mirror of
https://github.com/adambard/learnxinyminutes-docs.git
synced 2024-12-23 09:41:36 +00:00
Major overhaul of C++ documentation
- Cleaned up and rephrased comments - Removed old and erroneous information - Normalized indentation to four spaces - Normalized style to "Stroustrup style" (http://www.stroustrup.com/bs_faq2.html#layout-style) - Added a section on references In the near future I plan on additional sections covering idiomatic use, such as RAII and C++11 paradigms.
This commit is contained in:
parent
b39a6827e9
commit
e1ed5393fc
@ -7,323 +7,381 @@ contributors:
|
||||
lang: en
|
||||
---
|
||||
|
||||
I am writing this to highlight the differences and
|
||||
additions that C++ has with respect to C. My
|
||||
suggestion would be to follow the C tutorial first
|
||||
then look here for the additions and differences.
|
||||
C++ was designed as a systems programming language that
|
||||
|
||||
- is a "better C"
|
||||
- supports data abstraction
|
||||
- supports object-oriented programming
|
||||
- supports generic programming
|
||||
|
||||
Though its syntax can be more difficult or complex than newer languages,
|
||||
it is widely used because it compiles to native instructions that can be
|
||||
directly run by the processor and offers tight control over hardware (like C)
|
||||
while offering high-level features such as generics, exceptions, and classes.
|
||||
This combination of speed and functionality makes C++
|
||||
one of the most widely-used programming languages.
|
||||
|
||||
```c++
|
||||
///////////////////////////////////////
|
||||
// C++ differences
|
||||
///////////////////////////////////////
|
||||
//////////////////
|
||||
// Comparison to C
|
||||
//////////////////
|
||||
|
||||
// C++ is _almost_ a superset of C and shares its basic syntax for
|
||||
// variable declarations, primitive types, and functions.
|
||||
// However, C++ varies in some of the following ways:
|
||||
|
||||
//In C++
|
||||
//cannot use void main()
|
||||
int main() { //or int main(int argc, char **argv)
|
||||
//cannot end with return;
|
||||
return 0;
|
||||
//Can also end without return statement
|
||||
// A main() function in C++ should return an int,
|
||||
// though void main() is accepted by most compilers (gcc, clang, etc.)
|
||||
int main() // or int main(int argc, char** argv)
|
||||
{
|
||||
return 0; // Can also end without return statement
|
||||
}
|
||||
|
||||
//In C++
|
||||
/*
|
||||
//This could lead to compiler errors and is discouraged
|
||||
//#if 0 #endif pairs are encouraged instead
|
||||
*/
|
||||
|
||||
//In C++
|
||||
sizeof(10) //Typically 4
|
||||
// In C++, character literals are one byte.
|
||||
sizeof('c') == 1
|
||||
|
||||
//In C
|
||||
sizeof('c') == sizeof(10) //true chars are passed as ints
|
||||
// In C, character literals are the same size as ints.
|
||||
sizeof('c') == sizeof(10)
|
||||
|
||||
|
||||
//In C++ strict prototyping
|
||||
void func(); //function which accepts no arguments
|
||||
// C++ has strict prototyping
|
||||
void func(); // function which accepts no arguments
|
||||
|
||||
//In C
|
||||
void func(); //function which may accept arguments
|
||||
// In C
|
||||
void func(); // function which may accept any number of arguments
|
||||
|
||||
// Use nullptr instead of NULL in C++
|
||||
int* ip = nullptr;
|
||||
|
||||
//In C++
|
||||
for(int i = 0; i < 10; i++) {;}
|
||||
//In C must int i must be declared before
|
||||
// C standard headers are available in C++,
|
||||
// but are prefixed with "c" and have no .h suffix.
