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Merge pull request #732 from cbess/master
[swift/en] - add more examples; update examples
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@ -2,30 +2,51 @@
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language: swift
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contributors:
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- ["Grant Timmerman", "http://github.com/grant"]
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- ["Christopher Bess", "http://github.com/cbess"]
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filename: learnswift.swift
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---
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Swift is a programming language for iOS and OS X development created by Apple. Designed to coexist with Objective-C and to be more resilient against erroneous code, Swift was introduced in 2014 at Apple's developer conference WWDC. It is built with the LLVM compiler included in Xcode 6 beta.
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The official [Swift Programming Language](https://itunes.apple.com/us/book/swift-programming-language/id881256329) book from Apple is now available via iBooks.
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See also Apple's [getting started guide](https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/LandingPage/index.html), which has a complete tutorial on Swift.
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```js
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//
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// Basics
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// MARK: Basics
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//
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// Xcode supports landmarks to annotate your code and lists them in the jump bar
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// MARK: Section mark
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// TODO: Do something soon
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// FIXME Fix this code
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println("Hello, world")
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var myVariable = 42
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let øπΩ = "value" // unicode variable names
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let myConstant = 3.1415926
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let convenience = "keyword" // contextual variable name
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let weak = "keyword"; let override = "another keyword" // statements can be separated by a semi-colon
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let `class` = "keyword" // backticks allow keywords to be used as variable names
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let explicitDouble: Double = 70
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let intValue = 0007 // 7
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let largeIntValue = 77_000 // 77000
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let label = "some text " + String(myVariable) // Casting
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let piText = "Pi = \(myConstant)" // String interpolation
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let piText = "Pi = \(myConstant), Pi 2 = \(myConstant * 2)" // String interpolation
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var optionalString: String? = "optional" // Can be nil
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optionalString = nil
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/*
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Comment here
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/*
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Nested comments are also supported
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*/
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*/
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//
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// Arrays and Dictionaries
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// MARK: Collections
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//
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// Array
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@ -43,7 +64,7 @@ let emptyDictionary = [String: Float]()
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//
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// Control Flow
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// MARK: Control Flow
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//
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// for loop (array)
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@ -57,6 +78,7 @@ for value in myArray {
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}
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// for loop (dictionary)
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var dict = ["one": 1, "two": 2]
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for (key, value) in dict {
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println("\(key): \(value)")
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}
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@ -93,13 +115,23 @@ default: // required (in order to cover all possible input)
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//
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// Functions
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// MARK: Functions
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//
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// Functions are a first-class type, meaning they can be nested
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// in functions and can be passed around
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// Function
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// Function with Swift header docs (format as reStructedText)
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/**
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A greet operation
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- A bullet in docs
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- Another bullet in the docs
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:param: name A name
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:param: day A day
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:returns: A string containing the name and day value.
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*/
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func greet(name: String, day: String) -> String {
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return "Hello \(name), today is \(day)."
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}
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@ -110,7 +142,7 @@ func getGasPrices() -> (Double, Double, Double) {
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return (3.59, 3.69, 3.79)
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}
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// Args
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// Variadic Args
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func setup(numbers: Int...) {}
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// Passing and returning functions
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@ -125,7 +157,7 @@ increment(7)
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//
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// Closures
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// MARK: Closures
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//
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var numbers = [1, 2, 6]
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@ -138,38 +170,90 @@ numbers.map({
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(number: Int) -> Int in
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let result = 3 * number
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return result
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})
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})
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// When the type is known, like above, we can do this
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numbers = numbers.map({ number in 3 * number })
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//Or even this
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// Or even this
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//numbers = numbers.map({ $0 * 3 })
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print(numbers) // [3, 6, 18]
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// Trailing closure
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numbers = sorted(numbers) { $0 > $1 }
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print(numbers) // [18, 6, 3]
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// Super shorthand, since the < operator infers the types
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numbers = sorted(numbers, < )
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print(numbers) // [3, 6, 18]
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//
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// Classes
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// MARK: Structures
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//
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// Structures and classes have very similar capabilites
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struct NamesTable {
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let names: [String]
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// Custom subscript
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subscript(index: Int) -> String {
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return names[index]
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}
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}
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// Structures have an auto-generated (implicit) designated initializer
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let namesTable = NamesTable(names: ["Me", "Them"])
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//let name = namesTable[2]
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//println("Name is \(name)") // Name is Them
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//
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// MARK: Classes
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//
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// Classes, structures and its members have three levels of access control
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// They are: internal (default), public, private
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public class Shape {
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public func getArea() -> Int {
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return 0;
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}
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}
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// All methods and properties of a class are public.
