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[bqn/en] Add BQN tutorial (#4523)
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---
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language: bqn
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filename: learnbqn.bqn
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contributors:
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- ["Raghu Ranganathan", "https://github.com/razetime"]
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translators:
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---
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BQN is a modern array language (similar to APL) that aims to eliminate burdensome aspects of the APL tradition.
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It is recommended to try these code examples out in a REPL. The [online REPL](https://mlochbaum.github.io/BQN/try.html) is
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recommended for quick start, since it comes with keyboard and easy to access help. You can try building
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[CBQN](https://github.com/dzaima/CBQN) for a local install, but it will need keyboard setup.
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```bqn
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# This is a comment.
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# The characters ',' and `⋄` are statement separators.
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##################
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# Main datatypes #
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##################
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# Numbers
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1,2,3,4
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¯1,¯2,¯3 # Negative numbers are written with a high minus
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π,∞,¯π,¯∞ # Pi and Infinity are defined constants
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1_234_456 # You can add underscores in between numbers
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# This does not change their value
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1.3E4 # Scientific notation is supported
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# Characters
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'a','⥊'
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'
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' # Yes, you can put *any* character in a character literal
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@ # Null character ('\0' in C)
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# Arrays
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1‿2‿3 # Stranding, good for simple lists
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⟨1,2,3⟩ # General list notation
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⟨1‿2,2‿3⟩ # Both can be mixed
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[1‿2,2‿3] # Array notation
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# An array is multidimensional, as opposed to containing sublists.
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# It must be rectangular in shape (a grid structure rather than a tree structure)
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[1‿2‿3,4‿5] # This is hence invalid
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# May be familiar coming from Numpy, MATLAB and similar languages.
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"asdf" # Character array (String)
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"newline
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separated" # Allows newlines
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"quo""tes" # Escape a double quote by typing it twice
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# Functions
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1{𝕨+𝕩}3 # All functions are infix
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# 𝕨 is left argument, 𝕩 is right argument
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{-𝕩}5 # 𝕨 can be omitted
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1+3 # Same as the above
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{𝕊𝕩} # 𝕊 is a recursive call
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# (this function will loop forever)
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{𝕨 𝕊 𝕩: 𝕨+𝕩} # Functions can have headers (too many cases to discuss here)
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# Headers can define arity
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{𝕊 a‿b: a}1‿2 # and also do basic pattern matching
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# (returns 1)
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# Modifiers (higher order functions)
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{𝕗,𝔽,𝕘,𝔾} # 𝔽 and 𝔾 are the operands as callable functions
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# 𝕗 and 𝕘 are the operands as values
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{𝔽𝕩} # 1-modifiers use 𝔽/𝕗 ONLY
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˜,˘,¨,⁼,⌜ # primitive 1-modifiers are superscripts
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{𝕨𝔽𝔾𝕩} # 2-modifiers MUST use both 𝔽/𝕗 and 𝔾/𝕘 in body or header
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⊸,∘,○,⟜ # primitive 2-modifiers all have circles
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+{⟨𝕗⟩} # returns ⟨ + ⟩
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1-{𝔽 𝕨 𝔾 𝕩 }×2 # returns ¯2 (operators are *also* infix)
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# (same as 1 -○× 2)
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# Trains (Special form of function composition)
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(+´÷≠) # Average (but how?)
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# The above train is an F G H train, where
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# (F G H) 𝕩 → (F 𝕩) G (H 𝕩)
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# F ← +´, G ← ÷, H ← ≠
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# In explicit form, this is
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{(+´𝕩)÷≠𝕩}
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# The second pattern is (f g) 𝕩 → f g 𝕩.
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# longer trains are complex arrangements of these patterns, involving constants and Nothing (·).
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# Read more about trains at https://mlochbaum.github.io/BQN/doc/train.html
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# Evaluation order:
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# BQN evaluates functions right to left with no precedence rules governing *functions*. Functions are what
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# one would call operators in a mainstream language.
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1÷2+3 # 1÷(2+3) = 0.2
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(1÷2)+3 # ((1÷2)+3) = 1.5
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# Modifiers:
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# Modifiers are higher order functions, and bind tighter than functions. Modifiers execute left to right.
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# Modifiers can take non-function arguments e.g. Constant (`˙`)
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+
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1+˜2+○-∘×3 # 1(+˜)(2((+○-)∘×)3)
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# Variables
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# Since the case of a variable matters to determine what it means, BQN variables are *case insensitive*
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# The case that a variable is written in can change the way it is interpreted by BQN.
