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Initial update to latest solidity
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@ -37,8 +37,8 @@ features are typically marked, and subject to change. Pull requests welcome.
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// simple_bank.sol (note .sol extension)
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/* **** START EXAMPLE **** */
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// Declare the source file compiler version.
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pragma solidity ^0.4.2;
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// Declare the source file compiler version
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pragma solidity ^0.4.19;
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// Start with Natspec comment (the three slashes)
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// used for documentation - and as descriptive data for UI elements/actions
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@ -65,7 +65,7 @@ contract SimpleBank { // CapWords
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event LogDepositMade(address accountAddress, uint amount);
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// Constructor, can receive one or many variables here; only one allowed
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function SimpleBank() {
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function SimpleBank() public {
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// msg provides details about the message that's sent to the contract
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// msg.sender is contract caller (address of contract creator)
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owner = msg.sender;
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@ -73,7 +73,11 @@ contract SimpleBank { // CapWords
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/// @notice Deposit ether into bank
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/// @return The balance of the user after the deposit is made
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function deposit() public returns (uint) {
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function deposit() public payable returns (uint) {
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// Use 'require' to test user inputs, 'assert' for internal invariants
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// Here we are making sure that there isn't an overflow issue
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require((balances[msg.sender] + msg.value) >= balances[msg.sender]);
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balances[msg.sender] += msg.value;
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// no "this." or "self." required with state variable
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// all values set to data type's initial value by default
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@ -88,18 +92,17 @@ contract SimpleBank { // CapWords
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/// @param withdrawAmount amount you want to withdraw
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/// @return The balance remaining for the user
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function withdraw(uint withdrawAmount) public returns (uint remainingBal) {
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if(balances[msg.sender] >= withdrawAmount) {
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// Note the way we deduct the balance right away, before sending - due to
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// the risk of a recursive call that allows the caller to request an amount greater
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// than their balance
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require(withdrawAmount <= balances[msg.sender]);
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// Note the way we deduct the balance right away, before sending
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// Every .transfer/.send from this contract can call an external function
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// This may allow the caller to request an amount greater
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// than their balance using a recursive call
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// Aim to commit state before calling external functions, including .transfer/.send
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balances[msg.sender] -= withdrawAmount;
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if (!msg.sender.send(withdrawAmount)) {
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// increment back only on fail, as may be sending to contract that
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// has overridden 'send' on the receipt end
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balances[msg.sender] += withdrawAmount;
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}
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}
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// this automatically throws on a failure, which means the updated balance is reverted
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msg.sender.transfer(withdrawAmount);
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return balances[msg.sender];
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}
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@ -108,18 +111,9 @@ contract SimpleBank { // CapWords
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/// @return The balance of the user
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// 'constant' prevents function from editing state variables;
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// allows function to run locally/off blockchain
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function balance() constant returns (uint) {
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function balance() constant public returns (uint) {
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return balances[msg.sender];
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}
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// Fallback function - Called if other functions don't match call or
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// sent ether without data
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// Typically, called when invalid data is sent
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// Added so ether sent to this contract is reverted if the contract fails
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// otherwise, the sender's money is transferred to contract
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function () {
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throw; // throw reverts state to before call
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}
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}
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// ** END EXAMPLE **
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@ -137,6 +131,11 @@ int256 constant a = 8; // same effect as line above, here the 256 is explicit
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uint constant VERSION_ID = 0x123A1; // A hex constant
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// with 'constant', compiler replaces each occurrence with actual value
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// All state variables (those outside a function)
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// are by default 'internal' and accessible inside contract
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// and in all contracts that inherit ONLY
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// Need to explicitly set to 'public' to allow external contracts to access
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int256 public a = 8;
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// For int and uint, can explicitly set space in steps of 8 up to 256
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// e.g., int8, int16, int24
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@ -145,6 +144,12 @@ int64 c;
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uint248 e;
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// Be careful that you don't overflow, and protect against attacks that do
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// For example, for an addition, you'd do:
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uint256 c = a + b;
