(subString); - if (result == -1) { - return false; - } - else { - return true; - } + return src.search(sub) != -1; } +//Classes +class Point { + //Properties + x: number; + + //Constructor - the public keyword is a shortcut to generate the code for a property and it's initialization, equivalent to "x" in this case + constructor(x: number, public y: number) { + this.x = x; + } + + //Functions + dist() { return Math.sqrt(this.x * this.x + this.y * this.y); } + + //Static members + static origin = new Point(0, 0); +} + +var p = new Point(10 ,20); + +//Generics + +//Including references to a definition file +/// ``` - - ## Further Reading * [TypeScript Official website] (http://www.typescriptlang.org/) * [TypeScript language specifications (pdf)] (http://go.microsoft.com/fwlink/?LinkId=267238) * [Anders Hejlsberg - Introducing TypeScript on Channel 9] (http://channel9.msdn.com/posts/Anders-Hejlsberg-Introducing-TypeScript) + * [Source Code on GitHub] (https://github.com/Microsoft/TypeScript) + * [Definitely Typed - repository for type definitions] (http://definitelytyped.org/)