[Refactoring] Literals

This commit is contained in:
Yannick Loriot 2013-08-13 15:25:47 +02:00
parent 48fcef441f
commit a29c4ee753

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@ -28,9 +28,35 @@ int main (int argc, const char * argv[])
// Create an autorelease pool to manage the memory into your program // Create an autorelease pool to manage the memory into your program
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
// Print "Hello World!" to the console // Use NSLog to print lines to the console
NSLog(@"Hello World!"); NSLog(@"Hello World!"); // Print "Hello World!"
// character literals
NSNumber *theLetterZ = @'Z';
// integral literals
NSNumber *fortyTwo = @42;
NSNumber *fortyTwoUnsigned = @42U;
NSNumber *fortyTwoLong = @42L;
NSNumber *fortyTwoLongLong = @42LL;
// floating point literals
NSNumber *piFloat = @3.141592654F;
NSNumber *piDouble = @3.1415926535;
// BOOL literals
NSNumber *yesNumber = @YES; // equivalent to [NSNumber numberWithBool:YES]
NSNumber *noNumber = @NO; // equivalent to [NSNumber numberWithBool:NO]
// strings
NSString *helloString = @"hello";
// array
NSArray *anArray = @[@1, @2];
// dictionary
NSDictionay *aDictionary = @{ @"key1" : @"value1", @"key2" : @"value2" };
// Clean up the memory you used into your program // Clean up the memory you used into your program
[pool drain]; [pool drain];
@ -38,62 +64,44 @@ int main (int argc, const char * argv[])
return 0; return 0;
} }
// all the primitive variable types are the same as in C ///////////////////////////////////////
// char, int, long, double, float // Classes And Functions
///////////////////////////////////////
// Simple, common classes
// number
NSNumber *firstNumber = @1;
NSNumber *secondNumber = @23.0;
NSNumber *boolNumber = @YES;
// string
NSString *aString = @"some string";
// array
NSArray *array = @[ @1, @2];
// dictionary
NSDictionay *dictionary = @{ @"aKey" : @"aValue", @"aKey2" : @"aValue2" };
// Import headers with #import
#import <UIKit/UIKit.h>
#import "SomeAppDelegate.h"
##Coding classes
// Declare your class in a header(.h) file: // Declare your class in a header(.h) file:
@interface UserObject : NSObject{ @interface UserObject : NSObject
// instance variables {
// instance variables
} }
// Class method // Class method
+ (NSString*) ClassMethod; + (NSString *)classMethod;
// Instance method // Instance method
- (NSString*) instanceMethodWithParmeter:(NSString*)string; - (NSString *)instanceMethodWithParmeter:(NSString *)string;
@end @end
// Add class methods in an implementation (.m) file: // Implement the methods in an implementation (.m) file:
@implementation UserObject @implementation UserObject
+ (NSString*) ClassMethod{ + (NSString *)classMethod
return @"SomeString"; {
return @"SomeString";
} }
- (NSString*) instanceMethodWithParmeter:(NSString*)string; - (NSString *)instanceMethodWithParmeter:(NSString *)string
{ {
return @"New string"; return @"New string";
} }
- (NSString*) otherMethodWithString:(NSString*)string; - (NSNumber *)methodAParameterAsString:(NSString*)string andAParameterAsNumber:(NSNumber *)number
{ {
return [NSString stringWithString:string]; return @42;
} }
@end @end
// Create an object instance by allocating memory and initializing it. An object is not fully functional until both steps have been completed. // Create an object instance by allocating memory and initializing it. An object is not fully functional until both steps have been completed.