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assert(c >= a); // assert tests for internal invariants; require is used for user inputs
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// For more examples of common arithmetic issues, see Zeppelin's SafeMath library
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// https://github.com/OpenZeppelin/zeppelin-solidity/blob/master/contracts/math/SafeMath.sol
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// No random functions built in, use other contracts for randomness
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@ -165,14 +170,14 @@ address public owner;
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// a getter is automatically created, but NOT a setter
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// All addresses can be sent ether
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owner.send(SOME_BALANCE); // returns false on failure
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if (owner.send) {} // REMEMBER: wrap in 'if', as contract addresses have
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owner.transfer(SOME_BALANCE); // fails and reverts on failure
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// Can also do a lower level .send call, which returns a false if it failed
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if (owner.send) {} // REMEMBER: wrap send in 'if', as contract addresses have
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// functions executed on send and these can fail
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// Also, make sure to deduct balances BEFORE attempting a send, as there is a risk of a recursive
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// call that can drain the contract
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// can override send by defining your own
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// Can check balance
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owner.balance; // the balance of the owner (user or contract)
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@ -213,7 +218,7 @@ uint x = 5;
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// Destructuring/Tuples
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(x, y) = (2, 7); // assign/swap multiple value
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(x, y) = (2, 7); // assign/swap multiple values
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// 2. DATA STRUCTURES
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@ -250,7 +255,7 @@ delete balances; // sets all elements to 0
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// mapping, without knowing source keys - can build data structure
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// on top to do this
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// Structs and enums
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// Structs
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struct Bank {
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address owner;
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uint balance;
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@ -273,7 +278,7 @@ state = State.Created;
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// enums can be explicitly converted to ints
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uint createdState = uint(State.Created); // 0
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// Data locations: Memory vs. storage vs. stack - all complex types (arrays,
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// Data locations: Memory vs. storage vs. calldata - all complex types (arrays,
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// structs) have a data location
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// 'memory' does not persist, 'storage' does
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// Default is 'storage' for local and state variables; 'memory' for func params
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@ -292,13 +297,13 @@ uint createdState = uint(State.Created); // 0
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// 4. Global Variables of note
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// ** this **
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this; // address of contract
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// often used at end of contract life to send remaining balance to party
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// often used at end of contract life to transfer remaining balance to party
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this.balance;
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this.someFunction(); // calls func externally via call, not via internal jump
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// ** msg - Current message received by the contract ** **
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msg.sender; // address of sender
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msg.value; // amount of ether provided to this contract in wei
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msg.value; // amount of ether provided to this contract in wei, the function should be marked "payable"
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msg.data; // bytes, complete call data
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msg.gas; // remaining gas
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@ -308,6 +313,8 @@ tx.gasprice; // gas price of the transaction
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// ** block - Information about current block **
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now; // current time (approximately), alias for block.timestamp (uses Unix time)
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// Note that this can be manipulated by miners, so use carefully
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block.number; // current block number
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block.difficulty; // current block difficulty
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block.blockhash(1); // returns bytes32, only works for most recent 256 blocks
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@ -334,9 +341,10 @@ function increment(uint x, uint y) returns (uint x, uint y) {
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// Call previous functon
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uint (a,b) = increment(1,1);
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// 'constant' indicates that function does not/cannot change persistent vars
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// 'constant' (alias for 'view')
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// indicates that function does not/cannot change persistent vars
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// Constant function execute locally, not on blockchain
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uint y;
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uint y = 1;
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function increment(uint x) constant returns (uint x) {
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x += 1;
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@ -344,13 +352,21 @@ function increment(uint x) constant returns (uint x) {
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// y is a state variable, and can't be changed in a constant function
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}
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// 'pure' is more strict than 'constant', and does not
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// even allow reading of state vars
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// The exact rules are more complicated, so see more about
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// constant/pure:
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// http://solidity.readthedocs.io/en/develop/contracts.html#view-functions
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// 'Function Visibility specifiers'
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// These can be placed where 'constant' is, including:
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// public - visible externally and internally (default)
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// external
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// public - visible externally and internally (default for function)
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// external - only visible externally (including a call made with this.)
