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Created c++ tutorial
c++
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---
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language: c++
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filename: learncpp.cpp
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contributors:
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- ["Steven Basart", "http://github.com/xksteven"]
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lang: en
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---
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I am writing this to highlight the differences and
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additions that C++ has with respect to C. My
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suggestion would be to follow the C tutorial first
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then look here for the additions and differences.
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```c++
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///////////////////////////////////////
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// C++ differences
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///////////////////////////////////////
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//In C++
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//cannot use void main()
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int main() { //or int main(int argc, char **argv)
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//cannot end with return;
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return 0;
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//Can also end without return statement
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}
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//In C++
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/*
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//This could lead to compiler errors and is discouraged
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//#if 0 #endif pairs are encouraged instead
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*/
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//In C++
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sizeof(10) //Typically 4
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sizeof('c') == 1
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//In C
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sizeof('c') == sizeof(10) //true chars are passed as ints
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//In C++ strict prototyping
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void func(); //function which accepts no arguments
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//In C
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void func(); //function which may accept arguments
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//In C++
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for(int i = 0; i < 10; i++) {;}
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//In C must int i must be declared before
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//C++ Supports Function overloading
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//Provided each function takes different
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//parameters
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void printing(char const *myString)
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{printf("String %s\n",myString);} //Hello
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void printing(int myInt)
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{printf("My int is %d",myInt);} //15
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int main ()
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{
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printing("Hello");
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printing(15);
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}
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//C++ Default Function Arguments
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void two_ints(int a = 1, int b = 4);
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int main()
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{
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two_ints(); // arguments: 1, 4
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two_ints(20); // arguments: 20, 4
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two_ints(20, 5); // arguments: 20, 5
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}
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//C++ added the nullptr which is different from 0
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int *ip = nullptr; // OK
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int value = nullptr; // error: value is no pointer
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///////////////////////////////////////
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// C++ Additions ontop of C
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///////////////////////////////////////
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///////////////////////////////////////
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// C++ Namespace
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///////////////////////////////////////
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//Namespaces allow you to define your own
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//functions and variables for use
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// Use '::' to change variable (or function) scope
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// Putting '::' before a function or variable will
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// reference a global scope
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// This allows you to make normal c library calls
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// std is for standard library
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using namespace std;
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#include <stdio.h>
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int counter = 50; // global variable
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int main()
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{
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for (int counter = 1; // this refers to the
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counter < 2; // local variable
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counter++)
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{
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printf("Global var %d local var %d\n",
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::counter, // global variable
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counter); // local variable
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// => Global var 50 local var 1
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}
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}
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// Namespaces can be nested
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namespace myFirstNameSpace
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{
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namespace myInnerSoul
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{
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cos(int x)
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{
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printf("My inner soul was made to program.");
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}
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}
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}
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namespace anotherNameSpace
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{
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cos(int x) {;} //does nothing
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}
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int main()
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{
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//Specify the full path because main is outside of both namespaces.
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//Will print out My inner soul was made to program.
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myFirstNameSpace::myInnerSoul::cos(60);
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}
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///////////////////////////////////////
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// C++ Strings
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///////////////////////////////////////
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//Strings in C++ are Objects and have many functions
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myString = "Hello";
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myOtherString = " World";
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myString + myOtherString; // => "Hello World"
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myString + ' You'; // => "Hello You"
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myString != myOtherString; //True
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//An example of a string method
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myString.append(" Dog"); // => "Hello Dog"
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///////////////////////////////////////
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// C++ Input Output
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///////////////////////////////////////
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//C++ input and output streams
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//cin, cout, cerr, << is insertion and >> is extraction operator
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#include <iostream>
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using namespace std;
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int main()
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{
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int myInt;
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//Prints to stdout (or terminal/screen)
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cout << "Enter your fav number:\n"
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//Takes in input
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cin >> myInt;
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//cout can also be formatted
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cout << "Your fav number is " << myInt << "\n"
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//Your fav number is ##
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cerr << "Used for error messages"
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}
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///////////////////////////////////////
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// C++ Classes
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///////////////////////////////////////
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//First example of classes
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#include <iostream>
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//define a class
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class Doggie
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{
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std::string name;
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int weight;
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// These are only the declarations
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//Can also have private and protected
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public:
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//The public methods (can also include variables)
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// Default constructor
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Doggie();
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void setName(std::string dogsName);
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void setWeight(int dogsWeight);
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void printDog();
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//Can define functions within class declaration too
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void dogBark() {std::cout << "Bark Bark\n"}
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//Destructors are methods that free the allocated space
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~doggieDestructor();
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//if no destructor compiler defines the trivial destructor
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//Classes are similar to structs and must close the } with ;
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};
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// This is the implementation of the class methods
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// Also called the definition
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void Doggie::Doggie () {
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std::cout << "A doggie is born. Woof!\n";
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}
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void Doggie::setName (std::string doggie_name) {
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name = doggie_name;
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}
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void Doggie::setWeight (int doggie_weight) {
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weight = doggie_weight;
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}
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void Doggie::printDog () {
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std::cout << "Dog is " << name << " weighs" << weight << "\n";
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}
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void Doggie::~doggieDestructor () {
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delete[] name;
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delete weight;
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}
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int main () {
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Doggie deedee; // prints out a doggie is born. Woof!
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deedee.setName ("Barkley");
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deedee.setWeight(1000000);
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deedee.printDog;
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//prints => Dog is Barkley weighs 1000000
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return 0;
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}
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//C++ Class inheritance
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class German_Sheperd
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{
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//This class now inherits everything public and protected from Doggie class
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Doggie d_dog;
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//Good practice to put d_ in front of datatypes in classes
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std::string d_type;
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public:
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void dogType() {d_type = "German Sheperd";}
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};
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///////////////////////////////////////
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// C++ Exception Handling
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///////////////////////////////////////
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try {
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throw 12.25; // throws a double no handler declared
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} catch (int errorNum)
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{
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std::cout << "I caught an int " << errorNum << "\n";
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//default catcher
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} catch (...)
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{
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std::cout << "I got an error. Not sure what but I can pass it up.";
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throw;
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}
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///////////////////////////////////////
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// C++ Operator Overloading
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///////////////////////////////////////
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// In C++ you can overload operators such as +, -, new, etc.
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#include <iostream>
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using namespace std;
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class Vector {
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public:
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double x,y;
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Vector () {};
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Vector (double a, double b) : x(a), y(b) {}
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Vector operator + (const CVector&);
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Vector operator += (const CVector&);
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};
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Vector Vector::operator+ (const Vector& rhs)
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{
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Vector temp;
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temp.x = x + rhs.x;
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temp.y = y + rhs.y;
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return temp;
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}
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Vector Vector::operator+= (const Vector& rhs)
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{
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x += rhs.x;
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y += rhs.y;
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return *this;
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}
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int main () {
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Vector up (0,1);
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Vector right (1,0);
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Vector result;
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// This calls the Vector + operator
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// Vector up calls the + (function) with right as its paramater
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result = up + right;
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// prints out => Result is upright (1,1)
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cout << "Result is upright (" << result.x << ',' << result.y << ")\n";
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return 0;
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}
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```
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Futher Reading
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for more resources see: http://www.icce.rug.nl/documents/cplusplus/
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for other reference material: http://www.cplusplus.com/doc/tutorial/
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