slashed comments

This commit is contained in:
Sonia Keys 2013-08-13 17:12:54 -04:00
parent de6069d3d6
commit a73d5c83c1

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@ -27,9 +27,7 @@ Go comes with a great standard library and an enthusiastic community.
// Main is a special name declaring an executable rather than a library.
package main
// An import declaration comes next. It declares library packages referenced
// in this file. The list must be exactly correct! Missing or unused packages
// are errors, not warnings.
// Import declaration declares library packages referenced in this file.
import (
"fmt" // A package in the Go standard library
"net/http" // Yes, a web server!
@ -39,27 +37,20 @@ import (
// A function definition. Main is special. It is the entry point for the
// executable program. Love it or hate it, Go uses brace brackets.
func main() {
// Println is a function that outputs a line to stdout. It can be
// called here because fmt has been imported and the function name
// "Println" is upper case. Symbols starting with an upper case letter
// are publicly visible. No other special syntax is needed to export
// something from a package.
// To call Println, qualify it with the package name, fmt.
// Println outputs a line to stdout.
// Qualify it with the package name, fmt.
fmt.Println("Hello world!")
// Call another function within this package.
beyondHello()
}
// Idiomatic Go uses camel case. Functions have parameters in parentheses.
// Functions have parameters in parentheses.
// If there are no parameters, empty parens are still required.
func beyondHello() {
var x int // Variable declaration. Variables must be declared before use.
x = 3 // Variable assignment.
// "Short" declarations use := syntax to declare and assign, infering the
// type from the right hand side as much as possible and using some
// defaults where the rhs could be interpreted different ways.
// Idiomatic Go uses short declarations in preference to var keyword.
// "Short" declarations use := to infer the type, declare, and assign.
y := 4
sum, prod := learnMultiple(x, y) // function returns two values
fmt.Println("sum:", sum, "prod:", prod) // simple output
@ -67,8 +58,6 @@ func beyondHello() {
}
// Functions can have parameters and (multiple!) return values.
// In declarations, the symbol precedes the type, and the type does not have
// to be repeated if it is the same for multiple symbols in a row.
func learnMultiple(x, y int) (sum, prod int) {
return x + y, x * y // return two values
}
@ -87,12 +76,11 @@ can include line breaks.` // same string type
f := 3.14195 // float64, an IEEE-754 64-bit floating point number
c := 3 + 4i // complex128, represented internally with two float64s
// You can use var syntax with an initializer if you want
// something other than the default that a short declaration gives you.
// Var syntax with an initializers.
var u uint = 7 // unsigned, but implementation dependent size as with int
var pi float32 = 22. / 7
// Or more idiomatically, use conversion syntax with a short declaration.
// Conversion syntax with a short declaration.
n := byte('\n') // byte is an alias for uint8
// Arrays have size fixed at compile time.
@ -106,12 +94,8 @@ can include line breaks.` // same string type
var d2 [][]float64 // declaration only, nothing allocated here
bs := []byte("a slice") // type conversion syntax
p, q := learnMemory() // A little side bar.
// Did you read it? This short declaration declares p and q to be of
// type pointer to int. P is now pointing into a block of of 20 ints, but
// the only one accessible is the one that p is pointing at. There is
// no p++ to get at the next one.
fmt.Println(*p, *q) // * follows a pointer. This prints two ints.
p, q := learnMemory() // declares p, q to be type pointer to int.
fmt.Println(*p, *q) // * follows a pointer. This prints two ints.
// Maps are a dynamically growable associative array type, like the
// hash or dictionary types of some other languages.
@ -130,26 +114,13 @@ can include line breaks.` // same string type
// Go is fully garbage collected. It has pointers but no pointer arithmetic.
// You can make a mistake with a nil pointer, but not by incrementing a pointer.
func learnMemory() (p, q *int) {
// Named return values p and q have type pointer to int. They are
// initialized to nil at this point. Evaluating *p or *q here would cause
// a panic--a run time error.
// Named return values p and q have type pointer to int.
p = new(int) // built-in function new allocates memory.
// The allocated int is initialized to 0, p is no longer nil.
s := make([]int, 20) // allocate 20 ints as a single block of memory
s[3] = 7 // assign one of them
r := -2 // declare another local variable
return &s[3], &r // Oh my.
// The line above returns two values, yes, and both of the expressions
// are valid. & takes the address of an object. Elements of a slice are
// addressable, and so are local variables. Built-in functions new and
// make explicitly allocate memory, but local objects can be allocated
// as needed. Here memory for r will be still be referenced after the
// function returns so it will be allocated as well. The int allocated
// with new on the other hand will no longer be referenced and can be
// garbage collected as needed by the Go runtime. The memory allocated
// with make will still be referenced at that one element, and so it
// cannot be garbage collected. All 20 ints remain in memory because
// one of them is still referenced.
return &s[3], &r // & takes the address of an object.
