Updated java

This commit is contained in:
Adam 2013-07-01 15:50:18 -07:00
parent 87670d3bb6
commit b58a7d9d23

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@ -24,26 +24,26 @@ import java.util.ArrayList;
// Import all classes inside of java.lang package
import java.security.*;
// Inside of the LearnJava class, is your program's
// starting point. The main method.
public class LearnJava
{
//main method
public static void main (String[] args)
{
// Each .java file contains one public class, with the same name as the file.
public class LearnJava {
System.out.println("->Printing");
// Printing, and forcing a new line on next print, use println()
// A program must have a main method as an entry point
public static void main (String[] args) {
// Use System.out.println to print lines
System.out.println("Hello World!");
System.out.println("Integer: " + 10 + " Double: " + 3.14 + " Boolean: " + true);
// Printing, without forcing a new line on next print, use print()
System.out.print("Hello World - ");
System.out.print("Integer: "+10+" Double: "+3.14+ " Boolean: "+true);
// To print without a newline, use System.out.print
System.out.print("Hello ");
System.out.print("World");
///////////////////////////////////////
// Types
// Types & Variables
///////////////////////////////////////
System.out.println("\n\n->Types");
// Declare a variable using <type> <name> [
// Byte - 8-bit signed two's complement integer
// (-128 <= byte <= 127)
byte fooByte = 100;
@ -68,18 +68,19 @@ float fooFloat = 234.5f;
// Double - Double-precision 64-bit IEEE 754 Floating Point
double fooDouble = 123.4;
// Boolean - True & False
// Boolean - true & false
boolean fooBoolean = true;
boolean barBoolean = false;
// Char - A single 16-bit Unicode character
char fooChar = 'A';
// Make a variable a constant
// Use final to make a variable immutable
final int HOURS_I_WORK_PER_WEEK = 9001;
// Strings
String fooString = "My String Is Here!";
// \n is an escaped character that starts a new line
String barString = "Printing on a new line?\nNo Problem!";
System.out.println(fooString);
@ -99,11 +100,9 @@ int [] y = {9000, 1000, 1337};
// Indexing an array - Accessing an element
System.out.println("intArray @ 0: " + intArray[0]);
// Arrays are mutable; it's just memory!
// Arrays are zero-indexed and mutable.
intArray[1] = 1;
System.out.println("intArray @ 1: " + intArray[1]); // => 1
intArray[1] = 2;
System.out.println("intArray @ 1: "+intArray[1]); // => 2
// Others to check out
// ArrayLists - Like arrays except more functionality is offered,
@ -159,6 +158,8 @@ System.out.println(--i); //i = 0. Pre-Decrementation
// Control Structures
///////////////////////////////////////
System.out.println("\n->Control Structures");
// If statements are c-like
if (false){
System.out.println("I never run");
}else if (false) {
@ -192,14 +193,14 @@ System.out.println("fooDoWhile Value: "+fooDoWhile);
// For Loop
int fooFor;
//for loop structure => for(<start_statement>; <conditional>; <step>)
for(fooFor=0;fooFor<100;fooFor++){
for(fooFor=0; fooFor<10; fooFor++){
//System.out.println(fooFor);
//Iterated 99 times, fooFor 0->99
//Iterated 10 times, fooFor 0->9
}
System.out.println("fooFor Value: " + fooFor);
// Switch Case
int month = 8;
int month = 3;
String monthString;
switch (month){
case 1: monthString = "January";
@ -208,29 +209,12 @@ switch (month){
break;
case 3: monthString = "March";
break;
case 4: monthString = "April";
break;
case 5: monthString = "May";
break;
case 6: monthString = "June";
break;
case 7: monthString = "July";
break;
case 8: monthString = "August";
break;
case 9: monthString = "September";
break;
case 10: monthString = "October";
break;
case 11: monthString = "November";
break;
case 12: monthString = "December";
break;
default: monthString = "Invalid month";
default: monthString = "Some other month";
break;
}
System.out.println("Switch Case Result: " + monthString);
///////////////////////////////////////
// Converting Data Types And Typcasting
///////////////////////////////////////
@ -251,42 +235,46 @@ Integer.toString(123);//returns a string version of 123
// Typecasting
// You can also cast java objects, there's a lot of details and
// deals with some more intermediate concepts.
// Feel free to check it out here: http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html
// Feel free to check it out here:
// http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html
///////////////////////////////////////
// Classes And Functions
///////////////////////////////////////
// Read about the class, and function syntax before
// reading this.
System.out.println("\n->Classes & Functions");
// Call bicycle's constructor
// (definition of the Bicycle class follows)
// Use new to instantiate a class
Bicycle trek = new Bicycle();
// Manipulate your object
// Call object methods
trek.speedUp(3);
trek.setCadence(100);
// toString is a convention
System.out.println("trek info: " + trek.toString());
// Classes Syntax:
} // End main method
} // End LearnJava class
// You can include other, non-public classes in a .java file
// Class Declaration Syntax:
// <public/private/protected> class <class name>{
// //data fields, constructors, functions all inside
// }
// Function Syntax:
// <public/private/protected> <return type> <function name>(<args>)
// Here is a quick rundown on access level modifiers (public, private, etc.)
// http://docs.oracle.com/javase/tutorial/java/javaOO/accesscontrol.html
// This bracket ends the main method
}
// The static field is only required because this class
// is nested inside of the learnjava.java class.
public static class Bicycle {
class Bicycle {
// Bicycle's Fields/Variables
public int cadence;
public int gear;
public int speed;
public int cadence; // Public: Can be accessed from anywhere
private int speed; // Private: Only accessable from within the class
protected int gear; // Protected: Accessible from the class and subclasses
// Constructors are a way of creating classes
// This is a default constructor
@ -303,8 +291,18 @@ Integer.toString(123);//returns a string version of 123
speed = startSpeed;
}
// the Bicycle class has
// four functions/methods
// Function Syntax:
// <public/private/protected> <return type> <function name>(<args>)
// Java classes often implement getters and setters for their fields
// Method declaration syntax:
// <scope> <return type> <method name>(<args>)
public int getCadence() {
return cadence;
}
// void methods require no return statement
public void setCadence(int newValue) {
cadence = newValue;
}
@ -313,22 +311,37 @@ Integer.toString(123);//returns a string version of 123
gear = newValue;
}
public void applyBrake(int decrement) {
speed -= decrement;
}
public void speedUp(int increment) {
speed += increment;
}
public void slowDown(int decrement) {
speed -= decrement;
}
public String toString() {
return "gear: "+Integer.toString(gear)+
" cadence: "+Integer.toString(cadence)+
" speed: "+Integer.toString(speed);
}
// bracket to close nested Bicycle class
} // end class Bicycle
// Use `extends` to extend a class
class PennyFarthing extends Bicycle {
// (Penny Farthings are those bicycles with the big front wheel.
// They have no gears.)
public PennyFarthing(int startCadence, int startSpeed){
// Call the parent constructor with super
super(startCadence, startSpeed, 0);
}
// bracket to close learnjava.java
// You should mark a method you're overriding with an @annotation
@Override
public void setGear(int gear) {
gear = 0;
}
}
```