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[javascript] Add semicolons. Closes #214.
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@ -30,82 +30,82 @@ doStuff();
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// wherever there's a newline, except in certain cases.
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// wherever there's a newline, except in certain cases.
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doStuff()
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doStuff()
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// We'll leave semicolons off here; whether you do or not will depend on your
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// So that we don't have to worry about those certain cases (for now), we'll
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// personal preference or your project's style guide.
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// leave them on.
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///////////////////////////////////
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///////////////////////////////////
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// 1. Numbers, Strings and Operators
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// 1. Numbers, Strings and Operators
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// Javascript has one number type (which is a 64-bit IEEE 754 double).
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// Javascript has one number type (which is a 64-bit IEEE 754 double).
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3 // = 3
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3; // = 3
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1.5 // = 1.5
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1.5; // = 1.5
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// All the basic arithmetic works as you'd expect.
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// All the basic arithmetic works as you'd expect.
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1 + 1 // = 2
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1 + 1; // = 2
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8 - 1 // = 7
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8 - 1; // = 7
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10 * 2 // = 20
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10 * 2; // = 20
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35 / 5 // = 7
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35 / 5; // = 7
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// Including uneven division.
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// Including uneven division.
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5 / 2 // = 2.5
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5 / 2; // = 2.5
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// Bitwise operations also work; when you perform a bitwise operation your float
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// Bitwise operations also work; when you perform a bitwise operation your float
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// is converted to a signed int *up to* 32 bits.
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// is converted to a signed int *up to* 32 bits.
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1 << 2 // = 4
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1 << 2; // = 4
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// Precedence is enforced with parentheses.
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// Precedence is enforced with parentheses.
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(1 + 3) * 2 // = 8
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(1 + 3) * 2; // = 8
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// There are three special not-a-real-number values:
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// There are three special not-a-real-number values:
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Infinity // result of e.g. 1/0
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Infinity; // result of e.g. 1/0
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-Infinity // result of e.g. -1/0
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-Infinity; // result of e.g. -1/0
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NaN // result of e.g. 0/0
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NaN; // result of e.g. 0/0
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// There's also a boolean type.
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// There's also a boolean type.
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true
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true;
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false
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false;
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// Strings are created with ' or ".
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// Strings are created with ' or ".
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'abc'
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'abc';
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"Hello, world"
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"Hello, world";
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// Negation uses the ! symbol
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// Negation uses the ! symbol
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!true // = false
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!true; // = false
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!false // = true
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!false; // = true
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// Equality is ==
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// Equality is ==
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1 == 1 // = true
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1 == 1; // = true
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2 == 1 // = false
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2 == 1; // = false
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// Inequality is !=
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// Inequality is !=
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1 != 1 // = false
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1 != 1; // = false
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2 != 1 // = true
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2 != 1; // = true
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// More comparisons
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// More comparisons
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1 < 10 // = true
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1 < 10; // = true
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1 > 10 // = false
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1 > 10; // = false
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2 <= 2 // = true
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2 <= 2; // = true
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2 >= 2 // = true
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2 >= 2; // = true
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// Strings are concatenated with +
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// Strings are concatenated with +
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"Hello " + "world!" // = "Hello world!"
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"Hello " + "world!"; // = "Hello world!"
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// and are compared with < and >
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// and are compared with < and >
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"a" < "b" // = true
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"a" < "b"; // = true
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// Type coercion is performed for comparisons...
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// Type coercion is performed for comparisons...
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"5" == 5 // = true
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"5" == 5; // = true
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// ...unless you use ===
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// ...unless you use ===
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"5" === 5 // = false
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"5" === 5; // = false
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// You can access characters in a string with charAt
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// You can access characters in a string with charAt
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"This is a string".charAt(0)
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"This is a string".charAt(0);
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// There's also null and undefined
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// There's also null and undefined
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null // used to indicate a deliberate non-value
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null; // used to indicate a deliberate non-value
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undefined // used to indicate a value is not currently present (although undefined
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undefined; // used to indicate a value is not currently present (although undefined
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// is actually a value itself)
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// is actually a value itself)
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// false, null, undefined, NaN, 0 and "" are falsy, and everything else is truthy.
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// false, null, undefined, NaN, 0 and "" are falsy, and everything else is truthy.
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// Note that 0 is falsy and "0" is truthy, even though 0 == "0".
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// Note that 0 is falsy and "0" is truthy, even though 0 == "0".
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@ -115,57 +115,57 @@ undefined // used to indicate a value is not currently present (although undefin
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// Variables are declared with the var keyword. Javascript is dynamically typed,
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// Variables are declared with the var keyword. Javascript is dynamically typed,
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// so you don't need to specify type. Assignment uses a single = character.
