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Merge pull request #2064 from Grinnz/patch-1
[perl/en] Add info on references, modules, and objects
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@ -5,6 +5,7 @@ language: perl
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filename: learnperl.pl
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contributors:
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- ["Korjavin Ivan", "http://github.com/korjavin"]
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- ["Dan Book", "http://github.com/Grinnz"]
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---
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Perl 5 is a highly capable, feature-rich programming language with over 25 years of development.
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@ -14,6 +15,15 @@ Perl 5 runs on over 100 platforms from portables to mainframes and is suitable f
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```perl
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# Single line comments start with a number sign.
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#### Strict and warnings
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use strict;
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use warnings;
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# All perl scripts and modules should include these lines. Strict causes
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# compilation to fail in cases like misspelled variable names, and warnings
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# will print warning messages in case of common pitfalls like concatenating
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# to an undefined value.
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#### Perl variable types
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@ -37,7 +47,9 @@ my @animals = ("camel", "llama", "owl");
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my @numbers = (23, 42, 69);
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my @mixed = ("camel", 42, 1.23);
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# Array elements are accessed using square brackets, with a $ to indicate
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# one value will be returned.
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my $second = $animals[1];
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## Hashes
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# A hash represents a set of key/value pairs:
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@ -50,11 +62,39 @@ my %fruit_color = (
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apple => "red",
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banana => "yellow",
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);
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# Hash elements are accessed using curly braces, again with the $ sigil.
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my $color = $fruit_color{apple};
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# Scalars, arrays and hashes are documented more fully in perldata.
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# (perldoc perldata).
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# More complex data types can be constructed using references, which allow you
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# to build lists and hashes within lists and hashes.
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#### References
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# More complex data types can be constructed using references, which allow
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# you to build arrays and hashes within arrays and hashes.
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my $array_ref = \@array;
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my $hash_ref = \%hash;
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my @array_of_arrays = (\@array1, \@array2, \@array3);
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# You can also create anonymous arrays or hashes, returning a reference:
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my $fruits = ["apple", "banana"];
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my $colors = {apple => "red", banana => "yellow"};
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# References can be dereferenced by prefixing the appropriate sigil.
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my @fruits_array = @$fruits;
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my %colors_hash = %$colors;
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# As a shortcut, the arrow operator can be used to dereference and access a
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# single value.
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my $first = $array_ref->[0];
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my $value = $hash_ref->{banana};
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# See perlreftut and perlref for more in-depth documentation on references.
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#### Conditional and looping constructs
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@ -105,6 +145,9 @@ for (@elements) {
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# the Perlish post-condition way again
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print for @elements;
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# iterating through the keys and values of a referenced hash
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print $hash_ref->{$_} for keys %$hash_ref;
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#### Regular expressions
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# Perl's regular expression support is both broad and deep, and is the subject
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@ -151,11 +194,101 @@ sub logger {
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# Now we can use the subroutine just as any other built-in function:
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logger("We have a logger subroutine!");
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#### Modules
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# A module is a set of Perl code, usually subroutines, which can be used in
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# other Perl code. It is usually stored in a file with the extension .pm so
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# that Perl can find it.
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package MyModule;
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use strict;
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use warnings;
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sub trim {
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my $string = shift;
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$string =~ s/^\s+//;
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$string =~ s/\s+$//;
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return $string;
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}
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1;
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# From elsewhere:
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use MyModule;
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MyModule::trim($string);
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# The Exporter module can help with making subroutines exportable, so they
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# can be used like this:
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use MyModule 'trim';
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trim($string);
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# Many Perl modules can be downloaded from CPAN (http://www.cpan.org/) and
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# provide a range of features to help you avoid reinventing the wheel. A
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# number of popular modules like Exporter are included with the Perl
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# distribution itself. See perlmod for more details on modules in Perl.
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#### Objects
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# Objects in Perl are just references that know which class (package) they
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# belong to, so that methods (subroutines) called on it can be found there.
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# The bless function is used in constructors (usually new) to set this up.
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# However, you never need to call it yourself if you use a module like Moose
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# or Moo (see below).
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package MyCounter;
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use strict;
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use warnings;
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sub new {
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my $class = shift;
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my $self = {count => 0};
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return bless $self, $class;
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}
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sub count {
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my $self = shift;
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return $self->{count};
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}
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sub increment {
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my $self = shift;
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$self->{count}++;
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}
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1;
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# Methods can be called on a class or object instance with the arrow operator.
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use MyCounter;
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my $counter = MyCounter->new;
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print $counter->count, "\n"; # 0
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$counter->increment;
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print $counter->count, "\n"; # 1
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# The modules Moose and Moo from CPAN can help you set up your object classes.
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# They provide a constructor and simple syntax for declaring attributes. This
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# class can be used equivalently to the one above.
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package MyCounter;
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use Moo; # imports strict and warnings
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has 'count' => (is => 'rwp', default => 0, init_arg => undef);
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sub increment {
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my $self = shift;
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$self->_set_count($self->count + 1);
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}
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1;
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# Object-oriented programming is covered more thoroughly in perlootut, and its
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# low-level implementation in Perl is covered in perlobj.
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```
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#### Using Perl modules
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Perl modules provide a range of features to help you avoid reinventing the wheel, and can be downloaded from CPAN (http://www.cpan.org/). A number of popular modules are included with the Perl distribution itself.
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#### FAQ
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perlfaq contains questions and answers related to many common tasks, and often provides suggestions for good CPAN modules to use.
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