diff --git a/c.html.markdown b/c.html.markdown
index b0c77e16..8e170300 100644
--- a/c.html.markdown
+++ b/c.html.markdown
@@ -23,9 +23,9 @@ Multi-line comments look like this. They work in C89 as well.
// Constants: #define
#define DAYS_IN_YEAR 365
- // Enumeration constants are also ways to declare constants.
+ // Enumeration constants are also ways to declare constants.
enum days {SUN = 1, MON, TUE, WED, THU, FRI, SAT};
-// MON gets 2 automatically, TUE gets 3, etc.
+// MON gets 2 automatically, TUE gets 3, etc.
// Import headers with #include
#include
@@ -43,7 +43,7 @@ int function_2(void);
// Must declare a 'function prototype' before main() when functions occur after
// your main() function.
-int add_two_ints(int x1, int x2); // function prototype
+int add_two_ints(int x1, int x2); // function prototype
// Your program's entry point is a function called
// main with an integer return type.
@@ -57,7 +57,7 @@ int main() {
// Types
///////////////////////////////////////
- // ints are usually 4 bytes
+ // ints are usually 4 bytes
int x_int = 0;
// shorts are usually 2 bytes
@@ -70,7 +70,7 @@ int main() {
// longs are often 4 to 8 bytes; long longs are guaranteed to be at least
// 64 bits
long x_long = 0;
- long long x_long_long = 0;
+ long long x_long_long = 0;
// floats are usually 32-bit floating point numbers
float x_float = 0.0;
@@ -83,9 +83,9 @@ int main() {
unsigned int ux_int;
unsigned long long ux_long_long;
- // chars inside single quotes are integers in machine's character set.
- '0'; // => 48 in the ASCII character set.
- 'A'; // => 65 in the ASCII character set.
+ // chars inside single quotes are integers in machine's character set.
+ '0'; // => 48 in the ASCII character set.
+ 'A'; // => 65 in the ASCII character set.
// sizeof(T) gives you the size of a variable with type T in bytes
// sizeof(obj) yields the size of the expression (variable, literal, etc.).
@@ -96,7 +96,7 @@ int main() {
// is not evaluated (except VLAs (see below)).
// The value it yields in this case is a compile-time constant.
int a = 1;
- // size_t is an unsigned integer type of at least 2 bytes used to represent
+ // size_t is an unsigned integer type of at least 2 bytes used to represent
// the size of an object.
size_t size = sizeof(a++); // a++ is not evaluated
printf("sizeof(a++) = %zu where a = %d\n", size, a);
@@ -163,7 +163,7 @@ int main() {
///////////////////////////////////////
// Shorthands for multiple declarations:
- int i1 = 1, i2 = 2;
+ int i1 = 1, i2 = 2;
float f1 = 1.0, f2 = 2.0;
int b, c;
@@ -184,7 +184,7 @@ int main() {
// Comparison operators are probably familiar, but
// there is no Boolean type in c. We use ints instead.
// (Or _Bool or bool in C99.)
- // 0 is false, anything else is true. (The comparison
+ // 0 is false, anything else is true. (The comparison
// operators always yield 0 or 1.)
3 == 2; // => 0 (false)
3 != 2; // => 1 (true)
@@ -211,14 +211,14 @@ int main() {
int e = 5;
int f = 10;
int z;
- z = (a > b) ? a : b; // => 10 "if a > b return a, else return b."
+ z = (a > b) ? a : b; // => 10 "if a > b return a, else return b."
//Increment and decrement operators:
char *s = "iLoveC";
int j = 0;
s[j++]; // => "i". Returns the j-th item of s THEN increments value of j.
- j = 0;
- s[++j]; // => "L". Increments value of j THEN returns j-th value of s.
+ j = 0;
+ s[++j]; // => "L". Increments value of j THEN returns j-th value of s.
// same with j-- and --j
// Bitwise operators!
@@ -249,7 +249,7 @@ int main() {
// While loops exist
int ii = 0;
- while (ii < 10) { //ANY value not zero is true.
+ while (ii < 10) { //ANY value not zero is true.
printf("%d, ", ii++); // ii++ increments ii AFTER using its current value.
} // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
@@ -281,10 +281,10 @@ int main() {
// branching with multiple choices: switch()
switch (a) {
case 0: // labels need to be integral *constant* expressions
- //do_stuff();
+ printf("Hey, 'a' equals 0!\n");
break; // if you don't break, control flow falls over labels
case 1:
- //do_something_else();
+ printf("Huh, 'a' equals 1!\n");
break;
default:
// if `some_integral_expression` didn't match any of the labels
@@ -292,7 +292,6 @@ int main() {
exit(-1);
break;
}
-
///////////////////////////////////////
// Typecasting
@@ -324,7 +323,7 @@ int main() {
///////////////////////////////////////
// A pointer is a variable declared to store a memory address. Its declaration will
- // also tell you the type of data it points to. You can retrieve the memory address
+ // also tell you the type of data it points to. You can retrieve the memory address
// of your variables, then mess with them.
int x = 0;
@@ -362,7 +361,7 @@ int main() {
// Declare a pointer of type int and initialize it to point to x_array
int* x_ptr = x_array;
- // x_ptr now points to the first element in the array (the integer 20).
+ // x_ptr now points to the first element in the array (the integer 20).
// This works because arrays often decay into pointers to their first element.
// For example, when an array is passed to a function or is assigned to a pointer,
// it decays into (implicitly converted to) a pointer.
@@ -396,7 +395,7 @@ int main() {
// "unpredictable results" - the program is said to invoke "undefined behavior"
printf("%d\n", *(my_ptr + 21)); // => Prints who-knows-what? It may even crash.
- // When you're done with a malloc'd block of memory, you need to free it,
+ // When you're done with a malloc'd block of memory, you need to free it,
// or else no one else can use it until your program terminates
// (this is called a "memory leak"):
free(my_ptr);
@@ -430,12 +429,12 @@ int add_two_ints(int x1, int x2)
}
/*
-Functions are call by value. When a function is called, the arguments passed to
-≈the function are copies of the original arguments (except arrays). Anything you
-do to the arguments in the function do not change the value of the original
-argument where the function was called.
+Functions are call by value. When a function is called, the arguments passed to
+≈the function are copies of the original arguments (except arrays). Anything you
+do to the arguments in the function do not change the value of the original
+argument where the function was called.
-Use pointers if you need to edit the original argument values.
+Use pointers if you need to edit the original argument values.
Example: in-place string reversal
*/
@@ -528,18 +527,18 @@ int areaptr(const rect *r)
}
///////////////////////////////////////
-// Function pointers
+// Function pointers
///////////////////////////////////////
/*
At run time, functions are located at known memory addresses. Function pointers are
-much like any other pointer (they just store a memory address), but can be used
+much like any other pointer (they just store a memory address), but can be used
to invoke functions directly, and to pass handlers (or callback functions) around.
However, definition syntax may be initially confusing.
Example: use str_reverse from a pointer
*/
void str_reverse_through_pointer(char *str_in) {
- // Define a function pointer variable, named f.
+ // Define a function pointer variable, named f.
void (*f)(char *); // Signature should exactly match the target function.
f = &str_reverse; // Assign the address for the actual function (determined at run time)
// f = str_reverse; would work as well - functions decay into pointers, similar to arrays
@@ -556,7 +555,7 @@ typedef void (*my_fnp_type)(char *);
// Then used when declaring the actual pointer variable:
// ...
-// my_fnp_type f;
+// my_fnp_type f;
//Special characters:
/*
@@ -567,8 +566,8 @@ typedef void (*my_fnp_type)(char *);
'\f'; // new page (form feed)
'\r'; // carriage return
'\b'; // backspace character
-'\0'; // NULL character. Usually put at end of strings in C.
-// hello\n\0. \0 used by convention to mark end of string.
+'\0'; // NULL character. Usually put at end of strings in C.
+// hello\n\0. \0 used by convention to mark end of string.
'\\'; // backslash
'\?'; // question mark
'\''; // single quote
@@ -582,13 +581,13 @@ typedef void (*my_fnp_type)(char *);
"%s"; // string
"%f"; // float
"%ld"; // long
-"%3.2f"; // minimum 3 digits left and 2 digits right decimal float
+"%3.2f"; // minimum 3 digits left and 2 digits right decimal float
"%7.4s"; // (can do with strings too)
"%c"; // char
"%p"; // pointer
"%x"; // hexadecimal
"%o"; // octal
-"%%"; // prints %
+"%%"; // prints %
*/
///////////////////////////////////////
// Order of Evaluation