Begin writing about JavaScript arrays and dictionaries

This commit is contained in:
Adam Brenecki 2013-06-29 21:09:19 +09:30
parent a8672f19bf
commit 9c81beb811

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@ -92,24 +92,41 @@ false
null // = null
/***********
* 2. Variables and Lists
* 2. Variables, Arrays and Objects
***********/
// variables are declared with the var keyword
// Variables are declared with the var keyword. Javascript is dynamically typed,
// so you don't need to specify type. Assignment uses a single = character.
var some_var = 5
// if you leave them off, you won't get an error...
// if you leave the var keyword off, you won't get an error...
some_other_var = 10
// but your variable will always end up with the global scope, even if it wasn't
// defined there, so don't do it.
/***********
* 3. Control Structures
***********/
// Arrays are ordered lists of values, of any type.
["Hello", 45, true]
// JavaScript's objects are equivalent to 'dictionaries' or 'maps' in other
// languages: an unordered collection of key-value pairs.
{key1: "Hello", key2: "World"}
// Keys are strings, but quotes aren't required if they're a valid
// JavaScript identifier. Values can be any type.
var myObj = {myKey: "myValue", "my other key": 4}
// Object attributes can be accessed using the 'subscript' syntax,
myObj["my other key"] // = 4
// ... or using the dot syntax, provided the key is a valid identifier.
myObj.myKey // = "myValue"
// Objects are mutable, values can be changed and new keys added.
myObj.myThirdKey = true
/***********
* 4. Objects
* 3. Control Structures
***********/
/***********
@ -117,6 +134,94 @@ some_other_var = 10
***********/
/***********
* 6. Constructors and Prototypes
* 6. More about Objects; Constructors and Prototypes
***********/
// Objects can contain functions, which can be called using the dot syntax.
myObj = {
myFunc: function(){
return "Hello world!"
}
}
myObj.myFunc() // = "Hello world!"
// When functions are called like this, they can access the object they're
// attached to using the this keyword.
myObj = {
myString: "Hello world!",
myFunc: function(){
return this.myString
}
}
myObj.myFunc() // = "Hello world!"
// The value of this has to do with how the function is called, not where it's
// defined. So, that doesn't work if the function isn't called in the context of
// the object.
var myFunc = myObj.myFunc
myFunc() // = undefined
// Inversely, a function can be assigned to the object and gain access to it
// through this, even if it wasn't defined as such.
var myOtherFunc = function(){
return this.myString.toUpperCase()
}
myObj.myOtherFunc = myOtherFunc
myObj.myOtherFunc() // = "HELLO WORLD!"
// When you call a function with the new keyword, a new object is created, and
// made available to the function via this. Functions designed to be called
// like this are called constructors.
var MyConstructor = function(){
this.myNumber = 5
}
myNewObj = new MyConstructor() // = {myNumber: 5}
myNewObj.myNumber // = 5
// JavaScript objects aren't defined in terms of classes like other languages,
// but you can use prototypes to do many of the same things. When you try to
// access a property of an object that isn't present, its prototype is searched.
var myObj = {}
var myPrototype = {
meaningOfLife: 42,
myThirdFunc: function(){
return this.myString.toLowerCase()
}
}
myObj.__proto__ = myPrototype
myObj.myThirdFunc() // = "hello world!"
// Of course, if your property isn't on your prototype, the prototype's
// prototype is searched, and so on.
myPrototype.__proto__ = {
myBoolean: true
}
myObj.myBoolean // = true
// There's no copying involved here; each object stores a reference to its
// prototype. This means we can alter the prototype and our changes will be
// reflected everywhere.
myObj.
// The __proto__ magic property we've used to access prototypes isn't standard,
// and shouldn't be used in real-world code. There is a way to create a new
// object with another given object as its prototype, though:
var myObj = Object.create(myPrototype)
myObj.meaningOfLife // = 42
// Unfortunately, Object.create is quite recent and isn't available in many
// browsers, so you often can't use that, either. The most reliable way to set
// prototypes involves constructors.
// TODO: write about the .prototype property on constructors
// Built-in types' prototypes work like this too, so you can actually change
// the prototype of a string, for instance (although whether you should is
// another matter).
String.prototype.firstCharacter = function(){
return this.charAt(0)
}
"abc".firstCharacter() // = "a"
```