diff --git a/c++.html.markdown b/c++.html.markdown
index a59b4db8..a02e7e5b 100644
--- a/c++.html.markdown
+++ b/c++.html.markdown
@@ -330,7 +330,7 @@ ECarTypes GetPreferredCarType()
}
// As of C++11 there is an easy way to assign a type to the enum which can be
-// useful in serialization of data and converting enums back-and-forth between
+// useful in serialization of data and converting enums back-and-forth between
// the desired type and their respective constants
enum ECarTypes : uint8_t
{
@@ -352,7 +352,7 @@ void WritePreferredCarTypeToFile(ECarTypes InputCarType)
}
// On the other hand you may not want enums to be accidentally cast to an integer
-// type or to other enums so it is instead possible to create an enum class which
+// type or to other enums so it is instead possible to create an enum class which
// won't be implicitly converted
enum class ECarTypes : uint8_t
{
@@ -468,7 +468,7 @@ int main() {
// Inheritance:
// This class inherits everything public and protected from the Dog class
-// as well as private but may not directly access private members/methods
+// as well as private but may not directly access private members/methods
// without a public or protected method for doing so
class OwnedDog : public Dog {
@@ -825,10 +825,10 @@ fooMap.find(Foo(1)); //true
///////////////////////////////////////
// lambdas are a convenient way of defining an anonymous function
-// object right at the location where it is invoked or passed as
+// object right at the location where it is invoked or passed as
// an argument to a function.
-// For example, consider sorting a vector of pairs using the second
+// For example, consider sorting a vector of pairs using the second
// value of the pair
vector > tester;
@@ -856,7 +856,7 @@ sort(tester.begin(), tester.end(), [](const pair& lhs, const pair dog_ids;
// number_of_dogs = 3;
for(int i = 0; i < 3; i++) {
- dog_ids.push_back(i);
+ dog_ids.push_back(i);
}
int weight[3] = {30, 50, 10};
@@ -940,29 +940,13 @@ Foo f1;
f1 = f2;
-// How to truly clear a container:
-class Foo { ... };
-vector v;
-for (int i = 0; i < 10; ++i)
- v.push_back(Foo());
-
-// Following line sets size of v to 0, but destructors don't get called
-// and resources aren't released!
-v.clear();
-v.push_back(Foo()); // New value is copied into the first Foo we inserted
-
-// Truly destroys all values in v. See section about temporary objects for
-// explanation of why this works.
-v.swap(vector());
-
-
///////////////////////////////////////
// Tuples (C++11 and above)
///////////////////////////////////////
#include
-// Conceptually, Tuples are similar to old data structures (C-like structs) but instead of having named data members ,
+// Conceptually, Tuples are similar to old data structures (C-like structs) but instead of having named data members ,
// its elements are accessed by their order in the tuple.
// We start with constructing a tuple.
@@ -995,7 +979,7 @@ cout << tuple_size::value << "\n"; // prints: 3
// tuple_cat concatenates the elements of all the tuples in the same order.
auto concatenated_tuple = tuple_cat(first, second, third);
-// concatenated_tuple becomes = (10, 'A', 1e9, 15, 11, 'A' ,3.14141)
+// concatenated_tuple becomes = (10, 'A', 1e9, 15, 11, 'A' ,3.14141)
cout << get<0>(concatenated_tuple) << "\n"; // prints: 10
cout << get<3>(concatenated_tuple) << "\n"; // prints: 15