[csharp/en] Fix for a few spelling errors

Fixed a few typos and spelling errors in the C# documentation
This commit is contained in:
Cameron Wood 2015-10-13 17:03:26 -04:00
parent 0ac8ac899b
commit ad5b0a615b

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@ -160,7 +160,7 @@ on a new line! ""Wow!"", the masses cried";
// List<datatype> <var name> = new List<datatype>(); // List<datatype> <var name> = new List<datatype>();
List<int> intList = new List<int>(); List<int> intList = new List<int>();
List<string> stringList = new List<string>(); List<string> stringList = new List<string>();
List<int> z = new List<int> { 9000, 1000, 1337 }; // intialize List<int> z = new List<int> { 9000, 1000, 1337 }; // initialize
// The <> are for generics - Check out the cool stuff section // The <> are for generics - Check out the cool stuff section
// Lists don't default to a value; // Lists don't default to a value;
@ -460,7 +460,7 @@ on a new line! ""Wow!"", the masses cried";
{ {
// OPTIONAL PARAMETERS // OPTIONAL PARAMETERS
MethodSignatures(3, 1, 3, "Some", "Extra", "Strings"); MethodSignatures(3, 1, 3, "Some", "Extra", "Strings");
MethodSignatures(3, another: 3); // explicity set a parameter, skipping optional ones MethodSignatures(3, another: 3); // explicitly set a parameter, skipping optional ones
// BY REF AND OUT PARAMETERS // BY REF AND OUT PARAMETERS
int maxCount = 0, count; // ref params must have value int maxCount = 0, count; // ref params must have value
@ -481,7 +481,7 @@ on a new line! ""Wow!"", the masses cried";
// in case variable is null // in case variable is null
int notNullable = nullable ?? 0; // 0 int notNullable = nullable ?? 0; // 0
// ?. is an operator for null-propogation - a shorthand way of checking for null // ?. is an operator for null-propagation - a shorthand way of checking for null
nullable?.Print(); // Use the Print() extension method if nullable isn't null nullable?.Print(); // Use the Print() extension method if nullable isn't null
// IMPLICITLY TYPED VARIABLES - you can let the compiler work out what the type is: // IMPLICITLY TYPED VARIABLES - you can let the compiler work out what the type is:
@ -650,7 +650,7 @@ on a new line! ""Wow!"", the masses cried";
{ {
return _cadence; return _cadence;
} }
set // set - define a method to set a proprety set // set - define a method to set a property
{ {
_cadence = value; // Value is the value passed in to the setter _cadence = value; // Value is the value passed in to the setter
} }