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// private - only visible in the current contract
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// internal - only visible in current contract, and those deriving from it
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// Generally, a good idea to mark each function explicitly
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// Functions hoisted - and can assign a function to a variable
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function a() {
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var z = b;
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@ -361,8 +377,15 @@ function b() {
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}
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// All functions that receive ether must be marked 'payable'
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function depositEther() public payable {
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balances[msg.sender] += msg.value;
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}
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// Prefer loops to recursion (max call stack depth is 1024)
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// Also, don't setup loops that you haven't bounded,
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// as this can hit the gas limit
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// B. Events
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// Events are notify external parties; easy to search and
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@ -378,7 +401,8 @@ event LogSent(address indexed from, address indexed to, uint amount); // note ca
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// Call
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Sent(from, to, amount);
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// For an external party (a contract or external entity), to watch:
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// For an external party (a contract or external entity), to watch using
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// the Web3 Javascript library:
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Coin.Sent().watch({}, '', function(error, result) {
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if (!error) {
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console.log("Coin transfer: " + result.args.amount +
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@ -398,10 +422,10 @@ Coin.Sent().watch({}, '', function(error, result) {
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// '_' (underscore) often included as last line in body, and indicates
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// function being called should be placed there
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modifier onlyAfter(uint _time) { if (now <= _time) throw; _ }
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modifier onlyOwner { if (msg.sender == owner) _ }
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modifier onlyAfter(uint _time) { require (now >= _time); _; }
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modifier onlyOwner { require(msg.sender == owner) _; }
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// commonly used with state machines
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modifier onlyIfState (State currState) { if (currState != State.A) _ }
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modifier onlyIfStateA (State currState) { require(currState == State.A) _; }
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// Append right after function declaration
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function changeOwner(newOwner)
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@ -415,12 +439,10 @@ onlyIfState(State.A)
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// underscore can be included before end of body,
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// but explicitly returning will skip, so use carefully
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modifier checkValue(uint amount) {
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_
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_;
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if (msg.value > amount) {
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uint amountToRefund = amount - msg.value;
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if (!msg.sender.send(amountToRefund)) {
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throw;
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}
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msg.sender.transfer(amountToRefund);
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}
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}
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@ -437,22 +459,21 @@ modifier checkValue(uint amount) {
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// amount of gas for a block of code - and will fail if that is exceeded
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// For example:
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for(uint x = 0; x < refundAddressList.length; x++) {
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if (!refundAddressList[x].send(SOME_AMOUNT)) {
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throw;
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}
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refundAddressList[x].transfer(SOME_AMOUNT);
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}
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// Two errors above:
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// 1. A failure on send stops the loop from completing, tying up money
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// 1. A failure on transfer stops the loop from completing, tying up money
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// 2. This loop could be arbitrarily long (based on the amount of users who need refunds), and
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// therefore may always fail as it exceeds the max gas for a block
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// Instead, you should let people withdraw individually from their subaccount, and mark withdrawn
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// e.g., favor pull payments over push payments
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// 7. OBJECTS/CONTRACTS
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// A. Calling external contract
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contract infoFeed {
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contract InfoFeed {
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function info() returns (uint ret) { return 42; }
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}
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@ -502,23 +523,10 @@ function someAbstractFunction(uint x);
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import "filename";
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import "github.com/ethereum/dapp-bin/library/iterable_mapping.sol";
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// Importing under active development
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// Cannot currently be done at command line
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// 8. OTHER KEYWORDS
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// A. Throwing
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// Throwing
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throw; // reverts unused money to sender, state is reverted
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// Can't currently catch
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// Common design pattern is:
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if (!addr.send(123)) {
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throw;
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}
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// B. Selfdestruct
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// A. Selfdestruct
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// selfdestruct current contract, sending funds to address (often creator)
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selfdestruct(SOME_ADDRESS);
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@ -543,7 +551,7 @@ function remove() {
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// that is private needs to be obfuscated (e.g., hashed w/secret)
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// Steps: 1. Commit to something, 2. Reveal commitment
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sha3("some_bid_amount", "some secret"); // commit
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keccak256("some_bid_amount", "some secret"); // commit
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// call contract's reveal function in the future
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// showing bid plus secret that hashes to SHA3
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@ -617,6 +625,7 @@ contract SomeOracle {
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// ** START EXAMPLE **
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// CrowdFunder.sol
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pragma solidity ^0.4.19;
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/// @title CrowdFunder
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/// @author nemild
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@ -650,22 +659,20 @@ contract CrowdFunder {
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event LogWinnerPaid(address winnerAddress);