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# Eg. `F` refers to a value as a callable function, whereas `f` refers to the same variable as just a value.
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# Variable assignment is done with `←`. Variables have naming conventions based on their value:
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subject ← 1‿2‿3 # Arrays, single values, namespaces come under this
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# name must start with with a lowercase letter
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Function ← {𝕨+𝕩} # Primitive and user defined functions come under this, both monadic and dyadic
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# Starts with an uppercase letter
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_1modifier ← {𝕨𝔽𝕩} # Starts with an underscore
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_2modifier_ ← {𝔽𝕨𝔾𝕩} # Starts and ends with an underscore
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# Variable modification is done with `↩`. An existing name cannot be reassigned with `←`.
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Func ↩ {"Hello"∾𝕩}
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array_or_atom +↩ 2 # You can use a dyadic function for modification
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#≡ 3‿4‿5
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array_or_atom -↩ # Or a monadic function.
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#≡ ¯3‿¯4‿¯5
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# Due to all functions being infix, you can use your own functions for modification as well:
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array_or_atom {2⋆𝕩}↩ #≡ ⟨ 0.125, 0.0625, 0.03125 ⟩
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##################
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# BQN Primitives #
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##################
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# All of BQN's base primitives are a single character long. Refer to https://mlochbaum.github.io/BQN/help/index.html for
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# examples.
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# Here we will look at a few primitives from each section. You will want to consult the docs for detailed explanations.
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# Primitive Functions
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# All BQN functions are variadic, and can take one or two arguments. The base functions have both monadic and dyadic overloads.
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# Usually the two overloads for a function are related.
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## Arithmetic Functions
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+, -, ×, ÷ # Add, Subtract, Signum/Multiply, Reciprocal/Divide , '*' does NOT do multiplication
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# ⌊∘÷ does floor division
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√, ⋆ # Square root/Nth root, e^x/Power
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# All Arithmetic functions vectorize:
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1 + 2‿3‿4 #≡ 3‿4‿5
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1‿2‿3 + 2‿3‿4 #≡ 3‿5‿7
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# Character arithmetic(+ and - only):
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"abc"+3 #≡ "def"
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'a'-'d' #≡ ¯3
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## Logic Functions
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∧, ∨, ¬ # For Booleans, retrun 1 or 0
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≤, <, >, ≥, = # Vectorizing comparisons
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≡, ≢ # Nonvectorizing comparisons
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## Array manipulation Functions
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↕ # Make a range
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∾, ≍, ⋈ # Joining arrays together
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a←1‿2‿3,b←4‿5 # Let us take a and b.
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a∾b #≡ 1‿2‿3‿4‿5
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a≍b # Same as previous, since a and b are not multidimensional
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# Adds an extra dimension, similar to a ⋈ for multidimensional arrays.
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a⋈b #≡ ⟨1‿2‿3, 4‿5⟩
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⊑, ⊏ # Indexing
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1⊑1‿2‿3 #≡ 2 (BQN is 0-indexed)
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1‿2⊏1‿2‿3 #≡ 2‿3 (for multiple indices)
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↑, ↓ # Getting a prefix, suffix of an array.
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# together they can be used for slicing
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⥊ # Reshape/repeat items to create a new array
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# Primitive 1-Modifiers
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## Looping combinators
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¨, ˘, ⌜ # Mapping/Zipping
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´, ˝ # Fold from right
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` # Scan from left
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## General combinators
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˜ # duplicate argument/swap args - Very useful!
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˙ # Create constant function
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1 -˜ 2 #≡ 2 - 1
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+˜ 2 #≡ 2 + 2
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# Primitive 2-modifiers
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## Control Flow
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◶ # Choose from a list of funcs
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⍟ # Repeat n times
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## General Combinators
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⊸, ⟜ # hook, hookf
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∘, ○ # simple function composition
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##########
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# Blocks #
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##########
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# Code delimited by {}
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# Lexically scoped
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# For more info: https://mlochbaum.github.io/BQN/doc/block.html
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# Can have headers, which are ways to explicitly define what a block should be.
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# A block without headers is automatically inferred from its special variables (𝕨, 𝕩, ...).
