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Update coldfusion.html.markdown
Adds variable declaration, comparison operators, and if/else control structures
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Coming soon
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---
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language: ColdFusion
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contributors:
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- ["Wayne Boka", "http://wboka.github.io"]
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filename: LearnColdFusion.cfm
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---
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ColdFusion is a scripting language for web development.
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[Read more here.](http://www.adobe.com/products/coldfusion-family.html)
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```ColdFusion
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<!--- Comments start with "<!---" and end with "--->" --->
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<!---
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Comments can
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also
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span
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multiple lines
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--->
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<!--- CFML tags have a similar format to HTML tags. --->
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<!--- Variable Declaration: Variables are loosely typed, similar to javascript --->
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<cfset myVariable = "myValue" />
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<cfset myNumber = 3.14 />
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<!--- Displaying simple data --->
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<!--- Use <cfoutput> for simple values such as strings, numbers, and expressions --->
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<cfoutput>#myVariable#</cfoutput> <!--- myValue --->
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<cfoutput>#myNumber#</cfoutput> <!--- myValue --->
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<!--- Declaring complex variables --->
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<!--- Declaring an array of 1 dimension: literal or bracket notation --->
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<cfset myArray1 = [] />
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<!--- Declaring an array of 1 dimension: function notation --->
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<cfset myArray2 = ArrayNew(1) />
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<!--- Outputting complex variables --->
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<cfdump var="#myArray1#" /> <!--- An empty array object --->
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<cfdump var="#myArray1#" /> <!--- An empty array object --->
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<!--- Operators --->
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<!--- Arithmetic --->
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<cfoutput>#1 + 1#</cfoutput> = 2
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<cfoutput>#10 - 8#</cfoutput> = 2
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<cfoutput>#1 * 2#</cfoutput> = 2
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<cfoutput>#10 / 5#</cfoutput> = 2
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<cfoutput>#12 % 5#</cfoutput> = 0
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<!--- Comparison --->
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<cfoutput>#1 eq 1#</cfoutput> <!--- TRUE --->
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<cfoutput>#15 neq 1#</cfoutput> <!--- TRUE --->
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<cfoutput>#10 gt 8#</cfoutput> <!--- TRUE --->
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<cfoutput>#1 lt 2#</cfoutput> <!--- TRUE --->
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<cfoutput>#10 gte 5#</cfoutput> <!--- TRUE --->
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<cfoutput>#1 lte 5#</cfoutput> <!--- TRUE --->
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<!--- Control Structures --->
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<cfset myCondition = "Test" />
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<cfif myCondition eq "Test">
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<cfoutput>#myCondition#</cfoutput>
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<cfelseif myCondition eq "Production">
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<cfoutput>#myCondition#. Proceed Carefully!!!</cfoutput>
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<cfelse>
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myCondition is unknown
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</cfif>
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```
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<!-- // While loop
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int fooWhile = 0;
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while(fooWhile < 100) {
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System.out.println(fooWhile);
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// Increment the counter
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// Iterated 100 times, fooWhile 0,1,2...99
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fooWhile++;
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}
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System.out.println("fooWhile Value: " + fooWhile);
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// Do While Loop
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int fooDoWhile = 0;
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do {
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System.out.println(fooDoWhile);
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// Increment the counter
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// Iterated 99 times, fooDoWhile 0->99
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fooDoWhile++;
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} while(fooDoWhile < 100);
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System.out.println("fooDoWhile Value: " + fooDoWhile);
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// For Loop
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int fooFor;
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// for loop structure => for(<start_statement>; <conditional>; <step>)
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for (fooFor = 0; fooFor < 10; fooFor++) {
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System.out.println(fooFor);
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// Iterated 10 times, fooFor 0->9
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}
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System.out.println("fooFor Value: " + fooFor);
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// For Each Loop
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// The for loop is also able to iterate over arrays as well as objects
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// that implement the Iterable interface.
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int[] fooList = {1, 2, 3, 4, 5, 6, 7, 8, 9};
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// for each loop structure => for (<object> : <iterable>)
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// reads as: for each element in the iterable
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// note: the object type must match the element type of the iterable.
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for (int bar : fooList) {
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System.out.println(bar);
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//Iterates 9 times and prints 1-9 on new lines
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}
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// Switch Case
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// A switch works with the byte, short, char, and int data types.
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// It also works with enumerated types (discussed in Enum Types), the
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// String class, and a few special classes that wrap primitive types:
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// Character, Byte, Short, and Integer.
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int month = 3;
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String monthString;
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switch (month) {
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case 1: monthString = "January";
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break;
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case 2: monthString = "February";
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break;
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case 3: monthString = "March";
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break;
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default: monthString = "Some other month";
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break;
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}
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System.out.println("Switch Case Result: " + monthString);
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// Conditional Shorthand
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// You can use the '?' operator for quick assignments or logic forks.
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// Reads as "If (statement) is true, use <first value>, otherwise, use
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// <second value>"
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int foo = 5;
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String bar = (foo < 10) ? "A" : "B";
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System.out.println(bar); // Prints A, because the statement is true
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////////////////////////////////////////
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// Converting Data Types And Typecasting
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////////////////////////////////////////
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// Converting data
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// Convert String To Integer
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Integer.parseInt("123");//returns an integer version of "123"
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// Convert Integer To String
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Integer.toString(123);//returns a string version of 123
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// For other conversions check out the following classes:
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// Double
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// Long
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// String
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// Typecasting
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// You can also cast Java objects, there's a lot of details and deals
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// with some more intermediate concepts. Feel free to check it out here:
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// http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html
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///////////////////////////////////////
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// Classes And Functions
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///////////////////////////////////////
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System.out.println("\n->Classes & Functions");
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// (definition of the Bicycle class follows)
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// Use new to instantiate a class
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Bicycle trek = new Bicycle();
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// Call object methods
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trek.speedUp(3); // You should always use setter and getter methods
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trek.setCadence(100);
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// toString returns this Object's string representation.