|
||||
#include <cstdio>
|
||||
|
||||
|
||||
//C++ Supports Function overloading
|
||||
//Provided each function takes different
|
||||
//parameters
|
||||
|
||||
void printing(char const *myString)
|
||||
{printf("String %s\n",myString);} //Hello
|
||||
|
||||
void printing(int myInt)
|
||||
{printf("My int is %d",myInt);} //15
|
||||
|
||||
int main ()
|
||||
int main()
|
||||
{
|
||||
printing("Hello");
|
||||
printing(15);
|
||||
printf("Hello, world!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
///////////////////////
|
||||
// Function overloading
|
||||
///////////////////////
|
||||
|
||||
// C++ supports function overloading
|
||||
// provided each function takes different parameters.
|
||||
|
||||
void print(char const* myString)
|
||||
{
|
||||
printf("String %s\n", myString);
|
||||
}
|
||||
|
||||
void print(int myInt)
|
||||
{
|
||||
printf("My int is %d", myInt);
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
printing("Hello"); // Resolves to void print(const char*)
|
||||
printing(15); // Resolves to void print(int)
|
||||
}
|
||||
|
||||
/////////////////////////////
|
||||
// Default function arguments
|
||||
/////////////////////////////
|
||||
|
||||
//C++ Default Function Arguments
|
||||
void two_ints(int a = 1, int b = 4);
|
||||
|
||||
int main()
|
||||
{
|
||||
two_ints(); // arguments: 1, 4
|
||||
two_ints(20); // arguments: 20, 4
|
||||
two_ints(20, 5); // arguments: 20, 5
|
||||
two_ints(); // a = 1, b = 4
|
||||
two_ints(20); // a = 20, b = 4
|
||||
two_ints(20, 5); // a = 20, b = 5
|
||||
}
|
||||
|
||||
|
||||
//C++ added the nullptr which is different from 0
|
||||
int *ip = nullptr; // OK
|
||||
int value = nullptr; // error: value is no pointer
|
||||
|
||||
|
||||
///////////////////////////////////////
|
||||
// C++ Additions ontop of C
|
||||
///////////////////////////////////////
|
||||
|
||||
|
||||
///////////////////////////////////////
|
||||
// C++ Namespace
|
||||
///////////////////////////////////////
|
||||
|
||||
//Namespaces allow you to define your own
|
||||
//functions and variables for use
|
||||
|
||||
// Use '::' to change variable (or function) scope
|
||||
// Putting '::' before a function or variable will
|
||||
// reference a global scope
|
||||
|
||||
// This allows you to make normal c library calls
|
||||
// std is for standard library
|
||||
using namespace std;
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
int counter = 50; // global variable
|
||||
|
||||
int main()
|
||||
{
|
||||
for (int counter = 1; // this refers to the
|
||||
counter < 2; // local variable
|
||||
counter++)
|
||||
{
|
||||
printf("Global var %d local var %d\n",
|
||||
::counter, // global variable
|
||||
counter); // local variable
|
||||
// => Global var 50 local var 1
|
||||
}
|
||||
}
|
||||
/////////////
|
||||
// Namespaces
|
||||
/////////////
|
||||
|
||||
// Namespaces provide separate scopes for variable, function,
|
||||
// and other declarations.
|
||||
// Namespaces can be nested
|
||||
|
||||
|
||||
namespace myFirstNameSpace
|
||||
{
|
||||
namespace myInnerSoul
|
||||
{
|
||||
cos(int x)
|
||||
namespace First {
|
||||
namespace Nested {
|
||||
void foo()
|
||||
{
|
||||
printf("My inner soul was made to program.");
|
||||
printf("This is First::Nested::foo\n");
|
||||
}
|
||||
} // end namespace Nested
|
||||
} // end namespace First
|
||||
|
||||
namespace Second {
|
||||
void foo()
|
||||
{
|
||||
printf("This is Second::foo\n")
|
||||
}
|
||||
}
|
||||
|
||||
namespace anotherNameSpace
|
||||
void foo()
|
||||
{
|
||||
cos(int x) {;} //does nothing
|
||||
printf("This is global foo\n");
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
//Specify the full path because main is outside of both namespaces.
|
||||
//Will print out My inner soul was made to program.
|
||||
myFirstNameSpace::myInnerSoul::cos(60);
|
||||
// Assume everything is from the namespace "Second"
|
||||
// unless otherwise specified.
