Update c.html.markdown

Fixes #2846, #2849, #2851, #2852 (Thanks to @noncombatant)
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Adam Bard 2017-09-12 22:32:41 -07:00 committed by GitHub
parent 67e2ff0162
commit a6e460618d

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@ -16,6 +16,15 @@ C is the lowest-level language most programmers will ever use, but
it more than makes up for it with raw speed. Just be aware of its manual
memory management and C will take you as far as you need to go.
> **About compiler flags**
>
> By default, gcc and clang are pretty quiet about compilation warnings and
> errors, which can be very useful information. Using some
> stricter compiler flags is recommended. Here is an example you can
> tweak to your liking:
>
> `-Wall -Wextra -Werror -O0 -ansi -pedantic -std=c11`
```c
// Single-line comments start with // - only available in C99 and later.
@ -302,7 +311,7 @@ int main (int argc, char** argv)
// branching with multiple choices: switch()
switch (a) {
case 0: // labels need to be integral *constant* expressions
case 0: // labels need to be integral *constant* expressions (such as enums)
printf("Hey, 'a' equals 0!\n");
break; // if you don't break, control flow falls over labels
case 1:
@ -438,17 +447,25 @@ int main (int argc, char** argv)
for (xx = 0; xx < 20; xx++) {
*(my_ptr + xx) = 20 - xx; // my_ptr[xx] = 20-xx
} // Initialize memory to 20, 19, 18, 17... 2, 1 (as ints)
// Be careful passing user-provided values to malloc! If you want
// to be safe, you can use calloc instead (which, unlike malloc, also zeros out the memory)
int* my_other_ptr = calloc(20, sizeof(int));
// Note that there is no standard way to get the length of a
// dynamically allocated array in C. Because of this, if your arrays are
// going to be passed around your program a lot, you need another variable
// to keep track of the number of elements (size) of an array. See the
// functions section for more info.
int size = 10;
int *my_arr = malloc(sizeof(int) * size);
size_t size = 10;
int *my_arr = calloc(size, sizeof(int));
// Add an element to the array
size++;
my_arr = realloc(my_arr, sizeof(int) * size);
if (my_arr == NULL) {
//Remember to check for realloc failure!
return
}
my_arr[10] = 5;
// Dereferencing memory that you haven't allocated gives
@ -546,7 +563,7 @@ array in C.
*/
// Size must be passed!
// Otherwise, this function has no way of knowing how big the array is.
void printIntArray(int *arr, int size) {
void printIntArray(int *arr, size_t size) {
int i;
for (i = 0; i < size; i++) {
printf("arr[%d] is: %d\n", i, arr[i]);
@ -559,7 +576,7 @@ printIntArray(my_arr, size);
// will print "arr[0] is: 1" etc
*/
// if referring to external variables outside function, must use extern keyword.
// if referring to external variables outside function, you should use the extern keyword.
int i = 0;
void testFunc() {
extern int i; //i here is now using external variable i
@ -656,6 +673,7 @@ typedef void (*my_fnp_type)(char *);
// ...
// my_fnp_type f;
//Special characters:
/*
'\a'; // alert (bell) character
@ -742,10 +760,10 @@ as the C file.
#define ADD(a, b) (a + b)
/* Structs and typedefs can be used for consistency between files. */
typedef struct node
typedef struct Node
{
int val;
struct node *next;
struct Node *next;
} Node;
/* So can enumerations. */