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Fix typos in objective-c doc
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@ -55,7 +55,7 @@ int main (int argc, const char * argv[])
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id myObject2 = nil; // Weak typing
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id myObject2 = nil; // Weak typing
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// %@ is an object
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// %@ is an object
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// 'description' is a convention to display the value of the Objects
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// 'description' is a convention to display the value of the Objects
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NSLog(@"%@ and %@", myObject1, [myObject2 description]); // Print "(null) and (null)"
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NSLog(@"%@ and %@", myObject1, [myObject2 description]); // prints "(null) and (null)"
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// String
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// String
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NSString *worldString = @"World";
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NSString *worldString = @"World";
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@ -70,7 +70,7 @@ int main (int argc, const char * argv[])
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char theLetterZ = [theLetterZNumber charValue]; // or 'Z'
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char theLetterZ = [theLetterZNumber charValue]; // or 'Z'
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NSLog(@"%c", theLetterZ);
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NSLog(@"%c", theLetterZ);
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// Integral literals
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// Integer literals
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NSNumber *fortyTwoNumber = @42;
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NSNumber *fortyTwoNumber = @42;
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int fortyTwo = [fortyTwoNumber intValue]; // or 42
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int fortyTwo = [fortyTwoNumber intValue]; // or 42
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NSLog(@"%i", fortyTwo);
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NSLog(@"%i", fortyTwo);
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@ -128,9 +128,10 @@ int main (int argc, const char * argv[])
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// May contain different data types, but must be an Objective-C object
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// May contain different data types, but must be an Objective-C object
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NSArray *anArray = @[@1, @2, @3, @4];
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NSArray *anArray = @[@1, @2, @3, @4];
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NSNumber *thirdNumber = anArray[2];
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NSNumber *thirdNumber = anArray[2];
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NSLog(@"Third number = %@", thirdNumber); // Print "Third number = 3"
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NSLog(@"Third number = %@", thirdNumber); // prints "Third number = 3"
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// NSMutableArray is mutable version of NSArray allowing to change items in array
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// NSMutableArray is a mutable version of NSArray allowing you to change
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// and extend or shrink array object. Convenient, but not as efficient as NSArray
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// items in array and extend or shrink array object. Convenient, but not
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// as efficient as NSArray
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NSMutableArray *mutableArray = [NSMutableArray arrayWithCapacity:2];
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NSMutableArray *mutableArray = [NSMutableArray arrayWithCapacity:2];
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[mutableArray addObject:@"Hello"];
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[mutableArray addObject:@"Hello"];
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[mutableArray addObject:@"World"];
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[mutableArray addObject:@"World"];
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@ -140,7 +141,7 @@ int main (int argc, const char * argv[])
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// Dictionary object
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// Dictionary object
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NSDictionary *aDictionary = @{ @"key1" : @"value1", @"key2" : @"value2" };
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NSDictionary *aDictionary = @{ @"key1" : @"value1", @"key2" : @"value2" };
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NSObject *valueObject = aDictionary[@"A Key"];
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NSObject *valueObject = aDictionary[@"A Key"];
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NSLog(@"Object = %@", valueObject); // Print "Object = (null)"
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NSLog(@"Object = %@", valueObject); // prints "Object = (null)"
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// NSMutableDictionary also available as a mutable dictionary object
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// NSMutableDictionary also available as a mutable dictionary object
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NSMutableDictionary *mutableDictionary = [NSMutableDictionary dictionaryWithCapacity:2];
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NSMutableDictionary *mutableDictionary = [NSMutableDictionary dictionaryWithCapacity:2];
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[mutableDictionary setObject:@"value1" forKey:@"key1"];
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[mutableDictionary setObject:@"value1" forKey:@"key1"];
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@ -627,7 +628,7 @@ int main (int argc, const char * argv[]) {
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@end
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@end
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// Instances of Car now have access to the protocol.
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// Instances of Car now have access to the protocol.
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Car *carInstance = [[Car alloc] init];
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Car *carInstance = [[Car alloc] init];
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[[carInstance setEngineOn:NO];
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[carInstance setEngineOn:NO];
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[carInstance turnOnEngine];
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[carInstance turnOnEngine];
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if ([carInstance engineOn]) {
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if ([carInstance engineOn]) {
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NSLog(@"Car engine is on."); // prints => "Car engine is on."
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NSLog(@"Car engine is on."); // prints => "Car engine is on."
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