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Merge pull request #364 from yaurthek/csharp_improvements
[csharp/en] C# improvements
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commit
cf8b3d8c39
@ -3,6 +3,7 @@ language: c#
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contributors:
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contributors:
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- ["Irfan Charania", "https://github.com/irfancharania"]
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- ["Irfan Charania", "https://github.com/irfancharania"]
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- ["Max Yankov", "https://github.com/golergka"]
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- ["Max Yankov", "https://github.com/golergka"]
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- ["Melvyn Laïly", "http://x2a.yt"]
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filename: LearnCSharp.cs
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filename: LearnCSharp.cs
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---
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---
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@ -95,17 +96,25 @@ namespace Learning
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// Double - Double-precision 64-bit IEEE 754 Floating Point
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// Double - Double-precision 64-bit IEEE 754 Floating Point
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// Precision: 15-16 digits
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// Precision: 15-16 digits
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double fooDouble = 123.4;
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double fooDouble = 123.4;
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// Decimal - a 128-bits data type, with more precision than other floating-point types,
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// suited for financial and monetary calculations
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decimal fooDecimal = 150.3m;
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// Bool - true & false
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// Boolean - true & false
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bool fooBoolean = true;
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bool fooBoolean = true;
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bool barBoolean = false;
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bool barBoolean = false;
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// Char - A single 16-bit Unicode character
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// Char - A single 16-bit Unicode character
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char fooChar = 'A';
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char fooChar = 'A';
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// Strings
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// Strings -- unlike the previous base types which are all value types,
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// a string is a reference type. That is, you can set it to null
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string fooString = "My string is here!";
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string fooString = "My string is here!";
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Console.WriteLine(fooString);
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Console.WriteLine(fooString);
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// You can access each character of the string with an indexer:
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char charFromString = fooString[1]; // 'y'
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// Strings are immutable: you can't do fooString[1] = 'X';
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// formatting
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// formatting
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string fooFs = string.Format("Check Check, {0} {1}, {0} {1:0.0}", 1, 2);
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string fooFs = string.Format("Check Check, {0} {1}, {0} {1:0.0}", 1, 2);
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@ -138,14 +147,21 @@ namespace Learning
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const int HOURS_I_WORK_PER_WEEK = 9001;
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const int HOURS_I_WORK_PER_WEEK = 9001;
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// Nullable types
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// Nullable types
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// any type can be made nullable by suffixing a ?
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// any value type (i.e. not a class) can be made nullable by suffixing a ?
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// <type>? <var name> = <value>
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// <type>? <var name> = <value>
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int? nullable = null;
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int? nullable = null;
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Console.WriteLine("Nullable variable: " + nullable);
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Console.WriteLine("Nullable variable: " + nullable);
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// In order to use nullable's value, you have to use Value property or to explicitly cast it
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// In order to use nullable's value, you have to use Value property
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string? nullableString = "not null";
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// or to explicitly cast it
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Console.WriteLine("Nullable value is: " + nullableString.Value + " or: " + (string) nullableString );
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DateTime? nullableDate = null;
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// The previous line would not have compiled without the '?'
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// because DateTime is a value type
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// <type>? is equivalent to writing Nullable<type>
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Nullable<DateTime> otherNullableDate = nullableDate;
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nullableDate = DateTime.Now;
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Console.WriteLine("Nullable value is: " + nullableDate.Value + " or: " + (DateTime) nullableDate );
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// ?? is syntactic sugar for specifying default value
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// ?? is syntactic sugar for specifying default value
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// in case variable is null
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// in case variable is null
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@ -153,6 +169,8 @@ namespace Learning
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Console.WriteLine("Not nullable variable: " + notNullable);
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Console.WriteLine("Not nullable variable: " + notNullable);
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// Var - compiler will choose the most appropriate type based on value
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// Var - compiler will choose the most appropriate type based on value
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// Please note that this does not remove type safety.
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// In this case, the type of fooImplicit is known to be a bool at compile time
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var fooImplicit = true;
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var fooImplicit = true;
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///////////////////////////////////////////////////
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///////////////////////////////////////////////////
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@ -201,7 +219,7 @@ namespace Learning
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// Others data structures to check out:
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// Others data structures to check out:
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//
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//
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// Stack/Queue
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// Stack/Queue
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// Dictionary
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// Dictionary (an implementation of a hash map)
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// Read-only Collections
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// Read-only Collections
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// Tuple (.Net 4+)
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// Tuple (.Net 4+)
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@ -235,7 +253,6 @@ namespace Learning
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~ Unary bitwise complement
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~ Unary bitwise complement
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<< Signed left shift
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<< Signed left shift
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>> Signed right shift
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>> Signed right shift
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>>> Unsigned right shift
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& Bitwise AND
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& Bitwise AND
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^ Bitwise exclusive OR
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^ Bitwise exclusive OR
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| Bitwise inclusive OR
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| Bitwise inclusive OR
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@ -308,6 +325,18 @@ namespace Learning
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//Iterated 10 times, fooFor 0->9
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//Iterated 10 times, fooFor 0->9
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}
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}
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Console.WriteLine("fooFor Value: " + fooFor);
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Console.WriteLine("fooFor Value: " + fooFor);
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// For Each Loop
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// foreach loop structure => foreach(<iteratorType> <iteratorName> in <enumerable>)
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// The foreach loop loops over any object implementing IEnumerable or IEnumerable<T>
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// All the collection types (Array, List, Dictionary...) in the .Net framework
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// implement one or both of these interfaces.