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// so you don't need to specify type. Assignment uses a single = character.
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var someVar = 5
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var someVar = 5;
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// if you leave the var keyword off, you won't get an error...
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// if you leave the var keyword off, you won't get an error...
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someOtherVar = 10
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someOtherVar = 10;
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// ...but your variable will be created in the global scope, not in the scope
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// ...but your variable will be created in the global scope, not in the scope
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// you defined it in.
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// you defined it in.
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// Variables declared without being assigned to are set to undefined.
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// Variables declared without being assigned to are set to undefined.
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var someThirdVar // = undefined
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var someThirdVar; // = undefined
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// There's shorthand for performing math operations on variables:
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// There's shorthand for performing math operations on variables:
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someVar += 5 // equivalent to someVar = someVar + 5; someVar is 10 now
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someVar += 5; // equivalent to someVar = someVar + 5; someVar is 10 now
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someVar *= 10 // now someVar is 100
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someVar *= 10; // now someVar is 100
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// and an even-shorter-hand for adding or subtracting 1
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// and an even-shorter-hand for adding or subtracting 1
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someVar++ // now someVar is 101
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someVar++; // now someVar is 101
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someVar-- // back to 100
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someVar--; // back to 100
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// Arrays are ordered lists of values, of any type.
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// Arrays are ordered lists of values, of any type.
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var myArray = ["Hello", 45, true]
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var myArray = ["Hello", 45, true];
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// Their members can be accessed using the square-brackets subscript syntax.
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// Their members can be accessed using the square-brackets subscript syntax.
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// Array indices start at zero.
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// Array indices start at zero.
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myArray[1] // = 45
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myArray[1]; // = 45
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// JavaScript's objects are equivalent to 'dictionaries' or 'maps' in other
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// JavaScript's objects are equivalent to 'dictionaries' or 'maps' in other
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// languages: an unordered collection of key-value pairs.
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// languages: an unordered collection of key-value pairs.
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var myObj = {key1: "Hello", key2: "World"}
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var myObj = {key1: "Hello", key2: "World"};
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// Keys are strings, but quotes aren't required if they're a valid
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// Keys are strings, but quotes aren't required if they're a valid
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// JavaScript identifier. Values can be any type.
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// JavaScript identifier. Values can be any type.
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var myObj = {myKey: "myValue", "my other key": 4}
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var myObj = {myKey: "myValue", "my other key": 4};
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// Object attributes can also be accessed using the subscript syntax,
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// Object attributes can also be accessed using the subscript syntax,
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myObj["my other key"] // = 4
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myObj["my other key"]; // = 4
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// ... or using the dot syntax, provided the key is a valid identifier.
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// ... or using the dot syntax, provided the key is a valid identifier.
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myObj.myKey // = "myValue"
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myObj.myKey; // = "myValue"
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// Objects are mutable; values can be changed and new keys added.
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// Objects are mutable; values can be changed and new keys added.
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myObj.myThirdKey = true
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myObj.myThirdKey = true;
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// If you try to access a value that's not yet set, you'll get undefined.
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// If you try to access a value that's not yet set, you'll get undefined.
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myObj.myFourthKey // = undefined
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myObj.myFourthKey; // = undefined
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///////////////////////////////////
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///////////////////////////////////
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// 3. Logic and Control Structures
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// 3. Logic and Control Structures
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// The if structure works as you'd expect.
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// The if structure works as you'd expect.
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var count = 1
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var count = 1;
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if (count == 3){
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if (count == 3){
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// evaluated if count is 3
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// evaluated if count is 3
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} else if (count == 4) {
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} else if (count == 4) {
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@ -182,7 +182,7 @@ while (true) {
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// Do-while loops are like while loops, except they always run at least once.
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// Do-while loops are like while loops, except they always run at least once.
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var input
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var input
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do {
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do {
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input = getInput()
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input = getInput();
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} while (!isValid(input))
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} while (!isValid(input))
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// the for loop is the same as C and Java:
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// the for loop is the same as C and Java:
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@ -193,23 +193,23 @@ for (var i = 0; i < 5; i++){
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// && is logical and, || is logical or
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// && is logical and, || is logical or
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if (house.size == "big" && house.colour == "blue"){
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if (house.size == "big" && house.colour == "blue"){
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house.contains = "bear"
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house.contains = "bear";
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}
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}
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if (colour == "red" || colour == "blue"){
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if (colour == "red" || colour == "blue"){
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// colour is either red or blue
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// colour is either red or blue
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}
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}
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// && and || "short circuit", which is useful for setting default values.