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# Function blocks
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# Implicit variables(Capitals are functions):
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# - 𝕨, 𝕎 left argument
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# - 𝕩, 𝕏 right argument
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# - 𝕤, 𝕊 represent the block itself
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# Optional: one or more headers that trigger based on
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# - pattern match (':') o
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# - condition ('?') (similar to if-then-else)
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{ # A factorial using headers:
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𝕊 0: 1;
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𝕊 𝕩: 𝕩×𝕊 𝕩-1
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}
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{ # Factorial with predicates
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𝕩<2 ? 1; # Similar to an if-else pattern.
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𝕩×𝕊 𝕩-1
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}
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# Modifier blocks
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# create 1-modifiers and 2-modifiers, which have separate types
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# Implicit variables(Capitals are functions):
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# - has 𝕨 and 𝕩 if needed
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# - 𝕗, 𝔽 left operand
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# - 𝕘, 𝔾 right operand (only in 2-modifiers)
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# - 𝕣 represents the block itself* (requires underscores as per convention)
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# Same header rules as functions.
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{ 𝕨=0 ? 𝔽 𝕩; 𝔾 𝕩 } # execute 𝔽 or 𝔾 based on whether left argument is 0.
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# Namespace blocks
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# Create immutable namespaces with fields
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# Require exports (`⇐`) for accessible fields.
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# Use '.' for field access
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n←{
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A←+
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b⇐4
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}
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n.b #≡ 4
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n.a # ERROR
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# Immediate Blocks
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# No arguments taken
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# Run the code inside and return the last statement
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# Often responsible for strange errors.
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# Can be mistaken for other blocks easily
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# Good for avoiding scoping issues
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{
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1‿2‿3
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}
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{+} # Trick for returning a function as a value
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####################
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# Basic constructs #
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####################
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# Functional programming
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# `¨` is used for mapping, as discussed before:
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{𝕩∾2}¨1‿2‿3 #≡ ⟨1‿2,2‿2,3‿2⟩
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# ⋈¨ is a plain zip, which produces pairs.
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# `¨` acts as a zipWith when used with two arguments:
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1‿2‿3 {⟨𝕩+2,2⥊𝕨⟩} 4‿5‿6 #≡ ⟨⟨6,1‿1⟩,⟨7,2‿2⟩,⟨8,3‿3⟩⟩
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# `/` is replicate, which serves several purposes *including* filtering.
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# elements in 𝕩 are repeated by the corresponding number in 𝕨.
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1‿2‿3‿0/4‿5‿6‿7 #≡ 4‿5‿5‿6‿6‿6
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# a simple filter idiom is F⊸/:
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{2|𝕩}⊸/67‿42‿83 # keep the odd elements
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#≡ 67‿83
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# Conditionals
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# There are two main ways to define a conditional.
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## Predicate headers
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{
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𝕩 > 2: "greater than 2";
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𝕩 < 2: "lesser than 2";
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"equal to 2"
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}
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## Choose (function-based)
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# - 2-modifier
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# - 𝔾: list of functions that serve as bodies
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# - 𝔽: condition function that specifies which function from 𝔾 to select
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# The same conditional as above would be:
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{⊑/⟨𝕩>2, 𝕩<2, 𝕩=2⟩}◶⟨
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{𝕊: "greater than 2"}
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{𝕊: "lesser than 2"}
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{𝕊: "equal to 2"}
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⟩
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## Some helpers for conditionals
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If ← {𝕏⍟𝕎@}´ # Used as If ⟨Condition, Block⟩
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IfElse ← {c‿T‿F: c◶F‿T@} # Used as IfElse ⟨Condition, Block, ElseBlock⟩
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# Looping
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# The primary form of unbounded looping is recursion (performed with 𝕊).
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# BQN does not eliminate tail calls, but the while idiom can be used to work around this:
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While ← {𝕩{𝔽⍟𝔾∘𝔽_𝕣_𝔾∘𝔽⍟𝔾𝕩}𝕨@}´ # While 1‿{... to run forever
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DoWhile ← {𝕏@ ⋄ While 𝕨‿𝕩}´
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# A For loop can be done with ¨, functions need not be pure.
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```
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## Ready for more?
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- [Quickstart guide](https://mlochbaum.github.io/BQN/doc/quick.html)
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- [Full length, explained documentation](https://mlochbaum.github.io/BQN/doc/index.html)
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- [Short docs](https://mlochbaum.github.io/BQN/help/index.html)
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- [BQN community!](https://mlochbaum.github.io/BQN/community/index.html)
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