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Processing is a programming language for creation of digital arts and multimedia content, allowing non-programmers to
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Processing is a programming language for creation of digital arts and multimedia content, allowing non-programmers to
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learn fundamentals of computer programming in a visual context.
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learn fundamentals of computer programming in a visual context.
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While the language is based off on Java language,
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While the language is based on Java language,
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its syntax has been largely influenced by both Java and Javascript syntaxes. [See more here](https://processing.org/reference/)
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its syntax has been largely influenced by both Java and Javascript syntaxes. [See more here](https://processing.org/reference/)
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The language also comes with its official IDE to compile and run the scripts.
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The language is statically typed, and also comes with its official IDE to compile and run the scripts.
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```processing
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```processing
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/* ---------
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/* ---------
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@ -38,10 +38,19 @@ void setup() {
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println("Hello World!"); // Another language with a semi-column trap, ain't it?
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println("Hello World!"); // Another language with a semi-column trap, ain't it?
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}
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}
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// Normally, we put all the static codes inside the setup() method as the name suggests.
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// Normally, we put all the static codes inside the setup() method as the name suggest since it only runs once.
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// It can range from setting the background colours, setting the canvas size.
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// It can range from setting the background colours, setting the canvas size.
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// You will see more of them throughout this document.
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// You will see more of them throughout this document.
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// If you want to run the codes indefinitely, it has to be placed in draw() method.
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// draw() must exist if you want the code to run continuously and obviously, there can only be one draw() method.
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int i = 0;
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void draw() {
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// This block of code loops forever until stopped
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print(i);
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i++; // Increment Operator!
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}
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// Now that we know how to write the working script and how to run it,
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// Now that we know how to write the working script and how to run it,
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// we will proceed to explore what data types and collections are supported in Processing.
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// we will proceed to explore what data types and collections are supported in Processing.
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@ -68,8 +77,73 @@ double doubleValue = 1.12345D; // Double (64-bit floating-point numbers)
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// they need to be converted into "int" and "float" datatypes respectively,
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// they need to be converted into "int" and "float" datatypes respectively,
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// using (int) and (float) syntax before passing into a function.
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// using (int) and (float) syntax before passing into a function.
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// There is a whole bunch of default composite datatypes available for use in Processing.
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// Primarily, I will brief through the most commonly used ones to save time.
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// String
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// While char datatype uses '', String datatype uses "" - double quotes.
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String sampleString = "Hello, Processing!";
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// String can be constructed from an array of char datatypes as well. We will discuss array very soon.
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char source = {'H', 'E', 'L', 'L', 'O'};
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String stringFromSource = new String(source); // HELLO
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// As in Java, strings can be concatenated using the "+" operator.
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print("Hello " + "World!"); // Hello World!
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// Array
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// Arrays in Processing can hold any datatypes including Objects themselves.
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// Since arrays are similar to objects, they must be created with the keyword "new".
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int[] intArray = new int[5];
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int[] intArrayWithValues = {1, 2, 3}; // You can also populate with data.
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// ArrayList
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// Functions are similar to those of array; arraylists can hold any datatypes.
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// The only difference is arraylists resize dynamically,
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// as it is a form of resizable-array implementation of the Java "List" interface.
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ArrayList<Integer> intArrayList = new ArrayList<Integer>();
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// Object
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// Since it is based on Java, Processing supports object-oriented programming.
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// That means you can basically define any datatypes of your own and manipulate them to your needs.
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// Of course, a class has to be defined before for the object you want.
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// Format --> ClassName InstanceName
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SomeRandomClass myObject // then instantiate later
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//or
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SomeRandomClass myObjectInstantiated = new SomeRandomClass(); // Assuming we have nothing to pass into the constructor
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// Processing comes up with more collections (eg. - Dictionaries and Lists) by default,
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// for the simplicity sake, I will leave them out of discussion here.
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/* -----------
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Maths
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------------
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*/
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// Arithmetic
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1 + 1 // 2
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2 - 1 // 0
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2 * 3 // 6
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3 / 2 // 1
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3.0 / 2 // 1.5
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3.0 % 2 // 1.0
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// Processing also comes with a set of functions that simplify mathematical operations.
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float f = sq(3); // f = 9.0
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float p = pow(3, 3); // p = 27.0
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int a = abs(-13) // a = 13
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int r1 = round(3.1); // r1 = 3
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int r2 = round(3.7); // r2 = 4
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float sr = sqrt(25); // sr = 5.0
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// Vectors
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// Processing provides an easy way to implement vectors in its environment using PVector class.
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// It can describe a two or three dimensional vector and comes with a set of methods which are useful for matrices operations.
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// You can find more information on PVector class and its functions here. (https://processing.org/reference/PVector.html)
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// Trigonometry
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// Processing also supports trigonometric operations by supplying a set of functions.
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// sin(), cos(), tan(), asin(), acos(), atan() and also degrees() and radians() for convenient conversion.
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// However, a thing to note is those functions take angle in radians as the parameter so it has to be converted beforehand.
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float one = sin(PI/2); // one = 1.0
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// As you may have noticed, there exists a set of constants for trigonometric uses; PI, HALF_PI, QUARTER_PI and so on...
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```
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```
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Processing is easy to learn and is particularly useful to create multimedia contents (even in 3D) without
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Processing is easy to learn and is particularly useful to create multimedia contents (even in 3D) without
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