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NickPapanastasiou 2015-06-10 11:54:16 -04:00
parent f8da3b96ff
commit 8f24f723e0
2 changed files with 30 additions and 2 deletions

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@ -19,6 +19,8 @@ dudes. With all that out of the way, let's look at some examples!
```d
// You know what's coming...
module hello;
import std.stdio;
// args is optional
@ -65,7 +67,7 @@ we can use templates to parameterize all of these on both types and values!
```d
// Here, T is a type parameter. Think <T> from C++/C#/Java
struct(T) LinkedList {
struct LinkedList(T) {
T data = null;
LinkedList!(T)* next; // The ! is used to instaniate a parameterized type. Again, think <T>
}
@ -90,7 +92,33 @@ enum Day {
// Use alias to create abbreviations for types
alias IntList = LinkedList!int;
alias NumTree = BinTree!double;
// We can create function templates as well!
T max(T)(T a, T b) {
if(a < b)
return b;
return a;
}
// Use the ref keyword to pass by referece
void swap(T)(ref T a, ref T b) {
auto temp = a;
a = b;
b = a;
}
// With templates, we can also parameterize on values, not just types
class Matrix(T = int, uint m, uint n) {
T[m] rows;
T[n] columns;
}
```
Speaking of classes, let's talk about properties for a second. A property
is roughly a function that may act like an lvalue, so we can
have the syntax of POD structures (`structure.x = 7`) with the semantics of
getter and setter methods (`object.setX(7)`)!