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---
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language: TypeScript
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contributors:
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- ["Philippe Vlérick", "https://github.com/pvlerick"]
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filename: learntypescript.ts
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---
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TypeScript is a language that aims at easing development of large scale applications written in JavaScript.
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TypeScript adds common concepts such as classes, modules, interfaces, generics and (optional) static typing to JavaScript.
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It is a superset of JavaScript: all JavaScript code is valid TypeScript code so it can be added seamlessly to any project. The TypeScript compiler emits JavaScript.
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This article will focus only on TypeScript extra syntax, as oposed to [JavaScript] (../javascript/).
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To test TypeScript's compiler, head to the [Playground] (http://www.typescriptlang.org/Playground) where you will be able to type code, have auto completion and directly see the emitted JavaScript.
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```ts
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//There are 3 basic types in TypeScript
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var isDone: boolean = false;
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var lines: number = 42;
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var name: string = "Anders";
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//..When it's impossible to know, there is the "Any" type
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var notSure: any = 4;
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notSure = "maybe a string instead";
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notSure = false; // okay, definitely a boolean
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//For collections, there are typed arrays and generic arrays
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var list: number[] = [1, 2, 3];
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//Alternatively, using the generic array type
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var list: Array<number> = [1, 2, 3];
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//For enumerations:
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enum Color {Red, Green, Blue};
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var c: Color = Color.Green;
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//Lastly, "void" is used in the special case of a function not returning anything
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function bigHorribleAlert(): void {
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alert("I'm a little annoying box!");
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}
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//Functions are first class citizens, support the lambda "fat arrow" syntax and use type inference
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//All examples are equivalent, the same signature will be infered by the compiler, and same JavaScript will be emitted
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var f1 = function(i: number) : number { return i * i; }
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var f2 = function(i: number) { return i * i; } //Return type infered
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var f3 = (i : number) : number => { return i * i; }
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var f4 = (i: number) => { return i * i; } //Return type infered
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var f5 = (i: number) => i * i; //Return type infered, one-liner means no return keyword needed
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//Interfaces are structural, anything that has the properties is compliant with the interface
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interface Person {
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name: string;
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//Optional properties, marked with a "?"
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age?: number;
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//And of course functions
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move(): void;
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}
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//..Object that implements the "Person" interface
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var p : Person = { name: "Bobby", move : () => {} }; //Can be treated as a Person since it has the name and age properties
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//..Objects that have the optional property:
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var validPerson : Person = { name: "Bobby", age: 42, move: () => {} };
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var invalidPerson : Person = { name: "Bobby", age: true }; //Is not a person because age is not a number
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//..Interfaces can also describe a function type
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interface SearchFunc {
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(source: string, subString: string): boolean;
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}
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//..Only the parameters' types are important, names are not important.
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var mySearch: SearchFunc;
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mySearch = function(src: string, sub: string) {
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return src.search(sub) != -1;
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}
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//Classes - members are public by default
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class Point {
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//Properties
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x: number;
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//Constructor - the public/private keywords in this context will generate the boiler plate code
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// for the property and the initialization in the constructor.
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// In this example, "y" will be defined just like "x" is, but with less code
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//Default values are also supported
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constructor(x: number, public y: number = 0) {
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this.x = x;
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}
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//Functions
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dist() { return Math.sqrt(this.x * this.x + this.y * this.y); }
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//Static members
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static origin = new Point(0, 0);
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}
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var p1 = new Point(10 ,20);
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var p2 = new Point(25); //y will be 0
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//Inheritance
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class Point3D extends Point {
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constructor(x: number, y: number, public z: number = 0) {
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super(x, y); //Explicit call to the super class constructor is mandatory
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}
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//Overwrite
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dist() {
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var d = super.dist();
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return Math.sqrt(d * d + this.z * this.z);
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}
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}
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//Modules, "." can be used as separator for sub modules
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module Geometry {
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export class Square {
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constructor(public sideLength: number = 0) {
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}
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area() {
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return Math.pow(this.sideLength, 2);
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}
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}
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}
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var s1 = new Geometry.Square(5);
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//..Local alias for referencing a module
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import G = Geometry;
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var s2 = new G.Square(10);
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//Generics
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//..Classes
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class Tuple<T1, T2> {
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constructor(public item1: T1, public item2: T2) {
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}
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}
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//..Interfaces
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interface Pair<T> {
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item1: T;
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item2: T;
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}
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//..And functions
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var pairToTuple = function<T>(p: Pair<T>) {
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return new Tuple(p.item1, p.item2);
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};
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var tuple = pairToTuple({ item1:"hello", item2:"world"});
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//Including references to a definition file:
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/// <reference path="jquery.d.ts" />
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```
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## Further Reading
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* [TypeScript Official website] (http://www.typescriptlang.org/)
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* [TypeScript language specifications (pdf)] (http://go.microsoft.com/fwlink/?LinkId=267238)
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* [Anders Hejlsberg - Introducing TypeScript on Channel 9] (http://channel9.msdn.com/posts/Anders-Hejlsberg-Introducing-TypeScript)
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* [Source Code on GitHub] (https://github.com/Microsoft/TypeScript)
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* [Definitely Typed - repository for type definitions] (http://definitelytyped.org/)
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