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@ -203,9 +203,44 @@ noLoop(); // only allows it to run once.
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redraw(); // runs the draw() method once more.
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exit(); // This stops the program. It is useful for programs with draw() running continuously.
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```
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## Drawing with Processing
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Since you will have understood the basics of the language, we will now look into the best part of Processing; DRAWING.
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```processing
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/* ------
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Shapes
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------
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*/
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// 2D Shapes
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// Point
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point(x, y); // In 2D space
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point(x, y, z); // In 3D space
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// Draws a point in the coordinate space.
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// Line
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line(x1, y1, x2, y2); // In 2D space
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line(x1, y1, z1, x2, y2, z2); // In 3D space
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// Draws a line connecting two points defined by (x1, y1) and (x2, y2)
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// Rectangle
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rect(a, b, c, d, [r]); // With optional parameter defining the radius of all corners
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rect(a, b, c, d, tl, tr, br, bl); // With optional set of parameters defining radius of each corner
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// Draws a rectangle with {a, b} as a top left coordinate and c and d as width and height respectively.
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// Quad
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quad(x,y,x2,y2,x3,y3,x4,y4)
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// Draws a quadrilateral with parameters defining coordinates of each corner point.
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// Arc;
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arc(x, y, width, height, start, stop, [mode]);
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// While the first four parameters are self-explanatory,
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// start and end defined the angles the arc starts and ends (in radians).
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// Optional parameter [mode] defines the filling;
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// PIE gives pie-like outline, CHORD gives the chord-like outline and OPEN is CHORD without strokes
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