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// && and || "short circuit", which is useful for setting default values.
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var name = otherName || "default"
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var name = otherName || "default";
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///////////////////////////////////
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///////////////////////////////////
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// 4. Functions, Scope and Closures
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// 4. Functions, Scope and Closures
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// JavaScript functions are declared with the function keyword.
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// JavaScript functions are declared with the function keyword.
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function myFunction(thing){
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function myFunction(thing){
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return thing.toUpperCase()
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return thing.toUpperCase();
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}
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}
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myFunction("foo") // = "FOO"
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myFunction("foo"); // = "FOO"
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// JavaScript functions are first class objects, so they can be reassigned to
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// JavaScript functions are first class objects, so they can be reassigned to
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// different variable names and passed to other functions as arguments - for
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// different variable names and passed to other functions as arguments - for
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@ -217,49 +217,49 @@ myFunction("foo") // = "FOO"
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function myFunction(){
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function myFunction(){
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// this code will be called in 5 seconds' time
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// this code will be called in 5 seconds' time
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}
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}
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setTimeout(myFunction, 5000)
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setTimeout(myFunction, 5000);
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// Function objects don't even have to be declared with a name - you can write
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// Function objects don't even have to be declared with a name - you can write
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// an anonymous function definition directly into the arguments of another.
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// an anonymous function definition directly into the arguments of another.
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setTimeout(function(){
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setTimeout(function(){
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// this code will be called in 5 seconds' time
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// this code will be called in 5 seconds' time
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}, 5000)
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}, 5000);
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// JavaScript has function scope; functions get their own scope but other blocks
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// JavaScript has function scope; functions get their own scope but other blocks
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// do not.
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// do not.
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if (true){
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if (true){
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var i = 5
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var i = 5;
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}
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}
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i // = 5 - not undefined as you'd expect in a block-scoped language
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i; // = 5 - not undefined as you'd expect in a block-scoped language
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// This has led to a common pattern of "immediately-executing anonymous
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// This has led to a common pattern of "immediately-executing anonymous
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// functions", which prevent temporary variables from leaking into the global
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// functions", which prevent temporary variables from leaking into the global
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// scope.
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// scope.
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(function(){
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(function(){
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var temporary = 5
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var temporary = 5;
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// We can access the global scope by assiging to the 'global object', which
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// We can access the global scope by assiging to the 'global object', which
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// in a web browser is always 'window'. The global object may have a
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// in a web browser is always 'window'. The global object may have a
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// different name in non-browser environments such as Node.js.
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// different name in non-browser environments such as Node.js.
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window.permanent = 10
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window.permanent = 10;
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})()
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})();
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temporary // raises ReferenceError
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temporary; // raises ReferenceError
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permanent // = 10
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permanent; // = 10
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// One of JavaScript's most powerful features is closures. If a function is
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// One of JavaScript's most powerful features is closures. If a function is
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// defined inside another function, the inner function has access to all the
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// defined inside another function, the inner function has access to all the
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// outer function's variables, even after the outer function exits.
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// outer function's variables, even after the outer function exits.
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function sayHelloInFiveSeconds(name){
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function sayHelloInFiveSeconds(name){
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var prompt = "Hello, " + name + "!"
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var prompt = "Hello, " + name + "!";
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function inner(){
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function inner(){
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alert(prompt)
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alert(prompt);
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}
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}
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setTimeout(inner, 5000)
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setTimeout(inner, 5000);
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// setTimeout is asynchronous, so the sayHelloInFiveSeconds function will
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// setTimeout is asynchronous, so the sayHelloInFiveSeconds function will
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// exit immediately, and setTimeout will call inner afterwards. However,
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// exit immediately, and setTimeout will call inner afterwards. However,
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// because inner is "closed over" sayHelloInFiveSeconds, inner still has
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// because inner is "closed over" sayHelloInFiveSeconds, inner still has
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// access to the 'prompt' variable when it is finally called.
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// access to the 'prompt' variable when it is finally called.
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}
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}
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sayHelloInFiveSeconds("Adam") // will open a popup with "Hello, Adam!" in 5s
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sayHelloInFiveSeconds("Adam"); // will open a popup with "Hello, Adam!" in 5s
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///////////////////////////////////
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///////////////////////////////////
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// 5. More about Objects; Constructors and Prototypes
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// 5. More about Objects; Constructors and Prototypes
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// Objects can contain functions.
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// Objects can contain functions.
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var myObj = {
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var myObj = {
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myFunc: function(){
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myFunc: function(){
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return "Hello world!"
