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I looooove the D
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@ -109,7 +109,7 @@ void swap(T)(ref T a, ref T b) {
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auto temp = a;
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auto temp = a;
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a = b;
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a = b;
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b = a;
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b = temp;
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}
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}
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// With templates, we can also parameterize on values, not just types
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// With templates, we can also parameterize on values, not just types
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@ -118,7 +118,7 @@ class Matrix(uint m, uint n, T = int) {
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T[n] columns;
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T[n] columns;
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}
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}
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auto mat = new Matrix!(3, 3);
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auto mat = new Matrix!(3, 3); // We've defaulted T to int
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```
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```
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@ -196,3 +196,47 @@ void main() {
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With properties, we can add any amount of validation to
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With properties, we can add any amount of validation to
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our getter and setter methods, and keep the clean syntax of
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our getter and setter methods, and keep the clean syntax of
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accessing members directly!
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accessing members directly!
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Other object-oriented goodness for all your enterprise needs
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include `interface`s, `abstract class`es,
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and `override`ing methods.
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We've seen D's OOP facilities, but let's switch gears. D offers
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functional programming with first-class functions, `pure`
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functions, and immutable data. In addition, all of your favorite
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functional algorithms (map, filter, reduce and friends) can be
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found in the wonderful `std.algorithm` module!
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```d
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import std.algorithm;
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void main() {
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// We want to print the sum of a list of squares of even ints
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// from 1 to 100. Easy!
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// Just pass lambda expressions as template parameters!
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auto num = iota(1, 101).filter!(x => x % 2 == 0)
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.map!(y => y ^^ 2)
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.reduce!((a, b) => a + b);
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writeln(num);
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}
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```
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Notice how we got to build a nice Haskellian pipeline to compute num?
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That's thanks to a D innovation know as Uniform Function Call Syntax.
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With UFCS, we can choose whether to write a function call as a method
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or free function all. In general, if we have a function
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```d
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f(A, B, C, ...)
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```
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Then we may write
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```d
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A.f(B, C, ...)
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```
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and the two are equivalent! No more fiddling to remember if it's
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str.length or length(str)!
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