|
||||
using namespace Second;
|
||||
|
||||
foo(); // prints "This is Second::foo"
|
||||
First::Nested::foo(); // prints "This is First::Nested::foo"
|
||||
::foo(); // prints "This is global foo"
|
||||
}
|
||||
|
||||
///////////////
|
||||
// Input/Output
|
||||
///////////////
|
||||
|
||||
///////////////////////////////////////
|
||||
// C++ Strings
|
||||
///////////////////////////////////////
|
||||
// C++ input and output uses streams
|
||||
// cin, cout, and cerr represent stdin, stdout, and stderr.
|
||||
// << is the insertion operator and >> is the extraction operator.
|
||||
|
||||
//Strings in C++ are Objects and have many functions
|
||||
myString = "Hello";
|
||||
myOtherString = " World";
|
||||
|
||||
myString + myOtherString; // => "Hello World"
|
||||
|
||||
myString + ' You'; // => "Hello You"
|
||||
|
||||
myString != myOtherString; //True
|
||||
|
||||
//An example of a string method
|
||||
myString.append(" Dog"); // => "Hello Dog"
|
||||
|
||||
|
||||
///////////////////////////////////////
|
||||
// C++ Input Output
|
||||
///////////////////////////////////////
|
||||
|
||||
//C++ input and output streams
|
||||
//cin, cout, cerr, << is insertion and >> is extraction operator
|
||||
#include <iostream>
|
||||
#include <iostream> // Include for I/O streams
|
||||
|
||||
using namespace std;
|
||||
|
||||
int main()
|
||||
{
|
||||
|
||||
int myInt;
|
||||
|
||||
//Prints to stdout (or terminal/screen)
|
||||
// Prints to stdout (or terminal/screen)
|
||||
cout << "Enter your fav number:\n";
|
||||
//Takes in input
|
||||
// Takes in input
|
||||
cin >> myInt;
|
||||
|
||||
//cout can also be formatted
|
||||
// cout can also be formatted
|
||||
cout << "Your fav number is " << myInt << "\n";
|
||||
//Your fav number is ##
|
||||
// Your fav number is ##
|
||||
|
||||
cerr << "Used for error messages";
|
||||
cerr << "Used for error messages";
|
||||
}
|
||||
|
||||
//////////
|
||||
// Strings
|
||||
//////////
|
||||
|
||||
///////////////////////////////////////
|
||||
// C++ Classes
|
||||
///////////////////////////////////////
|
||||
// Strings in C++ are objects and have many member functions
|
||||
#include <string>
|
||||
|
||||
using namespace std; // Strings are in the namespace std (standard library)
|
||||
|
||||
string myString = "Hello";
|
||||
string myOtherString = " World";
|
||||
|
||||
// + is used for concatenation.
|
||||
cout << myString + myOtherString; // "Hello World"
|
||||
|
||||
cout << myString + " You"; // "Hello You"
|
||||
|
||||
// C++ strings are mutable and have value semantics.
|
||||
myString.append(" Dog");
|
||||
cout << myString; // "Hello Dog"
|
||||
|
||||
|
||||
//First example of classes
|
||||
/////////////
|
||||
// References
|
||||
/////////////
|
||||
|
||||
// In addition to pointers like the ones in C,
|
||||
// C++ has _references_.
|
||||
// These are pointer types that cannot be reassigned once set
|
||||
// and cannot be null.
|
||||
// They also have the same syntax as the variable itself:
|
||||
// No * is needed for dereferencing and
|
||||
// & (address of) is not used for assignment.
|
||||
|
||||
using namespace std;
|
||||
|
||||
string foo = "I am foo";
|
||||
string bar = "I am bar";
|
||||
|
||||
|
||||
string& fooRef = foo; // This creates a reference to foo.
|
||||
fooRef += ". Hi!"; // Modifies foo through the reference
|
||||
cout << foo; // Prints "I am foo. Hi!"
|
||||
|
||||
fooRef = bar; // Error: references cannot be reassigned.