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// (The ToCharArray() could be removed, because a string also implements IEnumerable)
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foreach (char character in "Hello World".ToCharArray())
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{
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//Console.WriteLine(character);
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//Iterated over all the characters in the string
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}
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// Switch Case
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// Switch Case
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// A switch works with the byte, short, char, and int data types.
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// A switch works with the byte, short, char, and int data types.
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@ -327,6 +356,14 @@ namespace Learning
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case 3:
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case 3:
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monthString = "March";
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monthString = "March";
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break;
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break;
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// You can assign more than one case to an action
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// But you can't add an action without a break before another case
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// (if you want to do this, you would have to explicitly add a goto case x
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case 6:
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case 7:
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case 8:
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monthString = "Summer time!!";
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break;
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default:
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default:
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monthString = "Some other month";
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monthString = "Some other month";
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break;
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break;
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@ -335,7 +372,7 @@ namespace Learning
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///////////////////////////////////////
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///////////////////////////////////////
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// Converting Data Types And Typcasting
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// Converting Data Types And Typecasting
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///////////////////////////////////////
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///////////////////////////////////////
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// Converting data
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// Converting data
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@ -389,7 +426,7 @@ namespace Learning
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// Class Declaration Syntax:
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// Class Declaration Syntax:
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// <public/private/protected> class <class name>{
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// <public/private/protected/internal> class <class name>{
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// //data fields, constructors, functions all inside.
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// //data fields, constructors, functions all inside.
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// //functions are called as methods in Java.
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// //functions are called as methods in Java.
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// }
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// }
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@ -404,17 +441,20 @@ namespace Learning
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string name; // Everything is private by default: Only accessible from within this class
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string name; // Everything is private by default: Only accessible from within this class
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// Enum is a value type that consists of a set of named constants
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// Enum is a value type that consists of a set of named constants
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// It is really just mapping a name to a value (an int, unless specified otherwise).
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// The approved types for an enum are byte, sbyte, short, ushort, int, uint, long, or ulong.
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// An enum can't contain the same value twice.
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public enum Brand
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public enum Brand
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{
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{
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AIST,
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AIST,
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BMC,
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BMC,
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Electra,
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Electra=42, //you can explicitly set a value to a name
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Gitane
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Gitane
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}
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}
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// We defined this type inside a Bicycle class, so it is a nested type
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// We defined this type inside a Bicycle class, so it is a nested type
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// Code outside of this class should reference this type as Bicycle.Brand
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// Code outside of this class should reference this type as Bicycle.Brand
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public Brand brand; // After declaing an enum type, we can declare the field of this type
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public Brand brand; // After declaring an enum type, we can declare the field of this type
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// Static members belong to the type itself rather then specific object.
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// Static members belong to the type itself rather then specific object.
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static public int bicyclesCreated = 0;
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static public int bicyclesCreated = 0;
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@ -459,7 +499,7 @@ namespace Learning
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// <public/private/protected> <return type> <function name>(<args>)
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// <public/private/protected> <return type> <function name>(<args>)
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// classes can implement getters and setters for their fields
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// classes can implement getters and setters for their fields
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// or they can implement properties
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// or they can implement properties (this is the preferred way in C#)
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// Method declaration syntax:
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// Method declaration syntax:
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// <scope> <return type> <method name>(<args>)
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// <scope> <return type> <method name>(<args>)
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@ -474,13 +514,14 @@ namespace Learning
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cadence = newValue;
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cadence = newValue;
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}
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}
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// virtual keyword indicates this method can be overridden
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// virtual keyword indicates this method can be overridden in a derived class
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public virtual void SetGear(int newValue)
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public virtual void SetGear(int newValue)
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{
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{
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gear = newValue;
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gear = newValue;
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}
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}
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// Method parameters can have defaut values. In this case, methods can be called with these parameters omitted
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// Method parameters can have default values.
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// In this case, methods can be called with these parameters omitted
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public void SpeedUp(int increment = 1)
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public void SpeedUp(int increment = 1)
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{
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{
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_speed += increment;
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_speed += increment;
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@ -500,6 +541,12 @@ namespace Learning
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get { return _hasTassles; }
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get { return _hasTassles; }
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set { _hasTassles = value; }
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set { _hasTassles = value; }
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}
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}
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// You can also define an automatic property in one line
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// this syntax will create a backing field automatically.
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// You can set an access modifier on either the getter or the setter (or both)
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// to restrict its access:
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public bool IsBroken { get; private set; }
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// Properties can be auto-implemented
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// Properties can be auto-implemented
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public int FrameSize
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public int FrameSize
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@ -525,7 +572,7 @@ namespace Learning
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// Methods can also be static. It can be useful for helper methods
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// Methods can also be static. It can be useful for helper methods
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public static bool DidWeCreateEnoughBycles()
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public static bool DidWeCreateEnoughBycles()
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{
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{
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// Within a static method, we only can reference static class memebers
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// Within a static method, we only can reference static class members
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return bicyclesCreated > 9000;
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return bicyclesCreated > 9000;
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} // If your class only needs static members, consider marking the class itself as static.
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} // If your class only needs static members, consider marking the class itself as static.
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@ -564,7 +611,7 @@ namespace Learning
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interface IBreakable
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interface IBreakable
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{
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{
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bool Broken { get; } // interfaces can contain properties as well as methods, fields & events
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bool Broken { get; } // interfaces can contain properties as well as methods & events
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}
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}
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// Class can inherit only one other class, but can implement any amount of interfaces
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// Class can inherit only one other class, but can implement any amount of interfaces
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