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return "Hello world!";
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}
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}
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}
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};
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myObj.myFunc() // = "Hello world!"
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myObj.myFunc(); // = "Hello world!"
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// When functions attached to an object are called, they can access the object
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// When functions attached to an object are called, they can access the object
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// they're attached to using the this keyword.
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// they're attached to using the this keyword.
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myObj = {
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myObj = {
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myString: "Hello world!",
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myString: "Hello world!",
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myFunc: function(){
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myFunc: function(){
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return this.myString
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return this.myString;
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}
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}
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}
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};
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myObj.myFunc() // = "Hello world!"
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myObj.myFunc(); // = "Hello world!"
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// What this is set to has to do with how the function is called, not where
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// What this is set to has to do with how the function is called, not where
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// it's defined. So, our function doesn't work if it isn't called in the
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// it's defined. So, our function doesn't work if it isn't called in the
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// context of the object.
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// context of the object.
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var myFunc = myObj.myFunc
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var myFunc = myObj.myFunc;
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myFunc() // = undefined
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myFunc(); // = undefined
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// Inversely, a function can be assigned to the object and gain access to it
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// Inversely, a function can be assigned to the object and gain access to it
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// through this, even if it wasn't attached when it was defined.
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// through this, even if it wasn't attached when it was defined.
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var myOtherFunc = function(){
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var myOtherFunc = function(){
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return this.myString.toUpperCase()
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return this.myString.toUpperCase();
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}
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}
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myObj.myOtherFunc = myOtherFunc
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myObj.myOtherFunc = myOtherFunc;
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myObj.myOtherFunc() // = "HELLO WORLD!"
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myObj.myOtherFunc(); // = "HELLO WORLD!"
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// When you call a function with the new keyword, a new object is created, and
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// When you call a function with the new keyword, a new object is created, and
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// made available to the function via this. Functions designed to be called
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// made available to the function via this. Functions designed to be called
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// like this are called constructors.
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// like this are called constructors.
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var MyConstructor = function(){
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var MyConstructor = function(){
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this.myNumber = 5
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this.myNumber = 5;
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}
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}
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myNewObj = new MyConstructor() // = {myNumber: 5}
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myNewObj = new MyConstructor(); // = {myNumber: 5}
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myNewObj.myNumber // = 5
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myNewObj.myNumber; // = 5
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// Every JavaScript object has a 'prototype'. When you go to access a property
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// Every JavaScript object has a 'prototype'. When you go to access a property
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// on an object that doesn't exist on the actual object, the interpreter will
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// on an object that doesn't exist on the actual object, the interpreter will
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@ -315,31 +315,31 @@ myNewObj.myNumber // = 5
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// part of the standard; we'll get to standard ways of using prototypes later.
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// part of the standard; we'll get to standard ways of using prototypes later.
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var myObj = {
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var myObj = {
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myString: "Hello world!",
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myString: "Hello world!",
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}
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};
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var myPrototype = {
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var myPrototype = {
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meaningOfLife: 42,
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meaningOfLife: 42,
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myFunc: function(){
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myFunc: function(){
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return this.myString.toLowerCase()
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return this.myString.toLowerCase()
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}
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}
|
||||||
}
|
};
|
||||||
myObj.__proto__ = myPrototype
|
myObj.__proto__ = myPrototype;
|
||||||
myObj.meaningOfLife // = 42
|
myObj.meaningOfLife; // = 42
|
||||||
|
|
||||||
// This works for functions, too.
|
// This works for functions, too.
|
||||||
myObj.myFunc() // = "hello world!"
|
myObj.myFunc(); // = "hello world!"
|
||||||
|
|
||||||
// Of course, if your property isn't on your prototype, the prototype's
|
// Of course, if your property isn't on your prototype, the prototype's
|
||||||
// prototype is searched, and so on.
|
// prototype is searched, and so on.
|
||||||
myPrototype.__proto__ = {
|
myPrototype.__proto__ = {
|
||||||
myBoolean: true
|
myBoolean: true
|
||||||
}
|
};
|
||||||
myObj.myBoolean // = true
|
myObj.myBoolean; // = true
|
||||||
|
|
||||||
// There's no copying involved here; each object stores a reference to its
|
// There's no copying involved here; each object stores a reference to its
|
||||||
// prototype. This means we can alter the prototype and our changes will be
|
// prototype. This means we can alter the prototype and our changes will be
|
||||||
// reflected everywhere.
|
// reflected everywhere.
