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Major overhaul of C++ documentation
- Cleaned up and rephrased comments - Removed old and erroneous information - Normalized indentation to four spaces - Normalized style to "Stroustrup style" (http://www.stroustrup.com/bs_faq2.html#layout-style) - Added a section on references In the near future I plan on additional sections covering idiomatic use, such as RAII and C++11 paradigms.
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@ -7,323 +7,381 @@ contributors:
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lang: en
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---
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I am writing this to highlight the differences and
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additions that C++ has with respect to C. My
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suggestion would be to follow the C tutorial first
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then look here for the additions and differences.
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C++ was designed as a systems programming language that
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- is a "better C"
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- supports data abstraction
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- supports object-oriented programming
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- supports generic programming
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Though its syntax can be more difficult or complex than newer languages,
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it is widely used because it compiles to native instructions that can be
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directly run by the processor and offers tight control over hardware (like C)
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while offering high-level features such as generics, exceptions, and classes.
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This combination of speed and functionality makes C++
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one of the most widely-used programming languages.
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```c++
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///////////////////////////////////////
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// C++ differences
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///////////////////////////////////////
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//////////////////
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// Comparison to C
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//////////////////
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// C++ is _almost_ a superset of C and shares its basic syntax for
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// variable declarations, primitive types, and functions.
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// However, C++ varies in some of the following ways:
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//In C++
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//cannot use void main()
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int main() { //or int main(int argc, char **argv)
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//cannot end with return;
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return 0;
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//Can also end without return statement
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// A main() function in C++ should return an int,
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// though void main() is accepted by most compilers (gcc, clang, etc.)
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int main() // or int main(int argc, char** argv)
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{
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return 0; // Can also end without return statement
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}
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//In C++
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/*
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//This could lead to compiler errors and is discouraged
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//#if 0 #endif pairs are encouraged instead
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*/
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//In C++
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sizeof(10) //Typically 4
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// In C++, character literals are one byte.
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sizeof('c') == 1
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//In C
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sizeof('c') == sizeof(10) //true chars are passed as ints
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// In C, character literals are the same size as ints.
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sizeof('c') == sizeof(10)
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//In C++ strict prototyping
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void func(); //function which accepts no arguments
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// C++ has strict prototyping
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void func(); // function which accepts no arguments
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//In C
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void func(); //function which may accept arguments
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// In C
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void func(); // function which may accept any number of arguments
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// Use nullptr instead of NULL in C++
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int* ip = nullptr;
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//In C++
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for(int i = 0; i < 10; i++) {;}
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//In C must int i must be declared before
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// C standard headers are available in C++,
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// but are prefixed with "c" and have no .h suffix.
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#include <cstdio>
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//C++ Supports Function overloading
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//Provided each function takes different
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//parameters
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void printing(char const *myString)
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{printf("String %s\n",myString);} //Hello
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void printing(int myInt)
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{printf("My int is %d",myInt);} //15
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int main ()
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int main()
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{
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printing("Hello");
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printing(15);
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printf("Hello, world!\n");
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return 0;
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}
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///////////////////////
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// Function overloading
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///////////////////////
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// C++ supports function overloading
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// provided each function takes different parameters.
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void print(char const* myString)
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{
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printf("String %s\n", myString);
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}
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void print(int myInt)
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{
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printf("My int is %d", myInt);
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}
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int main()
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{
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printing("Hello"); // Resolves to void print(const char*)
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printing(15); // Resolves to void print(int)
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}
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/////////////////////////////
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// Default function arguments
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/////////////////////////////
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//C++ Default Function Arguments
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void two_ints(int a = 1, int b = 4);
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int main()
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{
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two_ints(); // arguments: 1, 4
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two_ints(20); // arguments: 20, 4
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two_ints(20, 5); // arguments: 20, 5
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two_ints(); // a = 1, b = 4
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two_ints(20); // a = 20, b = 4
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two_ints(20, 5); // a = 20, b = 5
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}
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//C++ added the nullptr which is different from 0
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int *ip = nullptr; // OK
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int value = nullptr; // error: value is no pointer
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///////////////////////////////////////
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// C++ Additions ontop of C
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///////////////////////////////////////
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///////////////////////////////////////
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// C++ Namespace
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///////////////////////////////////////
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//Namespaces allow you to define your own
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//functions and variables for use
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// Use '::' to change variable (or function) scope
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// Putting '::' before a function or variable will
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// reference a global scope
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// This allows you to make normal c library calls
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// std is for standard library
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using namespace std;
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#include <stdio.h>
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int counter = 50; // global variable
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int main()
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{
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for (int counter = 1; // this refers to the
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counter < 2; // local variable
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counter++)
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{
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printf("Global var %d local var %d\n",
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::counter, // global variable
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counter); // local variable
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// => Global var 50 local var 1
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}
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}
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/////////////
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// Namespaces
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/////////////
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// Namespaces provide separate scopes for variable, function,
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// and other declarations.