}
func expensiveComputation() int {
@ -161,16 +132,13 @@ func learnFlowControl() {
if true {
fmt.Println("told ya")
}
// This is how we format the brace brackets. Formatting is standardized
// by the command line command "go fmt." Everybody does it. You will
// suffer endless disparaging remarks until you conform as well.
// Formatting is standardized by the command line command "go fmt."
if false {
// pout
} else {
// gloat
}
// If statements can be chained of course, but it's idiomatic to use
// the handy switch statement instead.
// Use switch in preference to chained if statements.
x := 1
switch x {
case 0:
@ -179,10 +147,7 @@ func learnFlowControl() {
case 2:
// unreached
}
// Like if, for doesn't use parens either. The scope of a variable
// declared in the first clause of the for statement is the statement
// and block. This x shadows the x declared above, but goes out of
// scope after the for block.
// Like if, for doesn't use parens either.
for x := 0; x < 3; x++ { // ++ is a statement
fmt.Println("iteration", x)
}
@ -193,14 +158,11 @@ func learnFlowControl() {
break // just kidding
continue // unreached
}
// The initial assignment of the for statement is handy enough that Go
// if statements can have one as well. Just like in the for statement,
// the := here means to declare and assign y first, then test y > x.
// The scope of y is limited to the if statement and block.
// As with for, := in an if statement means to declare and assign y first,
// then test y > x.
if y := expensiveComputation(); y > x {
x = y
}
// Functions are first class objects and function literals are handy.
// Function literals are closures.
xBig := func() bool {
return x > 100 // references x declared above switch statement.
@ -209,48 +171,25 @@ func learnFlowControl() {
x /= 1e5 // this makes it == 10
fmt.Println("xBig:", xBig()) // false now
// When you need it, you'll love it. Actually Go's goto has been reformed
// a bit to avoid indeterminate states. You can't jump around variable
// declarations and you can't jump into blocks.
// When you need it, you'll love it.
goto love
love:
learnInterfaces() // Good stuff coming up!
}
// An interface is a list of functionality that a type supports. Notably
// missing from an interface definition is any declaration of which types
// implement the interface. Types simply implement an interface or they don't.
//
// An interface can have any number of methods, but it's actually common
// for an interface to have only single method. It is idiomatic in this
// case for the single method to be named with some action, and for the
// interface name to end in "er."
//
// An interface definition is one kind of a type definition. Interface is
// a built in type. Stringer is defined here as an interface type with one
// method, String.
// Define Stringer as an interface type with one method, String.
type Stringer interface {
String() string
}
// Struct is another built in type. A struct aggregates "fields."
// Pair here has two fields, ints named x and y.
// Define pair as a struct with two fields, ints named x and y.
type pair struct {
x, y int
}
// User defined types can have "methods." These are functions that operate
// in the context of an instance of the user defined type. The instance
// is called the "receiver" and is identified with a declaration just in front
// of the method name. The receiver here is "p." In most ways the receiver
// works just like a function parameter.
//
// This String method has the same name and return value as the String method
// of the Stringer interface. Further, String is the only method of Stringer.
// The pair type thus implements all methods of the Stringer interface and
// we say simply that pair implements Stringer. No other syntax is needed.
func (p pair) String() string {
// Define a method on type pair. Pair now implements Stringer.
func (p pair) String() string { // p is called the "receiver"
// Sprintf is another public function in package fmt.
// Dot syntax references fields of p.
return fmt.Sprintf("(%d, %d)", p.x, p.y)
@ -261,21 +200,13 @@ func learnInterfaces() {
// struct. The := syntax declares and initializes p to this struct.
p := pair{3, 4}
fmt.Println(p.String()) // call String method of p, of type pair.
var i Stringer // declare i of type Stringer.
var i Stringer // declare i of interface type Stringer.
i = p // valid because pair implements Stringer
// Call String method of i, of type Stringer. Output same as above.
fmt.Println(i.String())
// It gets more interesting now. We defined Stringer in this file,
// but the same interface happens to be defined in package fmt.
// Pair thus implements fmt.Stringer as well, and does so with no
// declaration of the fact. The definition of pair doesn't mention
// any interfaces at all, and of course the authors of fmt.Stringer
// had no idea that we were going to define pair.
//
// Functions in the fmt package know how to print some standard built in
// types, and beyond that, they see if a type implements fmt.Stringer.
// If so, they simply call the String method to ask an object for a
// printable representation of itself.
// Functions in the fmt package call the String method to ask an object
// for a printable representation of itself.
fmt.Println(p) // output same as above. Println calls String method.
fmt.Println(i) // output same as above
@ -283,57 +214,23 @@ func learnInterfaces() {
}
func learnErrorHandling() {
// Sometimes you just need to know if something worked or not. Go has
// a ", ok" idiom for that. Something, a map expression here, but commonly
// a function, can return a boolean value of ok or not ok as a second
// return value.