|
||||
|
||||
const string& barRef = bar; // Create a const reference to bar.
|
||||
// Like C, const values (and pointers and references) cannot be modified.
|
||||
barRef += ". Hi!"; // Error, const references cannot be modified.
|
||||
|
||||
//////////////////////////////////////////
|
||||
// Classes and object-oriented programming
|
||||
//////////////////////////////////////////
|
||||
|
||||
// First example of classes
|
||||
#include <iostream>
|
||||
|
||||
//define a class
|
||||
class Doggie
|
||||
{
|
||||
// Declare a class.
|
||||
// Classes are usually declared in header (.h or .hpp) files.
|
||||
class Dog {
|
||||
// Member variables and functions are private by default.
|
||||
std::string name;
|
||||
int weight;
|
||||
int weight;
|
||||
|
||||
// These are only the declarations
|
||||
//Can also have private and protected
|
||||
public:
|
||||
//The public methods (can also include variables)
|
||||
// All members following this are public
|
||||
// until "private:" or "protected:" is found.
|
||||
public:
|
||||
|
||||
// Default constructor
|
||||
Doggie();
|
||||
// Default constructor
|
||||
Dog();
|
||||
|
||||
void setName(std::string dogsName);
|
||||
void setWeight(int dogsWeight);
|
||||
void printDog();
|
||||
// Member function declarations (implementations to follow)
|
||||
// Note that we use std::string here instead of placing
|
||||
// using namespace std;
|
||||
// above.
|
||||
// Never put a "using namespace" statement in a header.
|
||||
void setName(const std::string& dogsName);
|
||||
|
||||
//Can define functions within class declaration too
|
||||
void dogBark() {std::cout << "Bark Bark\n"}
|
||||
void setWeight(int dogsWeight);
|
||||
|
||||
//Destructors are methods that free the allocated space
|
||||
~doggieDestructor();
|
||||
//if no destructor compiler defines the trivial destructor
|
||||
// Functions that do not modify the state of the object
|
||||
// should be marked as const.
|
||||
// This allows you to call them if given a const reference to the object.
|
||||
// Also note the functions must be explicitly declared as _virtual_
|
||||
// in order to be overridden in derived classes.
|
||||
// Functions are not virtual by default for performance reasons.
|
||||
virtual void print() const;
|
||||
|
||||
//Classes are similar to structs and must close the } with ;
|
||||
};
|
||||
// Functions can also be defined inside the class body.
|
||||
// Functions defined as such are automatically inlined.
|
||||
void bark() const { std::cout << name << " barks!\n" }
|
||||
|
||||
// This is the implementation of the class methods
|
||||
// Also called the definition
|
||||
void Doggie::Doggie () {
|
||||
std::cout << "A doggie is born. Woof!\n";
|
||||
// Along with constructors, C++ provides destructors.
|
||||
// These are called when an object is deleted or falls out of scope.
|
||||
// This enables powerful paradigms such as RAII
|
||||
// (http://en.wikipedia.org/wiki/Resource_Acquisition_Is_Initialization)
|
||||
// Destructors must be virtual to allow classes to be derived from this one.
|
||||
virtual ~Dog();
|
||||
|
||||
}; // A semicolon must follow the class definition.
|
||||
|
||||
// Class member functions are usually implemented in .cpp files.
|
||||
void Dog::Dog()
|
||||
{
|
||||
std::cout << "A dog has been constructed\n";
|
||||
}
|
||||
|
||||
void Doggie::setName (std::string doggie_name) {
|
||||
// Objects (such as strings) should be passed by reference
|
||||
// if you are modifying them or const reference if you are not.
|
||||
void Dog::setName(const std::string& dogsName)
|
||||
{
|
||||
name = doggie_name;
|
||||
}
|
||||
|
||||
void Doggie::setWeight (int doggie_weight) {
|
||||
weight = doggie_weight;
|
||||
}
|
||||
|
||||
void Doggie::printDog () {
|
||||
std::cout << "Dog is " << name << " weighs" << weight << "\n";
|
||||
}
|
||||
|
||||
void Doggie::~doggieDestructor () {
|
||||
delete[] name;
|
||||
delete weight;
|
||||
}
|
||||
|
||||
int main () {
|
||||
Doggie deedee; // prints out a doggie is born. Woof!