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// Namespaces can be nested
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namespace myFirstNameSpace
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{
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namespace myInnerSoul
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{
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cos(int x)
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namespace First {
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namespace Nested {
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void foo()
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{
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printf("My inner soul was made to program.");
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printf("This is First::Nested::foo\n");
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}
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} // end namespace Nested
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} // end namespace First
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namespace Second {
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void foo()
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{
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printf("This is Second::foo\n")
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}
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}
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namespace anotherNameSpace
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void foo()
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{
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cos(int x) {;} //does nothing
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printf("This is global foo\n");
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}
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int main()
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{
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//Specify the full path because main is outside of both namespaces.
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//Will print out My inner soul was made to program.
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myFirstNameSpace::myInnerSoul::cos(60);
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// Assume everything is from the namespace "Second"
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// unless otherwise specified.
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using namespace Second;
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foo(); // prints "This is Second::foo"
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First::Nested::foo(); // prints "This is First::Nested::foo"
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::foo(); // prints "This is global foo"
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}
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///////////////
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// Input/Output
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///////////////
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///////////////////////////////////////
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// C++ Strings
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///////////////////////////////////////
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// C++ input and output uses streams
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// cin, cout, and cerr represent stdin, stdout, and stderr.
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// << is the insertion operator and >> is the extraction operator.
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//Strings in C++ are Objects and have many functions
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myString = "Hello";
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myOtherString = " World";
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myString + myOtherString; // => "Hello World"
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myString + ' You'; // => "Hello You"
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myString != myOtherString; //True
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//An example of a string method
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myString.append(" Dog"); // => "Hello Dog"
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///////////////////////////////////////
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// C++ Input Output
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///////////////////////////////////////
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//C++ input and output streams
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//cin, cout, cerr, << is insertion and >> is extraction operator
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#include <iostream>
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#include <iostream> // Include for I/O streams
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using namespace std;
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int main()
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{
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int myInt;
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//Prints to stdout (or terminal/screen)
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// Prints to stdout (or terminal/screen)
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cout << "Enter your fav number:\n";
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//Takes in input
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// Takes in input
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cin >> myInt;
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//cout can also be formatted
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// cout can also be formatted
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cout << "Your fav number is " << myInt << "\n";
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//Your fav number is ##
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// Your fav number is ##
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cerr << "Used for error messages";
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cerr << "Used for error messages";
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}
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//////////
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// Strings
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//////////
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///////////////////////////////////////
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// C++ Classes
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///////////////////////////////////////
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// Strings in C++ are objects and have many member functions
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#include <string>
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using namespace std; // Strings are in the namespace std (standard library)
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string myString = "Hello";
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string myOtherString = " World";
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// + is used for concatenation.
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cout << myString + myOtherString; // "Hello World"
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cout << myString + " You"; // "Hello You"
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// C++ strings are mutable and have value semantics.
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myString.append(" Dog");
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cout << myString; // "Hello Dog"
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//First example of classes
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/////////////
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// References
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/////////////
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// In addition to pointers like the ones in C,
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// C++ has _references_.
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// These are pointer types that cannot be reassigned once set
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// and cannot be null.
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// They also have the same syntax as the variable itself:
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// No * is needed for dereferencing and
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// & (address of) is not used for assignment.
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using namespace std;
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string foo = "I am foo";
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string bar = "I am bar";
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string& fooRef = foo; // This creates a reference to foo.
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fooRef += ". Hi!"; // Modifies foo through the reference
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cout << foo; // Prints "I am foo. Hi!"
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fooRef = bar; // Error: references cannot be reassigned.
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const string& barRef = bar; // Create a const reference to bar.
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// Like C, const values (and pointers and references) cannot be modified.
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barRef += ". Hi!"; // Error, const references cannot be modified.
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//////////////////////////////////////////
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// Classes and object-oriented programming
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//////////////////////////////////////////
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// First example of classes
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#include <iostream>
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//define a class
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class Doggie
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{
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// Declare a class.
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// Classes are usually declared in header (.h or .hpp) files.
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class Dog {
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// Member variables and functions are private by default.
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std::string name;
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int weight;
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int weight;
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// These are only the declarations
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//Can also have private and protected
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public:
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//The public methods (can also include variables)
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// All members following this are public
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// until "private:" or "protected:" is found.
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public:
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// Default constructor
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Doggie();
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// Default constructor
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Dog();
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void setName(std::string dogsName);
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void setWeight(int dogsWeight);
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void printDog();
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// Member function declarations (implementations to follow)
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// Note that we use std::string here instead of placing
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// using namespace std;
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// above.
