Merge pull request #364 from yaurthek/csharp_improvements

[csharp/en] C# improvements
This commit is contained in:
Adam Bard 2013-09-26 20:04:06 -07:00
commit cf8b3d8c39

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@ -3,6 +3,7 @@ language: c#
contributors: contributors:
- ["Irfan Charania", "https://github.com/irfancharania"] - ["Irfan Charania", "https://github.com/irfancharania"]
- ["Max Yankov", "https://github.com/golergka"] - ["Max Yankov", "https://github.com/golergka"]
- ["Melvyn Laïly", "http://x2a.yt"]
filename: LearnCSharp.cs filename: LearnCSharp.cs
--- ---
@ -95,17 +96,25 @@ namespace Learning
// Double - Double-precision 64-bit IEEE 754 Floating Point // Double - Double-precision 64-bit IEEE 754 Floating Point
// Precision: 15-16 digits // Precision: 15-16 digits
double fooDouble = 123.4; double fooDouble = 123.4;
// Decimal - a 128-bits data type, with more precision than other floating-point types,
// suited for financial and monetary calculations
decimal fooDecimal = 150.3m;
// Bool - true & false // Boolean - true & false
bool fooBoolean = true; bool fooBoolean = true;
bool barBoolean = false; bool barBoolean = false;
// Char - A single 16-bit Unicode character // Char - A single 16-bit Unicode character
char fooChar = 'A'; char fooChar = 'A';
// Strings // Strings -- unlike the previous base types which are all value types,
// a string is a reference type. That is, you can set it to null
string fooString = "My string is here!"; string fooString = "My string is here!";
Console.WriteLine(fooString); Console.WriteLine(fooString);
// You can access each character of the string with an indexer:
char charFromString = fooString[1]; // 'y'
// Strings are immutable: you can't do fooString[1] = 'X';
// formatting // formatting
string fooFs = string.Format("Check Check, {0} {1}, {0} {1:0.0}", 1, 2); string fooFs = string.Format("Check Check, {0} {1}, {0} {1:0.0}", 1, 2);
@ -138,14 +147,21 @@ namespace Learning
const int HOURS_I_WORK_PER_WEEK = 9001; const int HOURS_I_WORK_PER_WEEK = 9001;
// Nullable types // Nullable types
// any type can be made nullable by suffixing a ? // any value type (i.e. not a class) can be made nullable by suffixing a ?
// <type>? <var name> = <value> // <type>? <var name> = <value>
int? nullable = null; int? nullable = null;
Console.WriteLine("Nullable variable: " + nullable); Console.WriteLine("Nullable variable: " + nullable);
// In order to use nullable's value, you have to use Value property or to explicitly cast it // In order to use nullable's value, you have to use Value property
string? nullableString = "not null"; // or to explicitly cast it
Console.WriteLine("Nullable value is: " + nullableString.Value + " or: " + (string) nullableString ); DateTime? nullableDate = null;
// The previous line would not have compiled without the '?'
// because DateTime is a value type
// <type>? is equivalent to writing Nullable<type>
Nullable<DateTime> otherNullableDate = nullableDate;
nullableDate = DateTime.Now;
Console.WriteLine("Nullable value is: " + nullableDate.Value + " or: " + (DateTime) nullableDate );
// ?? is syntactic sugar for specifying default value // ?? is syntactic sugar for specifying default value
// in case variable is null // in case variable is null
@ -153,6 +169,8 @@ namespace Learning
Console.WriteLine("Not nullable variable: " + notNullable); Console.WriteLine("Not nullable variable: " + notNullable);
// Var - compiler will choose the most appropriate type based on value // Var - compiler will choose the most appropriate type based on value
// Please note that this does not remove type safety.
// In this case, the type of fooImplicit is known to be a bool at compile time
var fooImplicit = true; var fooImplicit = true;
/////////////////////////////////////////////////// ///////////////////////////////////////////////////
@ -201,7 +219,7 @@ namespace Learning
// Others data structures to check out: // Others data structures to check out:
// //
// Stack/Queue // Stack/Queue
// Dictionary // Dictionary (an implementation of a hash map)
// Read-only Collections // Read-only Collections
// Tuple (.Net 4+) // Tuple (.Net 4+)
@ -235,7 +253,6 @@ namespace Learning
~ Unary bitwise complement ~ Unary bitwise complement
<< Signed left shift << Signed left shift
>> Signed right shift >> Signed right shift
>>> Unsigned right shift
& Bitwise AND & Bitwise AND
^ Bitwise exclusive OR ^ Bitwise exclusive OR
| Bitwise inclusive OR | Bitwise inclusive OR
@ -308,6 +325,18 @@ namespace Learning
//Iterated 10 times, fooFor 0->9 //Iterated 10 times, fooFor 0->9
} }
Console.WriteLine("fooFor Value: " + fooFor); Console.WriteLine("fooFor Value: " + fooFor);
// For Each Loop
// foreach loop structure => foreach(<iteratorType> <iteratorName> in <enumerable>)
// The foreach loop loops over any object implementing IEnumerable or IEnumerable<T>
// All the collection types (Array, List, Dictionary...) in the .Net framework
// implement one or both of these interfaces.