|
||||
deedee.setName ("Barkley");
|
||||
deedee.setWeight(1000000);
|
||||
deedee.printDog;
|
||||
//prints => Dog is Barkley weighs 1000000
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
//C++ Class inheritance
|
||||
|
||||
class German_Sheperd : public Doggie
|
||||
void Dog::setWeight(int dogsWeight)
|
||||
{
|
||||
//This class now inherits everything public and protected from Doggie class
|
||||
weight = dogsWeight;
|
||||
}
|
||||
|
||||
//Good practice to put d_ in front of datatypes in classes
|
||||
std::string d_type;
|
||||
// Notice that "virtual" is only needed in the declaration, not the definition.
|
||||
void Dog::print() const
|
||||
{
|
||||
std::cout << "Dog is " << name << " and weighs " << weight << "kg\n";
|
||||
}
|
||||
|
||||
public:
|
||||
void dogType() {d_type = "German Sheperd";}
|
||||
void Dog::~Dog()
|
||||
{
|
||||
cout << "Goodbye " << name << "\n";
|
||||
}
|
||||
|
||||
int main() {
|
||||
Dog myDog; // prints "A dog has been constructed"
|
||||
myDog.setName("Barkley");
|
||||
myDog.setWeight(10);
|
||||
myDog.printDog(); // prints "Dog is Barkley and weighs 10 kg"
|
||||
return 0;
|
||||
} // prints "Goodbye Barkley"
|
||||
|
||||
// Inheritance:
|
||||
|
||||
// This class inherits everything public and protected from the Dog class
|
||||
class OwnedDog : public Dog {
|
||||
|
||||
void setOwner(const std::string& dogsOwner)
|
||||
|
||||
// Override the behavior of the print function for all OwnedDogs. See
|
||||
// http://en.wikipedia.org/wiki/Polymorphism_(computer_science)#Subtyping
|
||||
// for a more general introduction if you are unfamiliar with
|
||||
// subtype polymorphism.
|
||||
// The override keyword is optional but makes sure you are actually
|
||||
// overriding the method in a base class.
|
||||
void print() const override;
|
||||
|
||||
private:
|
||||
std::string owner;
|
||||
};
|
||||
|
||||
// Meanwhile, in the corresponding .cpp file:
|
||||
|
||||
|
||||
///////////////////////////////////////
|
||||
// C++ Exception Handling
|
||||
///////////////////////////////////////
|
||||
|
||||
try {
|
||||
throw 12.25; // throws a double no handler declared
|
||||
} catch (int errorNum)
|
||||
void OwnedDog::setOwner(const std::string& dogsOwner)
|
||||
{
|
||||
std::cout << "I caught an int " << errorNum << "\n";
|
||||
//default catcher
|
||||
} catch (...)
|
||||
{
|
||||
std::cout << "I got an error. Not sure what but I can pass it up.";
|
||||
throw;
|
||||
owner = dogsOwner;
|
||||
}
|
||||
|
||||
void OwnedDog::print() const
|
||||
{
|
||||
Dog::print(); // Call the print function in the base Dog class
|
||||
std::cout << "Dog is owned by " << owner << "\n";
|
||||
// Prints "Dog is <name> and weights <weight>"
|
||||
// "Dog is owned by <owner>"
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
// C++ Operator Overloading
|
||||
///////////////////////////////////////
|
||||
//////////////////////////////////////////
|
||||
// Initialization and Operator Overloading
|
||||
//////////////////////////////////////////
|
||||
|
||||
// In C++ you can overload operators such as +, -, new, etc.
|
||||
// In C++ you can overload the behavior of operators such as +, -, *, /, etc.
|
||||
// This is done by defining a function which is called
|
||||
// whenever the operator is used.