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// Never put a "using namespace" statement in a header.
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void setName(const std::string& dogsName);
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//Can define functions within class declaration too
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void dogBark() {std::cout << "Bark Bark\n"}
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void setWeight(int dogsWeight);
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//Destructors are methods that free the allocated space
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~doggieDestructor();
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//if no destructor compiler defines the trivial destructor
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// Functions that do not modify the state of the object
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// should be marked as const.
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// This allows you to call them if given a const reference to the object.
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// Also note the functions must be explicitly declared as _virtual_
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// in order to be overridden in derived classes.
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// Functions are not virtual by default for performance reasons.
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virtual void print() const;
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//Classes are similar to structs and must close the } with ;
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};
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// Functions can also be defined inside the class body.
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// Functions defined as such are automatically inlined.
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void bark() const { std::cout << name << " barks!\n" }
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// This is the implementation of the class methods
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// Also called the definition
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void Doggie::Doggie () {
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std::cout << "A doggie is born. Woof!\n";
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// Along with constructors, C++ provides destructors.
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// These are called when an object is deleted or falls out of scope.
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// This enables powerful paradigms such as RAII
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// (http://en.wikipedia.org/wiki/Resource_Acquisition_Is_Initialization)
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// Destructors must be virtual to allow classes to be derived from this one.
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virtual ~Dog();
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}; // A semicolon must follow the class definition.
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// Class member functions are usually implemented in .cpp files.
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void Dog::Dog()
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{
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std::cout << "A dog has been constructed\n";
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}
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void Doggie::setName (std::string doggie_name) {
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// Objects (such as strings) should be passed by reference
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// if you are modifying them or const reference if you are not.
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void Dog::setName(const std::string& dogsName)
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{
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name = doggie_name;
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}
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void Doggie::setWeight (int doggie_weight) {
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weight = doggie_weight;
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}
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void Doggie::printDog () {
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std::cout << "Dog is " << name << " weighs" << weight << "\n";
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}
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void Doggie::~doggieDestructor () {
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delete[] name;
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delete weight;
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}
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int main () {
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Doggie deedee; // prints out a doggie is born. Woof!
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deedee.setName ("Barkley");
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deedee.setWeight(1000000);
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deedee.printDog;
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//prints => Dog is Barkley weighs 1000000
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return 0;
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}
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//C++ Class inheritance
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class German_Sheperd : public Doggie
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void Dog::setWeight(int dogsWeight)
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{
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//This class now inherits everything public and protected from Doggie class
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weight = dogsWeight;
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}
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//Good practice to put d_ in front of datatypes in classes
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std::string d_type;
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// Notice that "virtual" is only needed in the declaration, not the definition.
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void Dog::print() const
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{
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std::cout << "Dog is " << name << " and weighs " << weight << "kg\n";
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}
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public:
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void dogType() {d_type = "German Sheperd";}
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void Dog::~Dog()
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{
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cout << "Goodbye " << name << "\n";
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}
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int main() {
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Dog myDog; // prints "A dog has been constructed"
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myDog.setName("Barkley");
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myDog.setWeight(10);
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myDog.printDog(); // prints "Dog is Barkley and weighs 10 kg"
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return 0;
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} // prints "Goodbye Barkley"
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// Inheritance:
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// This class inherits everything public and protected from the Dog class
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class OwnedDog : public Dog {
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void setOwner(const std::string& dogsOwner)
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// Override the behavior of the print function for all OwnedDogs. See
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// http://en.wikipedia.org/wiki/Polymorphism_(computer_science)#Subtyping
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// for a more general introduction if you are unfamiliar with
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// subtype polymorphism.
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// The override keyword is optional but makes sure you are actually
|
||||
// overriding the method in a base class.
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void print() const override;
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private:
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std::string owner;
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};
|
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|
||||
// Meanwhile, in the corresponding .cpp file:
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|
||||
|
||||
///////////////////////////////////////
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||||
// C++ Exception Handling
|
||||
///////////////////////////////////////
|
||||
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try {
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throw 12.25; // throws a double no handler declared
|
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} catch (int errorNum)
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void OwnedDog::setOwner(const std::string& dogsOwner)
|
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{
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std::cout << "I caught an int " << errorNum << "\n";
|
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//default catcher
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||||
} catch (...)