// ", ok" idiom used to tell if something worked or not.
m := map[int]string{3: "three", 4: "four"}
if x, ok := m[1]; !ok { // , ok is optional but see how useful it is.
if x, ok := m[1]; !ok { // ok will be false because 1 is not in the map.
fmt.Println("no one there")
} else {
fmt.Print(x)
fmt.Print(x) // x would be the value, if it were in the map.
}
// An error value communicates not just "ok" but more about the problem.
if _, err := strconv.Atoi("non-int"); err != nil { // _ discards value
// prints "strconv.ParseInt: parsing "non-int": invalid syntax"
fmt.Println(err)
}
// error is a built in type. It is an interface with a single method,
// defined internally as,
//
// type error interface {
// Error() string
// }
//
// The string returned by the Error method is conventionally a printable
// error message. You can define your own error types by simply adding
// an Error method. Your type then automatically implements the error
// interface. We've seen two interfaces now, fmt.Stringer and error.
// We'll revisit interfaces a little later. Meanwhile,
learnConcurrency()
}
// Go has concurrency support in the language definition. The element of
// concurrent execution is called a "goroutine" and is similar to a thread
// but "lighter." Goroutines are multiplexed to operating system threads
// and a running Go program can have far more goroutines than available OS
// threads. If a machine has multiple CPU cores, goroutines can run in
// parallel.
//
// Go "Channels" allow communication between goroutines in a way that is
// both powerful and easy to understand. Channel is a type in Go and objects
// of type channel are first class objects--they can be assigned to variables,
// passed around to functions, and so on. A channel works conceptually much
// like a Unix pipe. You put data in at one end and it comes out the other.
// Channel "send" and "receive" operations are goroutine-safe. No locks
// or additional synchronization is needed.
// Inc increments a number, and sends the result on a channel. The channel
// operation makes this function useful to run concurrently with other
// goroutines. There is no special declaration though that says this function
// is concurrent. It is an ordinary function that happens to have a
// parameter of channel type.
// c is a channel, a concurrency-safe communication object.
func inc(i int, c chan int) {
c <- i + 1 // <- is the "send" operator when a channel appears on the left.
}
@ -357,10 +254,9 @@ func learnConcurrency() {
cc := make(chan chan string) // a channel of channels.
go func() { c <- 84 }() // start a new goroutine just to send a value
go func() { cs <- "wordy" }() // again, for cs this time
// Select has syntax like a switch statement but is doing something
// pretty different. Each case involves a channel operation. In rough
// terms, a case is selected at random out of the cases that are ready to
// communicate. If none are ready, select waits for one to become ready.
// Select has syntax like a switch statement but each case involves
// a channel operation. It selects a case at random out of the cases
// that are ready to communicate.
select {
case i := <-c: // the value received can be assigned to a variable
fmt.Println("it's a", i)
@ -375,37 +271,19 @@ func learnConcurrency() {
learnWebProgramming() // Go does it. You want to do it too.
}
// A simple web server can be created with a single function from the standard
// library. ListenAndServe, in package net/http, listens at the specified
// TCP address and uses an object that knows how to serve data. "Knows how"
// means "satisfies an interface." The second parameter is of type interface,
// specifically http.Handler. http.Handler has a single method, ServeHTTP.
// A single function from package http starts a web server.
func learnWebProgramming() {
// ListenAndServe first parameter is TCP address to listen at.
// Second parameter is an interface, specifically http.Handler.
err := http.ListenAndServe(":8080", pair{})
// Error returns are ubiquitous in Go. Always check error returns and
// do something with them. Often it's enough to print it out as an
// indication of what failed. Of course there are better things to do
// in production code: log it, try something else, shut everything down,
// and so on.
fmt.Println(err)
fmt.Println(err) // don't ignore errors
}
// You can make any type into an http.Hander by implementing ServeHTTP.
// Lets use the pair type we defined earlier, just because we have it
// sitting around. ServeHTTP has two parameters. The request parameter
// is a struct that we'll ignore here. http.ResponseWriter is yet another
// interface! Here it is an object supplied to us with the guarantee that
// it implements its interface, which includes a method Write.
// We call this Write method to serve data.
// Make pair an http.Handler by implementing its only method, ServeHTTP.
func (p pair) ServeHTTP(w http.ResponseWriter, r *http.Request) {
// Serve data with a method of http.ResponseWriter
w.Write([]byte("You learned Go in Y minutes!"))
}
// And that's it for a proof-of-concept web server! If you run this program
// it will print out all the lines from the earlier parts of the lesson, then
// start this web server. To hit the web server, just point a browser at
// localhost:8080 and you'll see the message. (Then you can probably press
// ctrl-C to kill it.)
```
## Further Reading