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// If you just need to store data in a
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// structured object, you should use a `struct`
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// A simple class `Square` extends `Shape`
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class Square: Shape {
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internal class Rect: Shape {
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var sideLength: Int = 1
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// Custom getter and setter property
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var perimeter: Int {
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private var perimeter: Int {
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get {
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return 4 * sideLength
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}
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set {
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// `newValue` is an implicit variable available to setters
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sideLength = newValue / 4
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}
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}
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// Lazily load a property
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// subShape remains nil (uninitialized) until getter called
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lazy var subShape = Rect(sideLength: 4)
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// If you don't need a custom getter and setter,
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// but still want to run code before and after getting or setting
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// a property, you can use `willSet` and `didSet`
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var identifier: String = "defaultID" {
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// the `willSet` arg will be the variable name for the new value
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willSet(someIdentifier) {
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print(someIdentifier)
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}
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}
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init(sideLength: Int) {
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super.init()
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self.sideLength = sideLength
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@ -185,18 +269,27 @@ class Square: Shape {
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return sideLength * sideLength
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}
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}
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var mySquare = new Square(sideLength: 5)
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// A simple class `Square` extends `Rect`
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class Square: Rect {
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convenience init() {
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self.init(sideLength: 5)
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}
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}
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var mySquare = Square()
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print(mySquare.getArea()) // 25
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mySquare.shrink()
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print(mySquare.sideLength) // 4
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// If you don't need a custom getter and setter,
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// but still want to run code before and after getting or setting
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// a property, you can use `willSet` and `didSet`
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// compare instances, not the same as == which compares objects (equal to)
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if mySquare === mySquare {
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println("Yep, it's mySquare")
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}
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//
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// Enums
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// MARK: Enums
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//
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// Enums can optionally be of a specific type or on their own.
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@ -216,12 +309,101 @@ enum Suit {
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//
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// Other
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// MARK: Protocols
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//
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// `protocol`: Similar to Java interfaces.
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// `extension`s: Add extra functionality to an already created type
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// `protocol`s can require that conforming types have specific
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// instance properties, instance methods, type methods,
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// operators, and subscripts.
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protocol ShapeGenerator {
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var enabled: Bool { get set }
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func buildShape() -> Shape
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}
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/*
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// Protocols declared with @objc allow optional functions,
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// which allow you to check for conformance
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@objc protocol TransformShape {
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optional func reshaped()
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optional func canReshape() -> Bool
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}
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class MyShape: Rect {
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var delegate: TransformShape?
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func grow() {
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sideLength += 2
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if let allow = self.delegate?.canReshape?() {
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// test for delegate then for method
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self.delegate?.reshaped?()
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}
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}
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}
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*/
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//
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// MARK: Other
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//
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// `extension`s: Add extra functionality to an already existing type
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// Square now "conforms" to the `Printable` protocol
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extension Square: Printable {
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var description: String {
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return "Area: \(self.getArea()) - ID: \(self.identifier)"
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}
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}
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println("Square: \(mySquare)")
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// You can also extend built-in types
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extension Int {
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var customProperty: String {
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return "This is \(self)"
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}
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func multiplyBy(num: Int) -> Int {
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return num * self
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}
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}
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println(7.customProperty) // "This is 7"
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println(14.multiplyBy(2)) // 42
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// Generics: Similar to Java. Use the `where` keyword to specify the
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// requirements of the generics.
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func findIndex<T: Equatable>(array: [T], valueToFind: T) -> Int? {
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for (index, value) in enumerate(array) {
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if value == valueToFind {
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return index
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}
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}
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return nil
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}
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let foundAtIndex = findIndex([1, 2, 3, 4], 3)
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println(foundAtIndex == 2) // true
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// Operators:
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// Custom operators can start with the characters:
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// / = - + * % < > ! & | ^ . ~
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// or
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// Unicode math, symbol, arrow, dingbat, and line/box drawing characters.
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prefix operator !!! {}
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// A prefix operator that triples the side length when used
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prefix func !!! (inout shape: Square) -> Square {
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shape.sideLength *= 3
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return shape
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}
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// current value
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println(mySquare.sideLength) // 4
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// change side length using custom !!! operator, increases size by 3
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!!!mySquare
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println(mySquare.sideLength) // 12
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```
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