|
||||
{
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std::cout << "I got an error. Not sure what but I can pass it up.";
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throw;
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owner = dogsOwner;
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}
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void OwnedDog::print() const
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{
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Dog::print(); // Call the print function in the base Dog class
|
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std::cout << "Dog is owned by " << owner << "\n";
|
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// Prints "Dog is <name> and weights <weight>"
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// "Dog is owned by <owner>"
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}
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///////////////////////////////////////
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||||
// C++ Operator Overloading
|
||||
///////////////////////////////////////
|
||||
//////////////////////////////////////////
|
||||
// Initialization and Operator Overloading
|
||||
//////////////////////////////////////////
|
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||||
// In C++ you can overload operators such as +, -, new, etc.
|
||||
// In C++ you can overload the behavior of operators such as +, -, *, /, etc.
|
||||
// This is done by defining a function which is called
|
||||
// whenever the operator is used.
|
||||
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
|
||||
class Vector {
|
||||
public:
|
||||
double x,y;
|
||||
Vector () {};
|
||||
Vector (double a, double b) : x(a), y(b) {}
|
||||
Vector operator + (const CVector&);
|
||||
Vector operator += (const CVector&);
|
||||
class Point {
|
||||
public:
|
||||
// Member variables can be given default values in this manner.
|
||||
double x = 0;
|
||||
double y = 0;
|
||||
|
||||
// Define a default constructor which does nothing
|
||||
// but initialize the Point to the default value (0, 0)
|
||||
Point() { };
|
||||
|
||||
// The following syntax is known as an initialization list
|
||||
// and is the proper way to initialize class member values
|
||||
Point (double a, double b) :
|
||||
x(a),
|
||||
y(b)
|
||||
{ /* Do nothing except initialize the values */ }
|
||||
|
||||
// Overload the + operator.
|
||||
Point operator+(const Point& rhs) const;
|
||||
|
||||
// Overload the += operator
|
||||
Point& operator+=(const Point& rhs);
|
||||
};
|
||||
|
||||
Vector Vector::operator+ (const Vector& rhs)
|
||||
Point Point::operator+(const Point& rhs) const
|
||||
{
|
||||
Vector temp;
|
||||
temp.x = x + rhs.x;
|
||||
temp.y = y + rhs.y;
|
||||
return temp;
|
||||
// Create a new point that is the sum of this one and rhs.
|
||||
return Point(x + rhs.x, y + rhs.y);
|
||||
}
|
||||
|
||||
Vector Vector::operator+= (const Vector& rhs)
|
||||
Point& Point::operator+=(const Point& rhs)
|
||||
{
|
||||
x += rhs.x;
|
||||
y += rhs.y;
|
||||
@ -331,20 +389,45 @@ Vector Vector::operator+= (const Vector& rhs)
|
||||
}
|
||||
|
||||
int main () {
|
||||
Vector up (0,1);
|
||||
Vector right (1,0);
|
||||
Vector result;
|
||||
// This calls the Vector + operator
|
||||
// Vector up calls the + (function) with right as its paramater
|
||||
result = up + right;
|
||||
// prints out => Result is upright (1,1)
|
||||
Point up (0,1);
|
||||
Point right (1,0);
|
||||
// This calls the Point + operator
|
||||
// Point up calls the + (function) with right as its paramater
|
||||
Point result = up + right;
|
||||
// Prints "Result is upright (1,1)"
|
||||
cout << "Result is upright (" << result.x << ',' << result.y << ")\n";
|
||||
return 0;
|
||||
}
|
||||
|
||||
/////////////////////
|
||||
// Exception Handling
|
||||
/////////////////////
|
||||
|
||||
// The standard library provides a few exception types
|
||||
// (see http://en.cppreference.com/w/cpp/error/exception)
|
||||
// but any type can be thrown an as exception
|
||||
#include <exception>
|
||||
|
||||
// All exceptions thrown inside the _try_ block can be caught by subsequent
|
||||
// _catch_ handlers.
|
||||
try {
|
||||
// Do not allocate exceptions on the heap using _new_.
|
||||
throw std::exception("A problem occurred");
|
||||
}
|
||||
// Catch exceptions by const reference if they are objects
|
||||
catch (const std::exception& ex)
|
||||
{
|
||||
std::cout << ex.what();
|
||||
// Catches any exception not caught by previous _catch_ blocks
|
||||
} catch (...)
|
||||
{
|
||||
std::cout << "Unknown exception caught";
|
||||
throw; // Re-throws the exception
|
||||
}
|
||||
```
|
||||
Futher Reading
|
||||
Futher Reading:
|
||||
|
||||
for more resources see: http://www.icce.rug.nl/documents/cplusplus/
|
||||
An up-to-date language reference can be found at
|
||||
<http://cppreference.com/w/cpp>
|
||||
|
||||
for other reference material: http://www.cplusplus.com/doc/tutorial/
|
||||
Additional resources may be found at <http://cplusplus.com>
|
||||
|
Loading…
Reference in New Issue
Block a user