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Add outline of loops.
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@ -110,12 +110,12 @@ see square \ dup * ; ok
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\ Booleans:
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\ Booleans:
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\ In forth, -1 is used to represent truth, and 0 is used to represent false.
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\ In forth, -1 is used to represent truth, and 0 is used to represent false.
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\ The idea behind this is that -1 is 11111111 in binary, whereas 0 is obviously 0 in binary.
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\ The idea behind this is that -1 is 11111111 in binary, whereas 0 is obviously 0 in binary.
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\ However, any non-zero value is usually treated as being true.
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\ However, any non-zero value is usually treated as being true:
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42 42 = / -1 ok
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42 42 = / -1 ok
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12 53 = / 0 ok
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12 53 = / 0 ok
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\ `if` is a compile-only word. This means that it can *only* be used when we're compiling a word.
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\ `if` is a *compile-only word*. This means that it can *only* be used when we're compiling a word.
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\ when creating conditionals, the format is <boolean> `if` <stuff to do> `then` <rest of program>.
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\ when creating conditionals, the format is <boolean> `if` <stuff to do> `then` <rest of program>.
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: ?>64 ( n -- n ) DUP 64 > if ." Greater than 64!" then ; \ ok
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: ?>64 ( n -- n ) DUP 64 > if ." Greater than 64!" then ; \ ok
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@ -132,7 +132,41 @@ see square \ dup * ; ok
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\ ------------------------------ Loops ------------------------------
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\ ------------------------------ Loops ------------------------------
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\ TODO
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\ `do` is like `if` in that it is also a compile-only word, though it uses `loop` as its
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\ terminator.
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: myloop ( -- ) 5 0 do cr ." Hello!" loop ; \ ok
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test
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\ Hello!
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\ Hello!
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\ Hello!
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\ Hello!
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\ Hello! ok
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\ `do` expects two numbers before it: the end number and the index number, respectively.
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\ (cr means carraige-return, essentially it a newline). This is equivalent to a for-loop
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\ in other languages, with a definite number of times to loop.
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\ So what if we want to get the value of the index as we loop? We use `i`.
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: one-to-15 ( -- ) 15 0 do i . loop ; \ ok
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one-to-15 \ 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ok
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: squares ( -- ) 10 0 do i DUP * . loop ; \ ok
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squares \ 0 1 4 9 16 25 36 49 64 81 ok
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\ Thidly, we can also change how large the step is between each loop iteration with `+loop`.
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\ `+loop` reads the number on the top of the stack for how far to move each iteration.
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: threes ( -- ) 15 0 do i . 3 +loop ; \ ok
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threes \ 0 3 6 9 12 ok
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\ Finally, while loops:
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: death ( -- ) begin ." Are we there yet?" 0 until ;
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\ Will print "Are we there yet?" forever. While loops are constructed in the format
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\ of `begin` <stuff to do> <flag> `until`. The loop will run until flag is a
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\ truthy value (not 0).
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\ ------------------------------ The Return Stack ------------------------------
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\ ------------------------------ The Return Stack ------------------------------
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