|
||||
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
|
||||
class Vector {
|
||||
public:
|
||||
double x,y;
|
||||
Vector () {};
|
||||
Vector (double a, double b) : x(a), y(b) {}
|
||||
Vector operator + (const CVector&);
|
||||
Vector operator += (const CVector&);
|
||||
class Point {
|
||||
public:
|
||||
// Member variables can be given default values in this manner.
|
||||
double x = 0;
|
||||
double y = 0;
|
||||
|
||||
// Define a default constructor which does nothing
|
||||
// but initialize the Point to the default value (0, 0)
|
||||
Point() { };
|
||||
|
||||
// The following syntax is known as an initialization list
|
||||
// and is the proper way to initialize class member values
|
||||
Point (double a, double b) :
|
||||
x(a),
|
||||
y(b)
|
||||
{ /* Do nothing except initialize the values */ }
|
||||
|
||||
// Overload the + operator.
|
||||
Point operator+(const Point& rhs) const;
|
||||
|
||||
// Overload the += operator
|
||||
Point& operator+=(const Point& rhs);
|
||||
};
|
||||
|
||||
Vector Vector::operator+ (const Vector& rhs)
|
||||
Point Point::operator+(const Point& rhs) const
|
||||
{
|
||||
Vector temp;
|
||||
temp.x = x + rhs.x;
|
||||
temp.y = y + rhs.y;
|
||||
return temp;
|
||||
// Create a new point that is the sum of this one and rhs.
|
||||
return Point(x + rhs.x, y + rhs.y);
|
||||
}
|
||||
|
||||
Vector Vector::operator+= (const Vector& rhs)
|
||||
Point& Point::operator+=(const Point& rhs)
|
||||
{
|
||||
x += rhs.x;
|
||||
y += rhs.y;
|
||||
@ -331,20 +389,45 @@ Vector Vector::operator+= (const Vector& rhs)
|
||||
}
|
||||
|
||||
int main () {
|
||||
Vector up (0,1);
|
||||
Vector right (1,0);
|
||||
Vector result;
|
||||
// This calls the Vector + operator
|
||||
// Vector up calls the + (function) with right as its paramater
|
||||
result = up + right;
|
||||
// prints out => Result is upright (1,1)
|
||||
Point up (0,1);
|
||||
Point right (1,0);
|
||||
// This calls the Point + operator
|
||||
// Point up calls the + (function) with right as its paramater
|
||||
Point result = up + right;
|
||||
// Prints "Result is upright (1,1)"
|
||||
cout << "Result is upright (" << result.x << ',' << result.y << ")\n";
|
||||
return 0;
|
||||
}
|
||||
|
||||
/////////////////////
|
||||
// Exception Handling
|
||||
/////////////////////
|
||||
|
||||
// The standard library provides a few exception types
|
||||
// (see http://en.cppreference.com/w/cpp/error/exception)
|
||||
// but any type can be thrown an as exception
|
||||
#include <exception>
|
||||
|
||||
// All exceptions thrown inside the _try_ block can be caught by subsequent
|
||||
// _catch_ handlers.
|
||||
try {
|
||||
// Do not allocate exceptions on the heap using _new_.
|
||||
throw std::exception("A problem occurred");
|
||||
}
|
||||
// Catch exceptions by const reference if they are objects
|
||||
catch (const std::exception& ex)
|
||||
{
|
||||
std::cout << ex.what();
|
||||
// Catches any exception not caught by previous _catch_ blocks
|
||||
} catch (...)
|
||||
{
|
||||
std::cout << "Unknown exception caught";
|
||||
throw; // Re-throws the exception
|
||||
}
|
||||
```
|
||||
Futher Reading
|
||||
Futher Reading:
|
||||
|
||||
for more resources see: http://www.icce.rug.nl/documents/cplusplus/
|
||||
An up-to-date language reference can be found at
|
||||
<http://cppreference.com/w/cpp>
|
||||
|
||||
for other reference material: http://www.cplusplus.com/doc/tutorial/
|
||||
Additional resources may be found at <http://cplusplus.com>
|
||||
|
Loading…
Reference in New Issue
Block a user