// (The ToCharArray() could be removed, because a string also implements IEnumerable)
foreach (char character in "Hello World".ToCharArray())
{
//Console.WriteLine(character);
//Iterated over all the characters in the string
}
// Switch Case // Switch Case
// A switch works with the byte, short, char, and int data types. // A switch works with the byte, short, char, and int data types.
@ -327,6 +356,14 @@ namespace Learning
case 3: case 3:
monthString = "March"; monthString = "March";
break; break;
// You can assign more than one case to an action
// But you can't add an action without a break before another case
// (if you want to do this, you would have to explicitly add a goto case x
case 6:
case 7:
case 8:
monthString = "Summer time!!";
break;
default: default:
monthString = "Some other month"; monthString = "Some other month";
break; break;
@ -335,7 +372,7 @@ namespace Learning
/////////////////////////////////////// ///////////////////////////////////////
// Converting Data Types And Typcasting // Converting Data Types And Typecasting
/////////////////////////////////////// ///////////////////////////////////////
// Converting data // Converting data
@ -389,7 +426,7 @@ namespace Learning
// Class Declaration Syntax: // Class Declaration Syntax:
// <public/private/protected> class <class name>{ // <public/private/protected/internal> class <class name>{
// //data fields, constructors, functions all inside. // //data fields, constructors, functions all inside.
// //functions are called as methods in Java. // //functions are called as methods in Java.
// } // }
@ -404,17 +441,20 @@ namespace Learning
string name; // Everything is private by default: Only accessible from within this class string name; // Everything is private by default: Only accessible from within this class
// Enum is a value type that consists of a set of named constants // Enum is a value type that consists of a set of named constants
// It is really just mapping a name to a value (an int, unless specified otherwise).
// The approved types for an enum are byte, sbyte, short, ushort, int, uint, long, or ulong.
// An enum can't contain the same value twice.
public enum Brand public enum Brand
{ {
AIST, AIST,
BMC, BMC,
Electra, Electra=42, //you can explicitly set a value to a name
Gitane Gitane
} }
// We defined this type inside a Bicycle class, so it is a nested type // We defined this type inside a Bicycle class, so it is a nested type
// Code outside of this class should reference this type as Bicycle.Brand // Code outside of this class should reference this type as Bicycle.Brand
public Brand brand; // After declaing an enum type, we can declare the field of this type public Brand brand; // After declaring an enum type, we can declare the field of this type
// Static members belong to the type itself rather then specific object. // Static members belong to the type itself rather then specific object.
static public int bicyclesCreated = 0; static public int bicyclesCreated = 0;
@ -459,7 +499,7 @@ namespace Learning
// <public/private/protected> <return type> <function name>(<args>) // <public/private/protected> <return type> <function name>(<args>)
// classes can implement getters and setters for their fields // classes can implement getters and setters for their fields
// or they can implement properties // or they can implement properties (this is the preferred way in C#)
// Method declaration syntax: // Method declaration syntax:
// <scope> <return type> <method name>(<args>) // <scope> <return type> <method name>(<args>)
@ -474,13 +514,14 @@ namespace Learning
cadence = newValue; cadence = newValue;
} }
// virtual keyword indicates this method can be overridden // virtual keyword indicates this method can be overridden in a derived class
public virtual void SetGear(int newValue) public virtual void SetGear(int newValue)
{ {
gear = newValue; gear = newValue;
} }
// Method parameters can have defaut values. In this case, methods can be called with these parameters omitted // Method parameters can have default values.
// In this case, methods can be called with these parameters omitted
public void SpeedUp(int increment = 1) public void SpeedUp(int increment = 1)
{ {
_speed += increment; _speed += increment;
@ -500,6 +541,12 @@ namespace Learning
get { return _hasTassles; } get { return _hasTassles; }
set { _hasTassles = value; } set { _hasTassles = value; }
} }
// You can also define an automatic property in one line
// this syntax will create a backing field automatically.
// You can set an access modifier on either the getter or the setter (or both)
// to restrict its access:
public bool IsBroken { get; private set; }
// Properties can be auto-implemented // Properties can be auto-implemented
public int FrameSize public int FrameSize
@ -525,7 +572,7 @@ namespace Learning
// Methods can also be static. It can be useful for helper methods // Methods can also be static. It can be useful for helper methods
public static bool DidWeCreateEnoughBycles() public static bool DidWeCreateEnoughBycles()
{ {
// Within a static method, we only can reference static class memebers // Within a static method, we only can reference static class members
return bicyclesCreated > 9000; return bicyclesCreated > 9000;
} // If your class only needs static members, consider marking the class itself as static. } // If your class only needs static members, consider marking the class itself as static.
@ -564,7 +611,7 @@ namespace Learning
interface IBreakable interface IBreakable
{ {
bool Broken { get; } // interfaces can contain properties as well as methods, fields & events bool Broken { get; } // interfaces can contain properties as well as methods & events
} }
// Class can inherit only one other class, but can implement any amount of interfaces // Class can inherit only one other class, but can implement any amount of interfaces