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System.out.println("trek info: " + trek.toString());
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} // End main method
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} // End LearnJava class
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// You can include other, non-public outer-level classes in a .java file
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// Class Declaration Syntax:
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// <public/private/protected> class <class name> {
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// // data fields, constructors, functions all inside.
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// // functions are called as methods in Java.
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// }
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class Bicycle {
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// Bicycle's Fields/Variables
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public int cadence; // Public: Can be accessed from anywhere
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private int speed; // Private: Only accessible from within the class
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protected int gear; // Protected: Accessible from the class and subclasses
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String name; // default: Only accessible from within this package
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// Constructors are a way of creating classes
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// This is a constructor
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public Bicycle() {
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gear = 1;
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cadence = 50;
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speed = 5;
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name = "Bontrager";
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}
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// This is a constructor that takes arguments
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public Bicycle(int startCadence, int startSpeed, int startGear,
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String name) {
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this.gear = startGear;
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this.cadence = startCadence;
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this.speed = startSpeed;
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this.name = name;
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}
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// Function Syntax:
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// <public/private/protected> <return type> <function name>(<args>)
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// Java classes often implement getters and setters for their fields
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// Method declaration syntax:
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// <scope> <return type> <method name>(<args>)
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public int getCadence() {
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return cadence;
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}
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// void methods require no return statement
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public void setCadence(int newValue) {
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cadence = newValue;
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}
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public void setGear(int newValue) {
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gear = newValue;
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}
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public void speedUp(int increment) {
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speed += increment;
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}
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public void slowDown(int decrement) {
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speed -= decrement;
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}
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public void setName(String newName) {
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name = newName;
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}
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public String getName() {
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return name;
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}
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//Method to display the attribute values of this Object.
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@Override
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public String toString() {
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return "gear: " + gear + " cadence: " + cadence + " speed: " + speed +
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" name: " + name;
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}
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} // end class Bicycle
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// PennyFarthing is a subclass of Bicycle
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class PennyFarthing extends Bicycle {
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// (Penny Farthings are those bicycles with the big front wheel.
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// They have no gears.)
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public PennyFarthing(int startCadence, int startSpeed){
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// Call the parent constructor with super
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super(startCadence, startSpeed, 0, "PennyFarthing");
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}
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// You should mark a method you're overriding with an @annotation.
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// To learn more about what annotations are and their purpose check this
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// out: http://docs.oracle.com/javase/tutorial/java/annotations/
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@Override
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public void setGear(int gear) {
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gear = 0;
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}
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}
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// Interfaces
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// Interface declaration syntax
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// <access-level> interface <interface-name> extends <super-interfaces> {
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// // Constants
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// // Method declarations
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// }
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// Example - Food:
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public interface Edible {
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public void eat(); // Any class that implements this interface, must
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// implement this method.
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}
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public interface Digestible {
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public void digest();
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}
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// We can now create a class that implements both of these interfaces.
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public class Fruit implements Edible, Digestible {
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@Override
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public void eat() {
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// ...
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}
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@Override
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public void digest() {
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// ...
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}
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}
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// In Java, you can extend only one class, but you can implement many
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// interfaces. For example:
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public class ExampleClass extends ExampleClassParent implements InterfaceOne,
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InterfaceTwo {
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@Override
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public void InterfaceOneMethod() {
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}
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@Override
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public void InterfaceTwoMethod() {
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}
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}
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// Abstract Classes
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// Abstract Class declaration syntax
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// <access-level> abstract <abstract-class-name> extends <super-abstract-classes> {
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// // Constants and variables
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// // Method declarations
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// }
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// Methods can't have bodies in an interface, unless the method is
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// static. Also variables are NOT final by default, unlike an interface.
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// Also abstract classes CAN have the "main" method.
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// Abstract classes solve these problems.
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public abstract class Animal
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{
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public abstract void makeSound();
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// Method can have a body
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public void eat()
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{
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System.out.println("I am an animal and I am Eating.");
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// Note: We can access private variable here.
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age = 30;
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}
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// No need to initialize, however in an interface
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// a variable is implicitly final and hence has
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// to be initialized.
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private int age;
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public void printAge()
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{
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System.out.println(age);
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}
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// Abstract classes can have main function.
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public static void main(String[] args)
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{
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System.out.println("I am abstract");
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}
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}
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class Dog extends Animal
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{
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// Note still have to override the abstract methods in the
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// abstract class.
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@Override
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public void makeSound()
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{
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System.out.println("Bark");
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// age = 30; ==> ERROR! age is private to Animal
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}
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// NOTE: You will get an error if you used the
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// @Override annotation here, since java doesn't allow
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// overriding of static methods.
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// What is happening here is called METHOD HIDING.
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// Check out this awesome SO post: http://stackoverflow.com/questions/16313649/
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public static void main(String[] args)
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{
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Dog pluto = new Dog();
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pluto.makeSound();
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pluto.eat();
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pluto.printAge();
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}
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}
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-->
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## Further Reading
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The links provided here below are just to get an understanding of the topic, feel free to Google and find specific examples.
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