|
||||||
myPrototype.meaningOfLife = 43
|
myPrototype.meaningOfLife = 43;
|
||||||
myObj.meaningOfLife // = 43
|
myObj.meaningOfLife; // = 43
|
||||||
|
|
||||||
// We mentioned that __proto__ was non-standard, and there's no standard way to
|
// We mentioned that __proto__ was non-standard, and there's no standard way to
|
||||||
// change the prototype of an existing object. However, there's two ways to
|
// change the prototype of an existing object. However, there's two ways to
|
||||||
@ -347,8 +347,8 @@ myObj.meaningOfLife // = 43
|
|||||||
|
|
||||||
// The first is Object.create, which is a recent addition to JS, and therefore
|
// The first is Object.create, which is a recent addition to JS, and therefore
|
||||||
// not available in all implementations yet.
|
// not available in all implementations yet.
|
||||||
var myObj = Object.create(myPrototype)
|
var myObj = Object.create(myPrototype);
|
||||||
myObj.meaningOfLife // = 43
|
myObj.meaningOfLife; // = 43
|
||||||
|
|
||||||
// The second way, which works anywhere, has to do with constructors.
|
// The second way, which works anywhere, has to do with constructors.
|
||||||
// Constructors have a property called prototype. This is *not* the prototype of
|
// Constructors have a property called prototype. This is *not* the prototype of
|
||||||
@ -358,20 +358,20 @@ myConstructor.prototype = {
|
|||||||
getMyNumber: function(){
|
getMyNumber: function(){
|
||||||
return this.myNumber
|
return this.myNumber
|
||||||
}
|
}
|
||||||
}
|
};
|
||||||
var myNewObj2 = new myConstructor()
|
var myNewObj2 = new myConstructor();
|
||||||
myNewObj2.getMyNumber() // = 5
|
myNewObj2.getMyNumber(); // = 5
|
||||||
|
|
||||||
// Built-in types like strings and numbers also have constructors that create
|
// Built-in types like strings and numbers also have constructors that create
|
||||||
// equivalent wrapper objects.
|
// equivalent wrapper objects.
|
||||||
var myNumber = 12
|
var myNumber = 12;
|
||||||
var myNumberObj = new Number(12)
|
var myNumberObj = new Number(12);
|
||||||
myNumber == myNumberObj // = true
|
myNumber == myNumberObj; // = true
|
||||||
|
|
||||||
// Except, they aren't exactly equivalent.
|
// Except, they aren't exactly equivalent.
|
||||||
typeof(myNumber) // = 'number'
|
typeof(myNumber); // = 'number'
|
||||||
typeof(myNumberObj) // = 'object'
|
typeof(myNumberObj); // = 'object'
|
||||||
myNumber === myNumberObj // = false
|
myNumber === myNumberObj; // = false
|
||||||
if (0){
|
if (0){
|
||||||
// This code won't execute, because 0 is falsy.
|
// This code won't execute, because 0 is falsy.
|
||||||
}
|
}
|
||||||
@ -382,9 +382,9 @@ if (Number(0)){
|
|||||||
// However, the wrapper objects and the regular builtins share a prototype, so
|
// However, the wrapper objects and the regular builtins share a prototype, so
|
||||||
// you can actually add functionality to a string, for instance.
|
// you can actually add functionality to a string, for instance.
|
||||||
String.prototype.firstCharacter = function(){
|
String.prototype.firstCharacter = function(){
|
||||||
return this.charAt(0)
|
return this.charAt(0);
|
||||||
}
|
}
|
||||||
"abc".firstCharacter() // = "a"
|
"abc".firstCharacter(); // = "a"
|
||||||
|
|
||||||
// This fact is often used in "polyfilling", which is implementing newer
|
// This fact is often used in "polyfilling", which is implementing newer
|
||||||
// features of JavaScript in an older subset of JavaScript, so that they can be
|
// features of JavaScript in an older subset of JavaScript, so that they can be
|
||||||
@ -395,10 +395,10 @@ String.prototype.firstCharacter = function(){
|
|||||||
if (Object.create === undefined){ // don't overwrite it if it exists
|
if (Object.create === undefined){ // don't overwrite it if it exists
|
||||||
Object.create = function(proto){
|
Object.create = function(proto){
|
||||||
// make a temporary constructor with the right prototype
|
// make a temporary constructor with the right prototype
|
||||||
var Constructor = function(){}
|
var Constructor = function(){};
|
||||||
Constructor.prototype = proto
|
Constructor.prototype = proto;
|
||||||
// then use it to create a new, appropriately-prototyped object
|
// then use it to create a new, appropriately-prototyped object
|
||||||
return new Constructor()
|
return new Constructor();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
Loading…
Reference in New Issue
Block a user