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[Refactoring] Literals
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@ -28,9 +28,35 @@ int main (int argc, const char * argv[])
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// Create an autorelease pool to manage the memory into your program
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// Create an autorelease pool to manage the memory into your program
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NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
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NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
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// Print "Hello World!" to the console
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// Use NSLog to print lines to the console
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NSLog(@"Hello World!");
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NSLog(@"Hello World!"); // Print "Hello World!"
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// character literals
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NSNumber *theLetterZ = @'Z';
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// integral literals
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NSNumber *fortyTwo = @42;
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NSNumber *fortyTwoUnsigned = @42U;
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NSNumber *fortyTwoLong = @42L;
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NSNumber *fortyTwoLongLong = @42LL;
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// floating point literals
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NSNumber *piFloat = @3.141592654F;
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NSNumber *piDouble = @3.1415926535;
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// BOOL literals
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NSNumber *yesNumber = @YES; // equivalent to [NSNumber numberWithBool:YES]
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NSNumber *noNumber = @NO; // equivalent to [NSNumber numberWithBool:NO]
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// strings
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NSString *helloString = @"hello";
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// array
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NSArray *anArray = @[@1, @2];
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// dictionary
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NSDictionay *aDictionary = @{ @"key1" : @"value1", @"key2" : @"value2" };
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// Clean up the memory you used into your program
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// Clean up the memory you used into your program
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[pool drain];
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[pool drain];
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@ -38,62 +64,44 @@ int main (int argc, const char * argv[])
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return 0;
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return 0;
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}
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}
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// all the primitive variable types are the same as in C
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///////////////////////////////////////
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// char, int, long, double, float
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// Classes And Functions
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///////////////////////////////////////
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// Simple, common classes
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// number
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NSNumber *firstNumber = @1;
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NSNumber *secondNumber = @23.0;
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NSNumber *boolNumber = @YES;
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// string
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NSString *aString = @"some string";
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// array
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NSArray *array = @[ @1, @2];
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// dictionary
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NSDictionay *dictionary = @{ @"aKey" : @"aValue", @"aKey2" : @"aValue2" };
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// Import headers with #import
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#import <UIKit/UIKit.h>
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#import "SomeAppDelegate.h"
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##Coding classes
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// Declare your class in a header(.h) file:
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// Declare your class in a header(.h) file:
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@interface UserObject : NSObject{
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@interface UserObject : NSObject
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// instance variables
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{
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// instance variables
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}
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}
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// Class method
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// Class method
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+ (NSString*) ClassMethod;
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+ (NSString *)classMethod;
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// Instance method
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// Instance method
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- (NSString*) instanceMethodWithParmeter:(NSString*)string;
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- (NSString *)instanceMethodWithParmeter:(NSString *)string;
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@end
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@end
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// Add class methods in an implementation (.m) file:
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// Implement the methods in an implementation (.m) file:
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@implementation UserObject
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@implementation UserObject
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+ (NSString*) ClassMethod{
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+ (NSString *)classMethod
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return @"SomeString";
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{
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return @"SomeString";
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}
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}
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- (NSString*) instanceMethodWithParmeter:(NSString*)string;
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- (NSString *)instanceMethodWithParmeter:(NSString *)string
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{
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{
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return @"New string";
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return @"New string";
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}
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}
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- (NSString*) otherMethodWithString:(NSString*)string;
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- (NSNumber *)methodAParameterAsString:(NSString*)string andAParameterAsNumber:(NSNumber *)number
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{
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{
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return [NSString stringWithString:string];
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return @42;
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}
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}
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@end
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@end
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// Create an object instance by allocating memory and initializing it. An object is not fully functional until both steps have been completed.
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// Create an object instance by allocating memory and initializing it. An object is not fully functional until both steps have been completed.
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