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modifier inState(State _state) {
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if (state != _state) throw;
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_
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require(state == _state);
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_;
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}
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modifier isCreator() {
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if (msg.sender != creator) throw;
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_
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require(msg.sender == creator);
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_;
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}
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// Wait 6 months after final contract state before allowing contract destruction
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// Wait 24 weeks after final contract state before allowing contract destruction
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modifier atEndOfLifecycle() {
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if(!((state == State.ExpiredRefund || state == State.Successful) &&
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completeAt + 6 months < now)) {
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throw;
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}
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_
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require(((state == State.ExpiredRefund || state == State.Successful) &&
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completeAt + 24 weeks < now));
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_;
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}
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function CrowdFunder(
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@ -673,6 +680,7 @@ contract CrowdFunder {
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string _campaignUrl,
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address _fundRecipient,
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uint _minimumToRaise)
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public
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{
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creator = msg.sender;
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fundRecipient = _fundRecipient;
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@ -683,7 +691,9 @@ contract CrowdFunder {
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function contribute()
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public
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payable
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inState(State.Fundraising)
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returns(uint256 id)
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{
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contributions.push(
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Contribution({
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@ -699,7 +709,9 @@ contract CrowdFunder {
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return contributions.length - 1; // return id
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}
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function checkIfFundingCompleteOrExpired() {
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function checkIfFundingCompleteOrExpired()
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public
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{
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if (totalRaised > minimumToRaise) {
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state = State.Successful;
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payOut();
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@ -715,29 +727,21 @@ contract CrowdFunder {
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public
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inState(State.Successful)
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{
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if(!fundRecipient.send(this.balance)) {
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throw;
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}
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fundRecipient.transfer(this.balance);
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LogWinnerPaid(fundRecipient);
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}
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function getRefund(id)
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public
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function getRefund(uint256 id)
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inState(State.ExpiredRefund)
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public
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returns(bool)
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{
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if (contributions.length <= id || id < 0 || contributions[id].amount == 0 ) {
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throw;
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}
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require(contributions.length > id && id >= 0 && contributions[id].amount != 0 );
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uint amountToRefund = contributions[id].amount;
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uint256 amountToRefund = contributions[id].amount;
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contributions[id].amount = 0;
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if(!contributions[id].contributor.send(amountToSend)) {
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contributions[id].amount = amountToSend;
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return false;
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}
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contributions[id].contributor.transfer(amountToRefund);
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return true;
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}
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@ -750,8 +754,6 @@ contract CrowdFunder {
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selfdestruct(msg.sender);
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// creator gets all money that hasn't be claimed
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}
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function () { throw; }
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}
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// ** END EXAMPLE **
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@ -798,6 +800,7 @@ someContractAddress.callcode('function_name');
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// 13. STYLE NOTES
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// Based on Python's PEP8 style guide
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// Full Style guide: http://solidity.readthedocs.io/en/develop/style-guide.html
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// Quick summary:
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// 4 spaces for indentation
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@ -825,11 +828,15 @@ someContractAddress.callcode('function_name');
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## Additional resources
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- [Solidity Docs](https://solidity.readthedocs.org/en/latest/)
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- [Smart Contract Best Practices](https://github.com/ConsenSys/smart-contract-best-practices)
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- [Solidity Style Guide](https://ethereum.github.io/solidity//docs/style-guide/): Ethereum's style guide is heavily derived from Python's [pep8](https://www.python.org/dev/peps/pep-0008/) style guide.
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- [Browser-based Solidity Editor](http://chriseth.github.io/browser-solidity/)
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- [Browser-based Solidity Editor](https://remix.ethereum.org/)
|
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- [Gitter Solidity Chat room](https://gitter.im/ethereum/solidity)
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- [Modular design strategies for Ethereum Contracts](https://docs.erisindustries.com/tutorials/solidity/)
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## Important libraries
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- [Zeppelin](https://github.com/OpenZeppelin/zeppelin-solidity/): Libraries that provide common contract patterns (crowdfuding, safemath, etc)
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## Sample contracts
|
||||
- [Dapp Bin](https://github.com/ethereum/dapp-bin)
|
||||
- [Solidity Baby Step Contracts](https://github.com/fivedogit/solidity-baby-steps/tree/master/contracts)
|
||||
@ -841,9 +848,6 @@ someContractAddress.callcode('function_name');
|
||||
- [Smart Contract Security](https://blog.ethereum.org/2016/06/10/smart-contract-security/)
|
||||
- [Hacking Distributed Blog](http://hackingdistributed.com/)
|
||||
|
||||
## Information purposefully excluded
|
||||
- Libraries
|
||||
|
||||
## Style
|
||||
- Python's [PEP8](https://www.python.org/dev/peps/pep-0008/) is used as the baseline style guide, including its general philosophy
|
||||
|
||||
|
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Reference in New Issue
Block a user